Space Mountain Refurbishment for Walt Disney World?

Bocabear

Well-Known Member
Smooth it out and make it more intense at the same time. I'm all for it.
I don't know...I am sort of afraid of what would happen if they completely redesigned the track layout.... The Disneyland and all other versions of SM are just a series of banked curves with slight inclines... Our version still has actual drops... If they could slightly smooth out some sections and add some more banking without losing the drops and overall layout I would be fine... But I am afraid of the current management shortening the ride and ruining the experience... Look how they repaired the Speedramp exit... Oh and hang a few Sputnik chandeliers in there so people will still think it looks like outer space... It is more than sad to me to think back on how amazing this complete ride experience was in 1975 when it opened....and the shell of that experience that is left today. Yes, fix the tracks were necessary, restore the lost effects, fix the light bleeding in areas, Bring back the Home Of Future Living but maybe in a more creative retro way, Bring Back the Speedramp, This ride really deserves a through and proper refurbishment back to it's glorious opening condition...
 

Chef Mickey

Well-Known Member
If I’m assuming correctly, you’re version of corporate suicide (the current events post pandemic to current events) is more like a slow death…a MCE would be a LOT quicker…
It would likely be forgotten quickly too. It’s happened before. The current train wreck is quickly damaging a brand that took 100 years to build. They’ve lost almost $200B in value.
 

Virtual Toad

Well-Known Member
I don't know...I am sort of afraid of what would happen if they completely redesigned the track layout.... The Disneyland and all other versions of SM are just a series of banked curves with slight inclines... Our version still has actual drops... If they could slightly smooth out some sections and add some more banking without losing the drops and overall layout I would be fine... But I am afraid of the current management shortening the ride and ruining the experience... Look how they repaired the Speedramp exit... Oh and hang a few Sputnik chandeliers in there so people will still think it looks like outer space... It is more than sad to me to think back on how amazing this complete ride experience was in 1975 when it opened....and the shell of that experience that is left today. Yes, fix the tracks were necessary, restore the lost effects, fix the light bleeding in areas, Bring back the Home Of Future Living but maybe in a more creative retro way, Bring Back the Speedramp, This ride really deserves a through and proper refurbishment back to it's glorious opening condition...
Everything you said is spot on. I haven't returned to the MK since they took out the Speedramp and really am in no hurry to see Space Mountain in its current state. A sad shell indeed-- every single thing they've done to the attraction post FedEx has been a disaster. Let's review:

- Enclosing the queue and blocking the view from the Peoplemover

- Enclosing the queue and blocking the view of the ride from the switchbacks

- Eliminating the ability to spontaneously choose which side to ride

- Sending a significant number of guests away from the (expensively re-themed) queue and down the stuffy, brightly lit, Six Flags quality hallway of doom. A lazy operational move that destroys any sense of immersion or enjoyment (and totally fixable if anyone cared)

- Obnoxious safety message played ad nauseam from the moment you step into the queue

- Worthless video games in the queue (now removed)

- Loss of the SMTV video loop

- Sorry attempt at adding music to the ride

- Inclusion of speed brakes before the main drop

- Downgrade of the post-show experience and elimination of the Speedramp in favor of a long walk down yet another bland hallway

WDW's Space Mountain used to be the MK's marquee attraction. But each change and a culture of neglect leaves the experience a sorry shadow of what made it so amazing in the first place.
 

HauntedPirate

Park nostalgist
Premium Member
Everything you said is spot on. I haven't returned to the MK since they took out the Speedramp and really am in no hurry to see Space Mountain in its current state. A sad shell indeed-- every single thing they've done to the attraction post FedEx has been a disaster. Let's review:

- Enclosing the queue and blocking the view from the Peoplemover

- Enclosing the queue and blocking the view of the ride from the switchbacks

- Eliminating the ability to spontaneously choose which side to ride

- Sending a significant number of guests away from the (expensively re-themed) queue and down the stuffy, brightly lit, Six Flags quality hallway of doom. A lazy operational move that destroys any sense of immersion or enjoyment (and totally fixable if anyone cared)

- Obnoxious safety message played ad nauseam from the moment you step into the queue

- Worthless video games in the queue (now removed)

- Loss of the SMTV video loop

- Sorry attempt at adding music to the ride

- Inclusion of speed brakes before the main drop

- Downgrade of the post-show experience and elimination of the Speedramp in favor of a long walk down yet another bland hallway

WDW's Space Mountain used to be the MK's marquee attraction. But each change and a culture of neglect leaves the experience a sorry shadow of what made it so amazing in the first place.

This. All of this.

Personally, the safety spiel playing constantly in the queue and drowning out the Star Tunnel music is an unforgivable sin.

Imagine if they had actually done a proper refurb in 2008.
 

Virtual Toad

Well-Known Member
This. All of this.

Personally, the safety spiel playing constantly in the queue and drowning out the Star Tunnel music is an unforgivable sin.

Imagine if they had actually done a proper refurb in 2008.
Totally agree! It's likely a case of legal mandates run amok, but it defies common sense to break immersion so blatantly and continuously so early in the experience (and then continue it throughout). Can you imagine them doing this in the Pirates queue?! Or BTMRR? Or Guardians? Or just about any other attraction?

The old strategy of placing the safety message on the large video screen at the top of the queue hill-- where a natural shift in focus for guests occurs as they transition into the mountain itself-- was just as effective legally and an example of brilliant attraction design that used to be the hallmark of Disney and WED.

Conversely, the repetitive safety spiel is Six Flags garbage, consistent with all the other downgrades and changes post-2008. It's almost like they are going out of their way at every turn to destroy the attraction piece by piece. "What's the worst possible thing we can do in this situation?" is a methodology that seems to apply to every single change they've made and that's what's so frustrating. Deliberate death by a thousand cuts. Taking what was once one of the classiest overall attraction experiences on property and turning it into just another common low-brow amusement park ride.
 

HauntedPirate

Park nostalgist
Premium Member
Totally agree! It's likely a case of legal mandates run amok, but it defies common sense to break immersion so blatantly and continuously so early in the experience (and then continue it throughout). Can you imagine them doing this in the Pirates queue?! Or BTMRR? Or Guardians? Or just about any other attraction?

The old strategy of placing the safety message on the large video screen at the top of the queue hill-- where a natural shift in focus for guests occurs as they transition into the mountain itself-- was just as effective legally and an example of brilliant attraction design that used to be the hallmark of Disney and WED.

Conversely, the repetitive safety spiel is Six Flags garbage, consistent with all the other downgrades and changes post-2008. It's almost like they are going out of their way at every turn to destroy the attraction piece by piece. "What's the worst possible thing we can do in this situation?" is a methodology that seems to apply to every single change they've made and that's what's so frustrating. Deliberate death by a thousand cuts. Taking what was once one of the classiest overall attraction experiences on property and turning it into just another common low-brow amusement park ride.

It's rather remarkable how far this particular ride has fallen over the years. Peak Space Mountain is arguably the 80s/early 90's RYCA-era version, with it's clean queue and fantasy/forward-looking post-show (complete with working Speedramp! ;) ). The FedEx sponsorship really reduced the post-show to... something that was there. No real thought given to it outside of making sure there was a sponsor mention.

The other changes, as you described very well, have really brought this once-great attraction down to a level I don't care for. The in-queue games were maddening. I don't mind what's there now, it actually kind of fits. But even small things, like the warp-warp-warp music being turned off or poorly-timed in the first warp tunnel (the first one after load with the blue and white lights, whatever it's called) have diminished the experience. I'll ride it but the overall experience has been brought down so much that the level of enjoyment that I once had just isn't there, for the most part. And I say this as someone who loved this ride so much that he rode it 18 times in a row one morning in December of 1991. Ran there at rope drope. Ride, run around, ride again. Lather, rinse, repeat 17 times.

Oh, there I go again, having standards and expectations from pre-Iger Disney and not just enjoying things now because they are better than ever. :rolleyes:
 

Virtual Toad

Well-Known Member
It's rather remarkable how far this particular ride has fallen over the years. Peak Space Mountain is arguably the 80s/early 90's RYCA-era version, with it's clean queue and fantasy/forward-looking post-show (complete with working Speedramp! ;) ). The FedEx sponsorship really reduced the post-show to... something that was there. No real thought given to it outside of making sure there was a sponsor mention.

The other changes, as you described very well, have really brought this once-great attraction down to a level I don't care for. The in-queue games were maddening. I don't mind what's there now, it actually kind of fits. But even small things, like the warp-warp-warp music being turned off or poorly-timed in the first warp tunnel (the first one after load with the blue and white lights, whatever it's called) have diminished the experience. I'll ride it but the overall experience has been brought down so much that the level of enjoyment that I once had just isn't there, for the most part. And I say this as someone who loved this ride so much that he rode it 18 times in a row one morning in December of 1991. Ran there at rope drope. Ride, run around, ride again. Lather, rinse, repeat 17 times.

Oh, there I go again, having standards and expectations from pre-Iger Disney and not just enjoying things now because they are better than ever. :rolleyes:
Darn, you beat my record of 13 times in a row September of 1998. 😀 But the sentiment you described is exactly how I feel about it. It used to be *the* ride to end the day(night) on a high note. Now it would be more of a chore or checklist accomplishment at best. To think there was a time when you could get a full day at Epcot (with Horizons and original Figment still intact!) and then MK in the evening, hitting all the majors and most of the minors, with repeat standby rides on SM at the end. Good times.

Oh, and agree with the late-80s/early 90's peak, but I do feel the FedEx version fit nicely into the overall cohesiveness of the Tomorrowland '94 "universe." Especially the SMTV element which included references to XS Tech and the like. It just felt like everything worked well together, taking me out of an amusement park to someplace unique... yet still uniquely Disney (and without IP to break the immersion of the land into separate and all-too-familiar experiences).
 

_caleb

Well-Known Member
I have some questions:
  • Wouldn't installing a new track be a pretty straightforward project? Like, we've all seen amusement parks install compact coasters in no time.
  • What was the point of all the changes to Space?
    • Enclosing the queue area?
    • The safety spiel on repeat?
  • Isn't it fairly easy for Disney to program lights/music on an attraction like this?
Deleting the speed ramp was a bummer, but it was frequently out of order, wasn't it?
 

marni1971

Park History nut
Premium Member
I have some questions:
  • Wouldn't installing a new track be a pretty straightforward project? Like, we've all seen amusement parks install compact coasters in no time.
  • What was the point of all the changes to Space?
    • Enclosing the queue area?
    • The safety spiel on repeat?
  • Isn't it fairly easy for Disney to program lights/music on an attraction like this?
Deleting the speed ramp was a bummer, but it was frequently out of order, wasn't it?
Yes and no - this one is indoors with very limited working room / staging areas. And any replacement would be bespoke.

“To make it darker” said WDI to anyone who’d listen

Paranoia?

Yes.

So install a reliable one. Or one with less incline and ramp / elevator at the end.


Imagine if it closed for the best part of a year just to address show quality issues *cough* like Paris *cough*
 

HauntedPirate

Park nostalgist
Premium Member
Darn, you beat my record of 13 times in a row September of 1998. 😀 But the sentiment you described is exactly how I feel about it. It used to be *the* ride to end the day(night) on a high note. Now it would be more of a chore or checklist accomplishment at best. To think there was a time when you could get a full day at Epcot (with Horizons and original Figment still intact!) and then MK in the evening, hitting all the majors and most of the minors, with repeat standby rides on SM at the end. Good times.

Oh, and agree with the late-80s/early 90's peak, but I do feel the FedEx version fit nicely into the overall cohesiveness of the Tomorrowland '94 "universe." Especially the SMTV element which included references to XS Tech and the like. It just felt like everything worked well together, taking me out of an amusement park to someplace unique... yet still uniquely Disney (and without IP to break the immersion of the land into separate and all-too-familiar experiences).

That is a good point I hadn't considered. The 94 refurb did make Space fit with the TL 94 project/theme, and fit well. I still mourn the loss of the RYCA post-show, though. That was so well done. But we got the TTA bringing the whole area together with the new theme, plus riding that you still got a "glimpse of Space Mountain". And seeing the glow-in-the-dark stripes on the side of the old cars was rather fun to see in the dark.

"If something can't be done with XS then it shouldn't be done at all." :)
 

Virtual Toad

Well-Known Member
That is a good point I hadn't considered. The 94 refurb did make Space fit with the TL 94 project/theme, and fit well. I still mourn the loss of the RYCA post-show, though. That was so well done. But we got the TTA bringing the whole area together with the new theme, plus riding that you still got a "glimpse of Space Mountain". And seeing the glow-in-the-dark stripes on the side of the old cars was rather fun to see in the dark.

"If something can't be done with XS then it shouldn't be done at all." :)
Yep. If shifting to a new or updated theme is on your theme-park must-do list, then Tomorrowland '94 wasn't a bad way to do it. As controversial as Alien Encounter was to some, I thought it fit. You also had S.I.R. and Timekeeper who both looked like they came from the same off-world design firm, so thematically they played off each other and added to the sense of place. XS Tech itself was just pure (evil) genius!

ETA: The land worked well because it still followed the old design philosophy of building out a themed environment that aims to transport you to another time and place. Conversely, the design philosophy of today's WDW is to create and/or alter attractions and lands to sell the company's already over-exposed IP. Charging guests for the privilege of being marketed to and little else. And as long as that's the mindset, the resort will always automatically be less than what it was.

The bad refurb decisions and questionable operational decisions at SM are a symptom of the larger disease: how Disney regards and treats their paying customers, often with an attitude of detached disinterest that sometimes borders on open contempt.
 
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HauntedPirate

Park nostalgist
Premium Member
Yep. If shifting to a new or updated theme is on your theme-park must-do list, then Tomorrowland '94 wasn't a bad way to do it. As controversial as Alien Encounter was to some, I thought it fit. You also had S.I.R. and Timekeeper who both looked like they came from the same off-world design firm, so thematically they played off each other and added to the sense of place. XS Tech itself was just pure (evil) genius!

ETA: The land worked well because it still followed the old design philosophy of building out a themed environment that aims to transport you to another time and place. Conversely, the design philosophy of today's WDW is to create and/or alter attractions and lands to sell the company's already over-exposed IP. Charging guests for the privilege of being marketed to and little else. And as long as that's the mindset, the resort will always automatically be less than what it was.

The bad refurb decisions and questionable operational decisions at SM are a symptom of the larger disease: how Disney regards and treats their paying customers, often with an attitude of detached disinterest that sometimes borders on open contempt.
Quoting for posterity. This is an excellent summary of the very stark contrast between then and now.
 

aladdin2007

Well-Known Member
That is a good point I hadn't considered. The 94 refurb did make Space fit with the TL 94 project/theme, and fit well. I still mourn the loss of the RYCA post-show, though. That was so well done. But we got the TTA bringing the whole area together with the new theme, plus riding that you still got a "glimpse of Space Mountain". And seeing the glow-in-the-dark stripes on the side of the old cars was rather fun to see in the dark.

"If something can't be done with XS then it shouldn't be done at all." :)
after riding the peoplemover the other day, I cant believe (though I should) they turned everything off in space mountain. you cant see anything the entire trip through, complete total darkness. no more lighting effects, no more seeing the queue line down below, nothing absolutely nothing. thats pretty bad. something needs to get changed here.
 

JoeCamel

Well-Known Member
Its all that wonky space stuff, so last century and look to spaceship earth's condition, it needs to go down for a couple of years too. if they lumped mission to mars in with it to make it a must ride again then we have withdrawn from the space race.
 

TalkToEthan

Well-Known Member
Dude jumped out of bed and danced when a golden opportunity showed up but not before he laid in bed for decades with a tobacco habit while his daughter earned a poverty wage supporting him.

Grandpa Joe is lazy…….. and a selfish ingrate for stealing fizzy lifting drink after being invited into a factory.
 

MisterPenguin

President of Animal Kingdom
Premium Member
Dude jumped out of bed and danced when a golden opportunity showed up but not before he laid in bed for decades with a tobacco habit while his daughter earned a poverty wage supporting him.

Grandpa Joe is lazy…….. and a selfish ingrate for stealing fizzy lifting drink after being invited into a factory.
Not to mention violating an NDA.

Wonka should have shoved Granpa Joe out the Wonkavator as a lesson for Charlie.
 

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