This is an idea I've had for a while, even before the Sorcerers of the Magic Kingdom interactive game was shut down.
"Sorcerers of the Magic Kingdom" is revived as a video game in the style of Kingdom Hearts and also joining the ranks of games set at the Disney parks (like "Adventures In the Magic Kingdom" for the NES, "Mickey's Great Adventure In Tokyo Disneyland" for the SNES (Japan only) or "WDW Magical Racing Adventure"). Story-wise, it functions similarly to the original game: Merlin recruiting others to help battle various Disney villains, led by Hades, who is out to take over the Magic Kingdom as a new summer getaway, as the Underworld has become quite boring for him.
However, there are some major differences. For one thing, it will not just be the Florida Magic Kingdom, but rather more of a conglomeration of all the castle parks, something like that Magic Kingdom mobile game, where you can make your own castle park. Secondly, it is revealed that Merlin is in fact a good friend and partner of Yen Sid, under whom not just Mickey Mouse, but Donald Duck and Goofy, too, serve as apprentices. When he learns of the danger from the villains, Yen Sid sends in the classic trio to stop the threat, after which the game then breaks off into three separate pathways, one each for Mickey, Donald and Goofy, who each go to all the same levels, but in different orders. It's like "Kingdom Hearts: Birth By Sleep", where you similarly play as three separate characters at three separate points in time. It can also be like "Sonic Adventure", where you control SIX characters. The final difference between the real game and the video game is the cards... or lack thereof, in the video game. Instead, Mickey, Donald and Goofy are given regular spell symbols that, similar to the summonable characters in the KH games, allows them to summon Disney characters (who have been entrapped by the villains) to help them fight. As they go through, they can pick up more symbols that will help them further.
What do you think? Let's discuss.
"Sorcerers of the Magic Kingdom" is revived as a video game in the style of Kingdom Hearts and also joining the ranks of games set at the Disney parks (like "Adventures In the Magic Kingdom" for the NES, "Mickey's Great Adventure In Tokyo Disneyland" for the SNES (Japan only) or "WDW Magical Racing Adventure"). Story-wise, it functions similarly to the original game: Merlin recruiting others to help battle various Disney villains, led by Hades, who is out to take over the Magic Kingdom as a new summer getaway, as the Underworld has become quite boring for him.
However, there are some major differences. For one thing, it will not just be the Florida Magic Kingdom, but rather more of a conglomeration of all the castle parks, something like that Magic Kingdom mobile game, where you can make your own castle park. Secondly, it is revealed that Merlin is in fact a good friend and partner of Yen Sid, under whom not just Mickey Mouse, but Donald Duck and Goofy, too, serve as apprentices. When he learns of the danger from the villains, Yen Sid sends in the classic trio to stop the threat, after which the game then breaks off into three separate pathways, one each for Mickey, Donald and Goofy, who each go to all the same levels, but in different orders. It's like "Kingdom Hearts: Birth By Sleep", where you similarly play as three separate characters at three separate points in time. It can also be like "Sonic Adventure", where you control SIX characters. The final difference between the real game and the video game is the cards... or lack thereof, in the video game. Instead, Mickey, Donald and Goofy are given regular spell symbols that, similar to the summonable characters in the KH games, allows them to summon Disney characters (who have been entrapped by the villains) to help them fight. As they go through, they can pick up more symbols that will help them further.
What do you think? Let's discuss.