JokersWilds' Reviews: The Reviews Will Go On
Hey, kids. Again, sorry for the delay. I don't know what's going on with me, but I'm trying to fix it. I blame summer vacation absolutely decimating my daily routine and all sense of time that comes with it. I'll definitely be more timely with my reviews going forward. Anyway, without further ado:
Clown Terrors at Knotts' Scary Farm
First off, I really like your backstory. I'm not sure what, if anything, Knott's has done in the past in terms of backstory, but this was a really great way to fold in a story that sort of played into the history of the park. It reminded me a bit of was Universal used to do during the icon years. The only real critique (even though it's not really a critique) that I have is that I really would have loved to see that 1800s circus theme you guys were talking about earlier in your brainstorming.
Moving on to the mazes, I really enjoyed them.
The Great American Sideshow and Freak Cavalcade, while a mouthful, is a great tone-setter. I really loved a lot of the visuals here - you guys did a great job making the maze pretty unsettling while not deviating from the structure and tone, I guess you could say, of a circus.
Hypnos The Clown was a bit too similar to the other two mazes, and was a bit too story-heavy for what I'd like to see in a haunted house, but it was still a lot of fun. I think this would have been more effective as a show. Or perhaps you could have separated it from the circus theme a bit. Some of the scenes just were a bit too close the the proper circus and funhouse mazes.
Dr. Quack and his Quintessential Evil Experiments is probably the most strongest of the three. I love the setup and the sets - though this maze is marketed as a funhouse, setting it in an old 19th century house is a super unique direction to take. I'm not entirely convinced that the shooting element was necessary (this could have been a really cool Saw-type house without it,) but I still really enjoyed it. The scratch presentation was really great as well.
The scarezones were a lot of fun as well. Camp Snoopy was a pretty interesting choice of location, but I don't think it's too far out of the realm of possibilities. I think the circus tent justified it as well - you'd just have to be really careful about keeping the set dressing neutral enough for daytime guests. Your show was also really great. I'm not sure it needed to be in the theater though - it's been a while, but I thought that the outdoor theater next to Calico Mine Ride was large enough for a show like this. I remember Knott's doing their nighttime stage show there when I went last at least. Nonetheless, this was a really great show that tied your theme together really well.
Your ride overlays were nice. I like the idea of Iron Reef getting a Ghost Galaxy-type overlay with it only operating at night. I also like that I guess guests are just rapturing clowns and granting them eternal salvation? That's a pretty interesting direction for Knotts to take. And the log ride was fun as well. I appreciated how fun it was compared to the scares present in the rest of the park. Obviously, there were still some scares, but I liked how "bright" it felt comparatively. I don't have a whole ton to say about them unfortunately, but they were nice bonuses to an already solid project.
Just to touch briefly on it briefly, the food was a ton of fun. Ooh boy did you lean way into the clown *aesthetic*, but all of the options sounded great, with the exception of maybe the hot dog. All in all, really great job. I'm not as enthusiastic about it as Tiki seems to be, but this was a super solid project that I had a lot of fun reading.
Mr. Toad's Wild Game
Mr. Toad is definitely an odd pick. It makes sense, but I'm genuinely surprised that you guys didn't go with something more widely iconic like Big Thunder Mountain Railroad. While I personally would have liked to have seen a deeper game, Mr. Toad is a really great, and very natural, fit for a simple family board game. Right off the bat, I love the presentation in emulating an instruction manual. I always appreciate details like this to make the project feel just that much more real.
The actual game is perfectly in line with the attraction. I love the speed and general chaos of your game. The only nitpick I have with the gameplay is the card mechanic. I like the idea of the chance cards. They could add a lot of randomness to the game, but I don't think that you needed to add a dice roll to it. It could have very easily been like Monopoly where whether players are helped or hindered is left purely to chance. And while the challenge card is an interesting idea, i guarantee you most families aren't going to know Mr. Toad's Wild Ride, let alone Wind and the Willows, trivia. I picture a lot of people passing when they land on these spaces. Really, both of these decks could be consolidated into one chance deck without the required dice rolling. I really like the ideas, but I worry that they'd either be skipped by most players or would slow the game to a screeching halt if landed on.
Other than that nitpick with the gameplay, I really adored this project. The art here is fantastic, the presentation is great. Everything is great. Really great job all around, guys. For only having two days, you were still able to come out with probably one of the best projects of the season.