TheOriginalTiki
Well-Known Member
Unfortunately, yesWas I eliminated?
Unfortunately, yesWas I eliminated?
While you may feel that way I hope you realize how impressive your artwork has become and how much more of a team player you have become just in the last few comps. So much so that you were voted in by your peers here to the Imagineering Hall of Fame Class of 2020Not surprised.
Like we said, this season is absolutely the strongest performance I've seen out of you in the almost ten years that I've been playing and judging these games that you've participated in. If you can keep the level of quality and passion that you showed during the Seuss project, you could easily make it to at least the semi finals in one of these games. I totally sympathize with being unconfident in your ability, or getting stuck on details, or your work not being up to your personal standards, but sometimes you just gotta force yourself to push through it. So please, keep trying. Try to break yourself out of that self-defeating attitude. I know it's hard, but it'll be infinitely helpful to you to try to work past that.Not surprised.
Thank you for all the feedback!! Iām so glad you enjoyed our project!!Team Ringling
First of all, I'd like to acknowledge that Adventure Time is a very distinct "one of these things is not like the other" situation as far as an IP choice goes, which I absolutely don't fault you for. There's a TON of hours worth of content vs. Over the Garden Wall essentially being a feature film and Infinity Train being something you could easily binge in an afternoon if you really wanted to. Because of this, I'm giving you a lot of leeway as far as lore and characterization is concerned. To tell you the truth I'm pretty lost on that stuff myself outside of the first season. In the long run I really wish we would have done either an animated series that didn't have to be tied down to Cartoon Network, or something like Rick and Morty which isn't as tied down by continuity.
I'll start with the positives. As far as a layout goes this might have been the most clean out of the three. It's not the most flashy by any stretch, but the text was really easy to read and I'm a sucker for yellow on blue haha. I think overall you had the right idea with the attraction itself being an overview of the Land of Ooo. Most of your character choices felt very on point and Lumpy Space Princess as the ride vehicle was inspired! Story-wise, the biggest flaw I had was with the use of the Lych. While he's certainly an imposing figure, I just don't think his appearances blended well with the rest of the attraction's more laid-back atmosphere. I think it would have worked better as a build-up more in line with how the Jurassic Park/World boat rides approach their headlining dinosaur. Maybe have a tranquil ride through the land with subtle hints of the damage the Lych has done leading up to one or two AA encounters towards the end. Spreading it out felt like a little bit of a tonal whiplash. Personally I think the Ice King would have worked better as a primary antagonist.
The blog format ya'll went with was a really cool idea, but I've yet to see this idea live up to the full potential it very much does have. The big problem here was because of the first person POV I found a hard time keeping track of the more technical elements of the attraction. Distinguishing what was and wasn't a screen was a chore, and the dialogue/character interactions felt very rushed over for what's an incredibly character-focused IP. The park choice was certainly original, but I felt the CN City Block urban atmosphere very much clashed with the neo-fantasy vibe of Adventure Time. I certainly think a sub-land would have been a more smooth transition. Overall this was a flawed project held together by a really strong sense of pacing. It's not perfect, but I'll be the good cop in this situation and say that for a team with very little knowledge of the IP you definitely came together as a unit and pulled off a solid attraction.
Team Bailey
First things first, the music loop was a BRILLIANT addition to your presentation! I don't think any animated project in the past 20 years gives me as much instant nostalgia as the opening chords of the first song, and the playlist just got better from there. OMG the super dramatic foreign version of Potatoes and Molasses was just *chef's kiss*. As for the actual project, I will admit I think I would have preferred this in a more proper theme park instead of a weird off-shoot tourist trap type situation. As Space mentioned, there's NO WAY it can fit within the borders of Salem itself. I think this would have fit perfectly at a boutique Six Flags park to give it a big dark ride to set itself apart. I guess my Discovery Kingdom bias is showing haha.
The attraction itself is pretty dang fantastic. While it's certainly the most "Book Report" of the three, you guys sell the fairy tale aspects of the story so well that it hardly matters. I get a sort of Hadestown "this has happened before, and it will happen again" vibe from this which coming from me is a BIG compliment. I really vibed with the fall atmosphere. It feels like the perfect Halloween Dark Ride. Don't really have ton to say about it beyond that. I think you guys really took the reigns on the IP and ran with it. Loved the flipbook presentation style which really drove home the Fairy Tale of it all. Other than that, the strengths of the IP really showed through within the actual project and pretty much spoke for itself. All in all a fantastic effort.
Team Barnum
This really is the biggest "Gamechanger" presentation so far this season, and that's exactly what sent it over the edge to give it the win. At first giving it a shooting element was something I was really nervous about. I just don't think of shooting dark rides as E-Tickets. The execution however gave me the vibe of Silver Dollar City's "Time Traveler", a groundbreaking spinning coaster that was a first of its kind to use launches, inversions, and an insane 90 degree drop out of the station to set it apart. This really feels like the shooting dark ride version of the "Mack Extreme Spinning Coaster" with just how much variety you added to the concept.
It goes without saying that his is an IP with limitless potential, so having a variety of different outcomes and scenes made all the sense in the world. I really loved how you tied this back to Tulip's story but still evolved things with its own lead character (a PIVOTAL move in terms of capturing a distinct story) and a general continuation of the Infinity Train saga that still felt like a solid introductory point for people just getting into the franchise. It really feels like a best of both worlds where the more you know about the IP the more rewarding the Easter eggs are, but it can still stand on its own as a Radiator Springs Racers/Flight of Passage sort of example of an E-Ticket that has a lot of qualities that stand alone from the IP and rise above to pure artistry.
The scene transitions and callbacks blended very well with new ideas in a way that felt incredibly on brand. Book Five is definitely a tantalizing notion for fans of the series so I give you kudos for tackling that and really making it work. I also sort of applaud you for ignoring Book Four generally speaking haha. It's not a bad season, just a terrible one to go out on and felt really disconnected from the overall storyline. I could go on like a broken record about how good the scene choices were and how cool the presentation style was, but I think you get the gist. God I really love how much of a high note the pre-merge went out on.
Looking at it, the only option really would be to replace Salem Greene Golf Course which sits at about 156 acres, plenty of space for a park and parking. I hate golf courses and see them as a blight on land development so post-humorously for this project, I say we replace that and put the new park in Salem still. That being said, obviously that wasn't in the project, so just an addendum after the factAnd, as has been said ad nauseam, Salem is a bad spot to put this park. I've been trying to think of a better place, but there isn't really anywhere it could go in the Boston area. Maybe closer to The Berkshires, like near North Adams or someplace weird like Sturbridge? It'd be sort of central and still distinctly New England.
BE AFRAID. BE VERY AFRAID.
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