Project 7 Reviews
Just to briefly comment I've only seen Over the Garden Wall, and a few episodes of Adventure Time. So other than OTGW I'll assume everything follows through with what the show is about and focus more on the overall vibe of the attraction itself.
Team Ringling - Adventure Time
This was a pretty creative attraction! The ride review style to the presentation makes it stand out for sure, but I don't think it would have been my choice for how to present this project. Instead I probably would have liked to see a bit more of a formal imagineering presentation, because naturally a review done by the team is going to say the project is amazing, but if you wanted to go with the review format, it would have been cool to have a testimonial attached with the full presentation from an outside member of the forum or friend giving a review of the attraction. Nonetheless, you were at least consistent with the first person perspective throughout the presentation and I could still follow along with what was happening throughout the attraction, but one of the downsides to a first-person review is some of the technical aspects like the Ride System, Ride Stats, and other elements aren't able to be written, and the attraction map feels out of place as how would a reviewer(s) acquire that interior design info of the building?
But let's get back to the positives I especially love how colorful this entire attraction is. You captured the spirit and energy of Adventure Time and the Land of Ooo very well and the transitions of scenes and characters was expertly accomplished. I recall seeing the AT attraction you were observing the ride-through of in the brainstorming and you definitely took the issues with it and fixed them ten-fold with this attraction. Also I think your location was well chosen and you all did well respecting the source material in that regard. In addition everyone on this team truly held their own weight and contributed to the project which was great to see!
Overall, this team I feel has improved each week not only as a team but individually as well trying to branch out, and I hope you take that energy with you going forward not only in the game but also in other endeavors as well!
Creativity - 10/10
Realism - 9/10
Detail - 8/10
Presentation - 8/10
Teamwork - 10/10
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Total: 45/50
Team Bailey - Over the Garden Wall
Off the bat I loved the concept of an autumn park, yet I wasn't a huge fan of the placement in Salem, MA. Having been there a few times myself, while it's possible to have a theme park there, it absolutely wouldn't be
in Salem, as there's no room, so more than likely it would be in another town. Which at that point, it could have been in Anywhere, USA. Or perhaps a boutique park expansion at Six Flags New England? I do appreciate the inventiveness and alternate timeline stuff, but even then I wasn't sure on the Salem choice despite the obvious Halloween/Witch Trials/Hauntings associations.
I love the book format as well as the music as I'm listening to the playlist as typing this. While it is definitely a melancholy show I wouldn't expect from CN, it has a very distinct style all it's own that makes it ripe for a theme park attraction such as this. I also love the custom artwork attempts for the ride vehicle among others throughout the project! Especially the Woodsman too. Overall the attraction is super detailed and well written. I felt very comfortable transitioning from one scene to the next and the visuals felt like they capture the miniseries well. And once again I think the presentation itself and the accompanying music sets it over the top. (or should I say over the garden wall?). One last thing to add, everyone did a great job contributing to the project as well. Naturally some did more than others when it came to the actual write-up but overall everyone did their part in researching the show and trying their best to come up with the best possible attraction in my opinion.
Creativity - 10/10
Realism - 8/10
Detail - 10/10
Presentation - 9/10
Teamwork - 10/10
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Total: 47/50
Team Barnum - Infinity Train
An interactive presentation! Holy Toledo! I think I've clicked through it a few times now. Getting to the location itself I think USH is a good place for this as something more experimental would be good to be placed there first before possibly being duplicated to the other parks. Overall I like how you introduced the characters especially for folks who have never seen the show. I also really like how the attraction is set up with the switching tracks and different formats. While the concept seemed fairly basic on ride, you did a wonderful job of having the user/reader feel like they are demoing the attraction. Stuff like that to me gives a sense of realism by allowing you to feel how the attraction will actually be like rather than passively reading it. Incredible artwork here as well by
@Brer Panther - who has really become a powerhouse artist on these forums! It's something that especially in these team games makes the team elevate that much higher when there's wonderful artwork involved. The artwork from
@Tegan pilots a chicken as always was also very good, especially the interactive map!
The only nitpicks I might have with this would be a lot of the presentation was set on the interactivity and the ride itself, I would have liked a little bit more buildup to the attraction, meaning like it just kinda jumped right into the ride, would there have been anything in a queue to help? Is Kelsie in the queue? Those intro elements are really the only things I would say that are 'missing' other than that this project is truly one for the record books.
Creativity - 10/10
Realism - 9/10
Detail - 9/10
Presentation - 10/10
Teamwork - 10/10
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Total: 48/50