So, You Want to be an Imagineer Season 18 HUB THREAD

TheOriginalTiki

Well-Known Member
Original Poster
I'm just going to say this now, I will not be available past Wednesday to work on this project. I'm going up to my house in Pennsylvania which has no wifi and spotty service. I may be able to check up on the app on my phone, but I'm not going to be reliable starting midway through the day and beyond (not sure yet how long we are staying, may go into the next prompt too).

Thanks for letting me know. As I said at the start of the season I don't want people to just rely on coasting by for a free ride but this sounds like a legitimately excusable issue that's impossible to avoid :) Consider yourself safe this round, just be sure to keep us updated when you can especially when it comes to the next prompt. I can't guarantee safety for two rounds in a row, as I'm sure you can understand :)
 

TheOriginalTiki

Well-Known Member
Original Poster
Thanks for letting me know. As I said at the start of the season I don't want people to just rely on coasting by for a free ride but this sounds like a legitimately excusable issue that's impossible to avoid :) Consider yourself safe this round, just be sure to keep us updated when you can especially when it comes to the next prompt. I can't guarantee safety for two rounds in a row, as I'm sure you can understand :)

That being said, of course try to be as present as you can until you leave. Part of how were judging eliminations this round is based on cullmitive effort throughout the season and not just how much work you put into the current round. The more you put into this before you leave, the less likely you'll have a problem next round.
 

Disneylover152

Well-Known Member
That being said, of course try to be as present as you can until you leave. Part of how were judging eliminations this round is based on cullmitive effort throughout the season and not just how much work you put into the current round. The more you put into this before you leave, the less likely you'll have a problem next round.

I am planning on being active until I leave and I'll update. I'm not sure how long we'll be up there, but I'm assuming through the weekend.

Also, I meant to put this in my team's thread and didn't realize I put it here until now. 😬
 

TheOriginalTiki

Well-Known Member
Original Poster
Team Citra

This was a really solid idea executed in, I'm going to be honest with you here...a somewhat disjointed way. I very much agree with Nate in terms of the presentations. Slides were NOT the way to go with this one. I think either a simple forum post or even an interactive map would have helped visualize things a lot more. That being said, the concept of a dueling Tom and Jerry dark ride is perhaps the most original of the three presented, and you do great things with it. I do have a bit of a nitpick with how some of the sets are repetitive, but that's the nature of the beast with Tom and Jerry. You took rather bland suburban setpieces and punched them up with all kinds of slapstick hijinks, much like the show itself. A more interactive presentation would have sent this great concept over the edge.

Creativity: 9/10 - I wouldn't have instantly thought of Tom and Jerry, but they are iconic and I'm a sucker for alternate timelines. The MGM Studios stuff was some of my favorite bits in the project and an inspired choice of location.

Realism: 8/10 - I had a bit of a difficult time visualizing the scale of the gags between the two different perspectives, and that will reflect on your detail score as well. Other than that nitpick both components of the project are very solid.

Detail: 8/10 - See realism

Presentation: 7/10 - A rather compelling argument that sometimes going beyond a forum post or doc can actually hurt your overall presentation. Switching between the slides definitely was a roadblock in reading this.

Group Work: 8/10 - Solid contributions all around

Total: 40/50

Team Orbis

After two rounds, Team Orbis has very much come out as the powerhouse team to beat. Animaniacs has been used before in this game, but it's so far back that I'm sure no one on the team even knew it. The level of realism DEFINITELY strides the line between D and E the most out of the three, so that will come into account. Overall I think you pulled off a high D ala Runaway Railway, but the line is THIN from going into E territory, haha. Overall the parodies were wonderful and the flow was excellent. I loved all the celebrity cameos and breaking off into the different films for the middle section was my absolute favorite part for re-ridability. The presentation wasn't perfect but goes to show that Durango's Minecraft project was indeed a #GameChanger and has set a new standard for presentation this season. Overall it's pretty easy to guess that this team will come out with their second victory, but we'll have to wait for scores from @mickeyfan5534 and @Tux to make absolutely sure.

Creativity: 9/10 - Wonderful use of a popular IP. The franchises used for the parodies were tried but very true to the source

Detail: 10/10 - Hit every bit perfectly. Not too short, not too drawn out. EASILY the best explanation of the technology out of the three.

Realism: 8/10 - If I were as good a writer as the people on this team, I'd come up with some sort of Animaniacs gag about skating on thin ice. Overall I think you achieved a high D ticket instead of an E ticket, but just barely.

Presentation: 9/10 - Alright, nitpick time! I KNOW Pi could have narrated this instead of having the scrolling text. The text also scrolls a bit too fast for my liking. Overall though, a very ambitious presentation style pulled off really well especially for the editing of the clips used to really give a feel for the IP being represented.

Group Work: 9/10 - Some members were more active than others, but overall a very strong showing and Animaniacs is a wonderful IP to easily get multiple people in on the joke writing.

Total: 45/50

Team Durango

Alright, time to get a bit harsh here. Out of all the projects this season, IP choice was probably the most important for this one in particular. I don't want to sound bitter that nobody went with Courage as a concept, but when I saw Yogi Bear being used it was a bit of a head-scratcher. Yogi Bear might be one of the biggest breakers of the Tony Baxter "sticks and rocks" philosophy of not designing dark rides based on IP that don't really have a memorable setting to work with. It feels to me like this team had a ton of ideas and wasn't really fully satisfied with Yogi when they ultimately landed on it. This led to a project that feels like it has far less of a spark than most anything we've seen in this season so far. A bad IP choice, a disjointed team infrastructure, and a solid if somewhat uninspired write-up were all points you guys have going against you. I want everyone on this team to take this experience and make a positive out of it. I know you all can do better than this.

It's BECAUSE I have faith in you guys that I'm making the executive call to have @ThatGuyFromFlorida be the team leader this round. That Guy, you're one of the most active players this season and I truly do feel like being the team leader will give you a chance to come into your own. I have as much faith in you as your teammates do, but I'll be honest and say after saving you from elimination not stepping up to the plate when presented with the opportunity to shine isn't going to fly with me. This is tough love, baby. I'm doing this because I believe in you. You guys made my personal favorite project of the last round and one of the most #GameChanger worthy presentations of all time. I have no doubt you can blow my mind again.

Creativity: 7/10 - Most of the gags felt very rinse and repeat and it felt less like a dark ride and more like an elongated chase scene. Would have perhaps worked better as a simulator given the structure.

Realism: 9/10 - I'll give you this much. With two mediocre offerings being replaced by one solid dark ride it is a believable plot of land you've set aside for this.

Detail: 7/10 - Solid enough, but a lot of it just didn't feel like it had a drive behind it and I was left wondering how effects were pulled off often. As I said with creativity it felt more like a pitch for a Yogi Bear short than a dark ride write up.

Presentation: 8/10 - Nothing wrong with a Google doc and some solid reference photos and concept art

Group Work: 7/10 - By far the most active team, but also a good example of how page count in a brainstorming thread isn't always a good thing. I've already made my case on why @ThatGuyFromFlorida in particular should take the lessons he learned from the social game this round and apply them in a positive way.

Total: 38/50
 
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mickeyfan5534

Well-Known Member
Reviews

Team Citra

Me when you decided to go with Tom and Jerry:
fetchimage

Memes aside, the fact you went with Tom and Jerry was really inspired and I do appreciate an alternate universe. A dueling dark ride for Tom and Jerry is an obvious idea and yet, one I've never even thought about! One thing I feel could have been improved was how you presented your ride-through. Alternating between rooms got really confusing after a while and I feel like presenting the full ride-through of Tom and then the full ride-through of Jerry could have really helped. Additional detail and concept art also really could have helped here. For the most part, realism was on point but where I really have to dock you is for the kitchen scene. The rube goldberg-esque chain reaction doesn't feel like it could happen in an attraction and since that does feel like the main setpiece of the ride, it could have been explained more thoroughly.

Creativity: 8/10 - As said, a Tom and Jerry dueling dark ride is such an inspired yet obvious choice and it really worked well.
Realism: 7/10 - The kitchen scene though really brought the realism down for me.
Detail: 7/10 - I could have done with a lot more detail even some more concept art
Presentation: 8/10 - Nothing wrong with Google Slides but I'd like to see some more diverse styles start to come up.
Teamwork: 9/10 - You all kinda went on your own after brainstorming and agreeing to projects which is great but it can lead to a breakdown of communication. With the next project needing to be so tightly integrated in all parts, you should really be careful of that
Total: 39/50

*2 hours and about 4 glasses of sangria later*

Team Orbis
I love Animaniacs. It's so endlessly quotable and so perfectly fit for a dark ride like this. The thing I think you absolutely nailed here were the jokes. I can see this becoming the next generation's MuppetVision for all the quotable moments within. The writing was so clearly the star here, which is what Animaniacs is all about. The wit so perfectly matches the writing and tone of Animaniacs. The branching paths aspects very much add to the re-rideability and is a good, simple use of the trackless technology while also being great tributes to Universal's past. I do admit, the writing felt a little weaker here but overall, still worked well. The bookends of starting with Teugger's studio and ending with Yakko, Wakko, and Dot's version of a studio tour is just great. Presentation, I think this takes Outbound's presentation last round to the next level. My critiques really amount to nitpicks and lost opportunities: why use Pinky and the Brain for the safety spiel when Good Idea, Bad Idea exists? Yakko, Wakko, and Dot are the Warner's, not the Animaniacs. Small grammar and spelling mistakes here and there.
I don't know, maybe it's some subliminal message but I really think this is the winner

Creativity: 8/10 - Animaniacs has been done before but I think you did something different and unique with the franchise.
Realism: 9/10 - I can't think of a single thing that couldn't be done, however, I think that this ride really closely straddles the line between D and E-ticket.
Detail: 8/10 - Had you included technical details, this would be a full 10.
Presentation: 10/10 - Taking a presentation format still new to the competition and adding to it in a different way.
Group Work: 10/10 - This team really gets on like a house on fire.
Total: 45/50

Team Durango
You certainly tried something, that's for sure. I'll always reward risk, but this was just a risk that didn't work out for you, unfortunately. I can definitely appreciate the Fantasyland Dark Ride aspects of this and it really does feel like an attempt at recreating that feeling. However, that really doesn't carry over all that well into the ride proper. Nate and Tiki are correct in saying that this really feels like an extended chase scene. The scenes really felt disjointed on top of that with not many transitions that make sense and a couple that almost felt straight out of Mickey and Minnie's Runaway Railway.

Creativity: 9/10 - Credit where credit is due, I never expected Yogi Bear to be on the radar.
Realism: 7/10 - I can't see it happening though.
Detail: 8/10 - Detail was just fine. Technical details and I'd have scored you better here.
Presentation: 7/10 - Nothing wrong with a Google Doc
Group Work: 7/10 - You kinda fell apart early on and got back together late in the day.
Total: 38/50​
 

Tux

Well-Known Member
TEAM CITRA
> I generally liked the presentation for this project this round, as I feel like Google Slides worked well with the Dual Track concept, but I feel as if something is missing to it and I just can't put my finger on it. I think Google Docs could have allowed for longer segments and allowed better organization by splitting the two tracks apart, but Google Slides still works perfectly well in this case. All of the Fanart look very similar to the exact art the show used except for a few proportional changes I noticed which was seriously impressive. I feel like more reference images could have been used on the slides, but there are still enough for it to work.

> The Map is smaller than usual and it feels a lot more cluttered compared to others. I feel like it could have benefitted from being much larger as it would be easier to see the directions of the arrows and separate them from the barriers of rooms. Also it would have helped us see the the labels better, although they aren't unreadable, they just could have been neater if you gave yourselves more space. The reference of the cars were very cool though and their designs were very creative.

> An introduction would've been nice, but it wasn't exactly necessary as the location segment technically acts as an introduction anyways by giving the backstory behind this project in universe. However, I'm wondering how the track would possibly fit into the entirety of the former stage of Voyage Of The Little Mermaid.

> As for tone, I feel like it really did fit right in place with the IP used in the ride, with it feeling right in the spirit of the original cartoons, with it just being Tom and Jerry screwing around with the riders involved in some very heated yet comedic antics. I feel like it would fit right at home at MGM Studios when it would be released, but with MGM eventually opting out, I wonder if Disney would continue to pay for the rights to use the attraction or if it wouldn't last very long after that. Heck, I didn't even expect Disney to be the one hosting the attraction in the first place, but it's a very welcome surprise. Good job with keeping it true to the original though!

> I really enjoyed the references throughout the queues towards various Tom & Jerry shorts, and how it has a very unique studio type feel to them all, and how it has this 'enter the cartoon' type feel to it all which is a very interesting take on an attraction's entrance, and how it connects to the environments seen throughout the loading stations. It's a ride the show type experience and given that I'm a sucker for 'Twister: Ride It Out', I liked seeing that utilized, especially with the knowledge of MGM Studios being inspired by Universal in order to keep up with the competition. Although, I do find the detail of us riding on Robotic Cat & Mouse Toys kind of strange in the context of the rest of the ride, but I'll take it.

> The tracks themselves were very fun to read through, and the usage of the duel tracks winds up creating very unique and interesting alternative scenarios to the ride that all add up to the same conclusion that winds up giving the attraction re-rideability. However, I do feel like the details/descriptions and effects wound up being bit in the rear due to Google Slides ultimately limiting the descriptions in favor of formatting. However, despite that, I still enjoyed how the ride worked in true Tom And Jerry fashion and still makes you feel like a part of the cartoon. However, some effects confuse me like how the ride vehicles almost swerve together at high speeds, which makes me wonder how the effect works and what safety mechanisms are in place to prevent collisions? I'm also confused on how certain things work like how the AA's would work at their size given they are gigantic to make up for the scale we're supposed to be riding in since given that size is proportional to the amount of heat machines give off, not only would they probably be painful to maintenance they might wind up just not working altogether and being a fire hazard. Otherwise, I loved how the environments are utilized throughout the ride against certain characters depending on the route you take, like in both track #4's, either Tom and Jerry wind up having different perspectives and who has the odds stacked against them up until that point. Overall, a very creative project that I feel could have benefitted from a better format to host the project on and a bit more consideration on how the mechanics would work.

> I enjoyed seeing you all work together to help create this project and put in consideration on how us, the judges, would percieve your work to create an overall very fun and creative attraction that frequently utilized the scenery and environment around it to help support the attraction and to help guide it. I do think some users could stand to help out a bit more, but everyone is doing excellent in terms of teamwork otherwise.

> Originally, I was worried that the IP used would be a bit too generic and that the attraction wouldn't match the tone used throughout at all. Also, a dueling dark ride was a very creative idea, so I was worried it was going to be a go big or go home type scenario, but your project thankfully proved me wrong and the IP you fit in cohesively with the environment around it and held up to the original. Excellent work!

Creativity - 9/10
Realism - 8/10
Detail - 7/10
Presentation - 7/10
Group Work - 9/10
Total Score: 40/50

________________________________________________________________________

TEAM ORBIS
> The presentation for this project was fairly creative, and one of the best usages of presentation so far throughout the game, with it using a simple forum post as the main introduction for the project, and with the rest being a Google Docs script linked to a video that goes throughout the entire script. This works so well because the introduction didn't need as much customization and it wasn't that long either and it meshes well with it being the first impression of the project. The video gives some extra visualization to the project and gives a nice overview of the project while the physical script is in a form that allows us, the judges, to get to analyze it a bit more while the google docs allows it to be presented without clogging up the thread and adding some more customization. Also, I can't tell if the image presenting the attraction was drawn or taken off the internet, but if it was drawn, then is that some good art, I can't even tell the difference. Also Pi, Your art is absolutely amazing, Ron Tueger looks like actual line art for a character that would be used. I also like how you took inspiration from criticism of Durango from the last project and utilized it yourself even if it wasn't directed at you, it was very creative.

> There wasn't a map for this project, which definitely could have helped visualize it, but given the amount of effort put into the rest of the project, I'll give it a pass.

> I loved how the introduction made the ride cohesive with the rest of the current additions to Universal Studios, and added an in universe explanation to why this ride and the IP was chosen to be added to the park. I also appreciate the explanation as to how the ride fits into such a small space within the park, and it works with how the attraction works as a whole.

> As for the tone, I feel like it fits right at home at Universal Studios with the script being extremely self aware and unafraid of poking fun at itself with self aware humor while acting as a nostalgia trip down memory lane for many of the original opening attractions, all of which are gone except E.T, and making fun of the show that came before it. It's cynical nature fits right at home at times and I feel like it would make for an awesome attraction that would feel right at home.

> While most people complain about Universal having too many screen based attractions, this is one of few attractions that's justified in using them seeing as it's a cartoon based ride and converting the character designs to Audio Animatronic form may come out uncanny or weird, and it would mean more ride space needed for the physical sets and not allow as much creativity or zaniness which The Animaniacs is known for. The trackless ride concept sounds excellent and given the frame of reference you have provided with Ratatouille, and I love the idea of the Trackless Golf Carts providing different shots and the idea of it navigating throughout the track and how it interacts with all of the settings provided throughout the likes of E.T, Jurassic Park, King Kong, and Jaws. I also appreciate you going through the mechanics of the ride vehicle so it gives a better visualization of what the ride's like. The Queue reminded me of The Great Movie Ride's but specifically Warner Bros based, and I liked the idea of the Movie Posters actually being screens with the animations giving us a hint of what's coming. Also seeing the props would be pretty cool. The Pre Show is a good way of transitioning in the attraction itself in a fairly creative way AND HOLY CRAP YOU GUYS DID A ELEVATOR PRESHOW 10/10 BEST PROJECT ABSOLUTE WINNER EVERYONE ELSE GET OUT NOTHING ELSE WILL EVER TOP THIS. The Pinky And Brain safety video also sounds absolutely amazing, I love it. As for the ride itself, it was genuinely very creative with it's gags and jokes, personal favorites were the snark about Dolittle 2 and Cats, the C&D from Disney, and the Unfortunately following the 'I'll be back back'. I like how the usage of The Animaniacs contrasts Tueger's beliefs about children's media needing to be sanitized to be enjoyable. All the scenes were equally enjoyable, and it was fun to see all of the director and actor cameos. Only complaint is that the sets themselves don't get too much focus itself which makes it a bit harder to imagine.

> As for your group work, seeing you guys slowly piece together ideas and jokes for this project was amazing, and I enjoyed how well you all meshed together. Everyone gave it their all in this project, and you should all be proud for creating something that embodies everything I like about Universal (minus the screen ride part) in one project. Excellent job!

> The Animaniacs was a perfect fit for a Universal ride given the show's type of humor fitting the parks perfectly and allowing Universal to go all out while also showing the best of the show itself. It was perfect for this prompt, even if it has been seen before in previous prompts, but nothing is ever truly original, and it's different enough to really sell the project. Overall, one of the best projects so far that I only really have minor gripes with.


Creativity - 9/10
Realism - 9/10
Detail - 8/10
Presentation - 10/10
Group Work - 10/10

Total Score - 46/50
__________________________________________________________________

TEAM DURANGO
> The presentation itself is fairly basic, and it organizes everything in the ride properly. I think labelling the scenes outside of using letters could've definitely benefitted the presentation, but that's about it. There is an appropriate amount of reference images filling the presentation, and the google doc is customized to make it stand out more with a color palette that's very pleasant to look at. This is very solid presentation and except for a minor nitpick, it's good enough for me.

> The map is basic enough and labels the attraction segments properly, while also providing a frame of reference to the area surrounding it and the area it took over. No criticism here, this is a genuinely good map that properly shows the difference between outside areas and the inside, and it even shows some of the areas it took over.

> Unfortunately there isn't really an introduction for this project, which really could've helped set the tone and explain why Yogi Bear was chosen in particular to be added in place and why it fits into the area. It also provides no backstory behind it, and outside of the map, there really isn't a mention of what it took over and why. Having an introduction taken over by another area is fine, but an introduction could have really helped this project.

> The tone of the attraction does fit with the original, but I can't help but feel like that something is missing to it, whether it be some of the wit and charm the original had about a bear going to extreme lengths to trick and evade humans over food, as I feel like a lot of the scenes throughout the ride are jokes that are set up with no punchline. Like sure, Yogi drives a helicopter to try and steal a picnic basket which is an absurd reaction but that's all there is, and it's a shame. If I had to explain why I feel it doesn't work, I feel like it's because it doesn't go anywhere. In @Outbound 's work in the blue sky prompt, the humor primarily comes from the consequences of the actions of the main character, it's ridiculously funny because of the big picture it sets up: a family is nearly thrown off a waterfall into a cliff below in their car because they tried to feed a bear, meanwhile Yogi's antics don't lead up to anything.

> Moving onto the ride itself, the exterior was absolutely wonderful, I love the creative liberties you took with the set up with the lodge, the forest and how it conveys the cartoon setting and the aesthetic. It sounds absolutely beautiful, especially with the log mill, the foundation and how it's supposed to look like parts of the Yellowstone. The entrance area does a good idea of conveying the concept of the attraction, and the cartoony waterfall feels like it would fit right in with the rest of the exterior. The geysers feel like it would fit in perfectly with the setting, and it would function as a fairly decent play area without interrupting the queue. The ride itself though is just a book report version of a Yogi Bear episode without any of the charm or humor of Yogi. I wouldn't mind if the ride was actually funny but there is no punchline in the end, it's just Yogi doing random over the top stuff for food with no cohesion or reason to really be doing it. A lot of the charm of the original was watching Yogi try to do over the top plans only for them to fail until he either got the basket or he didn't while everyone was either unaware or was trying to stop him, which this just doesn't have except for the Ranger Smith part. It doesn't work because there is no punchline. I did appreciate that you provided a reference for the merchandise though, and the gift shop does feel fitting with the aesthetic of the rest of the ride and the film though.

> The group work for this project was very messy, with development being all over the place with certain things being established five pages away from the rest, and there wasn't much cohesive teamwork between each other. It was just so messy, and it wasn't doing you guys any favors compared to the rest of the work. I'm sorry.

> While using the IP of Yogi Bear may not feel like a good choice due to Tony Baxter's philosophy of using landmarks, I think it still could have held up if the premise of the show was better understood. It wasn't bad in nature, it just would've held up better if it was understood as a comedy show and maybe even involved the riders with the guests helping Yogi out with his antics with Boo Boo.


Creativity - 8/10
Realism - 8/10
Detail - 7/10
Presentation - 9/10
Group Work - 7/10

Total Score - 39/40
_________________________________________________________
 

mickeyfan5534

Well-Known Member
Final Results for Round 3
Round 2@TheOriginalTiki@mickeyfan5534@NateD1226@TuxTotal
Team Orbis45454746183
Team Citra40394040159
Team Durango38383839153

Congratulations to Team Orbis for a spectacular run this round.

@AceAstro congratulations, @Pi on my Cake has given you PoMVP for this round. You are immune from elimination this week.

Tiki and I are about to record the podcast now and it'll be up in a couple hours.
 

mickeyfan5534

Well-Known Member
Really sorry to see you go. Please feel free to reach out if you feel I was doing something wrong in the hosting department that led to you making this decision.
Adding onto this, all competitors, please tell us if you feel we're being unfair in judging for the round or we missed what you were going for in our critiques. If you have a response to a critique, feel free to speak
 

Outbound

Well-Known Member

It’s completely understandable. If I’m not mistaken, you are the only one in this game that played both to the finale of SA6, then the weekly challenges, and are now back in the fast-paced groves of this. That’s nearly 6 straight months of imagineering competitions. You are bound to get burnt out eventually. The same happened to me and I had only played SA5 for three.

But I think if you take a break and come back later in the year, imagineering’s appeal may return.
 

TheOriginalTiki

Well-Known Member
Original Poster
Does this mean there won't be an elimination this week?

Were still weighing the options on this. There will definitely be a team swap next round. Eliminations are going to come down to individual contributions from each player. The only thing I can tell you is that we for sure won't be eliminating a second Orbis member this round. We'll either be going into the swap with two teams of seven or two teams of six. As I said, we'll be looking at each individual player and weighing our options. I don't want anyone coasting this round unless they absolutely have to (ala @Disneylover152 being gone, for example) Most if not all of you will probably be safe. The only way to be eliminated this round is if we see a player actively not trying to contribute.
 

TheOriginalTiki

Well-Known Member
Original Poster
@Pufflefan apologies if my response came across as a bit insecure in my department. I completely blanked on the fact that you made the endgame of SA and also did all the weekly challenges. Burnout is totally understandable in this case. I'll throw this out to anyone though, just because I truly feel like this season has the potential to be the best ever. Feel more than free to bring any questions or concerns you may have about the way were running this season to the forefront, rather it's a judging call or something in the inherent structure of the way the game's being played out. This season will ultimately serve as a blueprint for future SYWTBAI installments going forward, so on that note I absolutely want to fine-tune it and welcome any feedback in that regard.
 

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