REVIEWS (TBA/WIP)
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TEAM CITRA
> The presentation choice for this project in particular was very creative, not through visual design, but rather through the way you organize the pages as different documents, and then distribute them through different image links which creates a very unique index type structure with some very pretty art to go along with it! The use of google docs goes very well with this project. I also enjoyed all of the annecdotes in some of the images which is also a very unique way of introducing the main backstory and the overall concept. All of the art had a very unique art style to them, and I enjoyed seeing the work throughout the project.
> Speaking of Introductions, while there ultimately isn't a section dedicated to introducing it, I feel like it's made up by using the artwork to introduce the overall backstory, the main mechanics utilized throughout, and the location where the club is set. It added alot of personality to the project, and it gave us a quick sneak peak at what some designs/AAs to expect from the project. It's a very minimalistic approach, but I appreciate it as it gets the basic concept about the project across, and it makes it easier to take in as a result, which makes the project feel overall very cohesive. The backstory itself is fairly simple with it fitting in perfectly with Tomorrowland, and it's simple yet sweet nature makes it a very fun and creative idea to play around with.
> As for the tone, I certainly like how this project played around with it to make every room feel seperate from eachother. The grounds/exterior gave me a Mystic Manor type vibe, and while this may feel out of place without context to what the club is about, but it's a very minor nitpick in comparison to the rest with the Innoventions scraps pretruding out of the bottom of the manor. I like how Cresswood Hall feels very jovial, The Jurassic Gallery feels very peaceful despite how most dinosaur themed attractions are designed to have their thrills amped up ten fold, which is something I enjoy, and it feels very scenic in nature. I also liked how The Billiards Room was excellent at actually feeling like a western saloon of course with snarkier elements that make it feel different, and the Speakeasy feels flashier yet still just as snarky as The Billiards Room, which actually adds a bit of cohesion between the transition of the two. The way these segments connect reminded me of themed food chains like Hard Rock but it still feels different with it also still feeling like the Adventurer's Club, which makes it feel like a unique combination of the two.
> As for the Room Descriptions, I though that placing the club on top of the now empty Innoventions building was a wonderful idea, and the little references to what once stood there are very creative and I love how it ties in to the backstory, and The Grounds themselves sound absolutely beautiful, although once again without context, it can seem kind of offputting. However, The Foyer is where the backstory and overall concept, which is heavily linked to Sci-Fi comes into place, and I love how it transitions from a seemingly normal victorian type manor introducing Perdox to the more futuristic time travel themed area. The Atrium sounds absolutely beautiful, and I love the concept of the paintings changing throughout the day, and using a replica Time Machine as a stage show and the usage of analogue system. The Jurassic Gallery sounds a little conflicted in concept at first, but the way the concept is utilized makes it turn out to be actually pretty cool in design, and I absolutely love the contrast between the museum like seating area and the actual physical dinosaur AA sets in their natural habitat. The Feasting Hall sounds absolutely wonderful, and I love the jive of the whole place, and I love the backstory behind Magnus running the place and the inclusion of Louie Louie, which makes the entire hall very charming in nature. The Gardens are very simplistic but sound nice overall, maybe they could have more detail though. The Library has an amazing atmosphere to it and I think it would be a very nice area in addition to the rest, however I feel like it's a little too close to Ancient Greece for my likig, but that's just me and entirely subjective. It won't affect your rating. The Billiards Room, however, really takes the cake for this project, with it being in two very creative, and very detailed sections with entirely seperate feels to them despite still being clearly connected. I love the overall aesthetic feel of the old western side of the room, with tons of props and effects to stimulate the feel of it all, while the 20's side is absolutely amazing in how it captures the overall trends in that decade and it properly captures it's aesthetic too. The Trophy Room reminds me of that one scene from Northwest Manor Mystery in Gravity Falls where all of the taxidermied heads start coming alive and blood drips out of them, but toned down and yet that change in tone makes it eerier in a way. The Armory, however, feels like the forgotten red headed stepchild of the rooms, with no real description of the room, just a brief synopsis of what it's about. Overall, the rooms are mostly amazing except for the last one, but the beauty of the rest make me overlook the last.
> The Dining Experiences are some of the biggest highlights of the project, I couldn't find a single one I disliked. My only real complaint is that the Jurassic Gallery was kind of underwhelming compared to the rest since it's basically the same description given by the room descriptions but longer. Everything else is wonderful though! I love the dynamic between Magnus and Louie, and how they interact together to create a looping performance, and I like how every room has a different menu to it, which while not the most realistic, is still a very fun concept overall, and I like how the menus are connected to the two main characters of this room. I love the character interactions between "Rocky" and "Socky", with their snark but still being suprisingly cute together. Also the inclusion of a piano player is a very nice touch that I feel like helps complete the room. I also love the inclusion of a rotating stage, with it giving off a Carousel Of Progress type feel, with each scene mimicking eachother while being different, and with their children this time, which is a very nice touch. "Pocky" and Clyde both feel like friends but also feel slightly more distant, but I also like the nice touch of them still being wary and treating the Speakeasy like it's an illegal operation due to history. Little things like this make The Billiards Room my favorite room in the project simply from how well thought out it is.
> The events feel very creative and I like how they all link together to create a massive show throughout the span of the day but with enough variety to give it revisitation value as no experience is likely going to be the same at this club. In a way, it makes me feel like this is like the ultimate upgrade of The Adventurers Club, which isn't a compliment that should be taken likely because I didn't even think it was possible prior, while also being a proper replacement for the old innoventions by taking it back to it's roots. I'm a bit concerned on how some of the unscripted events will mesh with the rest of the shows sometimes though. Like, does Dodo Petting still happen during the 20s even though they would be extinct then? However, this is a time travel themed club, so what do I know, it's time travel, who cares.
> Holy crap there are alot of characters here, though to be fair, that's to be expected from an Adventurer's Club based location though. All of the lore of the characters was very interesting and I can tell that everyone put alot of thought into them all. I like the rivalry between Thaddeus and Rod, and their histories, personalities, and dynamics make them both very interesting characters, and Rod's motivation makes him stand our as an antagonistic forces and his methods make him stand out. As for the others, I love how unique their backstories, personalities, motivations, beliefs, and dynamics are with the Time Travel plot allowing for a very diverse cast throughout the club. I also enjoyed the reference to Daisy. Overall, I genuinely like every single character that was created for this project.
> The Holiday Events are a nice touch, although I'm a bit worried about the upkeep since Disney's management can be slow with changes, so I'm worried about how the operations would work. Also, I don't know how the walkthrough works, is the entire building reutilized for the walkthrough, or is it only a portion? Sorry, just confused. Otherwise, they're very nice in concept, but I don't know how they would work in execution. Especially with the Armory Firework addition.
> I do want to give credit to @JokersWild and @Sharon&Susan for their major contributions to this project and the brainstorming project, thank you for all you have helped contributed to this round. Everyone else also did good, but you two in particular were absolutely amazing. Now that the teams have been switched around though, I'm excited to how you all interact in the near future!
Creativity: 10/10
Realism: 8/10
Detail: 9/10
Presentation: 9/10
Group Work: 9/10
Total Score - 45/50
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TEAM ORBIS (WIP)
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TEAM DURANGO (WIP)
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