So, You Want to be an Imagineer Season 17: The International Edition

TheOriginalTiki

Well-Known Member
Original Poster
Alright. I had about 0 time this week so unfortunately my project can be summed up with “I don’t know her *puts on sunglasses*” and I’m upset about because my elevator pitch was really fun and kind of horrifying in the best way

If you have any time at all today to type anything out, Ace and I will be happy to review it, even if it's more akin to something that would be presented on the one sentence competition. It will get you points on the board and the summary of your idea definitely sounds intriguing. :) Also after talking it over @AceAstro and I can confirm that the final project will be due Sunday, August 19th with the winner being crowned soon afterwards.
 

mickeyfan5534

Well-Known Member
Alright, here's what little I got done:

del Toro ride footprint.jpg

La Laboratoire is a tense dark ride experience coming to Disneyland Paris's Discoveryland. Guests will go through a deadly laboratory where a mad scientist has taken over, turning innocent visitors into a steampunk cyborg army. Guests will have to escape from machinery, cyborgs, and the mad scientist to get out alive in this dark, terrifying, gothic steampunk experience unlike anything guests have seen before at Disneyland Paris.
 

spacemt354

Chili's
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Ocular Ascent
at Tokyo DisneySea's Victorian Bayside
Tier IV Project

Introduction
The Philosophies and Traits of del Toro films
Guillermo del Toro is a unique auteur with a specific set of filmography separated from most other directors in Hollywood. Known for his world-building and naturalistic approach to monsters and myths, del Toro's films transport the audience into another world, but without the length of exposition in explaining its complexities. He makes the supernatural, natural. His characters tend to be orphans or conflicted, and their choices along the journey ultimately determines whether they are the hero of the film, or the villain. Many times his films contain objects of important nature to the main characters, and when something happens to said objects it usually pushes the characters down a certain path, or leads them to make an important decision about their future.

The main character(s) also tends to exhibit a power or skill that many or all in the supernatural, natural world, do not possess, making them powerful in the sense that their decisions have ultimate consequences. Time also plays a paramount role through the films, with allegories to clocktowers, watches, and other symbols denote how time is finite, or further the arc of characters hoping to seek immortality, among a wide variety of other reasons.

These common traits throughout the films are not unlike most successful directors in Hollywood who have a specific sensibility with their films that the audience comes to expect. What comes to mind are directors such as Martin Scorsese, among others being examples of directors who carry over certain character traits, symbols, and camera techniques throughout their filmography. Nevertheless, in 2020, with del Toro having had several years of development with his 'Haunted Mansion' film in flux, a new concept sparks his imagination, and while the Disney Haunted Mansion might not happen, a new revolutionary idea for an attraction in Tokyo DisneySea just might.

Concept Development
del Toro has often stated his fascination for Victorian London, and that he has an entire room dedicated in his house to all the works of Dickens among other Victorian authors, delving into the culure, artistry, and world building of this time period. He has also mentioned an interest in Jack the Riper, even stating that his museum/home has a ton of 'Ripperology' content in it.

With his passions for both Victorian London and Jack the Riper, del Toro saw an opportunity to branch into a different form of story-telling. One that would immerse his audience in the setting in 3D rather than being exposed on the 2D cinematic appearance. Tokyo DisneySea offered an opportunity to work with the Oriental Land Company, where imagineers were tirelessly bringing the new expanding animation franchises of Tangled, Peter Pan, and more to the park.

Why Tokyo DisneySea?
He pitched his concept for Tokyo DisneySea to create a more darker, supernatural attraction - one that would blend in well with the more mature themes of the park such as the Hightower Hotel and Journey to the Center of the Earth. In addition, this pitch would also be a nice balance for the more kid-friendly attraction expansions they are currently constructing.

The pitch went well, and del Toro retreated to Cars Land to celebrate.
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Soon after the meeting, construction on a new E-Ticket trackless attraction: Ocular Ascent began, along with the Victorian Bayside land that it would be encompassed in.

Map of Victorian Bayside
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Victorian Bayside would be located in a patch of expansion pad land near the Indiana Jones and Lost River Delta areas, with connection bridges to the main island and to the rest of the park.

This area would continue to tie in with the 'nautical' theme of the park, as the Thames River flows through Victorian London. As guests approach the land, they see boats and shipping containers docked on the waterfront. They approach Gothic architecture and other entities as they continue on towards the center of the land.
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Bustling street paths and cobble stone streets line the way, candle lights and claustrophobic corners immerse the guests in this late-1800s environment. As you make your way through the town you approach a laboratory open for exhibit view, entitled 'Ocular Ascent by Dr. Marge Clearwater' Curious as to what this entails, you step inside this Victorian laboratory stairway and into a switchback queue throughout a contemporary time-piece laboratory.​

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Attraction Statistics
Attraction Rank: E-Ticket
Attraction Type: Trackless Branched Hybrid
Attraction Hourly Capacity: 2,150 guests
Attraction Theoretical Hourly Capacity: 2,400 guests
Wheelchair Accessible: Yes
Fastpass: Yes


Premise
Set in Victorian London, around 1888, a husband and wife (Dr. Vernon and Marge Clearwater) are chemists and ophthalmologists running a small family owned laboratory in the center of London. They grew up as orphans in the London Orphanage and became married, connected with their passion for science and new-age technology. Soon into their studies at Oxford, Vernon developed a set of binocular spectacles, which using a concoction of different chemical mediums, which he thought would allow patients to see long distance better. One night, he ended up falling asleep with his experimental spectacles on, but rather than seeing farther, it allowed him to see into another dimension - the macabre dimension.

A distortion of terrible nightmares, monsters, and creatures from the deep that prowled London's streets, causing traumatic events in the 'reality' dimension, by crossing through a portal located near the base of the Palace of Westminster's clock tower.

Vernon, in his hypnotic sleep state, with his spectacles on, could move in four dimensions like a lucid dream, and traveled through this bizarro London up towards the portal. But there stood a daunting dark figure, and when Marge woke up the next morning, her husband never did. Perhaps trapped in the macabre dimension, or simply gone from the reality dimension. Before his passing, Vernon had made two sets of binocular spectacles, both of which Marge kept close in the laboratory.

Queue
And this is where the guests are transported. All through the Victorian Bayside land, guests see flyers and character actors talking about this unknown villain(s) secretly roaming throughout London. The land keeps true to the cultural architecture of the time-period as well as the clothing, designs, and facilities available.

'Jack the Riper' as the perpetrator is known, has becomes a topic of intense debate among the people of London, and Marge suspects that it is a spirit in the macabre dimension who has been crossing over disrupting the reality dimension with a series of violent attacks, maybe that's even where her husband went. You enter into the laboratory and see different Victorian experiments in medicine, analgesics, chemistry, and biology. Meandering around the bends and through switchbacks in and out of hallways, you approach the astronomy rooftop of the laboratory where an animatronic Marge speaks to the guests.

Vernon and Marge's Laboratory
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She uses the spectacles, and a new form of Victorian medicine called 'anesthetics', to sleep with the binoculars on and travel into the macabre dimension where she can face this creature once and for all. This is where the journey begins for the attraction as you are provided Veron's set of spectacles and are transported into the macabre dimension. Here 'ghost drawn' carriages transport you and Marge to find this Riper, and close him off from the portal between dimensions located near the base of the Palace of Westminster's clock tower.

Ride Vehicles and Technology
As you enter the macabre dimension you notice the mathematical and physical aspects of the surroundings have been changed. Buildings now tower over the London streets on makeshift angles, Gothic buildings now are covered in more detailed designs, taller and more prominent than ever. The trees reflect a more ominous geometry, branching out from their decrepit trunks to hover menacingly above the dirt paths.

Transition from reality to macabre dimension
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The ride vehicles themselves approach out of a gray, misty aroma, almost as if they are floating towards you as you await them outside of the street corner of the laboratory. A cackle and howl at the quarter-moon illuminates the carriages as they approach, driven by 'ghost' horses that you can't see. You can hear their haunting hooves and bewildering breaths as the carriages approach. Using a trackless ride-system, guests will be taken through the streets and corridors of the mystical macabre dimension, with binocular spectacles on full display, this attraction will utilizes physical sets mixed with the '2.5 D' technology on display in the Mickey and Minnie's Runaway Railway attraction that opened in 2019. Using a similar system, there will be no need for guests to where 3D 'gimic' glasses and instead experience the different dimensions without the need for glasses.

A Trackless 'Branched' attraction is a new technology that designates when an attraction has a decision point. The active interaction of the audience with the attraction is another way del Toro has taken the cinematic experience and brought it to life. Near the end of the attraction, like most of his protagonists, the guests will be faced with a choice, and by leaning one way or the other, the carriage will branch towards that finale. del Toro has mentioned how he enjoys video games, and calls them the comic-books of this generation - and in this, we will enact a video game technique of RPG (role playing games) to decide the finale.

Attraction Blueprint
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Scene 1 - The Macabre Dimension
Scene 2 - Your Surroundings
Scene 3 - Creatures from the Deep
Scene 4 - Corridors to Nowhere
Scene 5 - Rain
Scene 6 - Marge's Voice
Scene 7 - The Chase
Scene 8 - The Choice
Scene 9.1 - Close the Door Ending
Scene 9.2 - Finding the Creature Ending

Attraction Ride-Through
The carriages depart the curbside near the laboratory and travel north towards a street corner. (Scene 1) You get further accustom to the ornate and bizarre surroundings as your carriage continues forward. Part of the carriages merge off into another steet corner before meeting up once again at a cross-walk. (Scene 2) Crossing the street is a woman, who if you only saw her from the waist up, you'd think is a normal Victorian woman. However as the moonlight glistens on her you see animatronic tentacles and an octopus like figure to her legs, something is not right, but it all seems mundane. (Scene 3)
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A peculiar piano plays peacefully in the backdrop, from Victorian era composer Franz Liszt, it presents a soothing and oddly melancholy backdrop as you ride through the streets approaching all of these bizarre looking creatures.

*note del Toro has been known to be partial to fish monsters due to his appreciation of the film, Creature from the Black Lagoon.


More fish creatures approach from the Thames River side of the street, as the moonlight shines down on them as they wander the streets and the piano backdrop continues to play, they move their tentacles along with the sound of the music as it flows throughout its verses.
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The animatronics flow as if they are real. Authentic motions that give off the illusion of realism - you see a family of 'monsters' roaming towards a park for a night-time stroll. You once more hear a cackle and a burst of wind rotating your vehicles towards a narrow corridor. (Scene 4)

The music echos and continues to play in a higher pitch, until suddenly it comes to a stop. Rain begins to fall in the macabre dimension, but it isn't rain like in the reality dimension, it's green rain with a strong odor of burning wood, opposites in the reality dimension, in the macabre dimension, rain doesn't put out fires, rain illuminates fires and lights a blaze to a candle lit street corner nearby. (Scene 5) You also hear Marge's voice echo throughout the corridor that we need to reach the clock tower. Your vehicles pursue, but now with more dark music in the background. (Scene 6)

Racing towards Big Ben, you can see it in the distance, but not before ascending up winding hills and daring turns to reach the top peak of crimson colored facades draped in front of the clock tower. Bringing your vehicle to a halt though is a menacingly dark figure standing in the middle of the road. This is the ripper everyone has been talking about. The dark figure approaches your vehicle but the ghost horse darts away before the figure came any closer. It sways in the wind next to you, and you get a glimpse of his malevolent face. (Scene 7)
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You race further on as the figure follows behind, and you approach a fork in the road, the branch point in the attraction and see Marge and the dark figure standing side by side. The figure, the menacing villain, turns out to be Vernon Clearwater, who has, through parts unknown, transformed or been possessed into being this 'monster' - Marge has made a choice to stay with Vernon, who she claims has been framed for crimes in the reality dimension, and the riders are left with a choice, to believe Marge and try to find the true villain, or close the portal for good from the macabre dimension. (Scene 8)

Close the Door Ending
Guests travel quickly towards the left hand side of the branch as Marge and Vernon pursue them. Continuing to ascend up the side of the streets, you narrowly miss as the transforming Marge has an encounter with you. As you approach the portal, Vernon stands above you, floating over the edge of the portal. He hands down his binocular spectacles, allowing you to close the portal, with a menacing scream in the background from elsewhere in the dimension, leaving you wondering whether he was the villain after all. (Scene 9.1)

Finding the Creature Ending
Believing Vernon and Marge you continue on deeper into the city and hear a voice calling from above. As you approach the voice, you sense that you've found the villain, but in reality - it's simply Marge distracting the guests as Vernon attempts to destroy their carriage, leaving you with no transport back out of the macabre dimension. But right before the carriage is destroyed, Vernon looks at what the macabre dimension has done to Marge, transforming her into a villain, and has second thoughts, allowing the guests to escape and close the portal to the reality dimension after they escape. (Scene 9.2)

As guests return to the reality dimension, they notice the destroyed spectacles on the curb of the unloading area, as they fall down a drainage pipe and into the channels towards the river, and out to sea.
------------
Conclusion
A Victorian attraction will not only be able to embellish del Toro's nuanced style and artistry, but bring something special to the characters in the attraction themselves, and give the guests a chance to experience the subjective ending for themselves, hopefully leading to a discussion after the attraction of 'who was the hero, who was the villain?' Something that will keep guests coming back on the attraction to look at all the eclectic details and try to piece together del Toro's imagineering puzzle.
 

TheOriginalTiki

Well-Known Member
Original Poster
Alright, big thanks to the four contributors this round. We ended up with some really intriguing concepts and heavy hitters that more than lived up to the potential and creativity that this prompt was going for. I'm trusting Ace to update the leaderboard as soon as he posts his scores including five bonus points for participating in each of the two team-based rounds. Let's get into individual reviews.

@FireMountain's Chase Against the Nightstealer

Excellent way to kick things off. I feel like the Tim character was a great inclusion and hit home Del Torro's uniquely quirky sense of humor seen with such characters as the scientists in Pacific Rim and Richard Jenkins in The Shape of Water. I am a bit skeptical about having a Tim character in each ride vehicle, but hey if Kong can do it I guess it's not that far out of the question. Unfortunately this project suffers from something I've been stressing on the podcasts...having elaborate things happening and not really explaining how the effect will be pulled off.

Specifically with the way the Nightstealer moves about the scenes at such a brisk pace and also how Tim disappears from the ride vehicle. Don't get me wrong, I really like the ride system you have in place and that definitely bumps realism up a bit, I just feel like some individual effects leaved a bit to be desired in terms of explanation. The mood and storyline, while very much in line with an atmospheric horror movie, maybe in some spots didn't go far enough into the potential of Del Torro's crazy creature design. I like the self contained nature of this, but other projects illusrate the true vastness of Del Torro's creativity. Overall props for having this project turned in almost a week early and this was definitely a great tone-setter.

Creativity: 9/10 - In spite of wanting a bit more in the creature department, the character personality definitely carried this through. Out of all the projects this was the single one to really nail Del Torro's uniquely quirky sense of humor.

Realism: 8/10 - Certain things could have been covered more, but the ride system used was an inspired choice.
Detail: 8/10
Presentation: 8/10 - Good reference photos and I appreciate the fact that the crude concept art is actually worked into the plot of the attraction, haha.
+3 bonus points
Total: 35/40

@Snoopy's Madness Mountain

After being very much in the shadows during the team rounds, holy moly did you come back with a vengeance! Of course being very familiar with your particular style, I'm so pleased with how well this turned out. What I love the most about this is the inspired backstory and the way that the attraction itself blends old school Claude Coats/Rolly Crump sensibilities when it comes to atmosphere and effects with a finely tuned sense of Del Torro's creature design and world-building.

If anything I feel like during certain spots you got so ambitious with the world building that it felt more like reading a novel than an Imagineering pitch. Hardly a bad critique, but something to note for your writing style. Generally speaking while I thought FireMountain's project got the character development and humor more on point, this definitely speaks more towards the overall flavor and feel of a Del Torro project especially with the Kathulu influence. This is exactly the kind of quality old school Imagineering that I've come to expect from you. Welcome to the contenders circle!

Creativity: 10/10 - A wholly original project through and through. As already stated the backstory was brilliant and completely engaging. Great use of real world details to come up with a loophole for a technically original Disney IP.

Detail: 9/10 - Outside of the novelization problem, very on point.
Realism: 9/10
Presentation: 8.5/10 - Could have used at least one piece of original concept art, but the reference photos were inspired.
+3 bonus points
Total: 39.5/40

@mickeyfan5534's La Laboratoire

Big thanks for actually completing something. Obviously detail is going to bite you here, but I think you're going to be surprised by your overall score because I think creativity and realism with this in particular definitely boost you up. Out of the four projects presented this was the only one to really dive into the Steampunk element of Del Torro's work.

Mixing steampunk with the old mad scientist trope was an inspired choice and certainly something I could see Del Torro coming up with. It's that idea alone that really makes you presenting this worth it and gives the project legitimacy. Goes without saying that I can't give you many points in detail, but you should be proud with how much the other elements of the project rounded out your overall score. Great idea, solid elevator pitch!


Creativity: 8/10 - For as barebones as this project is, this is one of the more unique concepts of the batch.
Detail: 2/10
Realism: 8/10 - With more detail this could have been a ten, but as it stands now it works both as something that fits with Del Torro's sensebilities as well as not having anything that goes over my head as to how it would be created on an Imagineering level.

Presentation: 7/10 - Props to having the foreign name and for the map.
+3 bonus points
Total: 30/40

@spacemt354's Occular Ascent

Big surprise seeing you resurface, and a pleasant one at that. If you don't do anything else this season, you can rest assured that this is a near perfect project. Either you really did your homework with the research material, were already a fan, or a little bit of both. Either way, the passion for the source material simply jumps off the page. What I love most about this proposal is that it really achieves what Snoopy's project in spite of everything I loved about it couldn't...which was a sense of humor. The octopus creatures playing music in the shanty town...yes! Just all kinds of yes! Brilliant, inspired opening to the attraction that PERFECTLY sets the tone for exactly the kind of bizarro sensebilities Del Torro goes for.

Other than that, while the backstory might not be as crazy compelling as Snoopy's, it's very much on point and realistic to how a Del Torro attraction would come together, and DisneySea is indeed a perfect location for this. I also loved how well mapped out the proposal is, both literally and figuratively. Having the scenes marked during the descriptions was a simple yet incredibly effective way to move the narrative forward. The multiple endings was yet another bold choice that really raised the bar for an already impressive project. Definitely a highlight of the season so far and one to be very proud of!


Creativity: 10/10 - Mindblowing world-building and excellent use of multiple endings.
Detail: 9/10
Realism: 10/10 - A next generation, adult Mystic Manor.
Presentation: 10/10 - Perfect use of the map and once again inspired reference photos that really sell the concepts.
+3 bonus points
Total: 42/40
 

mickeyfan5534

Well-Known Member
Creativity: 8/10 - For as barebones as this project is, this is one of the more unique concepts of the batch.
Detail: 2/10
Realism: 8/10 - With more detail this could have been a ten, but as it stands now it works both as something that fits with Del Torro's sensebilities as well as not having anything that goes over my head as to how it would be created on an Imagineering level.

Presentation: 7/10 - Props to having the foreign name and for the map.
+3 bonus points
Total: 30/40
This is a genuine shock to me. Know that a full write up might actually happen if I do another dream resort because I do love this idea that really popped into my head as something interesting and different.
 

AceAstro

Well-Known Member
Project Four: It’s Not Such a Small World After All
images


It’s time for expansion! For this challenge, your task is simple. The goal here is to create a new park or add an expansion to a park ANYWHERE in the world. The only catch is, the expansion can’t be to a Disney park. Otherwise, go wild with it!

Tiers:

Tier one: North America (0 bonus points)
Tier two: Europe (1 bonus point)
Tier three: Asia (2 bonus points)
Tier four: South America (3 bonus points)
Tier five: Australia (4 bonus points)
Tier six: Africa (5 bonus points)
Tier seven: Antarctica (6 bonus points)

As a reminder, here is the grading scale the game uses...

Creativity: /10 (how outside the box and original is your idea?)
Realism: /10 (a mix of does it fit into its location, are the effects feasible, and would the company actually invest the money)
Detail: /10 (Speaks for itself)
Presentation: /10 (How professional looking is your finished product and what have you done besides simple text to spruce it up)
Total: /40

This is a very open project so I would love to see what everyone comes up with! If you have any questions, don't be afraid to reach out to me or Tiki!

Good luck all, projects are due Sunday, July 29th at 11:59PM Eastern.​
 

AceAstro

Well-Known Member
@FireMountain's Chase Against the Nightstealer

I really liked this project! Thought it was a great one to kick off the start of the solo projects on the season. I felt there were little things here and there that took some points away (I will get into those in the actual scoring), but overall it was a really solid post!

Creativity: 8/10 - I really liked the story and the characters. Thought it was a very creative project with the route you went and I could really feel your passion for this project.
Realism: 7/10 - There were some things here or there within the project that felt less realistic/ confusing to me. Your ride vehicle looks very much like the Indiana Jones EMV but then you go with a coaster instead. I feel that it wasn’t mentioned enough after the prologue to remind me and I felt it was more like an Indy-style attraction.

There were some things glossed over that I would have liked more detail into how that’d work (Mostly the Tim AA disappearing or Samantha jumping out of a bag), but overall I feel the presentation was fairly realistic.
Detail: 8/10 - Good amount of detail. As mentioned in the presentation, a little more detail in a few spots would have raised my score here.
Presentation: 9/10 - Great presentation! It was clean, well organized, and didn’t have any major noticeable mistakes.
+3 bonus points
Total: 35/40

@Snoopy's Madness Mountain

WOW! I love it! Between the backstory and the attraction, I love this project! Like mentioned by Tiki, this was definitely a great turnaround compared to the first two projects! With work like this, you will definitely be a favourite throughout the season!

Creativity: 10/10 - Very creative project! I loved the backstory, the whole presentation, the location choice, etc. Not much I can think of that would have added to this project.
Detail: 9/10 - Very detailed. I felt like I was truly immersed in the project. I knew exactly what was going to happen and when it was going to happen.
Realism: 10/10 - Another 10 in my opinion. From the reason of Disneyland Paris doing this attraction from being more “out there”, to the whole ride system and ride description. It all felt very real to me.
Presentation: 8/10 - I thought it was a pretty standard, but successful presentation!
+3 bonus points
Total: 40/40

@mickeyfan5534's La Laboratoire

Nice elevator pitch! From what we have, I think it is a great idea and I would love to see it be completed fully!

Creativity: 8/10 - For what we have, it is a creative idea and fits the area perfectly!
Detail: 2/10
Realism:
6/10 - I can definitely see how this would fit in the area, would just need more detail to know how realistic this would truly be.
Presentation: 6/10 - Again lower due to the detail, but due to including the French name and having a custom map, it is higher than normal.
+3 bonus points
Total: 25/40

@spacemt354's Occular Ascent

Was not expecting a project from you Space, but wow! I am glad we got one! It was incredible like always and I think you are another early favourite to win it all!

Creativity: 10/10 - WOW! I am in love with this idea. A very creative project that I think would stand the test of time.
Detail: 10/10 - I am giving you another 10. To me, there was the perfect amount of detail, without it going overboard!
Realism: 10/10 - Very realistic ride from why he chose Tokyo DisneySea, to the location in the park, to the ride, and everything in between!
Presentation: 10/10 - Great map(s) and reference photos so I knew exactly at what I was looking at. I think this was a great presentation without being “Flashy”.
+3 bonus points
Total: 43/40
 

spacemt354

Chili's
For the record I've never seen a del Toro film :p Just watched some videos on his style. Humbled by the kind feedback though! And yeah my prof actually said each of us should try and keep up with a hobby that you enjoy before it officially begins in August (that's why I was asking for the end date)

With the changes and shorten schedule, I'll try to keep up with it, keep my mind going!
 

mickeyfan5534

Well-Known Member
Project Four: It’s Not Such a Small World After All
images


It’s time for expansion! For this challenge, your task is simple. The goal here is to create a new park or add an expansion to a park ANYWHERE in the world. The only catch is, the expansion can’t be to a Disney park. Otherwise, go wild with it!

Tiers:

Tier one: North America (0 bonus points)
Tier two: Europe (1 bonus point)
Tier three: Asia (2 bonus points)
Tier four: South America (3 bonus points)
Tier five: Australia (4 bonus points)
Tier six: Africa (5 bonus points)
Tier seven: Antarctica (6 bonus points)

As a reminder, here is the grading scale the game uses...

Creativity: /10 (how outside the box and original is your idea?)
Realism: /10 (a mix of does it fit into its location, are the effects feasible, and would the company actually invest the money)
Detail: /10 (Speaks for itself)
Presentation: /10 (How professional looking is your finished product and what have you done besides simple text to spruce it up)
Total: /40

This is a very open project so I would love to see what everyone comes up with! If you have any questions, don't be afraid to reach out to me or Tiki!

Good luck all, projects are due Sunday, July 29th at 11:59PM Eastern.​
feb-02-2018-12256.gif
 

DisneyManOne

Well-Known Member
Project Four: It’s Not Such a Small World After All
images


It’s time for expansion! For this challenge, your task is simple. The goal here is to create a new park or add an expansion to a park ANYWHERE in the world. The only catch is, the expansion can’t be to a Disney park. Otherwise, go wild with it!

Tiers:

Tier one: North America (0 bonus points)
Tier two: Europe (1 bonus point)
Tier three: Asia (2 bonus points)
Tier four: South America (3 bonus points)
Tier five: Australia (4 bonus points)
Tier six: Africa (5 bonus points)
Tier seven: Antarctica (6 bonus points)

As a reminder, here is the grading scale the game uses...

Creativity: /10 (how outside the box and original is your idea?)
Realism: /10 (a mix of does it fit into its location, are the effects feasible, and would the company actually invest the money)
Detail: /10 (Speaks for itself)
Presentation: /10 (How professional looking is your finished product and what have you done besides simple text to spruce it up)
Total: /40

This is a very open project so I would love to see what everyone comes up with! If you have any questions, don't be afraid to reach out to me or Tiki!

Good luck all, projects are due Sunday, July 29th at 11:59PM Eastern.​

So, let me get this straight: Although we can't do an expansion to an existing Disney park, we can create our own Disney park from scratch?
 

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