So, You Want to be an Imagineer Season 17: The International Edition

Snoopy

Well-Known Member
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1992 was a year of change in the former Russian SFSR. The Soviet Union had collapsed the December prior and new President Boris Yeltsin was left with the Herculean task of converting the world's formerly largest state-controlled economy into a market-oriented economy. With the need for change, Yeltsin declared the initiation of what he referred to as "shock therapy": immediate liberalization and stabilization of the country's markets in order to prevent a crash. While the effects of this had very mixed results, among the people who seemed to be making out the best were entrepreneurs, who would go on to form the beginnings of the new Russian middle class.

As is common knowledge, the formation of a noveau riche among the formerly poor usually means some new ways to entertain said class end up being created. Disneyland was one such outlet, popping up at a time when the post-WWII middle class was reaching its peak. Decades later Disney recognized the same trends happening in Japan and China, leading to the creation of Tokyo Disneyland, Hong Kong Disneyland and Shanghai Disneyland. Such an event happening in the former Soviet Union would not go unnoticed - it was only a short matter of time before a famous theme park company would make its mark in Moscow. I know which company you're all thinking of and you're absolutely right.

That company was Great American Recreation.

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GAR was of course most famous for the (in)famous Action Park. Living up to the Hamilton quote about everything being legal in New Jersey, Traction Park as it was affectionately named was home to some of the most dangerous rides ever conceived. An estimated five to ten guests a day were sent to the emergency room during the park's peak, and numerous class action lawsuits were filed against the park during its decade-plus run. So it should come as no surprised that, eventually, the other shoe dropped for GAR.

After one accident too many the state of New Jersey stepped in. Attorney General Robert Del Tufo ordered the immediate shutdown of Action Park, claiming that it had become a public nuisance. GAR owner Eugene Mulvihill was heartbroken. The place he'd worked so hard on would be shut down, just like that.

Or would it? In early 1992, in an effort to shore up investment in the new country, Russian deputy prime minister Yegor Gaidar took a visit to New York. While he met with many people, a chance encounter with Mulvihill at a hot dog stand on 5th Avenue would change everything. Mulvihill regaled Gaidar with stories of his amazing theme park that would unfortunately soon be shutting down. About how he wished he could pick it up and move it somewhere else.

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Well, as it just so happened, Gaidar felt sympathetic towards Mulvihill. Told him that he'd be happy to host his park in the country where reckless roller coaster thrills had been invented.

And so, with some assistive state funding, Russia's first post-Communism amusement park was opened to the public. The new and improved Action Park St. Petersburg would feature a handful of rides from the New Jersey location, along with a new roster of horrifying attractions.

First, the returning rides:

-Super Go Karts: A go-karting attraction famous for spewing gasoline fumes and being used by drunk guests to play bumper cars with.
-Alpine Slide: Guests ride down wheeled sleds through steep turns and sharp drops on asbestos-filled chutes, more often than not flying off the track.
-Transmobile: A monorail around the park. No, it doesn't matter if you have no intentions of getting off at the next immediate station; only one stop per ride, or else park employees will forcibly remove you from your seat.
-Sling Shot: The bungee cord thing you see at parks sometimes. Gives people whiplash and all that.
-Cannonball Loop: Perhaps the most well known of Action Park's former attractions, a water slide with a perfectly circular loop. Infamously decapitated crash test dummies. Riders had to be weighed and hosed down with cold water before they could use it.

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And now, the new stuff:

-Human Trebuchet: Sit on a wooden platform (hey, we didn't say they were given a ton of state funding) and get flung into a safety net.
-The Vertical Log Flume: Takes you up six stories and drops you at a 90 degree angle. No bars or belts, so please hang on!
-The Scrambler: Similar to the traditional scrambler at amusement parks, but tilts guests until they're facing upward, then spins backwards.
-Spinning Mouse: Wild mouse coaster with cars that are IN NO WAY shaped like Disney's familiar mouse head. Has a loop.
-Discus: Cool ride that kids can go on.

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-Skyhawk: Screamin' Swing type attraction, travels at 100 km/h.
-Spherothon Centrifuge: Reference to a past SYWTBAI project just to see if you're still paying attention.
-The Ferris Wheel: Just a ferris wheel. They can't all be crazy.
-The Zipper: These things are nuts.
-The Russian Mountain: An exact recreation of the original, created by Portuguese refugees to Russia and loved by Catherine the Great.

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You see, in the end that was the whole point of Action Park's move. In a new country searching for a sense of normalcy in an ever-changing world, the Russian mountain was a sense of national pride. Something that grew and developed, changed and was exported. Something that these new Russians, hurting from decades of throwing their old ways away in preparation for a new proletarian world revolution that never came to be, could point to as distinctly theirs.

And if that sentiment seems a bit out of nowhere, I'm sorry. I just need to wrap this up and thought that something heartwarming would be nice to end it on. But truth be told it does feel a little out of place, so...

The park chugged along until 1993, when Yeltsin got angry at the country's legislature and decided to dissolve it. After discovering he didn't have that power, he had the military attack congress. This led to an estimated 2,000 deaths, the end of the soviet political system in Russia, and the closure of Action Park St. Petersburg due to its funding being pulled. Yeltsin remained in power until 2000, Mulvihill went back to America to do some stuff, and I put this project that I threw together in an hour before Tiki gets done with the podcast out of its misery.
 
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TheOriginalTiki

Well-Known Member
Original Poster
@FireMountain's Playground for Penguins

A wonderful outside the box concept! What this project lacked in detail and feasibility, it made up for in being truly the first of its kind. We've never seen a theme park catered to animals, both in the real world or as part of this game. It's such a novel concept that I was cracking up the whole way through. In fact if you go back and listen to last night's podcast, the first ten minutes I was reading through the project and was legitimately struggling to contain my laughter. See if you can spot my inappropriate chuckles ;) I love how you took the core fundamentals of what it means to design a theme park and stripped them down to their bare essentials. We've still got our big E ticket ride with the slide, guest relations are taken care of, we have a memorable dining experience with several smaller scale attractions to round out the roster. Really, it's a genius concept that's only brought down by the sheer limits of the idea.

Creativity: 10/10 - Gotta give you props for one of the most outside the box projects I've ever seen!
Realism: 7/10 - The concept itself was a bit out there, but everything was stripped down and deconstructed so for a novel new concept it certainly got the point across.
Detail: 7/10 - The short length is most likely a bi-product of how outside the box this concept is, so I'm fine with it.
Presentation: 8/10 - Solid reference photos and a really good map for the slide.
+6 bonus points
Total: 38/40

@spacemt354's Universal Studios Johannesburg

Way to make one of the highest tiers look easy ;) I really wasn't sure how you'd set a theme park in Africa with all its heated politic climates, but my god the RESEARCH alone this project was absolutely impeccable. This is yet another near perfect proposal on your end. It's very clear you took a lot of time to consider exactly where to place this park, and the opening lays out the choice incredibly well. The structure of this project is rock solid with equal time being given to the park's backstory, exactly what's in the park, and how it will be pulled off. The roster of lands while not the most original in the world definitely contained some interesting elements, especially in the Lost Jungle. I wish Planet Coaster ran well enough on my computer to actually be enjoyable, because those RMC recreations are on point. Overall a terrific and fully fleshed out proposal that definitely fits in line with the spirit of the prompt.

Creativity: 9/10 - Great job at making sure even the cloned areas like Jurassic Park didn't include cloned attractions, and the one clone you actually did have was very well justified!

Realism: 10/10 - Big old perfect score right here. The research done to ensure the location would work is impeccable.

Detail: 9/10 - Overall very on point. Maybe would have liked some more detail on specific attractions but with the sheer volume of the project that's totally fine that you went more in the bullet points style.

Presentation: 9/10 - Yet another big "wow" moment of Planet Coaster art which continues to impress through the season.
+5 bonus points
Total: 42/40

@Basketbuddy101's Azkaban Prison

Yet another incredibly solid project. Thrilled to have you back with us! While this didn't have as much of the gorgeous 3D artwork as some of your past proposals, the 3D rendered video was more than enough to spice up the proceedings. As far as the attraction goes, it definitely fits in well with the rest of the mission statement for different Wizarding World expansions and it's exciting to see so many different Armchair Imagineering concepts continue to come out of that. I'm absolutely loving the fact that this would be a huge icon smack dab in the middle of the lagoon. One of the big issues I have with the Universal parks in Florida, especially the main Studios park, is that the lagoons make the park layouts more cumbersome than they should be. I get the thematic intent with Islands, but the poor layout sticks out like a sore thumb in the Studios proper. Having the biggest attraction of the resort smack dab in the middle of the lagoon would definitely go towards fixing this problem.

Creativity: 9/10 - Very safe IP to use, but I loved everything you did with it. Especially gotta love the Tower of Terror meets Spider-Man ride system which was a novel and inspired choice.

Detail: 10/10 - Continues to be your strong suit.

Realism: 8/10 - Not too familar with how big the lagoon is and if it can actually fit an attraction of this scale, but having so much of the focus be on the vertical parts of the ride definitely helped.

Presentation: 9/10 - Great 3D video and piece of artwork. It's certainly different than having all kinds of art work but just effective.
+2 bonus points
Total: 38/40

DisneyManOne's Realm of Monsters

A solid proposal with some interesting ideas, but as SPEW already pointed out it's definitely a concept that we've seen played out on these kinds of games before which makes it harder to stand out. Along with that it was slightly disappointing that you were the only one to not go with a bonus tier and instead went with the safe choice of IOA, especially considering in terms of tone I think this would actually work better in an international park. There are definitely things to like here though. You made great use of the current area, and it made a ton of sense that Popeye would be retrofitted into the Black Lagoon. Frankenstein's lab would probably need to completely replace the ship and not just reuse the track and put in different effects like I imagine you can do with Popeye/Black Lagoon. The big question mark here is Dracula. Ambitious for sure, but maybe a little too ambitious. This project would have definitely benefited from a fully detailed ride through here, as describing just how high scale and innovative the attraction would be without really getting into how the innovative stuff would work left a little to be desired. I really liked how you tied Kong into the area though. Overall a solid if slightly uninspired idea that could have been elevated with more detail.

Creativity: 7/10 - It's a pretty cookie cutter premise if I'm being honest.
Realism: 8/10 - Great use of the surrounding area, just wish there was more for Dracula.
Presentation: 7/10 - Solid reference photos, but nothing to write home about.
Detail: 7/10 - Overall gets the point across, but Dracula in particular could have used a lot more.
Total: 29/40

Snoopy's Action Park St. Petersburg

Finally Action Park enters SYWTBAI lore! Would I have expected anything less from you, Snoopy? You're quickly becoming a master of outside the box, off the wall, but still very much fan-catered proposals. I think the biggest weak point of this project is probably the actual international element. Your backstory was a lot of fun but at the end of the day I still didn't really grasp why exactly Russia of all places, and the country didn't really fit in with the park of choice. Other than that you did a fantastic job with laying out the tragic and iconic backstory of the park in a digestible way and the attraction roster was an inspired mix of Action Park classics, modern death contraptions, and a few genuinely realistic flat rides which definitely fits the Action Park spirit. By any chance have you seen Action Point? Trash movie but the recreation of Action Park was shockingly accurate, haha. At any rate this was yet another inspired round from you. Keep up the outside the box thinking!

Creativity: 9/10 Very inspired choice of IP!
Realism: 7/10 - It makes sense in the hypothetical fantasy world you've created, at least ;)
Presentation: 7/10 - Solid reference photos, not really a lot beyond that.
Detail: 8/10 - Everything is pretty solid and accounted for. Maybe would have liked a bit more on what makes this park distinctly Russian. +1 bonus point
Total: 31/40
 

TheOriginalTiki

Well-Known Member
Original Poster
Project Five: Anime-nia!
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It's time for perhaps the least accesible project of the season if you're not an anime fan, and a bonafide dream project if you are one! This is a project that I've had in my mind from the get go when crafting an Aniversary Edition. Anime is something that takes western animation and goes even further with the art form. One thing that really sticks with me in the limited Anime I've actually watched is the gloriously creative settings. As we should know by now, settings are a key to forming great attractions. Therefore I think it's a shame that there's not more high caliber, E Ticket level experiences themed around anime. For this project you'll be creating an E ticket attraction for either Tokyo Disneyland/DisneySea or Universal Japan. The tier system will function based on how obscure your selected IP is...

Tier One: Design an E Ticket attraction based around Pokemon or another Nintendo/video game franchise that has anime representation (Sonic for example...)(0 bonus points)
Tier Two: Design an E Ticket attraction based on the works of Studio Ghibli (1 bonus point)
Tier Three: Design an E Ticket attraction based on the Dragonball franchise (2 bonus points)
Tier Four: Design an E Ticket attraction based on an anime franchise besides Dragonball which has aired on Toonami (3 bonus points)
https://en.wikipedia.org/wiki/List_of_programs_broadcast_by_Toonami
Tier Five: Design an E Ticket attraction based on an anime that hasn't been aired on Toonami (5 bonus points)

This is the last project before the semi-finals! Good luck, this prompt is due Sunday, August 5th at 11:59PM Eastern
 

mickeyfan5534

Well-Known Member
Project Five: Anime-nia!
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It's time for perhaps the least accesible project of the season if you're not an anime fan, and a bonafide dream project if you are one! This is a project that I've had in my mind from the get go when crafting an Aniversary Edition. Anime is something that takes western animation and goes even further with the art form. One thing that really sticks with me in the limited Anime I've actually watched is the gloriously creative settings. As we should know by now, settings are a key to forming great attractions. Therefore I think it's a shame that there's not more high caliber, E Ticket level experiences themed around anime. For this project you'll be creating an E ticket attraction for either Tokyo Disneyland/DisneySea or Universal Japan. The tier system will function based on how obscure your selected IP is...

Tier One: Design an E Ticket attraction based around Pokemon or another Nintendo/video game franchise that has anime representation (Sonic for example...)(0 bonus points)
Tier Two: Design an E Ticket attraction based on the works of Studio Ghibli (1 bonus point)
Tier Three: Design an E Ticket attraction based on the Dragonball franchise (2 bonus points)
Tier Four: Design an E Ticket attraction based on an anime franchise besides Dragonball which has aired on Toonami (3 bonus points)
https://en.wikipedia.org/wiki/List_of_programs_broadcast_by_Toonami
Tier Five: Design an E Ticket attraction based on an anime that hasn't been aired on Toonami (5 bonus points)

This is the last project before the semi-finals! Good luck, this prompt is due Sunday, August 5th at 11:59PM Eastern
So say I did a Sailor Moon attraction. If I based it on the newer Crystal series, would I get 3 bonus points or 5 bonus points?
 

AceAstro

Well-Known Member
@FireMountain's Playground for Penguins

I’ll be honest, I was not expecting a park for Antarctica… But what a fun/ great idea!! I find it very interesting how you went for a Cedar Fair park and then made it for Penguins. You definitely had some fun attraction concepts and you really nailed down the idea that this would work.

Creativity: 10/10 - Hard to be more creative than a penguin-only park in Antarctica

Realism: 6/10 - While fun, not the most realistic. A private company doing this (a billionaire with too much money), sure. But not Cedar Fair.

Detail: 7/10 - Small park = Less detail. Nothing wrong with that.

Presentation: 9/10 - Loved all the reference photos and custom art!

+6 bonus points

Total: 38/40

@spacemt354's Universal Studios Johannesburg


The other location I wasn’t expecting - Africa. Wow! Nice work! It’s clear you put a lot of research into the location and the reason for why. Loved the details of each land and the information for each attraction too. None of the attractions felt out of place with the theme. Only thing I found interesting is that you mention the success of Universal films like Fast and the Furious and Despicable Me as part of the reason for choosing Johannesburg but then don’t include either in the park.

Creativity: 9/10
- Very creative idea going with Africa, I personally felt it was as hard as Antarctica and you crushed it.

Realism: 9/10 - Feels very realistic to me with all the reasoning. The only thing that sticks out to me is what I mentioned above with part of the reasoning being their success in the box office but then they don’t include any of those films.

Detail: 10/10 - The right amount of detail. WIth full parks you can go overboard and I don’t think you did that here. Felt like I got the right information and there wasn’t any “fluff”.

Presentation: 10/10 - Between the maps for where it’d be located, and the planet coaster art, I know everything I could possibly need to know about this project. It was incredible!

+5 bonus points

Total: 43/40

@Basketbuddy101's Azkaban Prison

Very nice presentation. Safe choice with Harry Potter and nothing wrong with that. Thought it was a fantastic idea to use the prison and love the idea of it being so tall! Would be amazing to see in person.

Creativity: 9/10
- Classic Universal IP choice. While a new idea, still uses Harry Potter in a park that already has HP.

Detail: 9/10 - Thought the detail was very strong throughout the presentation. Felt like I knew what I was looking at for a solid majority of the project.

Realism: 7/10 - I have never been to this park, but having looked up a map, I don’t know how realistic this would be. Feels pretty ambitious to have all of that fit on the lagoon while still keep some water for a boat ride. And at that height, sightlines everywhere would be weird. Not sure how it’d feel in the park.

Presentation: 9/10 - Great 3D video! I watched that over and over and over again! Solid presentation to go around it.

+2 bonus points

Total: 36/40

@DisneyManOne Realm of Monsters


I liked this presentation. I am surprised by the lack of Monster representation in the parks when it’s not HHN so a whole land around them is very fitting. I think it makes sense to remove Toon Lagoon in favour of this as well as attaching Kong into this new area.

Creativity: 8/10 - While it wasn’t an original idea to use monsters, I loved your attractions within the area.

Realism: 9/10 - Felt this was the most realistic land to take and you re-used areas effectively and demolished areas that were taking up too much space.

Detail: 7/10 - Decent amount of detail throughout, would have loved more detail for the Dracula ride since it was something brand new instead of re-using what was already in the land.

Presentation: 7/10 - Basic reference photos throughout help guide the presentation along, nothing too fancy.

+0 Bonus Points

Total: 31/40

@Snoopy Action Park St. Petersburg

Definitely an interesting choice. Can say I never expected an Action Park project to be made. I felt it was a very fun project and Action Park in Russia just fits!

Creativity: 10/10 - Very creative! Did not expect to see anything like this. Great history/ backstory as well.

Realism: 7/10 - With the backstory you made, I can see how it fits, still a bit of a stretch to me.

Detail: 8/10 - Good detail throughout. Would have loved a little bit more about each attraction but overall it wasn’t terrible.

Presentation: 7/10 - Had the occasional reference photo which was nice to break up the text. Nothing fancy with the presentation.

+1 bonus point

Total: 33/40
 

spacemt354

Chili's
A Tier Five Project
By spacemt354 スペース
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Introduction
Anime is the Japanese term for 'animation' and over the years has become one of the largest Japanese domestic market values set at $24 Billion USD. It's popularity has spawned anime conventions as well as the global expansion to western culture and television as well. Nevertheless, these properties, despite their popularity, have really been infrequently used in popular theme parks of Japan such as Tokyo Disneyland and Universal Studios Japan. A possible factor into this is the world-building and intricate character arcs of the shows, that may not translate well to an attraction setting. Instead of having seasons and hours of content to arrive at the conclusion - in a theme park attraction, there is a level of assumption that goes into the land that people know what they are getting into, especially if the land is based off of a popular IP, such as Pokemon or Studio Ghibli work.

However, it's the art itself, anime, the world-building, the stylized action, and much more that make it an enthralling form of entertainment. That is why the Oriental Land Company and Disney Imagineers set out to design their own anime. One never before seen.

Their intentions with this was to provide a blank slate, both anime fans and non-anime fans would be on a relatively level playing field when entering the attraction itself. The world itself could also be designed exclusively for a theme park setting, so a focused narrative rather than something that requires copious amounts of preview material. Something that is intended to be consumed in as a unique attraction story unto itself akin to other Disney classics like Pirates of the Caribbean, The Haunted Mansion, and others. Those attractions create worlds that are immersive and in some cases such as the ones mentioned, can even spawn film franchises themselves.

World Building
Above The Clouds will be an anime stylized attraction in Tokyo Disneyland's Tomorrowland. It will be arriving in 2023 after the Fantasyland expansion as well as Tokyo DisneySea expansion projects, as part of the Resort's 30th Anniversary celebrations.
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Attraction Background Music Loop

The Japanese Lofi HipHop will encompass the queue, in a very unique style, eliciting the other-worldly aspects of the experience. As soon as you walk through the doors from Tomorrowland, you understand you're in an entirely different galaxy.

The adventure will take you to the galaxy of Reberu V and to the exotic Planet of Maita - made up of five eclectic environments located on clouds above the hollow surface. Those environments are made up of powerful cosmic elements that shape the worlds within worlds on these clouds.
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Cloud Seikatsu (Life)
A forested area containing plants and animals, giving them food and nutrients that are shared throughout Maita.

Cloud Iwa (Rock)
A mountainous land that contains stone and minerals that can be exported to the other clouds to build houses, shelters, and more.

Cloud Nami (Wave)
A water-based harbor area that has fish, food, and most importantly drinking water and streams that flow between areas.

Cloud Komāsu (Commerce)
A commercial land made up of tall skyscrapers and is the most populous cloud on the planet.

Cloud Gensui (Decay)
A dark cloud of destruction, spending too much time on this Cloud will turn even the best people into dark souls.
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A journeyer on Cloud Nami

On Maita, one of the most coveted careers is that which is known as a journeyer, someone who has a connection with multiple Clouds, and can harness the kinetic and aesthetic energy of the environments to become a protector of the planet.

This takes years of training, and that is where the guests will be put into the action on the attraction, as a wormhole connection from Tomorrowland to Maita has landed you in a journeyer training facility on Cloud Komasu.

However, as you arrive in the dazzling alien environment, you'll soon find out that some people, harness this energy for destructive purposes. And when you enter this world, one of the brightest students in generations, Eiji Kito, has become a dark journeyer, after being left behind on Gensui during the final stage of his training. His brother, Hiroshi, could be the only person who could convince Eiji to stop going down this path. But in order to do so, you must travel to the dangerous Gensui, and leave the Cloud before you become consumed in the darkness.

Main Characters
Hiroshi Kito - a young, aspiring journeyman and younger brother of Eiji
Eiji Kito - a dark journeyer set on unleashing his power on the planet
Akira Dai - former love interest of Eiji that you meet along the way
Ishi - Tree Prophet on Cloud Seikatsu
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(from left to right; Ishi, Hiroshi, Akira, Eiji)

Attraction Design, Queue, and Pre-Show
Akin to original character driven attractions such as Mystic Manor in Hong Kong Disneyland, Above The Clouds will have a simple, centralized plot for the novice guests to follow. Nevertheless, the world that is created through this plot may be expanded in the future to an expanded universe of comic-books (similar to the Figment and S.E.A. comics) as well as TV shows and films.

Walking through Tomorrowland from the hub, guests see a chromatic skyline on the horizon. The triangular prism shaped Space Mountain on the left, and a new 65 foot canvas structure on the right. Appearing as if the structure would fit into a city skyline, guests approach the building to seek its identity.

Entering the entirely interior queue and show-building, you are immersed into the world of anime. The rails, floors, walls, and everything in between all evoke the 2D animation style that is so popular in this region and even around the world. It is a first step for Disney in building out this anime world and they hook even the novice anime fans with the detail and majesty of the entrance.

The queue is a series of switchbacks through the Cloud Komasu Journeyer Training Facility. You can read and gaze at artifacts through thousands of years in Maita's history of journeyers. Young and old, men and women, all have served the great title of journeyer. Guests can read what a journeyer is, what his/her represents on Maita, and the oath that the journeyer takes when he/she graduates from the facility. In the second main switchback room of the queue, guests watch as two journeyers train in the distance. Behind a veil you can see the shadows of the journeyers harnessing the power of the Maita clouds and uses its resources to protect the clouds from what lies beneath the planet.

The final room in the switchback process takes you up a ramp incline towards a theater-style room where there is a large open space in front of a stage for guests to stand. Out from the stage you are greeted by audio-animatronics of Hiroshi Kito and Akira Dai. Through facial projection technology first seen on attractions such as the Seven Dwarfs Mine Train, the imagineers have been able to capture the various facial expressions that the anime art form uses to elicit emotions. In the Pre-Show with Hiroshi and Akira, you can see these projections facial mapping emotions put on display through a wide range of emotions.
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Animatronic Facial Expressions

Hiroshi and Akira illuminate the ceiling above them and in a planetarium style display, showcase the story of the lost journeyer, Hiroshi's brother, Eiji.

Eiji was one the most gifted journeyers, so in tune with nature and his surroundings, until he was left on the Cloud Gensui accidentally during a training exercise. The instructors tried to reach him, but a powerful storm swept through the Cloud making descent impossible. Consumed in darkness and decay, Eiji formed into a dark journeyer, and saw the destructive power that lied beneath the clouds...horrifying creatures and spirits that could all-consume Maita. Feeding off the power of Cloud Gensui, Eiji intended to unleash this capability on the planet for what he felt like a betrayal.

Hiroshi and Akira are the only two on Maita that believe Eiji can be redeemed. Their mission is to travel to Gensui and confront Hiroshi's brother, and Akira's former lover. The two want you to come along with them on the mission, as the story goes you're there for your first training session to become a journeyer, and this will be your first task.
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Eiji on Cloud Gensui

Ride Vehicles and System
After disembarking the pre-show and understanding the role you'll play in the quest to find Eiji, you'll board what are known as 'Cloud Jumpers' - vehicles that have the capability of traveling between clouds. Typically to harness good and exports, now they'll be used to transport you.

Using an upgraded dark ride hybrid system - this will be an evolution of the Journey into Imagination technology. At times a slow moving, environment driven attraction, yet at other times, a fast paced family coaster experience. The original intention in the early 80s of Journey into Imagination was to have drops and inclines involved in the attraction, but the ride system technology wasn't there yet. Now with OLC and Disney Imagineers, they've developed their own roller coaster hybrid capability of having slow sections followed by swift coaster experiences when cloud hopping around Maita.

Attraction Statistics
Ride-Type: Dark Ride Hybrid
Ride-Duration: 6.25 minutes
Attraction Capacity: 2,120 guests per hour
Theoretical Attraction Capacity: 2,350 guests per hour
Track Length: 2,480 ft
Ride Vehicle Capacity: 6 guests
Fastpass: Yes
Wheelchair-Accessible: Yes
Height Restriction: At least 38" tall to ride

Attraction Synopsis
The attraction begins as you leave Cloud Komasu, yet Hiroshi tells you that you'll first be heading to Cloud Seikatsu, to visit Ishi, the tree of prophets. When you arrive on Seikatsu after a brief dip and twisted track transition, you are immersed in a world of kinetic life and vibrancy unlike anything ever seen before.
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Cloud Seikatsu

Venturing around the beautiful cloud canvas, you approach Ishi, the tree of prophets. Ishi informs you all that the journey to Gensui will be met with conflict and danger, and that you should proceed with caution. Akira asks if Eiji can be turned, and Ishi responds that it's "possible, not probable." Leaving the Cloud you take off on an incline and are now in the majesty of Maita's atmosphere, you get a good look at the world of Maita and how it is organized. This establishing scene is a picturesque moment on the journey, akin to a scene on Peter Pan's Flight however on a much larger scaled scene. Looking down below your vehicles, you see an ominous haze covering what lies beneath the planet. Before you can process what is down there however, you are thrust off to the next Cloud - and an encounter with Eiji.

Arriving on Gensui, it is the polar opposite to the life cloud. A cloud of decay and ruin, the anti-parallel world building is put on display as guests can sense the distinct differences in Clouds that they have experienced. Akira says that she senses Eiji's presence. As soon as she says that, Eiji picks up a sword and swipes at an energy bush, tossing it in your direction, yelling that you should not have come, and sends the guest vehicles down a small drop.
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Cloud Gensui

Darkness now encompasses the ruby red atmosphere, as Akira and Hiroshi attempt to use their journeyer training to harness the energy of the other Clouds to stop Eiji's destructive forces. However, Eiji simply taunts them (not knowing who they are even though they've yelled for him to stop) and overpowers them. As your vehicles are 'pulled' forward by Eiji, you see Hiroshi and Akira trapped under a boulder, yet Eiji doesn't seem to care or notice. He wants you to be witness to the force as he unleashes the creatures of the deep within the planet of Maita.
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Cloud Gensui in darkness

As your vehicles rotate to view the creatures below, towering beings bring destructive power to the peaks of Gensui, and Eiji relishes in the power. Your vehicles rotate towards the creatures, and near the edge of the Cloud, almost tipping over, before Hiroshi and Akira save you, pulling you back up with the power of life, instilled in them by Ishi.

Facing the vicious monster, Akira enters into a battle with the monster as Hiroshi attempts to battle Eiji. In a sword fight on top of one of Gensui's hills, the brothers fight while his love interest Akira attempts to thwart the powerful creature. Visual SFX and seamless set piece transitions allow the attraction to feel like a visceral experience to the guests. They are in an anime cartoon, starring in their own story.
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Creatures of Maita

As the battles continue, Eiji eventually realizes his brother has come to save him. The ride vehicles and guests are sent through a wormhole tunnel that would place them down at the apex of the creatures on Maita, however they are haulted by Hiroshi before they fall into the crevasse. Appearing out of the depths of Maita, a hooded figure approaches Eiji and offers him a choice to destroy his brother. Projection mapping of various journeyer weaponry arrives, and soon it is realized that Eiji has been under a trance by this dark hooded figure on Gensui. Hiroshi attempts to plead with Eiji to stop, but it is no use. However, Akira comes and places herself in between Hiroshi and Eiji, as well as the hooded figure.

Her presence breaks Eiji from his trance, and he looks around at the destruction he has caused. As the monster and the hooded figure zero in, Eiji destroys them both and sends them hurtling down back to where they came from.
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Finale Depictions

He freezes the vehicles as the creatures go tumbling back to the center haze of the planet, below the clouds. Using the power of the Cloud jumping vehicles, Eiji, Akira, and Hiroshi leave Gensui and head back to the training facility. As they arrive, Eiji thanks everyone for believing in him, and the final shot of the attraction is the reunion of Eiji and Akira among the stars and clouds.
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Eiji and Akira reunited

Conclusion
Overall, Above The Clouds will be an exhilarating unique experience at Tokyo Disneyland, something that will enthrall anime fans while also being accessible to non-anime fans, and serve perhaps as an introduction to the genre as a whole. It will have a straight-forward plot that doesn't require pre-knowledge of a property, and is now an IP that can be spun off into various forms of multi-media, including film and television.​
 
Last edited:

Basketbuddy101

Well-Known Member


Yu-Gi-Oh! Duelist's Gallery

Yu-Gi-Oh! Duelist's Gallery can perhaps best be described as a hybrid video game and rollercoaster attraction, utilizing a complex yet intuitive gameplay system, Musion projection technology, sensory effects, and two distinct 'dueling' Wild Mouse coaster tracks. An avid theme park goer would likely describe it as a fusion of Hollywood Studios' Toy Story Mania, Animal Kingdom's Primeval Whirl, and Universal Orlando's Revenge of the Mummy. Borrowing heavily from the anime of the same name, the attraction will be situated in between the Backdraft attraction and The Flying Dinosaur attraction, which is part of the Jurassic Park area of Universal Studios Japan. The attraction's show building will be built from the ground up, situated in the backstage area behind the Minion Mayhem attraction, which was once home to Back to the Future: The Ride. The attraction is targeted toward a more adolescent audience in that its gameplay system isn't as straightforward as an attraction like Toy Story Mania but its roller coaster sequence is less tame than something like Revenge of the Mummy. With that said, its use of sensory, lighting, and Musion projection effects, along with its marriage of a 'shooter' and 'dueling coaster' is what makes this a true 'E-Ticket' experience. Fans of the show will appreciate the level of authenticity given to the attraction while theme park fans will appreciate the sheer magnitude and spectacle inherent with its creation.

The Story:

Respected duelist, Seto Kaiba of Kaiba Corp, is opening a new attraction at his signature theme park, Kaibaland, which promises guests the chance to experience Duel Monsters like never before. The attraction, known as 'The Duelist's Gallery,' is a showcase of Kaiba's latest technological development, the 'Duel Drifter,' a disc-like vehicle equipped with Duel Monsters gameplay capabilities. This information is passed on to guests while they wait in the outdoor segment of the queue, summarizing the basic premise of the show, mostly the characters' involvement with the Duelist Kingdom Tournament. At one point, a local news network interviews Yugi Muto, who happens to be visiting the park with Joey Wheeler.



Interviewer: Mr. Muto, what does the Duelist Kingdom Champion make of Kaibaland's new 'Duelist's Gallery' attraction?
Yugi: [His eyes shut, he smiles widely] Well, I can't say for sure. Haven't been inside yet. I just hope Kaiba knows what he's doing.

Joey: Nyeh! Look, Yug, we're on TV!

Interviewer: [Annoyed] Ignore him, folks. Mr. Muto, you've bested the greatest duelists in the world, including Maximillion Pegasus. How do you explain your success?

Yugi: Well, I can't say I would've made it half as far if it weren't for my grandfather. He taught me about the heart of the cards.

Interviewer: A most interesting philosophy!

Joey: Hey, Yug, don't forget me! I helped, right? Right?

Interviewer: Can it, Wheeler!

Yugi: Sure. I don't know how I'd get along without my friends.

Joey: Hey, Yug, aren't you forgetting the Mill—

Yugi: [He covers Joey's mouth nervously] Hey, uh, Joey, let's just keep that part to ourselves.

Joey: Right, ancient magic, and what not.

Yugi: Joey!

Interviewer: Mr. Muto, thanks for your time. Hey, Wheeler—

Joey: No need to thank me.

Interviewer: Good, because I wasn't going to. You're standing on our camera equipment, by the way.

Joey: Nyehhh!

Kaibland Courtyard:


The entrance to the attraction is themed as Kaibaland Courtyard, lush concrete square welcoming guests to the park. At the foot of the stairs to the upper level stands a proud concrete statue of a Blue-Eyes White Dragon, the central icon of the park. After wandering through the switchback outdoor queue, which is shaded by light blue canopies, guests are led into a towering structure resembling a sports arena of some kind, its sleek and rounded roof features a giant Kaibaland marquee, beckoning guests to approach it. Aside from the building's many stairways and sleek steel skeleton structures, a massive LED screen adorns the center of the building, and features a number of promotional advertisements for Kaibaland, including its various attractions. At one point, Kaiba himself acquaints guests with what they can expect in their visit to Kaibaland today, the arrogance in his voice present and accounted for.





Seto: Greetings, duelists and duel fans. Welcome to Kaibaland, the world's most sophisticated theme park dedicated to the game of Duel Monsters. You've probably experienced most of our other attractions by now, but if you haven't, I'd look no further than what you see before you now. Our duel monsters arena has been expanded to include the 'Duelist's Gallery,' the crown jewel of the park, and a chance to showcase my latest technological marvel: the Duel Drifter. I designed this sophisticated vehicle to take the thrill of Duel Monsters on the go. Duelists everywhere will no longer be limited by how far their legs can carry them. This is truly the next step in bringing duelists closer together, and no matter what the cost, I intend to deliver this technology to as many duelists around the world as possible. The price may be steep, but when have I ever concerned myself with costs? To kickoff the event, you'll be treated to an official duel sponsored by Kaiba Corp before proceeding with the demonstration. So what are you waiting for? Prepare yourself for the greatest Duel Monsters experience you're every likely to see.

Guests enter the building, its height more than enough to conceal the show building that stretches beyond the visible borders of the park. A lobby area features a 'box office' and working snack bar. Much like Escape From Gringotts, this segment of the queue is 'open' for guests to explore and enjoy before they should choose to experience the attraction. Aside from the snack shop, the lobby area also features 'Traveler's Game Shop,' a gift shop themed to a card shop within the show's mythos. Aside from the shop's impressive collection of official Yu-Gi-Oh! Trading cards, the shop features everything from clothing, posters, plush toys, house ware, and knickknacks dedicated to the show. After sufficiently exploring the lobby, guests then have the chance to take an escalator to the upper floors of the building, or elevator for disabled guests. It's here that the true experience begins, as guests are ushered into a moderately-sized room known as the 'Concourse,' filled with switchbacks where they will spend most of their time waiting in line for. Monitors hanging from the ceiling reveal the 'Live' duel that is expected to commence in a few moments. Dinosaur monster enthusiast, Rex Raptor, is engaging bug monster enthusiast, Weevil Underwood, in a rematch. The announcer onscreen is prepping the audience inside for the match. After waiting in this segment of the queue, guests are then allowed into the arena itself, a large room taking up most of the queue space.

The 'arena' is scaled down, and uses a number of forced perspective techniques to manipulate guests into believing that the arena is much larger than it actually is. By means of forced perspective, guests also get the impression that they are dozens of feet in the air. The 'seats' are dimly lit, but the impression of thousands of spectators in attendance is given by cutouts and flashing LED lights representing fans snapping pictures with flash. Aside from the notable set design, the most impressive element of this queue room is the Duel Monsters match occurring below. Guests can see the outline of Rex Raptor and Weevil Underwood, who are actually detailed models resembling the characters. A jumbotron hanging from the ceiling reveals what's going on below, with new animation representing the duel. Because guests are looking at the scene from a controlled, elevated perspective, a Pepper's Ghost effect and Musion hybrid effect is used to bring the monsters below to life, much like the show uses 'holograms' to bring another level of intensity to the game. The lighting, sound, and story elements, combined with the special effects, bring the anime's central 'dueling' activity to life in true-to-life form.

After passing through the scene, guests enter the final room in the queue, the 'Duelist's Gallery' itself, or at least the entrance lobby. It's here that Kaiba explains the attraction in greater detail. Swinging doors allow a number of guests into an Egyptian-themed chamber, its limestone walls glowing as if lit by fire. A stone tablet on the wall with a Blue-Eyes White Dragon figure etched into the stone slides open to reveal a monitor, where Seto Kaiba greets guests once more.

Seto: You've made it. By now you're familiar enough with our new attraction to know that this it's one of the most expensive undertakings that Kaiba Corp has ever been involved with, but you'll find that the investment is well worth it. Using my new Duel Drifters, you'll be pitted against each other in a test of your skills as duelists. Don't worry; even the simplest of minds can play. Here's how it works…"

At this point, a relatively-brief but informative instructional video explains the rules of the attraction to guests. Each vehicle resembles a traditional Mad Mouse Coaster vehicle, but with some added features, specifically an onboard touch screen display. The ride's gameplay mechanics function on a sort of gambling system, a 'slot machine' arrangement in which guests are dealt a hand of five random cards, three of them monsters and the other two a combination of either magic or trap cards. Smart players may approach the game any way they like, maximizing their luck by attacking their opponents with strong monster cards, using the occasional trap card to stop attacks, or countering attacks with powerup magic cards. The track splits early on in the attraction, allowing guests to battle their way through three 'mini duels.' With a total of 4 guests per vehicle, and each vehicle battling against another, with a total capacity of three dueling vehicles in the attraction at the same time, and a 30 second individual duel duration, there are a total of 24 duels per minute for the attraction, or 1440 duels per hour.

Monster Cards: 4 Tiers: Guaranteed at least 3 monsters per hand/roll

• 1/10 Chance of Rare Monster (Blue Eyes White Dragon, Twin-Headed Thunder Dragon, etc.)

• 1/5 Chance of Upper Tier Monster (Dark Magician, Red Eyes Black Dragon, Summoned Skull, etc.)

• 2/5 Chance of Mid Tier Monster (Curse of Dragon, Ryu-Ran, etc.)

• 4/5 Chance of Lower Tier Monster (Baby Dragon, Kuriboh, Celtic Guardian, etc.)

Magic Cards+Trap Cards: 3 Tiers for magic and 1 tier for trap; guaranteed 2 of either magic or trap

• 1/5 Chance of ritual card, which sacrifices all monsters to create a new monster, which guarantees either an upper tier or rare monster with a 1/3 chance for rare and 2/3 chance of upper tier.

• 1/3 Chance for power up.

• 2/3 Chance of terrain editor (may or may not benefit you).

• 2/5 Chance for trap card (typically destroys or neutralizes opposing attack)

The game remains balanced in that simply drawing a 1/10 chance 'rare' monster does not guarantee victory, as the user runs the risk of running into a trap if the user draws and plays one. The complex slot machine system has the capacity to make adjustments to the game based on all of the associated odds, ensuring that everyone has a fair shot of winning. Every victory per ride allows the vehicle a 'star chip,' and because there are four riders per vehicle, guests can max out at 4 star chips per duel and hit a floor of 0 star chips per duel. With a total of 3 duels per vehicle, or 4 duels per guests, the vehicle with the most star chips at the end 'wins' the game.

AugMusion Technology


One of the more intriguing elements of the attraction is the manner in which the duels are presented. The vehicles enter 3 individual rooms early in the attraction, each divided by sliding doors. Each room is themed as a miniaturized dueling arena, complete with fully-realized 'holographic' duel monsters. Universal Creative developed a new variation of the traditional Musion projection system, combining the effect with augmented reality. When guests enter each room, they'll see their opponents on the other side of the arena, along with the beautifully-rendered Duel Monsters. The trick, however, is that they're not actually viewing their opponents directly, but rather via real-time projection. The effect is altogether uncanny; guests watch as their monster hover, swoop, jump, run and move about the environment as if they were actually there. The marriage of Musion and Augmented Reality, combined with Universal's own 'Squinching' effect, which simulates the perspective distortion experienced by shifting positions, beings Yu-Gi-Oh! to life like never before.

Wild Mouse Coaster Sequence:

The duels, of course, are quite literally only half the fun. The second half of the attraction takes guests on a hair-raising spin through a simulated battle between the Dark Magician and the Blue-Eyes White Dragon, Kaiba's nod to his rival, Yugi. The ride plays into the notion that this is a world in which the world is dictated by a card game, so to have Kaiba, a young man who once created a jet in the image of a Blue-Eyes White Dragon, create a dueling roller coaster sequence between his favorite card and that of his rival's is not even remotely out of character. The 2 minute sequence is altogether action-packed and reasonably thrilling. Guests will either run through the Blue-Eyes track, painted bright blue, or the Dark Magician track, painted purple. The sequence is in near darkness, illuminated only by raging 'blue fire' lighting effects, simulating the roaring breathing of the titular dragon, or 'dark magic' lighting effects belonging to the Dark Magician. The sequence utilizes projection mapping to illustrate the two battling it out, as guests themselves 'duel' with other guests in the style of Crush's Coaster. In the concluding sequence, the vehicles glide into a dark, Egyptian-themed chamber, where a large gallery of Egyptian tablets depicting the original incarnations of Duel Monsters appear scattered throughout the gallery of Egyptian relics.

Conclusion:

The attraction certainly focuses primarily on the character of Kaiba, but given that guests play the role of theme park guests within the universe, it only makes sense that the character would be given the most attention. Much like The Simpsons Ride, the attraction adopts the 'theme park within a theme park' narrative, and for that reason, the stakes within the attraction are reasonably low, with a greater emphasis placed on the associated leisure of visiting a theme park. With that said, the attraction's sophisticated technology, elaborate queue , overall scale and coaster sequence make it just what fans of the show would expect when they think of Yu-Gi-Oh! Being adapted to a theme park attraction.

Ride Layout:
 

FireMountain

Well-Known Member


Yu-Gi-Oh! Duelist's Gallery

Yu-Gi-Oh! Duelist's Gallery can perhaps best be described as a hybrid video game and rollercoaster attraction, utilizing a complex yet intuitive gameplay system, Musion projection technology, sensory effects, and two distinct 'dueling' Wild Mouse coaster tracks. An avid theme park goer would likely describe it as a fusion of Hollywood Studios' Toy Story Mania, Animal Kingdom's Primeval Whirl, and Universal Orlando's Revenge of the Mummy. Borrowing heavily from the anime of the same name, the attraction will be situated in between the Backdraft attraction and The Flying Dinosaur attraction, which is part of the Jurassic Park area of Universal Studios Japan. The attraction's show building will be built from the ground up, situated in the backstage area behind the Minion Mayhem attraction, which was once home to Back to the Future: The Ride. The attraction is targeted toward a more adolescent audience in that its gameplay system isn't as straightforward as an attraction like Toy Story Mania but its roller coaster sequence is less tame than something like Revenge of the Mummy. With that said, its use of sensory, lighting, and Musion projection effects, along with its marriage of a 'shooter' and 'dueling coaster' is what makes this a true 'E-Ticket' experience. Fans of the show will appreciate the level of authenticity given to the attraction while theme park fans will appreciate the sheer magnitude and spectacle inherent with its creation.

The Story:

Respected duelist, Seto Kaiba of Kaiba Corp, is opening a new attraction at his signature theme park, Kaibaland, which promises guests the chance to experience Duel Monsters like never before. The attraction, known as 'The Duelist's Gallery,' is a showcase of Kaiba's latest technological development, the 'Duel Drifter,' a disc-like vehicle equipped with Duel Monsters gameplay capabilities. This information is passed on to guests while they wait in the outdoor segment of the queue, summarizing the basic premise of the show, mostly the characters' involvement with the Duelist Kingdom Tournament. At one point, a local news network interviews Yugi Muto, who happens to be visiting the park with Joey Wheeler.



Interviewer: Mr. Muto, what does the Duelist Kingdom Champion make of Kaibaland's new 'Duelist's Gallery' attraction?
Yugi: [His eyes shut, he smiles widely] Well, I can't say for sure. Haven't been inside yet. I just hope Kaiba knows what he's doing.

Joey: Nyeh! Look, Yug, we're on TV!

Interviewer: [Annoyed] Ignore him, folks. Mr. Muto, you've bested the greatest duelists in the world, including Maximillion Pegasus. How do you explain your success?

Yugi: Well, I can't say I would've made it half as far if it weren't for my grandfather. He taught me about the heart of the cards.

Interviewer: A most interesting philosophy!

Joey: Hey, Yug, don't forget me! I helped, right? Right?

Interviewer: Can it, Wheeler!

Yugi: Sure. I don't know how I'd get along without my friends.

Joey: Hey, Yug, aren't you forgetting the Mill—

Yugi: [He covers Joey's mouth nervously] Hey, uh, Joey, let's just keep that part to ourselves.

Joey: Right, ancient magic, and what not.

Yugi: Joey!

Interviewer: Mr. Muto, thanks for your time. Hey, Wheeler—

Joey: No need to thank me.

Interviewer: Good, because I wasn't going to. You're standing on our camera equipment, by the way.

Joey: Nyehhh!

Kaibland Courtyard:


The entrance to the attraction is themed as Kaibaland Courtyard, lush concrete square welcoming guests to the park. At the foot of the stairs to the upper level stands a proud concrete statue of a Blue-Eyes White Dragon, the central icon of the park. After wandering through the switchback outdoor queue, which is shaded by light blue canopies, guests are led into a towering structure resembling a sports arena of some kind, its sleek and rounded roof features a giant Kaibaland marquee, beckoning guests to approach it. Aside from the building's many stairways and sleek steel skeleton structures, a massive LED screen adorns the center of the building, and features a number of promotional advertisements for Kaibaland, including its various attractions. At one point, Kaiba himself acquaints guests with what they can expect in their visit to Kaibaland today, the arrogance in his voice present and accounted for.





Seto: Greetings, duelists and duel fans. Welcome to Kaibaland, the world's most sophisticated theme park dedicated to the game of Duel Monsters. You've probably experienced most of our other attractions by now, but if you haven't, I'd look no further than what you see before you now. Our duel monsters arena has been expanded to include the 'Duelist's Gallery,' the crown jewel of the park, and a chance to showcase my latest technological marvel: the Duel Drifter. I designed this sophisticated vehicle to take the thrill of Duel Monsters on the go. Duelists everywhere will no longer be limited by how far their legs can carry them. This is truly the next step in bringing duelists closer together, and no matter what the cost, I intend to deliver this technology to as many duelists around the world as possible. The price may be steep, but when have I ever concerned myself with costs? To kickoff the event, you'll be treated to an official duel sponsored by Kaiba Corp before proceeding with the demonstration. So what are you waiting for? Prepare yourself for the greatest Duel Monsters experience you're every likely to see.

Guests enter the building, its height more than enough to conceal the show building that stretches beyond the visible borders of the park. A lobby area features a 'box office' and working snack bar. Much like Escape From Gringotts, this segment of the queue is 'open' for guests to explore and enjoy before they should choose to experience the attraction. Aside from the snack shop, the lobby area also features 'Traveler's Game Shop,' a gift shop themed to a card shop within the show's mythos. Aside from the shop's impressive collection of official Yu-Gi-Oh! Trading cards, the shop features everything from clothing, posters, plush toys, house ware, and knickknacks dedicated to the show. After sufficiently exploring the lobby, guests then have the chance to take an escalator to the upper floors of the building, or elevator for disabled guests. It's here that the true experience begins, as guests are ushered into a moderately-sized room known as the 'Concourse,' filled with switchbacks where they will spend most of their time waiting in line for. Monitors hanging from the ceiling reveal the 'Live' duel that is expected to commence in a few moments. Dinosaur monster enthusiast, Rex Raptor, is engaging bug monster enthusiast, Weevil Underwood, in a rematch. The announcer onscreen is prepping the audience inside for the match. After waiting in this segment of the queue, guests are then allowed into the arena itself, a large room taking up most of the queue space.

The 'arena' is scaled down, and uses a number of forced perspective techniques to manipulate guests into believing that the arena is much larger than it actually is. By means of forced perspective, guests also get the impression that they are dozens of feet in the air. The 'seats' are dimly lit, but the impression of thousands of spectators in attendance is given by cutouts and flashing LED lights representing fans snapping pictures with flash. Aside from the notable set design, the most impressive element of this queue room is the Duel Monsters match occurring below. Guests can see the outline of Rex Raptor and Weevil Underwood, who are actually detailed models resembling the characters. A jumbotron hanging from the ceiling reveals what's going on below, with new animation representing the duel. Because guests are looking at the scene from a controlled, elevated perspective, a Pepper's Ghost effect and Musion hybrid effect is used to bring the monsters below to life, much like the show uses 'holograms' to bring another level of intensity to the game. The lighting, sound, and story elements, combined with the special effects, bring the anime's central 'dueling' activity to life in true-to-life form.

After passing through the scene, guests enter the final room in the queue, the 'Duelist's Gallery' itself, or at least the entrance lobby. It's here that Kaiba explains the attraction in greater detail. Swinging doors allow a number of guests into an Egyptian-themed chamber, its limestone walls glowing as if lit by fire. A stone tablet on the wall with a Blue-Eyes White Dragon figure etched into the stone slides open to reveal a monitor, where Seto Kaiba greets guests once more.

Seto: You've made it. By now you're familiar enough with our new attraction to know that this it's one of the most expensive undertakings that Kaiba Corp has ever been involved with, but you'll find that the investment is well worth it. Using my new Duel Drifters, you'll be pitted against each other in a test of your skills as duelists. Don't worry; even the simplest of minds can play. Here's how it works…"

At this point, a relatively-brief but informative instructional video explains the rules of the attraction to guests. Each vehicle resembles a traditional Mad Mouse Coaster vehicle, but with some added features, specifically an onboard touch screen display. The ride's gameplay mechanics function on a sort of gambling system, a 'slot machine' arrangement in which guests are dealt a hand of five random cards, three of them monsters and the other two a combination of either magic or trap cards. Smart players may approach the game any way they like, maximizing their luck by attacking their opponents with strong monster cards, using the occasional trap card to stop attacks, or countering attacks with powerup magic cards. The track splits early on in the attraction, allowing guests to battle their way through three 'mini duels.' With a total of 4 guests per vehicle, and each vehicle battling against another, with a total capacity of three dueling vehicles in the attraction at the same time, and a 30 second individual duel duration, there are a total of 24 duels per minute for the attraction, or 1440 duels per hour.

Monster Cards: 4 Tiers: Guaranteed at least 3 monsters per hand/roll

• 1/10 Chance of Rare Monster (Blue Eyes White Dragon, Twin-Headed Thunder Dragon, etc.)

• 1/5 Chance of Upper Tier Monster (Dark Magician, Red Eyes Black Dragon, Summoned Skull, etc.)

• 2/5 Chance of Mid Tier Monster (Curse of Dragon, Ryu-Ran, etc.)

• 4/5 Chance of Lower Tier Monster (Baby Dragon, Kuriboh, Celtic Guardian, etc.)

Magic Cards+Trap Cards: 3 Tiers for magic and 1 tier for trap; guaranteed 2 of either magic or trap

• 1/5 Chance of ritual card, which sacrifices all monsters to create a new monster, which guarantees either an upper tier or rare monster with a 1/3 chance for rare and 2/3 chance of upper tier.

• 1/3 Chance for power up.

• 2/3 Chance of terrain editor (may or may not benefit you).

• 2/5 Chance for trap card (typically destroys or neutralizes opposing attack)

The game remains balanced in that simply drawing a 1/10 chance 'rare' monster does not guarantee victory, as the user runs the risk of running into a trap if the user draws and plays one. The complex slot machine system has the capacity to make adjustments to the game based on all of the associated odds, ensuring that everyone has a fair shot of winning. Every victory per ride allows the vehicle a 'star chip,' and because there are four riders per vehicle, guests can max out at 4 star chips per duel and hit a floor of 0 star chips per duel. With a total of 3 duels per vehicle, or 4 duels per guests, the vehicle with the most star chips at the end 'wins' the game.

AugMusion Technology


One of the more intriguing elements of the attraction is the manner in which the duels are presented. The vehicles enter 3 individual rooms early in the attraction, each divided by sliding doors. Each room is themed as a miniaturized dueling arena, complete with fully-realized 'holographic' duel monsters. Universal Creative developed a new variation of the traditional Musion projection system, combining the effect with augmented reality. When guests enter each room, they'll see their opponents on the other side of the arena, along with the beautifully-rendered Duel Monsters. The trick, however, is that they're not actually viewing their opponents directly, but rather via real-time projection. The effect is altogether uncanny; guests watch as their monster hover, swoop, jump, run and move about the environment as if they were actually there. The marriage of Musion and Augmented Reality, combined with Universal's own 'Squinching' effect, which simulates the perspective distortion experienced by shifting positions, beings Yu-Gi-Oh! to life like never before.

Wild Mouse Coaster Sequence:

The duels, of course, are quite literally only half the fun. The second half of the attraction takes guests on a hair-raising spin through a simulated battle between the Dark Magician and the Blue-Eyes White Dragon, Kaiba's nod to his rival, Yugi. The ride plays into the notion that this is a world in which the world is dictated by a card game, so to have Kaiba, a young man who once created a jet in the image of a Blue-Eyes White Dragon, create a dueling roller coaster sequence between his favorite card and that of his rival's is not even remotely out of character. The 2 minute sequence is altogether action-packed and reasonably thrilling. Guests will either run through the Blue-Eyes track, painted bright blue, or the Dark Magician track, painted purple. The sequence is in near darkness, illuminated only by raging 'blue fire' lighting effects, simulating the roaring breathing of the titular dragon, or 'dark magic' lighting effects belonging to the Dark Magician. The sequence utilizes projection mapping to illustrate the two battling it out, as guests themselves 'duel' with other guests in the style of Crush's Coaster. In the concluding sequence, the vehicles glide into a dark, Egyptian-themed chamber, where a large gallery of Egyptian tablets depicting the original incarnations of Duel Monsters appear scattered throughout the gallery of Egyptian relics.

Conclusion:

The attraction certainly focuses primarily on the character of Kaiba, but given that guests play the role of theme park guests within the universe, it only makes sense that the character would be given the most attention. Much like The Simpsons Ride, the attraction adopts the 'theme park within a theme park' narrative, and for that reason, the stakes within the attraction are reasonably low, with a greater emphasis placed on the associated leisure of visiting a theme park. With that said, the attraction's sophisticated technology, elaborate queue , overall scale and coaster sequence make it just what fans of the show would expect when they think of Yu-Gi-Oh! Being adapted to a theme park attraction.

Ride Layout:



 

FireMountain

Well-Known Member
Big Hero 6 Spin turns out to be a failure.
latest


It was bland, whip rides have been done to death, some forgot that Big Hero 6 was even a Disney movie. Something better could have been done with the space.

The Oriental Land Company catches note of the backlash, shutting down the ride and demolishing the building. Because they have an idea of what to put there, now that Disney owns Fox, something new, something...

fantastic.

Challenge 5: The Fantastic Four Showcase of Superhuman Ability
fantastic-four-greatest-heroes.jpg

(The Fantastic Four cartoon pictured above aired on Toonami, it counts!)

Facade:

The new facade will be a circular building named The Tomorrowland Convention Center, with a sign saying,

"Tomorrowland Convention Center

Currently Holding: The Fantastic Four Showcase of Superhuman Ability

Future Holders: X-S, TimeKeeper Industries, Krei Tech"

On the left side of the building is several doors, with TVs above them playing episodes of Fantastic Four: World's Greatest Heroes between shows. Before each show begins, a cast member will get on a speaker and say,

"Attention guests, welcome to the Tomorrowland Convention Center. In a few short moments, the doors in front of you will open and you will walk into the theater. Please walk all the way down into the furthest seat. The show has use of a moving theater, so those uncomfortable with motion are recommended to not ride. Without further ado, the doors are opening, the Fantastic Four are waiting."

Attraction Synopsis:

The show uses the Motion Theater System by Dynamic Attractions, which will provide for a mix of screens and animatronics, as well as a 360 degree theater.

After a few moments, a curtain will lift and reveal a screen, simulating a stage with the Fantastic Four on it, Mr. Fantastic begins to speak.

"Hello, and welcome to the Fantastic Four Showcase of Superhuman Ability, where we will show you our incredible powers right in front of your eyes. Let us begin the showcase. We will begin with me, Reed Richards, also known as Mister Fantastic."

"I was given elastic abilities on my body, which allow my limbs to stretch far lengths. Observe."

He stretches his left arm, the theater turns to an animatronic segment, where you can see part of the extended arm, which will be an animatronic on its own, before going out of guest view. The vehicle turns back to the screen.

"As you can see, my powers are quite impressive. Now it is time to showcase the power of Johnny Storm, the Human Torch, are you ready, Johnny?"

"Yes, Flame On!"

Johnny turns into the Human Torch and flies around the screen.
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After flying around for a bit, he flies to an animatronic section where he turns human again and does a flip on the landing, this will be done using the Stunt Animatronics recently created by Imagineering. The theater turns back to the screen.

"Impressive work, Johnny! Up next Susan Storm, the Invisible Woman. We have placed a door down to showcase her abilities."

Susan turn invisible and walks into another animatronic segment, the same one that Reed's arm was in. This time a door has been placed. Footsteps can be heard in the segment, the door suddenly opens and closes, Susan appears near the door. This will be done by having to door be an animatronic on its own and having Susan be a hologram. The screen turns back to the screen.

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"For the last part, we will showcase the sheer strength of Ben Grimm, the Thing."
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The theater turns to an animatronic segment, showing Thing with his hands under a huge weight with the words "1 TON" on it. Thing lifts the weight above his head. This will be done by having Thing and the weight be the same animatronic, so that they are connected, making it easier to lift it. The theater turns back to the screen.


"And that concludes our showcase, thank you all for comin-"

BOOM!

The theater turns a full 180 degrees, there is a hole in the other side of the theater, with smoke coming out of it, out of the smoke emerges a towering animatronic, Doctor Doom.
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"Fantastic Four, I see you have put up a little show, mind if I join in on the fun?"

Doom fires an energy blast at the theater, which spins in 360 degrees.

"Doombots, get them!"

Several Doombot animatronics fly down from the ceiling on flying platforms, firing energy blasts toward the guests, before an animatronic of the Human Torch flies around the theater on a suspended track on the ceiling, causing the Doombots to fly back into the ceiling.

Doom flies on a platform into an animatronic segment, before getting punched by what appears to be nothing.

"Ah, Invisible Woman. I have expected this."

Suddenly a holographic force field forms around Doom, firing an energy blast in the direction he got punched. Sending Susan flying into the simulator segment. Doom follows, with force field. Mr. Fantastic wraps his arms around the force field and throws it toward the wall, Doom deactivates the force field.

" I will not lose to you this time, Fantastic Four!"

"I wouldn't be too sure about that."

Suddenly the Thing shows up and uppercuts Doom so hard he flies out of the building, tiles pull back to reveal a hole in the ceiling. Mr. Fantastic says,

"We apologize for any inconvenience that may have happened during the show. Which has now concluded, the doors on your right are currently opening, we hope you had a fun time here and enjoy the rest of your time in Tomorrowland."

Guests walk out into a Fantastic Four gift shop, before walking out back into Tokyo Disneyland.







 

Snoopy

Well-Known Member
All right, so I've hit a bit of a snag with this prompt. I do believe in the concept and property that I've chosen, I just didn't have the time this week to thoroughly research it. As such I may have to bow out for this round - I may finish it and post it later this week for completions sake (about half of it is done) though I understand that it won't count towards the overall point tally. I very much apologize. :(
 

FireMountain

Well-Known Member
All right, so I've hit a bit of a snag with this prompt. I do believe in the concept and property that I've chosen, I just didn't have the time this week to thoroughly research it. As such I may have to bow out for this round - I may finish it and post it later this week for completions sake (about half of it is done) though I understand that it won't count towards the overall point tally. I very much apologize. :(
Maybe you can do what @mickeyfan5534 did and make a quick elevator pitch.
 

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