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Main Street USA

Well-Known Member
Re: Re: Re: NOW inc here this

Originally posted by jmarc63


Yea a good program willl cost you some $$$ but if joe artist can do that think what Hollywood can do and the jobs available for someone like you. Kep the work comming

Well, see thats kind of the problem. There are literally THOUSANDS and THOUSANDS of 3D artists out there without jobs. WHY? Because it's almost too easy to learn how to do this stuff.

Guys like NowINc, however, have an advantage over most because he started out when he was young and had to learn it the hard way using code. I know quite a bit about Maya, but I know jack about code, which is why those that do will always be faster than I, which is why they will get the jobs before me.

HOWEVER, herein lies another problem. There aren't any jobs available for anyone without years and years of experience, unless of course you are a master and have something to SHOW that proves you are a master.

What he has shown us so far, and as he has already said, is child's play. Simple modeling and texture mapping. But, what makes it turn out well in the end is the planning that goes into it before hand, a step which most skip. He said he had done over 300 concept sketches, and I'd be willing to bet that it isn't one too many.


So, having said all of that.........I'm with them. I wanna see more of your imagination in the form of rendered stills!!!!:D
 

darthdarrel

New Member
Re: Re: Re: Re: NOW inc here this

Originally posted by Main Street USA


Well, see thats kind of the problem. There are literally THOUSANDS and THOUSANDS of 3D artists out there without jobs. WHY? Because it's almost too easy to learn how to do this stuff.

Guys like NowINc, however, have an advantage over most because he started out when he was young and had to learn it the hard way using code. I know quite a bit about Maya, but I know jack about code, which is why those that do will always be faster than I, which is why they will get the jobs before me.

HOWEVER, herein lies another problem. There aren't any jobs available for anyone without years and years of experience, unless of course you are a master and have something to SHOW that proves you are a master.

What he has shown us so far, and as he has already said, is child's play. Simple modeling and texture mapping. But, what makes it turn out well in the end is the planning that goes into it before hand, a step which most skip. He said he had done over 300 concept sketches, and I'd be willing to bet that it isn't one too many.


So, having said all of that.........I'm with them. I wanna see more of your imagination in the form of rendered stills!!!!:D
EASY TO LEARN? Heck I still can`t figure out how to make my own website! LOL!:lol:
 

Main Street USA

Well-Known Member
Re: Re: Re: Re: Re: NOW inc here this

Originally posted by darthdarrel

EASY TO LEARN? Heck I still can`t figure out how to make my own website! LOL!:lol:

Well, my statement SHOULD have been "much easier than it used to be." How's that? he he

I guess I cant say easy, but all one has to do is take the time to sit down a read a book, and do some tutorials, well, many tutorials.:D
 

NowInc

Well-Known Member
Original Poster
There is one other problem...TOO much experience = no job..why? cuz they know they will haev to pay you what you are worth...and they would much rather get 10 interns than pay for 1 "qualified" animator...

Every 4 months or so, 50,000 or so animators graduate from college (yep..this animation thing got REALLY popular...everyone wants to do it..suckers)...however...every 4 months..MAYBE 500 jobs open up...you do the math ;)

I was talking to a friend of mine who just moved back to FL after struggling as an animator in LA for the past year...he told me how a job opening would get posted on monday..and by wed they would have over 500 demo reels and applications to look at...thats pretty bad...

The best route..although its REALLY hard to survive doing it...is to do what I do...Freelance. Build up a basic client base by doing either free..or cheap work...and then as you get a good portfolio of professional work under you...gradually raise your prices. I am almost at the point now where Im thinking of re-starting my old animation company again and pulling in a few international clients (90% of my client base now are all from greece...go figure)...i have a few "partners" who an speak various languages and we can really set up a nice non-american client base which may just be steady enough to keep us floating.

..blah...rambling again....anyway...time...ah yes...time is something i wish i had....I just got the new final version of Maya 4.5 so im having to go thru a slightly tedious process of updating the old files for the new software (Yep...bug hunt....and boy i found quite a few)...thus why nothing new has surfaced here so far...
 

CrashNet

Well-Known Member
Originally posted by NowInc
..blah...rambling again....anyway...time...ah yes...time is something i wish i had....I just got the new final version of Maya 4.5 so im having to go thru a slightly tedious process of updating the old files for the new software (Yep...bug hunt....and boy i found quite a few)...thus why nothing new has surfaced here so far...


You can't be serious. I just bought Maya 4.0 almost 3 months ago! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! WHY CAN'T YOU KEEP UP WITH THIS STUFF!!!!:brick: Oh well, I'm sure I can survive for a while with what I have. Look forward to seeing your new stuff for this ride when you get everything back up to speed AND you have some time! When do you sleep Dan?:lol:
 

JLW11Hi

Well-Known Member
Originally posted by NowInc

Every 4 months or so, 50,000 or so animators graduate from college (yep..this animation thing got REALLY popular...everyone wants to do it..suckers)...however...every 4 months..MAYBE 500 jobs open up...you do the math ;)

I was talking to a friend of mine who just moved back to FL after struggling as an animator in LA for the past year...he told me how a job opening would get posted on monday..and by wed they would have over 500 demo reels and applications to look at...thats pretty bad...


now are you speaking of CGI or Traditional animation? I am guessing CGI, because I haven't found a dang college besides CalArts that teaches traditional. Looking at ads on tv and such, putting the words "college" and "animation" together imediately implies CGI animation. This, I assume, has to do with the growing popularity of CGI. Much of the public doesnt seem to have much faith in the future of traditional anymore :( . But as long as Disney and Dreamworks head the animated feature department, it ain't goin nowhere :animwink:
 

NowInc

Well-Known Member
Original Poster
Ehh...Traditional animation is pretty dead actually...since all 2d hand drawn animations do end up going thru a computer for coloring at least...when you take computer animation..most colleges push you thru about 2 years of traditional animation before you even touch a computer...so thats why you dont see it listed as a major anymore ;)


All the same..there are no jobs in traditional either..at least not in the US ;)

My short time at Disney Animation was split 50/50 between traditional and CG....both were equally challenging and rewarding
 

NowInc

Well-Known Member
Original Poster
Originally posted by wdwfreak
Got any website with more of your creations? Just wondering since you do a good job! on em!

Funny you should ask..im actually working on my site again....im almost done with it in fact,,muahahah
 

JLW11Hi

Well-Known Member
Originally posted by NowInc
Ehh...Traditional animation is pretty dead actually...since all 2d hand drawn animations do end up going thru a computer for coloring at least...when you take computer animation..most colleges push you thru about 2 years of traditional animation before you even touch a computer...so thats why you dont see it listed as a major anymore ;)


All the same..there are no jobs in traditional either..at least not in the US ;)

My short time at Disney Animation was split 50/50 between traditional and CG....both were equally challenging and rewarding

darn it, NowInc, don't talk like that!
 

The_CEO

Well-Known Member
Originally posted by NowInc
My short time at Disney Animation was split 50/50 between traditional and CG....both were equally challenging and rewarding


And which one did you enjoy most?
 

NowInc

Well-Known Member
Original Poster
Originally posted by JLW11Hi


darn it, NowInc, don't talk like that!

Sadly its true...im just as big of a fan of traditional as I am of CG..but if you have ever painted cells by hand..you will learn to appreciate how much time (and money) the computer saves you....
 

NowInc

Well-Known Member
Original Poster
Originally posted by the_ceo_at_wdw



And which one did you enjoy most?

Well..im a computer junkie..and when i was doing traditional..i was doing grunt work...the computer stuff i was doing helped feed my creative side ;)
 

JLW11Hi

Well-Known Member
Originally posted by NowInc


Sadly its true...im just as big of a fan of traditional as I am of CG..but if you have ever painted cells by hand..you will learn to appreciate how much time (and money) the computer saves you....

oh, yeah, I do agree that Computers are the way to go for color, but I am talking about traditional animation as in drawing the images, and scetching and clean up before putting the images on the computer. (I need to improve my animation lingo). Or did you mean that, too? I am all for CGI props and using computers to add color, effects, etc, but I am into scetch artist work.

I believe, though, that computers will never take over the entire process of animation, like in character design and storyboards. I am big in drawing, so I push for that kind of stuff to stay around.
 

NowInc

Well-Known Member
Original Poster
Concept sketches are still essential...this is true....i never embark on anything artistic without sitting down with my sketchbook and mapping out ideas as step 1...

...hand drawn animation is still used...but the touch up..color...etc are all done in the computer. usually the pencil sketches are scanned and then altered...tho it always stats with a hand drawn process...so no real worries there...Disney hasnt yet (nor do i think they ever will) gotten into that "3d characters that look 2d" kick...and 90% or more of their movies are still "traditional"
 

JLW11Hi

Well-Known Member
Originally posted by NowInc
Concept sketches are still essential...this is true....i never embark on anything artistic without sitting down with my sketchbook and mapping out ideas as step 1...

...hand drawn animation is still used...but the touch up..color...etc are all done in the computer. usually the pencil sketches are scanned and then altered...tho it always stats with a hand drawn process...so no real worries there...Disney hasnt yet (nor do i think they ever will) gotten into that "3d characters that look 2d" kick...and 90% or more of their movies are still "traditional"

Ok, now we're on the same page here.

Sorry for the thread drift. :D
 

NowInc

Well-Known Member
Original Poster
Originally posted by JLW11Hi
Speaking of animation, nice avitar. I am guessing you made that yourself?

Yep....did it at 3 am...in flash...thus why it looks so dirty...

I need to clean it up and re-do some frames tho...its amazing how 8 frames of animation can come together (Its 9 frames but frame 4 is repeated..so itsonly 8 drawings)
 

CrashNet

Well-Known Member
Awesome avatar Dan! Very good for just 9 frames of animation! How do you keep the background matched with the background of the post?
 

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