Sightlines are being destroyed everywhere

DCLcruiser

Well-Known Member
Scale and space. The land does not define either. It’s a big things in a field without a relationship between each other or the viewer.
So the confusion is:

A) These are giant toys for giant children
or
B) We have shrunk, as the toys are for normal sized children

I don't recall seeing giants in the TS movies.
 

lazyboy97o

Well-Known Member
So the confusion is:

A) These are giant toys for giant children
or
B) We have shrunk, as the toys are for normal sized children

I don't recall seeing giants in the TS movies.
It’s not an issue of confusion. If I wrap my house in decals that look sort of like large logs, you can understand that I want it to be a log cabin without ever feeling like you’re at a log cabin.
 

UNCgolf

Well-Known Member
So the confusion is:

A) These are giant toys for giant children
or
B) We have shrunk, as the toys are for normal sized children

I don't recall seeing giants in the TS movies.

Confusion isn't the word I would use. It's not an either/or situation. It feels like a bunch of random stuff dropped around (a bit reminiscent of Pop Century, actually) that isn't supposed to be themed to anything specific.

If you go in assuming it has to have an underlying theme, I can see why you'd go to "well obviously we are supposed to be shrunk down" because that's the only thing that really makes sense, but the land doesn't do a good job selling that. It shouldn't be "well it must be this because anything else would be nonsensical" -- it should be immediately apparent to essentially everyone. Again, the old Honey I Shrunk the Kids playground executed the concept almost perfectly, which makes TSL look even worse in comparison.

The whole land is a design failure, although the way they wasted such a massive plot of land on two attractions and a food kiosk is worse than any of the theming issues.
 

DCLcruiser

Well-Known Member
Confusion isn't the word I would use. It's not an either/or situation. It feels like a bunch of random stuff dropped around (a bit reminiscent of Pop Century, actually) that isn't supposed to be themed to anything specific.

If you go in assuming it has to have an underlying theme, I can see why you'd go to "well obviously we are supposed to be shrunk down" because that's the only thing that really makes sense, but the land doesn't do a good job selling that. It shouldn't be "well it must be this because anything else would be nonsensical" -- it should be immediately apparent to essentially everyone. Again, the old Honey I Shrunk the Kids playground executed the concept almost perfectly, which makes TSL look even worse in comparison.

The whole land is a design failure, although the way they wasted such a massive plot of land on two attractions and a food kiosk is worse than any of the theming issues.
"a bunch of random stuff dropped around" - Like a kid's toys in the yard?

There are human sized green toy soldiers and Jessie walking around. They are hand-held toys in TS. To me, if I am their relative height, we have shrunk.

Do you guys want an entrance tunnel with Zurg branded batteries and a Zapper ray bathing us in light while a screen shows ourselves shrinking down to toy size?
 

Smiley/OCD

Well-Known Member
Confusion isn't the word I would use. It's not an either/or situation. It feels like a bunch of random stuff dropped around (a bit reminiscent of Pop Century, actually) that isn't supposed to be themed to anything specific.

If you go in assuming it has to have an underlying theme, I can see why you'd go to "well obviously we are supposed to be shrunk down" because that's the only thing that really makes sense, but the land doesn't do a good job selling that. It shouldn't be "well it must be this because anything else would be nonsensical" -- it should be immediately apparent to essentially everyone. Again, the old Honey I Shrunk the Kids playground executed the concept almost perfectly, which makes TSL look even worse in comparison.

The whole land is a design failure, although the way they wasted such a massive plot of land on two attractions and a food kiosk is worse than any of the theming issues.
I know there are cement paved paths, and there is detailing there with the big “POP/AoA” larger than life figures, but because of the lack of shade, it just feels like the whole TSL was just plopped down on a dirty field or a baseball infield. I remember as a little kid, we had this “plot” of dirt between our neighbors sidewalk and curb that we would play with our matchbox cars for HOURS on summer vacation…roads, etc. That’s the vibe I get whenever I go in there.
 
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Goofyernmost

Well-Known Member
If this was all anyone wanted, there'd be little reason to go to Disney. I could just go to the Six Flags 30 minutes away.

Theming is the whole reason Disney set itself apart.
It's still themed but the theme is inside. You cannot always completely hide the object that is used to conceal the theme from the outside and keep it as a surprise.
 

UNCgolf

Well-Known Member
"a bunch of random stuff dropped around" - Like a kid's toys in the yard?

There are human sized green toy soldiers and Jessie walking around. They are hand-held toys in TS. To me, if I am their relative height, we have shrunk.

Do you guys want an entrance tunnel with Zurg branded batteries and a Zapper ray bathing us in light while a screen shows ourselves shrinking down to toy size?

No, that would be even worse.

Just go look at the former Honey I Shrunk the Kids playground. That's what I want; it's very obvious what's going on there. It's not obvious at TSL -- and I don't think it's even arguable because it's a relatively common complaint. Plenty of people don't care very much, so it's not a big deal to them, but even on this forum there have been numerous people who said they only discovered what is supposed to be happening when reading about it later. The land itself just doesn't sell that very well at all.
 

Goofyernmost

Well-Known Member
Whether or shorts are in a knot is a factor because you are clearly being disingenuous. You come to these types of threads berating people for discussing something you claim not to care about. That you read and respond shows you obviously care about something related to the subject. Why are you so bothered that people are discussing something you don’t care about?

What statements have I made about specific geotechnical issues? That there is a basement is a fact. You can see them in photos. That there are other Central Florida attractions with basements is a fact. That every site should be basic knowledge for someone who claims to have worked in construction and throws around how people don’t know the physical reality of situations.
My advice is to not click on to any of my posts then because you don't want to accept the reality of what I am saying. You don't have to read it and if indeed you think I am always "disingenuous" why are you reading it anyway. You only like discussion if it agrees with your opinions. You approach these discussion like you are a reincarnated Walt Disney. You spout vague things like they are all facts and you were there reading the blue prints as they were building the stuff. Whether any of the stuff you like to paint as fact you and I are talking about two different things. To you the external look of the attraction is the most important thing and that they should be able to defy reality and throw more and more money at something that is not the prime mission of a Disney park. That mission was to provide attractions that are for the WHOLE family to enjoy together. Coasters do not fall under that category and if it is needed to provide that demand for coasters that aren't all the same, it requires some compromise. If one cannot control their thoughts enough to ignore such a minor complaint then that is your lack of imagination.
 

DCLcruiser

Well-Known Member
No, that would be even worse.

Just go look at the former Honey I Shrunk the Kids playground. That's what I want; it's very obvious what's going on there. It's not obvious at TSL -- and I don't think it's even arguable because it's a relatively common complaint. Plenty of people don't care very much, so it's not a big deal to them, but even on this forum there have been numerous people who said they only discovered what is supposed to be happening when reading about it later. The land itself just doesn't sell that very well at all.
Despite having the option, I never did the HIStK walkthrough at MGM. What about it made it work better?
 

Goofyernmost

Well-Known Member
Because the whole idea of the Disney Parks was that Disney as a company was so concerned about the smallest details. That was literally the reason why Disney was different from other theme park destinations.
This isn't a small detail. It a large bulky object that cannot be hidden by a couple of rose bushes. The days of Disney doing all that stuff is when they decided to yield to all the demand for "thrill rides". I also doesn't take a rocket scientist to know that this is no longer Walt's Disney.
 

lazyboy97o

Well-Known Member
My advice is to not click on to any of my posts then because you don't want to accept the reality of what I am saying. You don't have to read it and if indeed you think I am always "disingenuous" why are you reading it anyway. You only like discussion if it agrees with your opinions. You approach these discussion like you are a reincarnated Walt Disney. You spout vague things like they are all facts and you were there reading the blue prints as they were building the stuff. Whether any of the stuff you like to paint as fact you and I are talking about two different things. To you the external look of the attraction is the most important thing and that they should be able to defy reality and throw more and more money at something that is not the prime mission of a Disney park. That mission was to provide attractions that are for the WHOLE family to enjoy together. Coasters do not fall under that category and if it is needed to provide that demand for coasters that aren't all the same, it requires some compromise. If one cannot control their thoughts enough to ignore such a minor complaint then that is your lack of imagination.
You have stated nothing that is reality. I give specifics and even cite references.

Disney built the first modern tubular steel coaster and it’s not in a warehouse. This has nothing to do with it being a coaster. It has nothing to do with any sort of physical limitations. Resolving the issue was never explored in the first place.
 

UNCgolf

Well-Known Member
Despite having the option, I never did the HIStK walkthrough at MGM. What about it made it work better?

I think the fact that they really committed to it. There were giant blades of grass, a big ant, etc. that gave it a sense of place beyond just toy props. That's not to say it should be exactly like that -- you're not supposed to be so small that blades of grass are larger than you at TSL -- but that's probably what's missing from TSL.

The toy props are all obviously larger than life, but there's not really anything else there to help sell the sense of place. I think it would help tremendously to have other kinds of backyard objects that also show the scale, and as a bonus, they could offer some shade that doesn't currently exist. They probably could not have made TSL as immersive as HiStK because it's a different type of area with a different purpose, but I do think they could have done a lot more.

All that aside, my biggest issue with TSL is still the poor/inefficient use of land. Other areas of Disney that take up roughly the same amount of space have 2-3x as much content with more attractions, shops, and dining than TSL offers.
 
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