News Remy's Ratatouille Adventure coming to Epcot

_caleb

Well-Known Member
I did defend my declarations.
The sign is fine.
There is no one way to do a sign.
There are new signs on old places, modern signs on old places - there's no right way.
Sign making is an art, so while there might not be only one way to make a sign, some approaches certainly seem to be better. Signs can serve a variety of functions in a themed environment, and it makes sense to me that some might see the creperie’s as lacking according to the criteria mentioned by @lazyboy97o above.
 

Movielover

Well-Known Member
Morocco pavilion has certainly been getting some love recently, which is a pleasant surprise.
Makes sense, Former owners moved out. Have to freshen up the place to get new buyers!

Epcot.jpg


;)
 

nickys

Premium Member
”Soon” like, “your wife is having contractions” but not ”soon” like “your wife’s water broke and I can’t believe you don’t know that.”

Its a good time to start painting the nursery with rats and baguettes.
That’s not a good analogy. I mean that just means we have 4 -24 hours to get to the hospital France pavilion rather than one hour.

So “soon” as in February or “soon” as in Spring Break? Hypothetically. Asking for a friend. 😁
 

TTA94

Well-Known Member
That’s not a good analogy. I mean that just means we have 4 -24 hours to get to the hospital France pavilion rather than one hour.

So “soon” as in February or “soon” as in Spring Break? Hypothetically. Asking for a friend. 😁

My guess is middle of March?
 

lazyboy97o

Well-Known Member
Can you give an explanation for a layman like myself? Thanks
Color choices. This is really the blue facade. The problem is not so much that there ar enor bright buildings in Paris but that it is a highlight. The rest of the expansion is mostly muted colors and then this one facade pops and stands out. But there is nothing there. It is back of house spaces which is why it has the lower single floor space and the existing doors at the ground and second floor. Yes, real cities do have uninteresting builds painted loudly but in a designed experience design choices should communicate to the visitor and people will find that this building that stands out is nothing, not even a shop, just walls.

Siting is how everything is placed and positioned. You have to walk out of and around the back of the existing pavilion, so it is disconnected from the main area. This decision to place the ride around back was driven in part by the desire to clean up the view for the Skyliner but you still see an abrupt end to the “theming”. As was recently discussed something as simple as angling the building differently would have helped this. On the other side you have the issue of how the showbuilding impacts the Morocco Pavilion. Yes, trees have been planted but you’ll now have trees right behind the minaret messing with its forced perspective.

Massing is the size and heft of things and how they relate to each other. It is everything from the size of buildings to the size of elements on buildings themselves. Imagine if one side of Main Street, USA was half as tall, it’d be weird. It’s sort of like a McMansion being plopped down amongst older, much smaller houses. That McMansion might also have something like columns just look to small or fake stone siding above fake wood siding, but if you were really using wood and stone you’d probably put the lighter wood on top of the heavier stone. On the one side you have the very tall back of the theater and the new showbuilding but they’re paired with the very small restrooms, crêperie and canopies. Another example is the International Gateway Skyliner station with this massive roof that is held up by these very slender columns, the proportions just don’t quite match.

Forced perspective I assume you know. In order for it to be effective it needs to be consistent. In the expansion it is all of the place with there being different, and even contradictory, perspectives attempting to be forced all at the same time and right next to each other. The existing yellow facades (which was already bad) was meant to make the theater look smaller and be viewed from a distance. Now it is being viewed up close and its ”floors” were carried over to the blue facade resulting in the offset door. But then as you keep going towards the attraction the perspective shifts to the rat view inspired design from Paris where the attempt is to make the buildings look bigger even on the ground level. This means you have really tall windows of one floor right next to very short windows of a similar floor. On top of this across the street you have the single story crêperie trying to look like a two story building, but it’s across from the yellow and blue facades that are trying to pass off a similar height as just one story.

Scale is how the size of things relate to the human form. Think Main Street, USA at Disneyland versus Magic Kingdom. Their similar lengths but one is described as more charming while the other is more grand. It is also very closely tied to massing and how we understand scale is used to force perspectives. Ornament in particular is all sorts of weird sizes. One example that has been pointed out is the canopies that are based on the massive, multi block canopies of the old Les Halles market shrunk down into this diminutive little thing that just seems a little odd.

Tectonics is the expression of structure and how materials are used and interact with each other. Obviously in a theme park most things are faked, brick and stone is imitated with stucco and foam. In order to successfully imitate materials how they are used has to be understood and itself imitated. The crêperie in particular has a lot of weird things going on and overlapping of elements where the different “buildings” are supposed to be coming together. The large ornament such as the huge cornice on the yellow facade and also pretty big cornice on the restrooms would fall into this as their size is only really possible because they are made of modern materials.

Form is the shape of things and really everything. It influences and is influenced by everything else being mentioned.

Space is the area in which we inhabit. Indoors and outdoors. How space is shaped or not shaped gives us a different feeling and experience. Walking down a shopping street is different than walking along a strip mall. A street in a small town is different than a street in a big city. A plaza or square feels different than a street or park. What type of space is the expansion area? Is it a river walk? Is it an old medieval street off to the side with small little buildings? Or is it a boulevard with large buildings? Is it a series of courtyards?

Order is how much everything works together. Everything from communicating the story to hierarchy of what is most important. As I’ve outlined you have a lot of conflicting aspects of design. Is this a street or a courtyard? Is it small and charming or large and grand? Are we supposed to have a bit of a rat’s view of the world where things all feel bigger? This lack of consistency happens in a city but the hallmark of a Disney park is how everything works together, you don’t have that messiness and contradictions, even the messes are intentional and designed for a purposes. The concept of a weenie would fall here, something you see that a land is built around that draws you into the space. Think of walking though this expansion and how odd it’ll be that you walk through this elaborate, really rather well done Art Nouveau marquee and are greeted with a barren walkway heading right towards a backstage gate. Then when you get down near the gate you still cannot see the new ride because the entrance and entrance sign are obscured by a canopy. Think of the main pavilion and how the entrance to the theater is right there front and center, not off to the side and around the back.
 

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