R C T 2: Screenshots!

radioandy

Member
...And by the way, good job everyone on the RCT2 posts! I've been scouring the Net for info since E3 started, and there's more info popping up faster here than anywhere else.
 

CrashNet

Well-Known Member
Original Poster
Hey no problem radioandy. I agree: great job to everyone posting so much information on RCT2! As for the paths, in an interview done by Gamespy.com, Chris Sawyer mentioned adding another layer of AI to the guests. So the double and triple wide paths should definetly be a possibility. Besides, it would not be a good idea to show pictures of double wide paths if the game doesn't have the AI to support them.;)
 

CrashNet

Well-Known Member
Original Poster
Update....

Here is another article over at ign.com. This tells us by far the most information about RCT2. Also, look at the title of the new game. Is it true? Is it really going to be

Rollercoaster Tycoon 2: Six Flags Edition?

Thanks to http://www.ign.com

E3 2002: Roller Coaster Tycoon II: Six Flags Edition
One of the best selling titles in the history of the universe gets a sequel. Better quit your day job. You're gonna get fired anyway.

May 23, 2002 - I mentioned addiction yesterday when I wrote about EverQuest 2. Some call that video game crack, but for my money, I'd much rather take a hit off of some roller coaster loving. When Microprose brought Roller Coaster Tycoon out to stores, my productivity went to p00p. Trying to find a job was hard enough. But managing several theme parks really took up most of my time. It's hard work keeping all of those people happy you know? They want bathrooms. They want food. They want drinks. They want benches to rest on... it's a never-ending struggle to keep a fickle crowd happy. I was more than happy to take the responsibility on my shoulders. And I kept it on my shoulders until Egypt suddenly needed my help to run their economy and defend their cities. But now after jumping into various shoes, defending castles, waging wars, running factories, and all of that, I'm glad to hear that I'm being called upon once again to take up my most favorite mantle of Roller Coaster Tycoon. Well, technically Roller Coaster Tycoon II: Six Flags Edition, but who wants to be technical?

I've been expecting and waiting for this one for a while now considering it was basically a foregone conclusion that a sequel would be released. After selling over six million copies world wide, it was just a matter of time. And I got my first look today at what will undoubtedly cause more wasted man-hours. This is especially possible given the ability of many computers to run all of the programs you need at work and Roller Coaster Tycoon II in the background.

Chris Sawyer and the dev crew just decided that they wanted to keep the game as familiar to the original as they could so the fans that have gained all of their park building skills wouldn't feel alienated by new design tools and a whole new learning curve.

So you'll immediately be familiar with the game, as I was, because it uses the same engine as the first game, just modified for certain new additions like lots of animated extra pieces and much better animations on rides. The patrons have the same basic needs and wants and it uses the same basic interface including the same way to build roller coasters except for one nifty feature. You can now bring the coasters you've been working on in your parks and work on them in a roller coaster constructor screen. This way you can perfect the ride to the nines, and then import it back into the scenario without having to worry about barf in the sidewalk or vandals breaking your benches, or people getting hungry, or hungry vandals barfing on your benches. It's a relaxing forum to really get creative without freaking out about the infrastructure of your park.

If you've been working on a ride within a scenario and you've thrown some theming in there to make the ride more exciting and interesting, that theming should be transported to the ride as well so you can make sure that you don't build on top or through any of that stuff.

Building some of the park's theming will be much easier as well. Objects in the game can now be stacked. Take columns for instance. You can now have them stack one on top of each other. Just hold down the shift key when placing items and then move the mouse up, more of the same items will appear stacked up. You can create some really interesting and customized building structures than you used to be able to.

You will also be able to lift objects up off of the ground onto metal stilts as well using pretty much the same technique. Only instead of having several of the same objects stacked on one another, support structures will boost up your buildings or items. You can go the other direction as well sinking items and buildings underground. If you ever played Roller Coaster Tycoon, you'll be happy that you can finally build weird areas wholly underground complete with bathrooms, food, and whatever theming your heart desires.

You also have the ability to color more of your pieces of theme pieces. An example was shown where lime green castle walls were thrown together next to a nice lime green radioactive looking lake. I never said it was a pretty example... But that should add a whole lot of variety to your game and make some of your areas into some really cool looking places.

The other really big addition that fans have been hollering for since the original was released was a scenario editor. Well you hollerers, you get what you hollered for. There's a complete editor in the game so you can challenge your friends to complete some challenging new games. Everything is here for you to set up your park. This includes everything from how much of a loan you can take out along with the interest rate, how guests are feeling in the park (whether they're hungry or bored or sick), beginning rides and shops, and terrain. Everything you could want. And then you can set victory conditions for the challenge.

So while they won't be putting a sandbox mode into the game themselves, you'll be able to create one very easily by creating an unlimited time, unlimited money, flat terrain scenario with impossible to reach goals. All you'll have to do is tune your park and try to reach your own goals without the constraints of a regular scenario.

While the basic engine is still the same from the first game, it has been modified. Resolution has been upped to a maximum of 1024x768 where the old game was stuck in 640x480, so you'll notice a big difference in terms of details. To go along with that in a weird sort of way, the maps in the game have also been upped in maximum size giving you much more room to expand into a super duper mega park. The largest maps in the original were 128x128. They now come in 256x256.

Along with all of that other stuff, you can expect a whole ton of new content in to go along with the stuff that you've seen in the previous title and its expansions. This includes 6 new themes, new mascots to go along with them, new shops, new mini-rides, and 25 new coaster types. These coaster types include 9 completely new coaster types, some types that are combined together out of features found in other coasters, and some existing coaster types that have been tweaked with new features added to them.

On top of all of that, as you may have noticed, Six Flags themeparks has jumped into the fray. One of the parks we saw complete with all of the accruements was L.A.'s own Magic Mountain, which I consider to be one of the best coaster parks in the world. They've got some nasty stomach churning rides there that will blow your mind. But it was shown in all of its glory and it was perfect. The rides were totally recognizable. You'll also get four other Six Flags parks aside from Magic Mountain to mess around with.

So while I was a little surprised to see that they didn't change the engine and the way coaster building interface a little bit, I can't say that I'm totally sad about what they've done here. There's a hell of a lot of new things to play with and with the retooling of their webpage to make it easier for users to trade coasters and now scenarios, fans of the series have a lot to look forward to from Roller Coaster Tycoon II.
-- Dan Adams


Keep checking back for more updates!
 

NowInc

Well-Known Member
...almost forgot...my friend mentioned to me that you can use your own mp3 tracks for music now (tho he said that it wasnt implimented in the version he saw..but they said it was getting added)..woohoo!
 

CrashNet

Well-Known Member
Original Poster
Originally posted by NowInc
...almost forgot...my friend mentioned to me that you can use your own mp3 tracks for music now (tho he said that it wasnt implimented in the version he saw..but they said it was getting added)..woohoo!

NO WAY!!!!

ARE YOU SERIOUS?! AWESOME AWESOME AWESOME!!!!:D :D :D
 

CrashNet

Well-Known Member
Original Poster
Well....

Since E3 has come to a close, this thread will probably not be updated as often. However, I will do my best to make sure all of the latest imforation on RCT II is posted here the second I find it!!! ;)
 

BAM

New Member
I don't know about the rest of you, but I'm kind of dissapointed that they're using the same engine. I expected that the engine would be totally different and everything would look smoother and cooler. In my opinion everthing looks the same except new track types and buildings and theming.

It sounds like an expansion pack to me. I hope by the time the game comes out that it will have a new look with more detail. I know this is only Alpha stage but I really hope they do a complete make over on the look of the game.

Those who saw RCT II at E3 could you give me your opinion on the overall look of the game--whether it looked the same or it was smoothed over.

Thx.
 

Testtrack321

Well-Known Member
Early screan shots are decieving, they probably are using pre-existing textures and other things untill they are done with the new ones. Plus, they probably made it a lot smoother. Plus, they have maximized their options for the first, so a new game is all that they could do to make new things.
 

CrashNet

Well-Known Member
Original Poster
BIG BIG BIG UPDATE!!!

Ok everyone great news. I have found all of the pictures I posted in the first post of this thread much larger and in greater detail. I have also found...*clears throat*...MORE PICTURES!!! Not only that, I have found another press release, found below. Because of the update in screenshots, I have created a very simple page to put all of the screenshots so you only have to click on one link. The link is at the bottom of this post and has been added to my signature. ENJOY!!!

The following is an official press release made by Six Flags Theme Parks Inc. and Infogrames Inc.:

INFOGRAMES AND SIX-FLAGS TEAM UP TO PUT MORE LOOPS IN ROLLERCOASTER TYCOON 2
May 28, 2002
Using Realworld Themepark Designs, RollerCoaster Tycoon 2 Players Can Now Design Parks And Rides Like The Pros.
BEVERLY, Mass., May 28 -- Infogrames, Inc. (Nasdaq: IFGM) and Six Flags theme parks today announced an exclusive interactive entertainment licensing agreement that will make five Six Flags theme parks and 25 of the most exciting Six Flags roller coasters available to players of Infogrames' upcoming RollerCoaster Tycoon(TM) 2 CD-ROM game for personal computers. Players will be able to recreate Six Flags theme parks from around the world and compare their rides and parks to those created by Six Flags professionals.

"Having Six Flags parks and rides in RollerCoaster Tycoon 2 is a big step forward for the RollerCoaster Tycoon franchise," said Ann Marie Bland, director of brand marketing at Infogrames' Beverly Studio. "While fans have eagerly embraced and enjoyed the RollerCoaster Tycoon game, the parks they built were always a fantasy. That was great for most people, but others wanted to test their mettle in the real world with actual parks. RollerCoaster Tycoon 2 will satisfy both groups: players can build a fantasy park from the ground up or can use an actual Six Flags park and try their hand at running it."

"Six Flags is thrilled to be associated with a game that so directly appeals to our fans," Hank Salemi, senior vice president of marketing for Six Flags, Inc., said. "RollerCoaster Tycoon has always been a fun way to learn the theme park business at home. With RollerCoaster Tycoon 2 players can ramp up the thrills by testing their skills against the world's largest regional theme park company."

RollerCoaster Tycoon 2 will provide more creativity, more freedom and more control than previous RollerCoaster Tycoon products. RollerCoaster Tycoon 2 includes many new features over its predecessor, including all new rides and themes, new ride and park design modes and an enhanced ride-creation system that enables players to build their ultimate coaster with unprecedented ease.

In addition to the Six Flags elements contained in RollerCoaster Tycoon 2, Infogrames will also receive a package of marketing benefits that will see RollerCoaster Tycoon become a fixture in Six Flags parks on in-park TV monitors, gift shops and other locations.

Created by master game designer Chris Sawyer and released in the spring of 1999, RollerCoaster Tycoon has gone on to sell over 4 million units of the core game and its two expansion packs, Corkscrew Follies(TM) and Loopy Landscapes(TM), in the three years since its release. RollerCoaster Tycoon 2 is expected to reach software retailer shelves in the fall of 2002.

About Six Flags, Inc.

Six Flags, Inc. is the world's largest regional theme park company with a total of 38 parks in North America, Europe and Latin America. Six Flags parks serve 40 or the 50 largest metropolitan areas in the United States. The parks annually host more than 50 million guests worldwide. Six Flags is a publicly held corporation with corporate offices in New York City and Oklahoma City. The company's stock trades on the NYSE under the symbol: PKS. America Online Keyword: Six Flags.

About Infogrames

New York-based Infogrames, Inc. (Nasdaq: IFGM - News) is one of the largest third-party publishers of interactive entertainment software in the U.S. The Company develops video games for all consoles (Sony Computer Entertainment of America, Nintendo and Microsoft), PCs, and Macintosh systems. Infogrames' catalogue of more than 1,000 titles includes award-winning franchises such as Civilization®, Backyard Sports(TM), Deer Hunter®, Driver(TM), RollerCoaster Tycoon®, and Test Drive®, and key licenses including Warner Bros. Looney Tunes(TM), Nickelodeon's Blue's Clues®, Dragon Ball Z®, Unreal®, Mission Impossible®, Terminator®, Harley-Davidson®, Major League Baseball®, and the National Football League®, among many others. The Company's Humongous Entertainment and MacSoft labels are leaders in children's and Macintosh entertainment software, respectively. Infogrames, Inc. is a majority-owned subsidiary of France-based Infogrames Entertainment SA (IESA) (Euronext 5257), a global publisher and distributor of video games for all platforms. In 2001, IESA acquired Infogrames Interactive, Inc. (formerly Hasbro Interactive), including its line of software based on well-known licenses such as MONOPOLY, Jeopardy®, TONKA, and Atari®, which are published and distributed in the U.S. by Infogrames, Inc. For more information, visit the Company's Web site at www.infogrames.com.

SIX FLAGS and all related indicia are trademarks of Six Flags Theme Parks Inc. (R), TM and (C) 2002.

RollerCoaster Tycoon 2 (C) 2002 Chris Sawyer. (C) 2002 Infogrames Interactive, Inc. All Rights Reserved.

RollerCoaster Tycoon is a registered trademark of Infogrames Interactive, Inc. on behalf of Chris Sawyer.

All trademarks are the property of their respective owners.



AND WHAT EVERYONE WAS WAITING FOR: SCREENSHOTS!!!!!

The page you are about to click on will be where I update the screenshots for Rollercoaster Tycoon II. Everytime there are new screenshots released, I will post a message along with the link to this page. This is so you don't have to click on every link like in the first post in this thread. ENJOY!!

RollerCoaster Tycoon II Screenshots!

Warning: The page linked above is graphic intensive. For those of you with slower connections, please take the time for the entire page to load. Its well worth it!!

Keep checking back for all of the lastest news and updates concerning RollerCoaster Tycoon II!
 

radioandy

Member
Thanks for the link! There are some great teases in those pics. Personally, I like the new toolbar for rides that includes a music icon (that add-your-own-mp3 rumor is looking good) and a wrench icon (greater control over maintaining and repairing rides?).
How about the new signage/scenery for the rides?! And the ability to split the load and unload platforms looks great.

Just one thing concerns me: Two people have died at Six Flags parks since this announcement. Now I'm not superstitious or anything, but how wierd is that?

I visited Six Flags over GA two weeks ago. If the game is realistic, we'll have an option to staff the park completey with 16 year olds talking on their cell phones while operating rides.
Disney World it ain't!
 

CrashNet

Well-Known Member
Original Poster
A little info on the screenshot page...

You are more than welcome! Glad I could make seeing the screenshots easier!!!:D

I made few changes and moved all of the brand new pictures up to the top of the page. To make it easier to distinguish the new pictures from the old ones, I simply put ***NEW*** above all of the new pictures, and will continue to put all of the new pictures at the top of the page so you don't have to scroll down the entire page just to see the new screenshots. I hope this will make it easier to see all of the new content!!!
 

NowInc

Well-Known Member
Anyone else notice the new Ride signs? They look sooo cool!!!

...I also like the new "sand" texture...much smoother looking.
 

CrashNet

Well-Known Member
Original Poster
Originally posted by NowInc
Anyone else notice the new Ride signs? They look sooo cool!!!

...I also like the new "sand" texture...much smoother looking.

I did. The are awesome! As for the sand texture, I think it looks much better too! Did you also notice that the sand and grass textures blend together now at the edges? That is really cool! No more abrupt changes in landscape!
 

Testtrack321

Well-Known Member
Gold Ticket is RCT the orgional with the expansion packs under one label. That's all. The new one will be released around November.
 

CrashNet

Well-Known Member
Original Poster
Originally posted by walthimself05
So when is it to be released
Cheat Code Central says:
05/30/02 - Rollercoaster Tycoon: Golden Ticket

What hav u guys seen or heard

Yeah Rollercoaster Tycoon: Golden Ticket is like a combo pack. It is the original game and the two expansion packs all in one package. From what I've heard, the closest RUMORED date of release is October 15 of this year.
 

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