Pirates Queue

wolf359

Well-Known Member
Pirates already has multiple queues that lead to separate launch points so assuming it will NOT receive regular Fastpass all they really need is a Fastpass + side and a standby side. Considering Pirates frequently runs only one side at non-peak times anyway if they open both sides full time to have a dedicated FP+ queue it shouldn't have much effect on "normal" wait times.
 

Buried20KLeague

Well-Known Member
Toy Story DCA is at the furthest possible point from the entrance in what is regularly an empty park. And The Little Mermaid doesn't need a fast pass in DCA because the park is basically empty. Maybe there will be lines once Carsland opens, but right now you can walk onto that ride at any hour of the day.

??

It doesn't matter how many people are in the park at DCA. Toy Story is operating at max capacity (fact), and the standby line there moves a HECK of a lot faster than at WDW (fact).

The same for mermaid. When it was new, it would have a 45 minute line that constantly moved, because there no FP. When WDW's opens and has FP, the strand by line will crawl.

On both attractions, FP capacity has to come from somewhere. It comes in the form of longer lines for regular riders.
 

HMF

Well-Known Member
The imagery before the seance is creepy or sinister and hints at ghosts.
The imagery after the seance overtly shows ghosts and is silly and amusing.

The queue ruins the progression, and that is the worst of several flaws.

***

This is just an honest question, not snark. What part of the queue overtly shows ghosts? Seems to me it's all the same sort of hinting you're talking about, moving books, etc. I don't really have a horse in the race either way. I neither love nor hate the new stuff. Looked at it once then bypassed it every time after.
This sums it up perfectly.
http://longforgottenhauntedmansion.blogspot.com/2011/05/decadence.html
 

TheGenXer

Member
Yeah, read that. But it doesn't make a lot of sense to me. It's fine not to like the new queue elements but:

- The "silly" has always started long before Leota. The article itself mentions the portraits in the stretch room. The tombstones in the queue have always contained silly epitaphs. And the cartoony busts being criticized look very much like the cartoony people in the stretch room portraits.

See this sentence: "In fact, the entire first half of the ride is creepy and scary, relieved only by the humor of the stretchroom portraits." Contradictory, at best. The entire first half...well, except for the portraits. Then it isn't the entire first half at all.

The mansion has always been a mix of scary and not-so-scary. From day one.

- The queue doesn't get any more overt about the ghosts' existence than the pre Leota mansion. Before Leota, books move, spirits speak and busts move to look right at you. You don't see the ghosts outright, but you don't see them in the queue either.

Again, perfectly fine to have different opinions and to love or hate the new elements. But to suggest that the queue has suddenly brought a new angle of cartoony fun to the attraction is just disingenuous.
 

nepalostparks

Well-Known Member
Again, perfectly fine to have different opinions and to love or hate the new elements. But to suggest that the queue has suddenly brought a new angle of cartoony fun to the attraction is just disingenuous.

Well said.

I'm always amused by a "serious" article on subjects like this, looking for continuity issues, etc. I think a lot of people, who are very passionate about an attraction they love, get a little too tied up in the details. It's a theme park ride about grim grinning ghosts - not real life. Arguing that things don't tie together quite the way you think they should - well that's a matter of opinion.

The article on the whole is interesting, and there are some points I agree with. For example, from an aesthetic standpoint, there is something off with having grave markers/tombstones in a raised bed with nearly zero room in front of them as you would find in a real cemetery (or elsewhere in the queue, for that matter.) Doesn't ruin it for me, but I can understand the frustration.
 

Crazy Harry

Active Member
Or the guests complained waiting in line was boring and this is their reaction to customer feedback, and the feedback to that reaction has been very positive, so they're doing more of it?

See no need for whacky conspiracy theories and DOOM and GLOOOOOOOOM.

Wait...the guests complained??!! Call Scotland Yard and Chuck Norris immediantly. These people must be reprimaned!!

Seriously dude, maybe you should stick to one post a day so you don't embarrass yourself with obvious contradictions.

It is ok for them to "complain" about the queue line being boring but it is not ok to "complain" about unattended to maintainance issues??!!
 

AEfx

Well-Known Member
The Soarin' queue is ruined too. Those elements don't even work half the time.

That's my only real worry. That they don't do the upkeep required on parts that guests have to touch all the time - I mean, Minnie's House (may it RIP) usually looked like someone went in with a jackhammer and broke little bits off here and there that were not always (or ever) fixed and kept in working order.
 

IWant2GoNow

Well-Known Member
I'll be at WDW for the first week of June and I have yet to see the new queue additions except for in pictures. Keep in mind I'm trying to be unbiased about them until I get down there and check them out in person.

I have absolutely no problem with plussing the queues as long as they are done well enough to match the theme and overall feeling of "amusement". The only queue that had been touched when I was down there last was Space Mountain and I don't feel the games were implemented well, however it didn't ruin anything for me either. The line moved too fast when I was there so I never got to really play them anyway, which I felt was the problem. So I can take or leave those, BUT the overhaul of the queue itself was done amazingly well, so IMO those elements (lighting, rails, etc) made me quickly forget about the games which are obviously there to entertain the youngins.

The queue for Pooh (pardon the rhyme) looks fantastic in pictures! I really can't wait to see this one. However, I've read a few complaints that it is a noisy racket so I guess I'll have to judge that for myself. But again, they themed it well and outside of the "honey walls" didn't add any screens or super high tech items to take you "out of the Hundred Acre Woods". And I feel like the "honey walls" are a perfect blend of that tech because it'd be fun to touch a wall of honey, but... very messy. Ha.

The HM additions to the queue look a little cramped and the way they had tombstones in small planters of grass was absolutely ridiculous (I believe they fixed that anyway). However the look and feel of each "resting place" on their own look amazingly themed and fit the HM perfectly. The interactive elements I will not comment on until I see them, but the people going bonkers about seeing ghostly actions before you enter the house or seeing spirits before you get to Leota is just a tad over-dramatic to me. The attraction is called "Haunted Mansion". Therefore, you know it's haunted before you even get in line. To what extent is it haunted? That can be left to the imagination but the things I've heard of in the new graveyard are subtle and cheeky which I kind of like because it catches you off guard for the first eerie scene of the Ghost Host hanging from the ceiling. Again, I don't know how I'll feel when I'm there in person, but from what I've seen in pictures the themeing is there I just wish it was a little more spread out.

In regards to the possible PotC queue additions, I'm not sure what they are adding, but I hope it's done correctly. All the bickering about "ruining" it isn't going to stop them from "plussing" it so let's try and think of ways they could add something nice that would blend well. After reading everyone's comments, I started realizing something very ironic. Disney, known for wanting everyone to explore their imaginations, is kind of taking that away with some of these queue additions. And no other queue more than PotC got my gears turning. "What happened at this fort?", "Why were these guys (now skeletons) locked up?", "I wonder what these canons were used for.", etc. So long as they leave a few show pieces alone to wonder about instead of touching or reading about something I'll be alright. I personally think other than like 2 areas, the PotC queue is a bit boring. Adding more scenes to look at would help, but anything overly interactive and it may distract from the fort feel, but RUIN it? Hardly.

Sorry for the long post. I've kept quiet on the here for a while and felt like I needed to get some things out. Let's do all we can to just hope for the best on these new queues and remember that they are coming whether we like it or not.
 

Crazy Harry

Active Member
But the guests don't fear change like dxer and really enjoy the interactive ques. It's not a conspiracy theory to why they are being built.

But don't people here "complain" or more accuratly make observations of things they want changed?

As you say, why would people go to a theme park where you are supposed to have fun and complain? Yet you argue that positive change can happen as a result, but still critisize those on this forum that do the same thing. Yet another contradiction. Maybe your arguements can appear on those starburst commercials.

I don't think you could debate yourself out of a cardboard box.

And why does everyone have to agree regarding the actions taken to address an issue. Even if something works, do they have to like how it was acheived? You could probally put tvs in the pirates queue showing sports or America's Got Talent or something and people would generally be satisfied and entertained, but it would completely destroy the purpose of the queue.
 

HBG2

Member
I'm getting some traffic from over here, so I thought I'd drop in and respond to some of the comments.

First of all, I still maintain that there was nothing silly in the first half of the ride. "Humor" and "silly" are not synonymous. The epitaphs in the graveyard are macabre, grim, boot-hill humor. The stretchroom portraits likewise are macabre jokes, even veiled threats. Is this the kind of treatment these spirits have in store for us? It's dark humor, like the innuendos about your possible death in the GH's monologue. "Silly" is something else entirely, like the Tubsoleum and its dum-dee-doh-doh bubble-blowing occupant, or the cartoony black cat on the organ tomb. You don't get anything silly in the ride until well past Leota. Entirely different tone and feel.

You don't see actual ghosts in the queue, but you have statuary directly depicting ghosts as ghosts: the organ banshees.

The people who see nothing wrong with the queue are people so deeply familiar with the ride that the show flow no longer matters to them.

The queue is a sincere HM geek's tribute to the HM. It lovingly collects items from the ride and from the ride's historical development and puts them on display as the ride's opening act. "There's the raven! Oh, I love the raven. Oh look, there's those ghosts coming out of the organ. I love those. Hey, neat, these books are sliding in and out, just like the ones in the library. How cool!" THAT is the reaction they are seeking with this new queue. It's the only kind of reaction that holds it together.

Nothing wrong with fan tributes, nothing at all. But they shouldn't be made a part of the actual attraction itself.
 

CoffeeJedi

Active Member
Not going to jump into the fray over the Mansion queue, I think enough has been said by both sides already.

Bringing back the original topic which seems to have been abandoned...
Has anyone considered the possibility that the Pirates queue will get the same interactive elements that the caves on Disneyland's Tom Sawyer Island received?
 

HBG2

Member
I was wondering if you would pop up here again since this topic came up. You may recall we had a long discussion about this very subject, and, in the meantime, I have actually changed my mind about it. I don't think the interactive queue is appropriate for Haunted Mansion anymore. Now I've had time to think about it, I don't think it should have ever been built just for the reasons you have detailed - the queue is too self-referential, and the cartoony style makes the space feel entirely mismatched from Liberty Square and the Mansion exterior. I concede that you were right. :D
Thanks, Goof.
 

Clever Name

Well-Known Member
I think we need to understand that the reason for the HM queue enhancement was an attempt to get guests with iPhones to put down their phones long enough to actually experience an attraction. Unfortunately, it was a failure because cell phone reception is just too good in the HM queue. TDO didn’t give up. They learned from their failure at the HM and applied their new found knowledge at PoR.

The idea is to bring iPhone users back to present day reality. Most of them are stuck at the second or third day dream level. Since the queue at PoR is indoors, WDW is currently fashioning a Faraday cage which will be hidden in the rock work. This will shut down all cell phones from getting to their towers. Of course the problem still remains that some people have songs, movies and other stuff contained within their cell phone memory. For those people there is not much hope. WDW can only do so much to help people break their bad habits. :wave:
 

Victor Kelly

Well-Known Member
I have not been back since my honeymoon. They had just put up scrim and walls at Hm to build the new queue. I will reserve judgement until I see HM's queue and also Potc once it is done.

Now Space Mountain's queue I can see as jamming up the line as people that have no attention span keep fiddling with the video games.

No matter what Disney does people will play with their phones, or any other of the electronic garbage they bring with them into the parks.
 

Alektronic

Well-Known Member
I think we need to understand that the reason for the HM queue enhancement was an attempt to get guests with iPhones to put down their phones long enough to actually experience an attraction. Unfortunately, it was a failure because cell phone reception is just too good in the HM queue. TDO didn’t give up. They learned from their failure at the HM and applied their new found knowledge at PoR.

The idea is to bring iPhone users back to present day reality. Most of them are stuck at the second or third day dream level. Since the queue at PoR is indoors, WDW is currently fashioning a Faraday cage which will be hidden in the rock work. This will shut down all cell phones from getting to their towers. Of course the problem still remains that some people have songs, movies and other stuff contained within their cell phone memory. For those people there is not much hope. WDW can only do so much to help people break their bad habits. :wave:

Good Try!! but it is quite the opposite, they are busy installing Wi-Fi inside all buildings and attractions now.
 

Bairstow

Well-Known Member
No matter what Disney does people will play with their phones.

That's an excellent point.
Not sure why Disney thinks they can somehow win the attention of a 12-year-old playing his favorite 2014 Smartphone game with a Johnny- Depp-themed touchscreen game installed in 2012 that will be dated by 2013.
 

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