Nintendo partnering with Universal to make attractions.

Brer Oswald

Well-Known Member
I just feel like it's a lousy IP to base themed entertainment off of in the first place. I'm a huge Nintendo fan but it's just a bad fit for a theme park. Animated content is difficult because when you try to make an immersive environment, everything looks plastic. This whole concept fails in the same way that Toon Town, Art of Animation, Under the Sea, and the Simpsons fail for me.
This is the worst take possible ever. Mario is so diverse, it’s probably the best choice of IP to base themed entertainment on.
 

Loopsie

Member
What would you have done instead?
I would have done an original concept that related to the Mario IP. I said this before but when this land was first announced, my initial idea for a Mario E-ticket would be guests embarking on a quest with Mario & Luigi to fix a leak underneath Princess Peach's Castle. Mario & Luigi would use Princess Peach's Castle as their new "Plumber Academy" to teach people how to do the job. Peach would reluctantly let them use her Castle for this occasion. The pre-show would have Mario & Luigi teaching a lesson about plumbing to guests but suddenly, Peach interputs telling the bros that something has gone terribly wrong in the castle's septic system. The Bros would tell the class to follow them into the lower part of the castle so they can watch how the job is done in a real situation. However, Mario & Luigi soon find out that this "leak" was way more than they bargained for.

The ride would basically be Underground Mario: the ride and I imagined it using Universal's enhanced motion vehicle because its so freaking versatile. We'd encounter many Mario enemies (especially those associated with underground levels) and the ride would be a more physical version of Spiderman (so some animatronics and more physical sets) but still a good dose of screens.

The queue would be split between the top part of Peach's Castle and the bottom near the sewer system (though, I don't think it'd match Bowser’s queue because Bowser is just much more interesting than Peach).

The ride vehicles could be something original like a pipe car device or something. I don't know but they could figure something out.

The ride wouldn't break boundaries in terms of ride system but it'd be the definitive version of Spiderman/Transformers. It would also have a very full story (still very simplistic) and Mario & Luigi's personalities would get to shine.
 

Brer Oswald

Well-Known Member
The diversity of the content is irrelevant to my point. Nothing about Mario is photorealistic so when you try to BUILD it, it looks goofy.
So you just don’t like cartoon artstyles? I don’t like photorealistic artstyles. Not my cup of tea. I think the movie franchise lands look visually ugly.
 

CaptainAmerica

Premium Member
So you just don’t like cartoon artstyles? I don’t like photorealistic artstyles. Not my cup of tea. I think the movie franchise lands look visually ugly.
I have no problem with cartoon art styles in video games. I think Breath of the Wild is one of the most beautiful games ever designed but porting that art style into a "real life" experience creates a clash. Think about the beautiful rockwork and water features in the "Under the Sea" queue but how everything looks so tacky and plastic on the inside.
 

Disneyhead'71

Well-Known Member
I just feel like it's a lousy IP to base themed entertainment off of in the first place. I'm a huge Nintendo fan but it's just a bad fit for a theme park. Animated content is difficult because when you try to make an immersive environment, everything looks plastic. This whole concept fails in the same way that Toon Town, Art of Animation, Under the Sea, and the Simpsons fail for me.
IDK, one of my first experiences with"themed entertainment" was Bedrock City in Custer SD about 1970. I was 6. I LOVED IT!

Z2C6B-1573056493-2767-blog-bedrockcity_southdakota_main.jpg


And someone pointed out on another forum that the reason they didn't build a Super Mario attraction instead of a Mario Kart attraction is that the entire land is a giant walk-thru Super Mario attraction with all the interactivity, punching blocks, and leveling up with the games leading to a boss battle with Bowser Jr.
 

Brer Oswald

Well-Known Member
IDK, one of my first experiences with"themed entertainment" was Bedrock City in Custer SD about 1970. I was 6. I LOVED IT!

Z2C6B-1573056493-2767-blog-bedrockcity_southdakota_main.jpg


And someone pointed out on another forum that the reason they didn't build a Super Mario attraction instead of a Mario Kart attraction is that the entire land is a giant walk-thru Super Mario attraction with all the interactivity, punching blocks, and leveling up with the games leading to a boss battle with Bowser Jr.
I don’t know if that’s sufficient enough though. There’s much more to Super Mario than 1-1 and 1-2. He’s been to space, far off kingdoms, tropical islands, dense forests, scorching deserts, flying ships. You obviously can’t cover it all, but they could have tackled more.
 

Magenta Panther

Well-Known Member
It's hard to judge via the videos - especially the one where the rider tries to film the 3D effect, which in that instance looks out-of-sync (probably due to the limitations of filming an effect like that using an ordinary camera) - but I think the ride looks like fun. I hope Universal Florida brings it here. I'd love to experience it in person!
 

Absimilliard

Well-Known Member
To continue on the matter of the whole land being a Super Mario attraction where you interact with things, not doing a ride through Super Mario attraction avoids one of the largest issue with Radiator Springs Racers: you walk through a beautiful recreation of Radiator Springs Racers on the way to the ride entrance. You queue in Stanley Springs, no issues so far.

You board the ride car, do the best part of the attraction to me, which is the drive up the mountains with great music and the reveal of the waterfalls. Then, the story goes off the rails when you enter the show building where no matter if its daytime or nighttime outside, you transition to pitch black. How does the indoor portion end? A drive through a miniature version of Radiator Springs, which you had just walked through in an even grander setting and scale. You then go outside to race at slow speeds around a track obviously designed to go faster.

By having a Mario Kart attraction set inside its own piece of Mario Universe, it avoids having a ride through the Mushroom Kingdom that guests walk around outside. On Pirates of the Caribbean, you don't walk through the Spanish Port on the way to the boat. On Haunted Mansion, you don't walk through the graveyard on the way to the Omnimover, etc. I applaud Universal Creative and Nintendo for not going the easy route and figuring out a way to tie it all together.
 

Brer Oswald

Well-Known Member
To continue on the matter of the whole land being a Super Mario attraction where you interact with things, not doing a ride through Super Mario attraction avoids one of the largest issue with Radiator Springs Racers: you walk through a beautiful recreation of Radiator Springs Racers on the way to the ride entrance. You queue in Stanley Springs, no issues so far.

You board the ride car, do the best part of the attraction to me, which is the drive up the mountains with great music and the reveal of the waterfalls. Then, the story goes off the rails when you enter the show building where no matter if its daytime or nighttime outside, you transition to pitch black. How does the indoor portion end? A drive through a miniature version of Radiator Springs, which you had just walked through in an even grander setting and scale. You then go outside to race at slow speeds around a track obviously designed to go faster.

By having a Mario Kart attraction set inside its own piece of Mario Universe, it avoids having a ride through the Mushroom Kingdom that guests walk around outside. On Pirates of the Caribbean, you don't walk through the Spanish Port on the way to the boat. On Haunted Mansion, you don't walk through the graveyard on the way to the Omnimover, etc. I applaud Universal Creative and Nintendo for not going the easy route and figuring out a way to tie it all together.
Like I’ve said, this is easily avoidable by nature of the fact that there are so many more locations in the Mario Series than 1-1, 1-2, 1-3, Peach’s Castle, and Bowser’s Castle. Cars runs into the problem because there aren’t many locations in the first film.
 

Loopsie

Member
To continue on the matter of the whole land being a Super Mario attraction where you interact with things, not doing a ride through Super Mario attraction avoids one of the largest issue with Radiator Springs Racers: you walk through a beautiful recreation of Radiator Springs Racers on the way to the ride entrance. You queue in Stanley Springs, no issues so far.

You board the ride car, do the best part of the attraction to me, which is the drive up the mountains with great music and the reveal of the waterfalls. Then, the story goes off the rails when you enter the show building where no matter if its daytime or nighttime outside, you transition to pitch black. How does the indoor portion end? A drive through a miniature version of Radiator Springs, which you had just walked through in an even grander setting and scale. You then go outside to race at slow speeds around a track obviously designed to go faster.

By having a Mario Kart attraction set inside its own piece of Mario Universe, it avoids having a ride through the Mushroom Kingdom that guests walk around outside. On Pirates of the Caribbean, you don't walk through the Spanish Port on the way to the boat. On Haunted Mansion, you don't walk through the graveyard on the way to the Omnimover, etc. I applaud Universal Creative and Nintendo for not going the easy route and figuring out a way to tie it all together.
You should check out the ride concept I came up with earlier because it would solve that issue of inconsistencies
 

lazyboy97o

Well-Known Member
To continue on the matter of the whole land being a Super Mario attraction where you interact with things, not doing a ride through Super Mario attraction avoids one of the largest issue with Radiator Springs Racers: you walk through a beautiful recreation of Radiator Springs Racers on the way to the ride entrance. You queue in Stanley Springs, no issues so far.

You board the ride car, do the best part of the attraction to me, which is the drive up the mountains with great music and the reveal of the waterfalls. Then, the story goes off the rails when you enter the show building where no matter if its daytime or nighttime outside, you transition to pitch black. How does the indoor portion end? A drive through a miniature version of Radiator Springs, which you had just walked through in an even grander setting and scale. You then go outside to race at slow speeds around a track obviously designed to go faster.

By having a Mario Kart attraction set inside its own piece of Mario Universe, it avoids having a ride through the Mushroom Kingdom that guests walk around outside. On Pirates of the Caribbean, you don't walk through the Spanish Port on the way to the boat. On Haunted Mansion, you don't walk through the graveyard on the way to the Omnimover, etc. I applaud Universal Creative and Nintendo for not going the easy route and figuring out a way to tie it all together.
You easily could start in the same environment as the land to get that familiar aspect in and then move to other worlds that are not in the land itself.
 

Stripes

Premium Member
To scale that up to a 5 min. ride would be roughly 10 times the size of RSR.
Why would it need to be 5 min? First, the ride is really about 4 minutes, not 5. But also, people feel very satisfied after getting off a thrilling, but short, ride. Mission Breakout is only 2 minutes, but I’ve never heard anyone complain that it is too short.
 

dothebrdwalk

Well-Known Member

Tom Morrow

Well-Known Member
I think asking "how do you do a Mario Kart ride without interactivity and items, and how do you accomplish these things without AR? is the wrong question. You don't question why you don't control your minion in Minion Mayhem, or why we can't shoot at the storm troopers ourselves in RotR, etc. You just accept it. The items could be represented in the game while still having it be a passive experience, and no one would question it.

The right question to ask is, why didn't they choose a concept that meets, or at least attempts to meet, the expectations people will have going in? I thought of a good analogy - what if Smuggler's Run was instead a Buzz Lightyear-esque onmimover where each car is a mini Millennium Falcon cockpit. Sure, you're "piloting the Falcon", but not in any way shape or form that you imagined and hoped for.

(and just for the record, Smuggler's Run is not a great ride, but the lacking aspect is the lackluster mission itself, not the concept and ride system.

Theme park designers need to remember that we go to theme parks to do things we can't do at home. We can play the game at home. We can do VR and AR at home. We can't see those virtual worlds physically realized around us at home.
 

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