Nintendo partnering with Universal to make attractions.

1HAPPYGHOSTHOST

Well-Known Member
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Stripes

Premium Member
But the kinetics and interaction look so awesome
I agree that the kinetics are awesome, but the interactivity doesn’t do much for me. Much of the interactive elements remind me of Disney’s new interactive queues (Big Thunder crank, 7DMT touchscreen, Peter Pan shadow, etc.) These are fine to keep yourself busy in a queue, but would I actively seek them out and spend time on them? I don’t think so, especially since I’d probably have to wait in a line just to try them.
 

Brer Oswald

Well-Known Member
So, just my two cents is... well, big disclaimer first: I'm not a video game person. My only real significant experience with Mario and Nintendo stuff is from way back in the NES days with Super Mario, etc. I'm only played/seen any of the versions of Mario Kart about a handful of times so I have absolutely no attachment to the characters and knowledge of the games. So....

The land itself looks really cool. I actually agree with @CaptainAmerica that a land like this does look very plastic and fake - so that's a negative IMHO in terms of the general ambiance and feel of it being a realized place in terms of theme park immersion. But the kinetics and interaction look so awesome that it doesn't matter. They really seem to have done a great job in making the land into a video game into the real world and that's great.

The Yoshi ride seems simplistic but nice. Someone had said that its exactly the type of ride that Uni needs more of so I'm glad to see it and hope it does come to Florida as expected someday. I love that it is outdoors at times and adds to the kinetics in the land and gives a high in the sky view.

(I'll also take a moment to digress to lecture Disney - see, this is what is missing from Galaxy's Edge. Kinetics and interaction in the land and a smaller high capacity ride to counterbalance the bigger attraction.)

But Mario Kart? Obviously, it would need to be judged by being an rider in it, but.... I don't get it. I actually watched the non-AR version first and thought it looked pretty nice. Decent sets, a variety of stuff to see. Too slow for a "racing" ride, but not overall bad. If it where just that, but a faster moving vehicle or even just more abrupt movements like Mr. Toad's to feel like greater motion I think it would be the start of a pretty cool ride. But the AR to me just looks busy and fake. I guess you count me among those who expected it to be more of a race and less of a shooter game.

I get that the goal of the game is pick up items and use them against the other rides (right?) but I tend to side with others that why couldn't that stuff happen without you controlling it? Just use screens and projections and have your vehicle throwing shells or lightening or whatever. Have your vehicle or other (projected) vehicles hit bananas and spin. It seems like the main purpose of the VR is to have you be able to shoot shells and then have them have an effect on what you shoot at, right? I get that it's a "thing" for the Mario Kart game, but as someone who does not have a connection to it, it just seems boring. And its important to make sure that rides can be enjoyed on a simple level for just general theme park guests, not just those familiar with the source material.

It's the difference between Forbidden Journey and Gringott's. The former has generic enough danger that you don't need to know the source material to enjoy it (e.g. you may not know what a Dementor is, but you get that they are bad and scary) while the latter is all kinds of confusing if you don't get who the characters are and why they are behaving as they are.
It’s nothing like the Gringott’s issue. You don’t need prior knowledge on plot. There isn’t any plot in the video games.

All that you need to know is “Bowser bad. Mario good. Throw items at Bowser and the Koopalings.” I think they establish the dynamics well in the queue.
 

Brer Oswald

Well-Known Member
The movie was a critical flop. Mario fans hate it. Nintendo hates it. It looks fairly ugly. I’m pretty sure Disney owns it anyways.

Not sure why it would get any sort of references when they can’t even reference some of the more popular Mario games.
 

Brer Oswald

Well-Known Member
I'm pretty sure 1HappyGhost was memeing.
Maybe. Maybe not. I understand that video games haven’t had as much of a wide reach for people beyond the more recent generations. So for many, the movie is their experience with Mario.

It’s just...so wrong. I’ll admit it’s a guilty pleasure, but not something I’d like to see in a theme park.
 

MisterPenguin

President of Animal Kingdom
Premium Member
The movie was a critical flop. Mario fans hate it. Nintendo hates it. It looks fairly ugly. I’m pretty sure Disney owns it anyways.
I don't think Disney owns it... anymore?

It's not on D+ nor Hulu. In fact, there is no streaming service where you can watch, rent, nor buy Super Mario Brothers.

Wikipedia has other companies involved in home release and a fan site working with the VFX director to create a 4K version.

Yes, that implies there are fans of the film.

<shudder>
 

Brer Oswald

Well-Known Member
I don't think Disney owns it... anymore?

It's not on D+ nor Hulu. In fact, there is no streaming service where you can watch, rent, nor buy Super Mario Brothers.

Wikipedia has other companies involved in home release and a fan site working with the VFX director to create a 4K version.

Yes, that implies there are fans of the film.

<shudder>
Yeah, it doesn’t seem like they do anymore.
 

Brer Oswald

Well-Known Member
Why are there real plants around the plaza in front of Peach's castle? (I love plants, but it doesn't fit with the faux foliage in the rest of the land.)
It fits in with the foliage of Peach’s Castle.

The most important thing to remember about Mario is that the art style isn’t consistent.
 

sedati

Well-Known Member
It fits in with the foliage of Peach’s Castle.

The most important thing to remember about Mario is that the art style isn’t consistent.
It's evolved, but I find it pretty consistent (Mario Odyssey is the biggest outlier and there's nothing here that takes from that game that I've seen. The castle isn't rendered in a hyper-realistic style, and therefore the foliage should match.
 

Fox&Hound

Well-Known Member
Wow- I really can't get over how bad that ride looks. I had so much hope for a Mario kart attraction and this misses the mark in every conceivable way. The AR looks like the Mario circuit remote control cars we got for Christmas. I just cannot understand a slow moving Mario kart attraction. It doesn't even resemble racing- just moving slowly through themed rooms while a lot of chaos happens around you. Between this and Yoshi I am very underwhelmed by this area....
 
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thelookingglass

Well-Known Member

It's not, though. What other company consistently falls short of expectations? Nobody expects Six Flags to be anything more than a roller coaster over pavement, so if they deliver anything more than that, it's a bonus. Nobody expects much more out of Cedar Fair, either. Sea World/Busch typically give exactly what you expect out of them. But Universal? Three out of four times, we get something that is very under what they are capable of, or the exact opposite of the type of experience it should be.
 

Disneyhead'71

Well-Known Member
It's not, though. What other company consistently falls short of expectations? Nobody expects Six Flags to be anything more than a roller coaster over pavement, so if they deliver anything more than that, it's a bonus. Nobody expects much more out of Cedar Fair, either. Sea World/Busch typically give exactly what you expect out of them. But Universal? Three out of four times, we get something that is very under what they are capable of, or the exact opposite of the type of experience it should be.
Yeah!!!! Should have been a racing ride not an interactive shooter. Nintendo is much more known for it racing teams than it's gaming systems!
 

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