Nintendo partnering with Universal to make attractions.

sonoma15

Well-Known Member
Honestly this doesn’t look like a ride a world class theme park would be putting out. This is several levels from a quality perspective under Snow White regardless of whether you prefer a jungle aesthetic.

This is really underwhelming. I guess my expectations were set way too high.

You are trying your best to sell this ride like it’s the next coming of JC. Why?

Also what’s with the show scene before the second lift??? really? Did they run out of funding?
I think it looks world class, and I'm very excited to ride it! I'm not trying to sell anything to anyone, I'm just simply stating my opinions and the general guest reactions too it. One thing that I personally think could've been executed better is the queue, it seems a little lacking in theming until you get to the Cranky Kong animatronic. Hopefully it is improved in Orlando with the extra space they have.
 
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zipadee999

Well-Known Member
I think it looks world class, and I'm very excited to ride it! I'm not trying to sell anything to anyone, I'm just simply stating my opinions and the general guest reactions too it. One thing that I personally think could've been executed better is the queue, it seems a little lacking in theming until you get to the Cranky Kong animatronic. Hopefully it is improved in Orlando with the extra space they have.
We can expect the same layout but everything will be upscaled. Near the end of the Japan version there’s a stone totem that appears to be biting the track and you fly through its open mouth.

The latest Orlando construction update showed the same element, only here the totem was set several feet away from the track and there appeared to be mechanical components which would cause it to ‘fall’ towards you like the totems do in the games.

There’s already evidence elements will be more fleshed-out in Orlando plus I’m sure Uni will listen to feedback and possibly make adjustments before opening.
 

Disney Analyst

Well-Known Member
We can expect the same layout but everything will be upscaled. Near the end of the Japan version there’s a stone totem that appears to be biting the track and you fly through its open mouth.

The latest Orlando construction update showed the same element, only here the totem was set several feet away from the track and there appeared to be mechanical components which would cause it to ‘fall’ towards you like the totems do in the games.

There’s already evidence elements will be more fleshed-out in Orlando plus I’m sure Uni will listen to feedback and possibly make adjustments before opening.

Even if they do some scenic adjustments, it's still too short. The anchor of the DK area should be an e-ticket on the scale of Big Thunder.

This is an e-ticket facade, with a c-ticket queue, a d-ticket ride experience, with c-ticket scenery inside of it.

I'd call this attraction... uneven.
 

sonoma15

Well-Known Member
Even if they do some scenic adjustments, it's still too short. The anchor of the DK area should be an e-ticket on the scale of Big Thunder.

This is an e-ticket facade, with a c-ticket queue, a d-ticket ride experience, with c-ticket scenery inside of it.

I'd call this attraction... uneven.
Opening it in two phases in Japan probably didn't help with the public perception of this, but Donkey Kong was never meant to be the e-ticket of the area, Mario Kart is supposed to be that. It's kind of like a reverse Avenger's Campus situation.
 

Disney Analyst

Well-Known Member
Opening it in two phases in Japan probably didn't help with the public perception of this, but Donkey Kong was never meant to be the e-ticket of the area, Mario Kart is supposed to be that. It's kind of like a reverse Avenger's Campus situation.

I think part of the issue is Mario Kart itself isn't exactly what I'd call a home run ... so I hoped this would be.

The land is a home run though.
 

DarkMetroid567

Well-Known Member
I think part of the issue is Mario Kart itself isn't exactly what I'd call a home run ... so I hoped this would be.

The land is a home run though.
I wonder if this is what Universal’s bread-and-butter will be. Really good lands, but mediocre rides that at least serve as good attempts. I really loved Universal Beijing but I won’t pretend that I enjoyed it for the attractions.
 

zipadee999

Well-Known Member
I think part of the issue is Mario Kart itself isn't exactly what I'd call a home run ... so I hoped this would be.

The land is a home run though.
That’s the main issue with the land itself. It’s a home run and top-notch, it’s just lacking an E-ticket that’s worthy of the land itself. It’s like if Hogsmeade had a C ticket inside the castle instead of forbidden journey. The land feels like it’s building up to something that isn’t there.

The e-ticket should’ve just been a Mario Bros dark ride that drew heavily from the new movie rather than trying to be ‘interactive.’ Going with the Mario Kart theme made the interactive aspect even worse as it forces what should feel like test track to feel very oddly paced and disappointing. If they were dead set on making it interactive, a regular Mario Bros dark ride would’ve been a better fit where we shoot shells to fend off goombas or something. When we think of Mario Kart as an IP, we think of going fast. Not doing that inherently sets up any ride done with this IP for disappointment

Again, the land itself is incredible but it just feels empty without a home run ride
 

Disney Analyst

Well-Known Member
That’s the main issue with the land itself. It’s a home run and top-notch, it’s just lacking an E-ticket that’s worthy of the land itself. It’s like if Hogsmeade had a C ticket inside the castle instead of forbidden journey. The land feels like it’s building up to something that isn’t there.

The e-ticket should’ve just been a Mario Bros dark ride that drew heavily from the new movie rather than trying to be ‘interactive.’ Going with the Mario Kart theme made the interactive aspect even worse as it forces what should feel like test track to feel very oddly paced and disappointing. If they were dead set on making it interactive, a regular Mario Bros dark ride would’ve been a better fit where we shoot shells to fend off goombas or something. When we think of Mario Kart as an IP, we think of going fast. Not doing that inherently sets up any ride done with this IP for disappointment

Again, the land itself is incredible but it just feels empty without a home run ride

I was kinda shocked when I finally rode Mario Kart and I realized the AR I had seen captured on video in POVs is basically what you experience in real life. I really thought it would seem better in person 😭

It was fun, but a one and done for us.
 

J4546

Well-Known Member
the dk coaster looks ok but that first interior scene is soooo barren like it cant be the finished product right? The ceiling and walls looks terrible
 

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JT3000

Well-Known Member
the dk coaster looks ok but that first interior scene is soooo barren like it cant be the finished product right? The ceiling and walls looks terrible

I refuse to watch the POV, but it looks like the work lights are on. It's obviously not meant to look like that.

I wonder if this is what Universal’s bread-and-butter will be. Really good lands, but mediocre rides that at least serve as good attempts. I really loved Universal Beijing but I won’t pretend that I enjoyed it for the attractions.

This is just an odd thing to wonder. It's not like they're purposely disappointing you with their rides or that they only care about the quality of the rest of the land. These rides were also largely Nintendo's idea. The pushed the interactivity in MK as a top priority over speed.
 

Tom Morrow

Well-Known Member
I refuse to watch the POV, but it looks like the work lights are on. It's obviously not meant to look like that.
They're not on. It's just daylight leaking in from outside because this scene is kind of just behind a big wall.

My other big issue is after the second lift, the real track is completely visible and there's no fake track. Why didn't they put fake track here?
 
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Disney Analyst

Well-Known Member
They're not on. It's just daylight leaking in from outside because this scene is kind of just behind a big wall.

My other big issue is after the second lift, the real track is completely visible and there's no fake track. Why didn't they put fake track here?

Even the last scene… the theming just ends at the walls. The ceiling is just flat, painted gold, kinda shiny in a reflective paint kinda way.
 

Disney Analyst

Well-Known Member
It doesn't feel all that temple like, for sure. Especially when compared to say, Indiana Jones. Which is incredibly ironic considering the mine cart scene in those movies are what inspired Donkey Kong's in the first place

Right, you'd expect big stone bricks for the ceiling, and they could have easily done a painted effect to try and evoke that.

Hard to tell until I get a better look, but it also seems the vines just sort of... come out of the ceiling? No cracking... no signs of bursting through or growing through.

Sigh.
 

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