Surferboy567
Well-Known Member
I don’t normally like talking about Universal but wow...as a fan of Nintendo and games as a whole this is super cool. Been following the development on this closely.
Pictures from inside the Mario Kart Bowser's Challenge queue themed to Bowser's Castle and the loading station:
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Also updated render of the entire area:
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This thread seemed to delve into some of the details. Looks like a combo of AR, projection mapping, and “other tech”. I’m pretty sure there have been parents filed for physical effects on this ride. Pretty excited regardless as this a childhood dream come true!!Forgive me if this has been asked before and probably discussed but how does it work.
Everyone has a wheel? So if I am steering left and someone else is steering right does the kart respond to that feedback? I understand it’s on a rail or is it like Tommorowland Speedway where your car moves regardless without minimal movement of the wheel?
Maybe the wheel controls shooting items like shells?
Another thing are we expecting physical sets and AA’s? Most of this as I understand it is AR based.
EDIT: Looking at the wheel their seems to be two sliver buttons? On the top that I think could be used for shooting items. They also continue to reference them as handles not wheels.
This thread seemed to delve into some of the details. Looks like a combo of AR, projection mapping, and “other tech”. I’m pretty sure there have been parents filed for physical effects on this ride. Pretty excited regardless as this a childhood dream come true!!
Augment Reality means there is digital content overlaid on physical content.Another thing are we expecting physical sets and AA’s? Most of this as I understand it is AR based.
It’s more about how much of that physical content is included in the attraction. Is what I mean by the question. It could be as something as easy as item boxes. Or something as complex as environmental pieces.Augment Reality means there is digital content overlaid on physical content.
I don't expect us to be able to steer, its problaby closer to an onrails shooter. Use the steering wheel to point from L to R and use the big button in the middle to shoot things. Potentially the other solution is four different roles that are being switched randomly throughout the ride akin to Double dash, similar to Smugglers Run (without the switching).Forgive me if this has been asked before and probably discussed but how does it work.
Everyone has a wheel? So if I am steering left and someone else is steering right does the kart respond to that feedback? I understand it’s on a rail or is it like Tommorowland Speedway where your car moves regardless without minimal movement of the wheel?
Maybe the wheel controls shooting items like shells?
Another thing are we expecting physical sets and AA’s? Most of this as I understand it is AR based.
EDIT: Looking at the wheel their seems to be two sliver buttons? On the top that I think could be used for shooting items. They also continue to reference them as handles not wheels.
Might be a stylistic choice. The stairs around the castle courtyard in the games have always been a whitish grey.Minor nitpick (I’ve been waiting until it was actually ‘done’ to complain). I don’t like that they’ve opted not to paint the stairs and railings. I can’t see there being any safety implication to at least not make them brown like the concept art.
They starkly look wrong in an otherwise extremely well put together land.
IGN just released a photo gallery of Uni’s promo shots. They’re pretty much the same as the pics from @Sharon&Susan , but from different angles.Minor nitpick (I’ve been waiting until it was actually ‘done’ to complain). I don’t like that they’ve opted not to paint the stairs and railings. I can’t see there being any safety implication to at least not make them brown like the concept art.
They starkly look wrong in an otherwise extremely well put together land.
The sets will be physical, with some background screens being used in some cases. Specifically for Rainbow Road and other "encounters" throughout the attraction. As for AA's, Dexpect some piranha plants and other minor AA's. Don't expect to see any of the main characters as AA's, they will all be in AR.It’s more about how much of that physical content is included in the attraction. Is what I mean by the question. It could be as something as easy as item boxes. Or something as complex as environmental pieces.
IGN just released a photo gallery of Uni’s promo shots. They’re pretty much the same as the pics from @Sharon&Susan , but from different angles.
Considering how incredibly wrong Disney got Galaxy’s Edge, I don’t care about the railings when a land looks like this.
Japan's Super Nintendo World Theme Park Area Gets an Official Opening Date [Update: Delayed] - IGN
Update: Universal Studios Japan has indefinitely delayed the opening of Super Nintendo World after Osaka Prefecture declared a state of emergency due to the COVID-19 pandemic.www.ign.com
Universal keeps on hitting home runs. First Harry Potter and now this. Disney wished Galaxy's Bland looked as good as this does.Pictures from inside the Mario Kart Bowser's Challenge queue themed to Bowser's Castle and the loading station:
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Also updated render of the entire area:
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Maybe, but you don't actually go fast on this. We'll have to wait and see whether this properly feels like a wild race or yet another instance where actual fast movement should have been utilized over simulated fast movement.So if Mario Kart the ride will be on track, is this gonna be an improved Radiator Springs Racers. It seems like it.
*First Harry Potter, (several mediocre to horrible attractions omitted), Hagrid's, and now this.Universal keeps on hitting home runs. First Harry Potter and now this. Disney wished Galaxy's Bland looked as good as this does.
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