Nineteen Eighty-Four Competition Arena

Basketbuddy101

Well-Known Member
Pokemon Origins (Film) & PokeTrek (Attraction)


Pokemon Origins:

Director: James Gunn

Main Cast:
Ash Ketchum: Jay Baruchel
Gary Oak: Logan Lerman
Misty: Bella Thorne
Brock: Dante Basco
Professor Oak: George Clooney
Jesse: Julianne Moore
James: Johnny Depp



The Film:

‘Pokemon Origins’ is a live action film that tells the origin story of Ash Ketchum, a long overdue adaptation based on the successful franchise that fans know and love. The film, with its sizeable budget and photorealistic depictions of several of the original 150 Pokemon, will vary in its tones, ranging from serious and intense to comedic and lighthearted. The film will be the first in a three part saga detailing the origin story of Ash Ketchum. Various liberties will be taken with the story, changing various elements and characters to better fit the film. The film will be directed by James Gunn, whose work on ‘Guardians of the Galaxy,’ a film striking a perfect balance between action, wit, and humor, makes him the ideal candidate to bring this blockbuster to life.

Plot Summary:

Ash Ketchum (Jay Baruchel) decides to move out of his mother’s house and capture Pokemon for the rest of his years. He leaves the peaceful town of Pallet but is attacked by a rogue Pidgeotto on his way to Professor Oak’s (George Clooney) laboratory. Upon knocking his head against a boulder, he is quickly found by Oak and his wounds treated. Oak, while kind and highly intelligent, is rather forgetful and confused, a nod to the video game’s depiction of the character and his inability to differentiate between males and females, as well as his habit of forgetting his own grandson’s name. Oak introduces Ash to his grandson, Gary (Logan Lerman), a snobby trainer who ridicules Ash for his inexperience with Pokemon. Gary shows Ash his new Squirtle, who comically knocks Ash unconscious once more. Ash wakes up and begs Oak to give him a Pokemon of his own to train. Oak agrees, and Ash meets his first Pokemon, a feisty Charmander. Gary scoffs at the little Charmander, but when Ash defeats his Squirtle, Gary vows revenge in a fit of embarrassment and envy.

Oak sends Ash to Pewter City to challenge the Gym Leader, Brock (Dante Basco), but Ash clumsily sets fire to the gym. Brock calls upon the help of his good friend Misty (Bella Thorne) to help put out the fire with the help of her water Pokemon. Ash quickly falls in love with the young trainer, but Misty isn’t the least bit interested in him. Gary visits the burnt scene and humiliates Ash by having his Squirtle knock him back with a blast of water. Rather than empathize with Ash, Misty falls madly in love with Gary, who nonchalantly ignores her. Brock feels sorry for Ash and decides to go with him on his Pokemon journey as a mentor. When Misty finds out that Gary is pursuing Ash in search of revenge, she willingly follows Ash and Brock on their journey.

Ash, Brock, and Misty head through Viridian Forest, encountering various familiar Pokemon along the way. After attempting to help an injured Caterpie, the three are trapped by the villainous Jesse and James of Team Rocket, who attempt to rob them of their Pokemon. Brock and Misty fend off the villains with their Geodude and Staryu, but Ash is quickly separated from the two in all the confusion. Ash wanders through the forest for days, searching for Brock and Misty. He uses Charmander to make fires every night, hoping to attract the attention of his companions. One night, he encounters a wild Scyther in the forest. The vicious Pokemon easily thwarts the inexperienced Charmander, leaving Ash defenseless against the wild Pokemon. Before being cut to pieces, however, he is saved by the Caterpie from before, who is now at full strength. The Pokemon sacrificed itself to allow Ash the opportunity to escape. Ash makes a vow to defend weak and helpless Pokemon from stronger, more viscious Pokemon. The next day, he finds Brock, who laments that Misty has been kidnapped by Team Rocket and taken to a man called 'Giovanni.' Ash and Brock run back to the forest in a desperate rescue; the film ends with Gary eyeing the two from behind a tree, a look of rage on his face.

PokeTrek

PokeTrek is the name of a 3D shooting gallery style dark ride located at Universal Studios Orlando. The attraction, utilizing trackless ride technology, will open in the summer of 2019, and will replace the dated ‘Men in Black: Alien Attack’ attraction. Guests will have the chance to venture into familiar locations from the film, ‘Pokemon: Origins,’ which made its debut in 2017. Much like its counterpart, “Harry Potter and the Forbidden Journey,” this attraction will utilize projection screens, along with physical sets and animatronics, to simulate exciting battles between familiar Pokemon from the film. Guests will board ‘PokeRovers,’ springy vehicles invented by Professor Oak. After completing a ‘training course’ at Professor Oak’s Pokemon training facility, guests will journey deep into the dark forest of Viridian in search of Pokemon to battle and catch. Much like the classic GameBoy video games, guests will be able to literally command the Pokemon of their choosing to do battle against the wild Pokemon in the attraction. The attraction as a whole can be described as a “Role-Playing Ride, “utilizing a similar system to that of ‘Dungeons and Dragons’ and its ‘hit or miss’ gameplay.

Attraction Exterior: Professor Oak’s Lab



Guests find themselves at the base of a grassy hill; Oak’s laboratory stands proudly atop. Forced perspective, meaning the use of different sized trees placed on the hill, will be utilized to make the building appear larger than it actually is. Guests wander through a tunnel near the base of the hill, which according to the brightly colored signs, lead to the lab’s ‘Underground Research Facilities.’ After winding through a series of sleek corridors, guests are led into the library itself, the attraction’s pre-show room. Oak, played by George Clooney, appears before guests on a large monitor standing atop countless books.

“Welcome to the Pallet Town Laboratory, trainers. People call me the Pokemon Professor, but you can call me Oak. Now, you’re here today because you think you’re ready to begin your Pokemon journeys, but I’m here to tell you that you aren’t. This isn’t a game, boys and girls, this is the real world, a world inhabited by Pokemon, and before you can try for Indigo Plateau, you’ll have to learn how to battle and catch Pokemon. Before we get started, however, I’d like to know…are you a boy or a girl? Sorry, my eyesight isn’t the best. Bah, never mind. You’ll soon travel aboard a fleet of PokeRovers, specialized training vehicles designed by my staff and me. Once onboard, simply select the button of the Pokemon you want to choose; the onboard screen will correspond with your selection. You can control your Pokemon with this same console. If your Pokemon faints during a battle, don’t worry, we’ll give them a potion so as to revive them for the next battle. In addition, your PokeRovers have a set course, so you won’t have to worry about steering. Now get ready for your very own PokeTrek as I…try to remember the name of that grandson of mine…what was it again?”

Oak walks away onscreen. At this point, guests travel through the doors before them and enter their vehicles at the “PokeRover Garage,” an industrial loading area scattered with various tools, manuals, old Pokeballs, TM packs, and an animatronic Machamp, who disregards guests as it attempts to lift a metal cargo crate onto a large shelf. Upon boarding, guests find a simple console; they can choose ‘A’ for Chamander, ‘B’ for Squirtle, ‘C’ for Bulbasaur, or ‘D’ for 1 of 3 random Pokemon: Diglett, Zubat, or Cubone. to have the computer select for them. If a guests chooses the same Pokemon as his neighbor, the computer will automatically select ‘D’ and assign 1 of the 3 Pokemon to either player. There are a total of five stages in the game: the Practice Stage, Rock Stage, Water Stage, Bird Stage, and Bug Stage.

The Attraction's Vehicle:


Gameplay:



The following will be a ride through scenario that involves Guest A selecting Charmander and Guest B selecting Squirtle. Charmander knows ‘Flamethrower,’ ‘Quick Attack,’ ‘Growl,’ and ‘Ember.’ Squirtle knows ‘Water Gun,’ ‘Scratch,’ ‘Growl’ and ‘Bubblebeam.’ The gameplay is rather simple. Guests have a 50/50 chance of hitting their opponent with every move. If guests can bring down the wild Pokemon’s HP to 0, they are awarded 5 points, ending their turn/stage. If they attempt to capture the Pokemon and succeed, they are awarded 10 points; guests have exactly a 1/3 chance of catching their respective Pokemon. It’s all a matter of strategy, as some Pokemon are stronger and weaker than others. If both guests are defeated by their Pokemon opponents, the vehicle automatically ‘runs’ from the scene. If guests do not make a selection within exactly 5 seconds, the computer will decide for them. Each scene is guaranteed to last 50 seconds, allowing for a total ride length of approximately 6 minutes in total, which is due to specific segments during the attraction that takes up ride time. Because every show room has a total of 6 dome screens, capacity won’t be a problem. Additionally, the entire attraction takes place exclusively at night so as to make the entire experience as seamless as possible.

Training Stage:

The vehicle zooms out of the loading area and into a moderately-sized gym located near the edge of the laboratory. The vehicle stops in front of an 80 ft. curved projection screen. Guests look up to see Professor Oak watching over them from the rafters. “I hope you chose your Pokemon wisely because we’re about to see what they’re made of. Go…Zubat! Go…Geodude!” Guests feel a blast of air as the Pokeballs on screen flash red, revealing a feisty Zubat and an energetic Ratatat. Guests see their selected Pokemon appear to blast into the screen from the vehicle. The motion base platform moves to the precise motions on screen, made possible by a realtime synchronized computer system. During this stage, guests will not be able to deploy their Pokeball, but they will learn the game’s mechanics. After a reasonably-easy battle, the vehicle travels into the second show room, and the first to count for actual points. Professor Oak calls out to guests. “Good luck, and don’t stray away from the path I’ve designed for you or you may get into trouble!”

The Rock Stage:

The vehicle exits the laboratory and treads over a bumpy terrain. Guests feel the sensations of traveling over a rugged surface. The rocks on the projection screen blend seamlessly with physical rock sets scattered about the scene. This scene features 2 of 4 random Pokemon: Geodude, Graveller, Golem, and Onix. The ground begins to rumble as 2 of the 4 randomly-selected Pokemon duke it out with the guests’ Pokemon. In this stage, guests are blasted with strong blasts of air to simulate rocks flinging about the scene. The scene, like every other in the attraction, has set pieces that are rigged to react with guests as their Pokemon battle. In other words, if a guest has a Charmander use ‘Flamethrower,’ they’ll feel actual heat and wind effects to simulate the inferno. Guests may also be splashed with water to simulate the blast of Squirtle’s ‘Water Gun.’ The vehicle travels out of the rocky area and toward a river region.

The Water Stage:

The vehicle travels into a misty show room lined with thick roots and colorful foliage. This show room, which simulates a lake environment located near Oak’s laboratory, features pink and green lighting arrangements, giving the area an inviting yet somewhat ominous feel. Guests will encounter 2 of 4 random Pokemon: Staryu, Tentacool, Krabby, and Seal. This is definitely the wettest segment of the attraction. Guests will laugh as their Pokemon battle their spirited Pokemon opponents. As guests battle their opponents, they’ll see little details like the physical grass set pieces rumbling, and wild Bellsprout animatronics ‘shooting’ razor leaves at guests from the edge of the lake. After a wet and wild battle, the vehicle proceeds into an open field.

The Bird Stage:

Massive blades of physical yellow grass set pieces tower over guests. This is perhaps the most exciting stage in the attraction, as it actually makes full use of the motion simulator aspect of the attraction. Guests will battle 2 of 4 bird Pokemon: Pidgey, Fearow, Spearow, and Pidgeotto. At first, the battle is straightforward. Guests feel strong gusts of wind as their bird Pokemon opponents send ‘gust’ and ‘peck’ attacks at guests. Suddenly, guests are surprised to find that the 2 Pokemon opponents seem to literally pick up the vehicle and send it hurtling through the air. At this point, the ‘game’ aspect of the attraction is put on hold, as guests fly over all of Pallet Town in an exciting, hyperealistic flight over a corral of Tauros, a cave swarming with Zubats, and 1 of 3 random legendary Pokemon: Zapdos, Articuno, and Moltres. On very rare occasions, guests come near-face-to-face with the legendary Ho-Oh; this happens roughly 1 in 5 times. After the encounter, the vehicle crash lands near a large Snorlax animatronic, which ‘belches’ in front of guests, sending them deep into the dark forest of Viridian.

The Bug Stage:

In this stage, guests will meet 2 of 4 Pokemon: Venemoth, Caterpie, Scyther, and Beedrill. This stage is easily the most frightening of all, pinning guests in a desperate battle for survival against the fierce bug Pokemon of Viridian. A large hollow log is planted in front of the dome screen. Several wild plants are scattered about, and tall tree set pieces loom over guests.



After the battle is over, guests watch in wonder as Professor Oak flies into the forest clearing aboard a Pidgeot. “I thought I told you not to stray from the path. Bah, no matter. Here, latch on to this!” Oak sends a grappling hook flying at guests, to which the motion of the vehicle signifies that they are strapped to the flying Pokemon. Guests then ‘fly’ out of the forest and back toward the laboratory. The landing isn’t exactly soft, however, as the grappling hook suddenly gives out, sending guests ‘crashing’ through a window and back to the loading area, but not before coming face-to-face with a little Pikachu animatronic hiding behind a corridor. The Pikachu animatronic is intended to give guests a first look at the actual character that will appear in the film’s sequel. After reciting its name, it sends fiber optics ‘shocks’ to guests from the corridor. Oak gives the exit spiel as guests disembark the vehicle.
 
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GMR710

Active Member
So sorry guys I fell asleep

Mario Kart's RAINBOW ROADCOASTER

latest


After the great
success of Mario Kart the Movie Universal has just announced an new expansion to it Island of Adventure park. It will feature the closing of The Lost Continent and will reopen as the new land The Mushroom Kingdom. The reason they chose this area of the park is that it helps to better connect the park where each land is focused on a center film. It is also a better match to Suess Landing and Jurassic Park so the park seems more balanced. It has enough for the kids but has thrills for the older ones as well. There will be three C to D ticket attractions and the new land will center around the E-Ticket attraction of the Rainbow RoadCoaster.

Universal-Studios-Orlando-Islands-of-Adventure-Park-Map.jpg



latest

In the center of the land will be Princess Peach's Castle which is the entrance to the new attraction. You will walk in through the big doors into the grand hallway where pictures of the great racers will be on the wall. I see them as sort of being like photos in the haunted mansion. They will come to life and interact with the guests to keep them busy as this is going to be a very popular attraction. The next area will lead you into the courtyard where there is going to be a green tube fountain as well as both Mario and Toad's Kart from the film. This is to give a couple photo ops. This portion is outside so we will have awnings that can be brought down if there is inclement weather. This will lead of into another hallway which at the end leads us into the throne room. This is going to be the load area of the ride. I see the construction of the ride very similar to that of Rock'nRollerCoaster. The Castle will act as the load and unload area, there will be a building with two hallways housing the area where the ride picks up speed as well as the return tunnel where it will decrease speed, The final building will be the Gravity building where the actual coaster is housed as this will be all indoor. Below is an above head picutre for you to get an idea.

  • An idea for the fountain of the ride. We may add an element where the Piranha Plant can move and spit some water on the guest which will be quiet nice really hot Florida day.

layout-lsm.jpg

The coaster itself will have a much different layout but I wanted to give you and idea of the layout of the coaster. So Once you get into the throne room you will see the carts as they come around the corner from unload empty. The ride operators will be dressed as shy guys who are the servants of the castle and will be helping get you in and out of the vehicles. The Vehicle itself will actually be a hanging coaster and it will be as if you are hanging below the actual cart.
Mario-Kart.jpg


Once you get loaded on you will turn the corner and it will look the a green tube that you are going to blast into. Above the tube is a screen that will show the scene from the film as the final race is about to begin. The scene ends with them counting down as it hits the final number you blast of. Once inside the Gravity building the Rainbow road appears underneath you. This is one of the reasons I made this a hanging coaster so it feels as if you are flying over the road. So there will be the hanging track as well as the led light track to make it look like rainbow road. The is attraction will play out pretty much like the Mario Kart 64 level. The only difference is that there are four inversions in this ride. As you blast of you get to the height of the building and just like the track you go down as major drop that will lead in to the first inversion. As you twist and turn some more you almost get eaten by one of the chomps that you come in contact with but the you avoid it. There will also be a part where it looks as if you get hit by a ride shell which sends you into the corkscrew flip. As we head into the final portion of the ride I want a smoke effect like Davy Jones in the Pirates of the Caribbean ride. On this will be a projection of a star, when you head through it the lights go crazy and you head in to the last two flips. Once you are done with the flips the lights stop and you begin to slow down as you hit the finish line. Below is a sort of ride through without the added flips. It shows the scenery as well




Th music will of course be the that of the level itself.


You get dropped of through a green tube into the grand hall which is where the gift shop will be. Selling Mario shirts, games and everything else we can market him into. Here you can also see you pictures from the race and see how your time matches up to some of the fake competitors on the leader board. From the great hall you can either exit and head out to the other areas of the Mushroom Kingdom. Or you can meet some of your favorite character. To the left there will be a staircase queue that leads to the upstairs portion of the castle. The room with the Peach glass window in it. It has been turned into a trophy room and there will be four meet and greets. Peach and Mario in front of the window and Toad with Luigi with the Trophy from the movie. This helps with two issues guests just won't have to sit and wait for the families to get down the ride they can do other things. It also gives kids that are two short for the ride a place where they can have fun to.

princess_peach_s_castle___stained_glass_window_by_1967wedway-d59gg51.png



General Stats
Height Requirement: 48 Inches
Duration: 2 Minutes and 30 seconds
Capacity: 1900 riders per hour
Inversions: 4
Trains: 4 on track and it will be two by two fitting 24 people
 

TheOriginalTiki

Well-Known Member
Original Poster
@DisneyManOne

Creativity: 6/10 Nothing to really complain about here, but nothing that really pushed the limits either.
Detail: 5/10 I liked the flow using the pictures, but it generally felt pretty rushed in terms of describing the experience.
Realism: 6/10 Not too sure about taking out Men in Black. Is it rumored to be removed anyways?
Presentation: 7.5/10 Good use of pictures.
Total: 24.5/10

@Basketbuddy101

First of all, let me just say that a live action Pokemon adaptation NEEDS to happen. Though hopefully it won't turn out to be a trainwreck like Dragonball Evolution. I've had a dream cast in my mind forever of Gary Oldman as Professor Oak, Justin Long as James, and Emma Stone as Jessie. The casting of Dante Basco as Brock is absolutely inspired!

Creativity: 6/10 Gotta knock you down a bit because Pokemon is a pretty easy and obvious choice as an IP.
Realism: 8/10 You definitely fleshed this out enough that I could see it working. Hopefully Gunn's up for another epic trilogy after Guardians of the Galaxy. Quick side note...My "trilogy" would have MewTwo being built up throughout the three films and the last battle of the third movie is all the trainers at the Pokemon League teaming up to stop him.
Detail: 9/10 Definite props here.
Presentation: 9/10 Photo realistic Butterfree. I LOVE it!

Total: 32/40

@GMR710

Creativity: 6/10 Seems a bit bare bones. Is there only the Princess Peach track or am I missing something?
Realism: 9/10 Definitely seems doable. This is where you get props for having the best IP that would fit seamlessly into an attraction. Great planning on your part!
Detail: 6/10 Definitely could use a bit more...
Presentation: 7.5/10 Good reference photos and colored text.

Total: 28.5/40

Rankings so far.

1. Basketbuddy (32/40)
2. GMR (28.5/40)
3. DisneyManOne (24.5/40)

Did Not Submit
-IDInstitute
-Flippin Flounder
-Brer Panther.

I'd just like to say that since this is a trial run, I acknowledge that doing the challenge the way we did it with two competitions tying into each other might not have been the best move. Going forward on future seasons we won't be bringing this particular element back.

Waiting on @JokersWild and we'll crown a winner!
 

JokersWild

Well-Known Member
@DisneyManOne - The Legend of Zelda
I'm slightly mixed on this, honestly. I still love that you're going with Zelda, your placement made sense (though I'm not entirely sure if MiB is quite out the door as you think it is, but that's irrelevant), but this attraction just didn't click with me.

I think my main problem is that I feel as though you're really limiting yourself in basing both your film and attraction off of the original NES Zelda rather than one of its' later, more story-driven iterations. I think it would have been incredible to travel through Hyrule Field, or Death Mountain, rather than "Overworld" and "Dungeon", but that's just me.

I'm also iffy on Link having a voice. It's kind of rule #1 of Zelda that Link doesn't talk. Not to say that the dialogue was bad, as it absolutely wasn't, I just felt that it wasn't necessary, mainly due to how the games are set up. I'm also slightly iffy on putting guests right in the middle of the action. The way your presentation begins, it sounded like you were going for a Sindbad-esque grand journey-type attraction where guests are simply along for the ride. I'm slightly disappointed that you didn't go in that direction, though, of course, that's not really your fault - that's more me making assumptions before reading the rest of your project.

That being said, your attraction had a very nice flow to it, and it did have a very Zelda feel to it. Despite my, honestly rather nitpick, problems with your attraction, it absolutely was not bad. It was actually really good. Most of my hang-ups come from personal opinion, and I assure you will not affect your grade.
Creativity: 7/10 - I very much like what you had already, but I feel as though it could have used a little something more.
Detail: 6/10 - Definitely could have used more.
Realism: 9/10 - Very realistic. I'm sure that a Zelda attraction of some sort will be coming to Universal. The question is in the direction.
Presentation: 7/10 - No problem here.
Total: 29/40

@Basketbuddy101 - Pokemon Origins/ PokeTrek
Just to quickly mention your film, it sounded great. The only real concern that I have is in your casting. I worry that your actors would be too old to play the characters. Other than that, though, it sounds like a great film.

On to the attraction. I'm torn. It's an INCREDIBLY interesting idea, I just worry that it might be too complicated for a theme park attraction. Correct me if I'm wrong, but this seems like a Pokemon Toy Story Mania of sorts. While it's an interesting idea, I feel as though it might not be "pick up and play" enough, honestly. It seems like something that would have a learning curve to it. While it could lead to interesting things, like added levels and difficulty, I just feel that it might be a bit too niche.

Don't think that I didn't like this project, though, as I really truly did. You took the Pokemon attraction concept (a concept that's been around for a while) and really did something new with it that really stayed true to the games. This attraction truly did allow guests to experience the game firsthand, which is incredible. I just don't find it very realistic.
Creativity: 8.5/10 - While Pokemon is a rather obvious choice, I really like how you took this in a very different direction from the other Pokemon-based concepts I've seen.
Detail: 9/10 - More than enough detail, both in terms of the movie and the attraction.
Realism: 4/10 - I'm just not sure if this attraction would be simple enough for the average theme park guest.
Presentation: 8/10 - No problem here. Nice pictures.
Total: 29.5/40

@GMR710 - Mario Kart's Rainbow Roadcoaster
I feel you've missed an opportunity in not building this as a go kart ride, but that's irrelevant.

I liked this. My only real concern was that I'm not entirely sure how realistic it would be to have the coaster be suspended. It seems redundant to me to build a suspended coaster with a road directly below. It looks nice, but it's redundant.

Nonetheless, I quite liked this attraction.
Creativity: 8/10 - Everything looked pretty great.
Detail: 6/10 - Could have used more.
Realism: 9/10 - Certainly realistic.
Presentation: 7/10 - No problem here.
Total: 30/40

Combined Scores/Rankings:
@Basketbuddy101 - 61.5/80
@GMR710 - 58.5/80
@DisneyManOne - 53.5/80

That means that @Basketbuddy101 is our winner for this round. Congrats!
 

TheOriginalTiki

Well-Known Member
Original Poster
By a vote of three to one.

@mickeyfan5534 ...you are safe.

I'm sorry @Brer Panther, you have been evicted from the Nineteen Eighty-Four House and have become the first jury member.

Week Five Head of Household Competition
"The Other Spinny Thing!"

xtreme11.JPG

This will be a very simple project. Houseguests must pitch an off-the-shelf carnival flat ride that can easily be cloned and transported. It's your call if you want to make it a more thrilling attraction or one more geared towards families, but I'd generally recommend going in the "thrilling" route keeping realism in mind. Keep in mind this will NOT be made for either Disney or Universal, but rather a generic carnival ride manufacturer (I'll use Butler Amusements as an example, but it's certainly not limited to them) Good luck houseguests. This project is due Wednesday, August 19th at 10 PM Eastern.

Participating Houseguests

@mickeyfan5534
@IDInstitute
@Basketbuddy101
@DisneyManOne
@Flippin'Flounder

As outgoing Head of Household, @GMR710 is not eligible to compete.

Also, see my avatar for a hint at this week's Power of Veto project, which is my most anticipated challenge of the season!
 

Zweiland

Well-Known Member
I'm really not cut out for competitions. Saw this coming...
Come on, now. A self-deprecating attitude is not the way to go about this (and I saw similar comments in some of your submissions; here's a pointer: don't do that).

From what I've read, here and in other competitions, you are a great armchair Imagineer. I truly like reading what you've come up with, so like Tiki said, don't beat yourself up.
 

Basketbuddy101

Well-Known Member
Intamin Worldwide’s Ferris’ Fire Wheel



General Statistics:
Ride Manufacturer: Intamin Worldwide
Cost: Approximately $5,500,00
Restraint Type: Lapbars
Theme: Generic Flat Thrill Ride; can be painted and re-themed
Height: 283 ft (86.2 m)
Max Speed: 25 mph (40.23 km/h)
G Force(s): 2
Capacity: 2,215 Riders Per Hour
Vehicles: 12
Duration: 3 Minutes
Height Restriction: 53 in (134.6 cm)

Capacity Statistics:

12 Total Wheels
5 gondolas per wheel & 8 Guests Per Gondola
480 Guests Per Cycle
Loading Time: 5 Minutes
Total Ride Time: 3 Minutes
Total Unloading Time: 5 Minutes
480 riders per 13 minutes
60 minutes/13 Minutes (480 Riders)= 2,215.38 guests per hour

Salutation:


Greetings to you, prospective business partners. Here at Intamin, we’ve always strived to create thrilling and memorable theme park attractions for our clients to build at their theme parks. We believe that in this industry, simply entertaining guests isn’t enough; you have to give them an experience that’s truly memorable, something that will draw them back to your park, something more than sheer thrill. We’re confident that our new attraction, ‘Ferris’ Fire Wheel,’ will do just that. Our Chief Executive Officer, Patrick Spieldiener, has repeatedly referred to this attraction as “a ferris wheel on steroids,” and we wholeheartedly agree with such a characterization. We’re confident that this will change the very fabric of thrilling flat rides in the theme park industry. To eleborate on the nature of the attraction, here’s a transcript of an interview between one of our lead designers and a well-known theme park news site.

Interview Transcript:

Q: What was your main goal in designing Ferris’ Fire Wheel?

A:Well, what we tried to do with the Fire Wheel is take a familiar amusement park attraction and turn it into something new and unique and perhaps most importantly, make it so unbelievably thrilling and intense that guests are going to want to jump right back on after they get off.

Q: What can guests expect when riding the attraction?

A: Guests can expect to board one of twelve individual wheels at the station. Each wheel carries five gondolas. The loading and unloading procedures do take some time, but there are more than enough seats to counter this. Anyway, guests will board their very own wheel and the ride mechanism will lift them toward the top of the tower at roughly…10 miles per hour. Once they reach the top, things get really interesting. The entire circular railing holding all of the wheels begins to spin a full 360 degrees, and if that’s not enough to satiate our thrillseekers, their gondolas begin to swing back and forth, similar to Mickey’s Fun Wheel at Disney California Adventure, which we also happened to build. But we’re not done yet. Suddenly, guests will scream as their entire wheel begins to spin forward while the entire circular railing is spinning. To put it briefly, you’re spinning while you’re spinning while you’re swinging hundreds of feet in the air. Believe me, it’s as exhilarating as it sounds!



Q: Who is this attraction aimed at exactly?

A: Well, it’s never fun to have to exclude younger guests from enjoying our attractions but this, we feel, is a special case. Ferris’ Fire Wheel is targeted at young men and women between the ages of 15 and 30. Of course, we’re certain that our older guests will also enjoy the attraction. We have a 53 inch height restriction so as to ensure safe ride experiences.

Q: Can the attraction be themed?

A: Oh, most definitely. At the moment, we have three stock color schemes: maroon and orange, purple and green, and teal and green. The top section of the tower even has a space dedicated exclusively to themed elements like flags, banners, and static figures that guests onboard may encounter. It’s really just a matter of what clients want to do with the attraction.



Q: How does the attraction work?

A: I think the best part of this attraction is its versatility. It can be cloned at any theme park with ease, disassembled and subsequently reassembled as clients so desire. Now, as far as the attraction’s structure is concerned, I like to think of it as a big K’NEX toy, with some heavy engineering thrown in, of course (laughs). Really it’s just a bunch of spinning pieces propelled by a series of powerful motors. While the ride experience appears seamless from afar, you’ve got one hell of a hydraulic mechanism underneath doing all the heavy lifting. Think about it, we had to find a way to propel this massive ring of spinning wheels upward and then make the entire thing spin like a top; that takes quite a bit of power! The end result is an onslaught of g force and centrifugal force.

Q: Thanks for the interview! When do we get to ride?

A: (Laughs) Well we’re still waiting on prospective buyers to finalize their orders. Once that’s done, it’s a simple matter of sitting through the construction process and buying a ticket to the park in which it’s located. With all that said, we expect to see this attraction in theme parks all around the world real soon. You won’t want to miss it!
 
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DinoInstitute

Well-Known Member
HoH Challenge 5
The Other Spinny Thing

This challenge had us create a brand new, generic ride system, such as a spinning flat ride that can be easily installed in a park. This was a tough challenge, and it took a while to come up with an original idea that I found to be truly enticing, but then I thought of something based off of such a common with such a simple concept.

I call it- the Hammock! This new flat ride concept combines features of a traditional swing ride, a caterpillar ride, and, well, a hammock! Here's how it works:

The ride structure looks more or less like a caterpillar style flat ride, except the major difference is in the vehicles. They are instead individual (or double, depending on the model) seats with chains holding the vehicle to the structure on each side.

Depending on whether the rider is looking for a bigger thrill or not, there are locks that can add to the tension of the chains, keeping the vehicle from flipping upside down multiple times durrig the ride (unless of course you're into that!).

After all riders are securely in their seats, the ride will begin. First, the structure will rise about 20-30 feet in the air, similar to how a swinger rises, to add to the thrill. And then, the engine starts! The vehicles move along the track which loops around in circles several times. However, the twist is that there are bumps/hills in the track, so your vehicle will go up and down, and because of the hammock-style ride system, it will start to swing back and forth. The speed will then kick up, so if you're vehicle is on the more thrilling setting, get ready to flip upside down a few times!

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Official Ride Model :p

The ride length can be changed depending on what the park likes, however it will generally be about 1-1.5 minutes. Once it is over, the structure will lower, and guests exit their vehicles and carry on with their day!

So, as you can see, this new ride system is going to be very fun for numerous parks and an instant classic. Thanks for reading!​
 
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