Pokemon Origins (Film) & PokeTrek (Attraction)
Pokemon Origins:
Director: James Gunn
Main Cast:
Ash Ketchum: Jay Baruchel
Gary Oak: Logan Lerman
Misty: Bella Thorne
Brock: Dante Basco
Professor Oak: George Clooney
Jesse: Julianne Moore
James: Johnny Depp
The Film:
‘Pokemon Origins’ is a live action film that tells the origin story of Ash Ketchum, a long overdue adaptation based on the successful franchise that fans know and love. The film, with its sizeable budget and photorealistic depictions of several of the original 150 Pokemon, will vary in its tones, ranging from serious and intense to comedic and lighthearted. The film will be the first in a three part saga detailing the origin story of Ash Ketchum. Various liberties will be taken with the story, changing various elements and characters to better fit the film. The film will be directed by James Gunn, whose work on ‘Guardians of the Galaxy,’ a film striking a perfect balance between action, wit, and humor, makes him the ideal candidate to bring this blockbuster to life.
Plot Summary:
Ash Ketchum (Jay Baruchel) decides to move out of his mother’s house and capture Pokemon for the rest of his years. He leaves the peaceful town of Pallet but is attacked by a rogue Pidgeotto on his way to Professor Oak’s (George Clooney) laboratory. Upon knocking his head against a boulder, he is quickly found by Oak and his wounds treated. Oak, while kind and highly intelligent, is rather forgetful and confused, a nod to the video game’s depiction of the character and his inability to differentiate between males and females, as well as his habit of forgetting his own grandson’s name. Oak introduces Ash to his grandson, Gary (Logan Lerman), a snobby trainer who ridicules Ash for his inexperience with Pokemon. Gary shows Ash his new Squirtle, who comically knocks Ash unconscious once more. Ash wakes up and begs Oak to give him a Pokemon of his own to train. Oak agrees, and Ash meets his first Pokemon, a feisty Charmander. Gary scoffs at the little Charmander, but when Ash defeats his Squirtle, Gary vows revenge in a fit of embarrassment and envy.
Oak sends Ash to Pewter City to challenge the Gym Leader, Brock (Dante Basco), but Ash clumsily sets fire to the gym. Brock calls upon the help of his good friend Misty (Bella Thorne) to help put out the fire with the help of her water Pokemon. Ash quickly falls in love with the young trainer, but Misty isn’t the least bit interested in him. Gary visits the burnt scene and humiliates Ash by having his Squirtle knock him back with a blast of water. Rather than empathize with Ash, Misty falls madly in love with Gary, who nonchalantly ignores her. Brock feels sorry for Ash and decides to go with him on his Pokemon journey as a mentor. When Misty finds out that Gary is pursuing Ash in search of revenge, she willingly follows Ash and Brock on their journey.
Ash, Brock, and Misty head through Viridian Forest, encountering various familiar Pokemon along the way. After attempting to help an injured Caterpie, the three are trapped by the villainous Jesse and James of Team Rocket, who attempt to rob them of their Pokemon. Brock and Misty fend off the villains with their Geodude and Staryu, but Ash is quickly separated from the two in all the confusion. Ash wanders through the forest for days, searching for Brock and Misty. He uses Charmander to make fires every night, hoping to attract the attention of his companions. One night, he encounters a wild Scyther in the forest. The vicious Pokemon easily thwarts the inexperienced Charmander, leaving Ash defenseless against the wild Pokemon. Before being cut to pieces, however, he is saved by the Caterpie from before, who is now at full strength. The Pokemon sacrificed itself to allow Ash the opportunity to escape. Ash makes a vow to defend weak and helpless Pokemon from stronger, more viscious Pokemon. The next day, he finds Brock, who laments that Misty has been kidnapped by Team Rocket and taken to a man called 'Giovanni.' Ash and Brock run back to the forest in a desperate rescue; the film ends with Gary eyeing the two from behind a tree, a look of rage on his face.
PokeTrek
PokeTrek is the name of a 3D shooting gallery style dark ride located at Universal Studios Orlando. The attraction, utilizing trackless ride technology, will open in the summer of 2019, and will replace the dated ‘Men in Black: Alien Attack’ attraction. Guests will have the chance to venture into familiar locations from the film, ‘Pokemon: Origins,’ which made its debut in 2017. Much like its counterpart, “Harry Potter and the Forbidden Journey,” this attraction will utilize projection screens, along with physical sets and animatronics, to simulate exciting battles between familiar Pokemon from the film. Guests will board ‘PokeRovers,’ springy vehicles invented by Professor Oak. After completing a ‘training course’ at Professor Oak’s Pokemon training facility, guests will journey deep into the dark forest of Viridian in search of Pokemon to battle and catch. Much like the classic GameBoy video games, guests will be able to literally command the Pokemon of their choosing to do battle against the wild Pokemon in the attraction. The attraction as a whole can be described as a “Role-Playing Ride, “utilizing a similar system to that of ‘Dungeons and Dragons’ and its ‘hit or miss’ gameplay.
Attraction Exterior: Professor Oak’s Lab
Guests find themselves at the base of a grassy hill; Oak’s laboratory stands proudly atop. Forced perspective, meaning the use of different sized trees placed on the hill, will be utilized to make the building appear larger than it actually is. Guests wander through a tunnel near the base of the hill, which according to the brightly colored signs, lead to the lab’s ‘Underground Research Facilities.’ After winding through a series of sleek corridors, guests are led into the library itself, the attraction’s pre-show room. Oak, played by George Clooney, appears before guests on a large monitor standing atop countless books.
“Welcome to the Pallet Town Laboratory, trainers. People call me the Pokemon Professor, but you can call me Oak. Now, you’re here today because you think you’re ready to begin your Pokemon journeys, but I’m here to tell you that you
aren’t. This isn’t a game, boys and girls, this is the real world, a world inhabited by Pokemon, and before you can try for Indigo Plateau, you’ll have to learn how to battle and catch Pokemon. Before we get started, however, I’d like to know…are you a boy or a girl? Sorry, my eyesight isn’t the best. Bah, never mind. You’ll soon travel aboard a fleet of PokeRovers, specialized training vehicles designed by my staff and me. Once onboard, simply select the button of the Pokemon you want to choose; the onboard screen will correspond with your selection. You can control your Pokemon with this same console. If your Pokemon faints during a battle, don’t worry, we’ll give them a potion so as to revive them for the next battle. In addition, your PokeRovers have a set course, so you won’t have to worry about steering. Now get ready for your very own PokeTrek as I…try to remember the name of that grandson of mine…what was it again?”
Oak walks away onscreen. At this point, guests travel through the doors before them and enter their vehicles at the “PokeRover Garage,” an industrial loading area scattered with various tools, manuals, old Pokeballs, TM packs, and an animatronic Machamp, who disregards guests as it attempts to lift a metal cargo crate onto a large shelf. Upon boarding, guests find a simple console; they can choose ‘A’ for Chamander, ‘B’ for Squirtle, ‘C’ for Bulbasaur, or ‘D’ for 1 of 3 random Pokemon: Diglett, Zubat, or Cubone. to have the computer select for them. If a guests chooses the same Pokemon as his neighbor, the computer will automatically select ‘D’ and assign 1 of the 3 Pokemon to either player. There are a total of five stages in the game: the Practice Stage, Rock Stage, Water Stage, Bird Stage, and Bug Stage.
The Attraction's Vehicle:
Gameplay:
The following will be a ride through scenario that involves Guest A selecting Charmander and Guest B selecting Squirtle. Charmander knows ‘Flamethrower,’ ‘Quick Attack,’ ‘Growl,’ and ‘Ember.’ Squirtle knows ‘Water Gun,’ ‘Scratch,’ ‘Growl’ and ‘Bubblebeam.’ The gameplay is rather simple. Guests have a 50/50 chance of hitting their opponent with every move. If guests can bring down the wild Pokemon’s HP to 0, they are awarded 5 points, ending their turn/stage. If they attempt to capture the Pokemon and succeed, they are awarded 10 points; guests have exactly a 1/3 chance of catching their respective Pokemon. It’s all a matter of strategy, as some Pokemon are stronger and weaker than others. If both guests are defeated by their Pokemon opponents, the vehicle automatically ‘runs’ from the scene. If guests do not make a selection within exactly 5 seconds, the computer will decide for them. Each scene is guaranteed to last 50 seconds, allowing for a total ride length of approximately 6 minutes in total, which is due to specific segments during the attraction that takes up ride time. Because every show room has a total of 6 dome screens, capacity won’t be a problem. Additionally, the entire attraction takes place exclusively at night so as to make the entire experience as seamless as possible.
Training Stage:
The vehicle zooms out of the loading area and into a moderately-sized gym located near the edge of the laboratory. The vehicle stops in front of an 80 ft. curved projection screen. Guests look up to see Professor Oak watching over them from the rafters. “I hope you chose your Pokemon wisely because we’re about to see what they’re made of. Go…Zubat! Go…Geodude!” Guests feel a blast of air as the Pokeballs on screen flash red, revealing a feisty Zubat and an energetic Ratatat. Guests see their selected Pokemon appear to blast into the screen from the vehicle. The motion base platform moves to the precise motions on screen, made possible by a realtime synchronized computer system. During this stage, guests will not be able to deploy their Pokeball, but they will learn the game’s mechanics. After a reasonably-easy battle, the vehicle travels into the second show room, and the first to count for actual points. Professor Oak calls out to guests. “Good luck, and don’t stray away from the path I’ve designed for you or you may get into trouble!”
The Rock Stage:
The vehicle exits the laboratory and treads over a bumpy terrain. Guests feel the sensations of traveling over a rugged surface. The rocks on the projection screen blend seamlessly with physical rock sets scattered about the scene. This scene features 2 of 4 random Pokemon: Geodude, Graveller, Golem, and Onix. The ground begins to rumble as 2 of the 4 randomly-selected Pokemon duke it out with the guests’ Pokemon. In this stage, guests are blasted with strong blasts of air to simulate rocks flinging about the scene. The scene, like every other in the attraction, has set pieces that are rigged to react with guests as their Pokemon battle. In other words, if a guest has a Charmander use ‘Flamethrower,’ they’ll feel actual heat and wind effects to simulate the inferno. Guests may also be splashed with water to simulate the blast of Squirtle’s ‘Water Gun.’ The vehicle travels out of the rocky area and toward a river region.
The Water Stage:
The vehicle travels into a misty show room lined with thick roots and colorful foliage. This show room, which simulates a lake environment located near Oak’s laboratory, features pink and green lighting arrangements, giving the area an inviting yet somewhat ominous feel. Guests will encounter 2 of 4 random Pokemon: Staryu, Tentacool, Krabby, and Seal. This is definitely the wettest segment of the attraction. Guests will laugh as their Pokemon battle their spirited Pokemon opponents. As guests battle their opponents, they’ll see little details like the physical grass set pieces rumbling, and wild Bellsprout animatronics ‘shooting’ razor leaves at guests from the edge of the lake. After a wet and wild battle, the vehicle proceeds into an open field.
The Bird Stage:
Massive blades of physical yellow grass set pieces tower over guests. This is perhaps the most exciting stage in the attraction, as it actually makes full use of the motion simulator aspect of the attraction. Guests will battle 2 of 4 bird Pokemon: Pidgey, Fearow, Spearow, and Pidgeotto. At first, the battle is straightforward. Guests feel strong gusts of wind as their bird Pokemon opponents send ‘gust’ and ‘peck’ attacks at guests. Suddenly, guests are surprised to find that the 2 Pokemon opponents seem to literally pick up the vehicle and send it hurtling through the air. At this point, the ‘game’ aspect of the attraction is put on hold, as guests fly over all of Pallet Town in an exciting, hyperealistic flight over a corral of Tauros, a cave swarming with Zubats, and 1 of 3 random legendary Pokemon: Zapdos, Articuno, and Moltres. On very rare occasions, guests come near-face-to-face with the legendary Ho-Oh; this happens roughly 1 in 5 times. After the encounter, the vehicle crash lands near a large Snorlax animatronic, which ‘belches’ in front of guests, sending them deep into the dark forest of Viridian.
The Bug Stage:
In this stage, guests will meet 2 of 4 Pokemon: Venemoth, Caterpie, Scyther, and Beedrill. This stage is easily the most frightening of all, pinning guests in a desperate battle for survival against the fierce bug Pokemon of Viridian. A large hollow log is planted in front of the dome screen. Several wild plants are scattered about, and tall tree set pieces loom over guests.
After the battle is over, guests watch in wonder as Professor Oak flies into the forest clearing aboard a Pidgeot. “I thought I told you not to stray from the path. Bah, no matter. Here, latch on to this!” Oak sends a grappling hook flying at guests, to which the motion of the vehicle signifies that they are strapped to the flying Pokemon. Guests then ‘fly’ out of the forest and back toward the laboratory. The landing isn’t exactly soft, however, as the grappling hook suddenly gives out, sending guests ‘crashing’ through a window and back to the loading area, but not before coming face-to-face with a little Pikachu animatronic hiding behind a corridor. The Pikachu animatronic is intended to give guests a first look at the actual character that will appear in the film’s sequel. After reciting its name, it sends fiber optics ‘shocks’ to guests from the corridor. Oak gives the exit spiel as guests disembark the vehicle.