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New SSE improvement!!

Enderikari

Well-Known Member
Well now ...

Seven.

One CM to notice it and tell their coordinator.
One coordinator to enter the data into the automated maintenance dispatching system.
One manager to print the data and keep track of it.
One maintenance manager to make sure it gets done and maintenance isin't sleeping.
One maintenance CM to make sure the light bulb is there and to redeploy the problem for night maintenance.
One guest relations CM to comp everyone who complained.
One night maintenance CM to install it after hours once the park is closed.


Let's simplify it to what should happen to anybody who doesn't want to pass the buck...

One CM to notice and call Engineering Central.
One lighting tech to come and install the light (usually within an hour or two, but if it requires a ladder, they may wait until park close)
 

Epcot82Guy

Well-Known Member
I have to agree. The attraction LOOKS really good. But, it FEELS pretty bad. However, I'm just glad to have ridden it yesterday for the first time in 3 years! :sohappy:
 

Pongo

New Member
All this lightbulb talk...

Does anyone remember the lightbulb thread from a while ago?

What ever happened to that...
 

uglybug2005

New Member
I've been on SSE frequently over the last few months, and recently I've noticed the return of the painter mixing paints, improved movement and audio for the Romans, and Guttenburg's assistants talking audibly to one another in German. The seats have always been uncomfortable. That is nothing new and it has not been caused by neglect. It has been one of the roughest omnimovers on property for many many years (Didn't it have to be rebuilt shortly after opening? Seems like Bob Gurr or someone wrote a piece about that a while back.) I have not experienced audio problems, so that could be limited to the string of cars you were in (the speakers are powered by a battery that serves several units, and the transmitter/reciever system serves two units each.) If it happens again, tell the CM at unload so they can call Engineering to have a look. Unless something extreme happens, it's not likely that the entire attraction will suffer one big audio problem.
 

planet7

New Member
It has been one of the roughest omnimovers on property for many many years (Didn't it have to be rebuilt shortly after opening?

Like all Omnimovers (some purists don't consider it an Omnimover, but that's another story entirely) it's based on a friction drive. A vertically-mounted drive wheel engages a flat metal plate on the bottom of the vehicle. The original drive struggled at the task of pushing the entire train up some 14 stories (the building is 18 stories, but figure two stories or so up from Load, and about two stories open at 180 top). It's my understanding that they replaced the drive wheels with larger ones or moved them closer to the plates, to increase the contact (friction). When you pass over a drive wheel now, it lifts the vehicle slightly, then drops it back down. Thus the bumpy ride. I'm not sure if it'll ever be better with a friction drive.

What I still can't figure out, is why the once smooth-as-silk PeopleMover (TTA) got so bumpy. There's no friction drive, no drive motors to contact with.

G7
 

Space Mountain

Well-Known Member
Like all Omnimovers (some purists don't consider it an Omnimover, but that's another story entirely) it's based on a friction drive. A vertically-mounted drive wheel engages a flat metal plate on the bottom of the vehicle. The original drive struggled at the task of pushing the entire train up some 14 stories (the building is 18 stories, but figure two stories or so up from Load, and about two stories open at 180 top). It's my understanding that they replaced the drive wheels with larger ones or moved them closer to the plates, to increase the contact (friction). When you pass over a drive wheel now, it lifts the vehicle slightly, then drops it back down. Thus the bumpy ride. I'm not sure if it'll ever be better with a friction drive.

What I still can't figure out, is why the once smooth-as-silk PeopleMover (TTA) got so bumpy. There's no friction drive, no drive motors to contact with.

G7

my guess is that the wheels are probably dry and havent been replaced in a long time.
 

marni1971

Park History nut
Premium Member
Mentioned a while back, but some time ago the opportunity arose to replace some rubber washers - or similar - on each car. The company declined, despite being told it would be cheaper in the long run, as a major rehab would be needed eventually if they wern`t replaced. They were also warned the ride would become uncomfortable as the washers wear out.

On a similar vein, the ride system malfuncitoned for quite a while after opening - the revolving system in 180 top failed. A CM was stationed on the top ride level - 115 ft above ground- to manually rotate each car until a 50 cent nut was fixed to each.

As an aside, I never noticed whilst riding, but the ride vehicles do turn like a pure Omnimover during the ride as well as when in 180 top.
 

disneydata

Well-Known Member
Let's simplify it to what should happen to anybody who doesn't want to pass the buck...

One CM to notice and call Engineering Central.
One lighting tech to come and install the light (usually within an hour or two, but if it requires a ladder, they may wait until park close)
But you would be surprised how often it happens this way where I am ...
 

beanboon

Member
As an aside, I never noticed whilst riding, but the ride vehicles do turn like a pure Omnimover during the ride as well as when in 180 top.


They do?

The original plans showed minor rotation (maybe 15 degrees) but I don't know if it was ever implemented. The way they rotate now is via a slot in the track that engages the cars. I don't recall seeing any slots anywhere but at the top.
 

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