I have my criticisms, too. Some bother me greatly, others not so much because I realize the realities of a theme park, and sacrifices need to be made for practicality's sake. The real Frontier didn't have trash cans every 30 feet. But I overlook it in Frontierland because of the practicality.
Size scales are regularly broken throughout all the theme parks and have been from the beginning. Sometimes the trade-off in scales are handled well, like with the Main Street facade. Some are a train wreck, such as the entirety of space in front of and including Belle's castle. You want to criticize that? I'm right there behind you.
But this criticism of TSL's lack of scale gets thrown around without recognition of the very fact, and it's a fact-fact, that Andy's toys are not to scale in the movie. Most children's toys aren't in real life. And when that gets pointed out, then out gets trotted out the point that's been made several times already when TSL first opened, that the M&G is out of scale. But that's like the trash cans in Frontierland, or a fully human sized Mickey M&G, it has to break the convention because of the practicality.
I get it. You hate it. You've made yourself known on this several times, because every time TSL is brought up, the ol' tired "it's out of scale!!" gets brought up again. We've had this 'discussion' before.
I don't hate it. I hate the lack of room in TSL, especially for the Lunch Box dining area being ridiculously small, and the new addition also ridiculously small.
But I am not dazed by the trash cans in the land. What boy has toy trash cans for his toys in his backyard?
It's a convention. Like the suspension of belief in watching Snow White and the Seven Dwarfs.
Hey dude - your "fact-facts" are wrong. Do you not know how scale works?
Toys, generally, just as a thing, do not operate on a consistent scale, sure. Two random dolls made by different companies may not be the same height. But once they're made, they're gonna
stay the same height respectively. It's dumb that I even have to say that.
The
Toy Story toys
absolutely play by these rules. Buzz isn't suddenly taller than Woody in Toy Story 2 and that's why. Object permanence exists and the Toy Story characters were designed with it in mind. They're meant to be certain sizes relative to each other, and Disney possesses all the information in the world relevant to making design choices that consider that.
You speak as though the walkaround characters are the only problem here, and they clearly aren't. The Meet and Greet issue is but one example of the scale problems in Toy Story Land. Why is the Jessie figure so much bigger than Rex? Why is Rex suddenly small enough to stand on top of a Jenga Tower?
The answer, truly and simply, is that Disney had molds of these characters available from other Toy Story Lands around the world and decided to reuse them, regardless of their incorrect scale relative to each other. Despite the whole concept of this land being built around creating the unique perception of guests being shrunk to a precise, particular scale, which Disney chose and publicized. It would have been plenty easy, if a little more expensive, to get specific and correct about how big these things should be to sell the illusion to the guest.
Forced Perspective is an option where applicable, but it's meant to
bend the rules rather than break them. The Beast's Castle breaks them. Rex on a Jenga Tower - which should be much smaller than him - breaks them. Cinderella Castle's scale shrinks as it gets taller in an attempt to conjur an illusion for guests. It's an artful manipulation of scale, not an blatant disregard for it. Toy Story Land disregards scale and makes no apologies for it. And, unfortunately, when you shatter your own illusion like that it subconsciously encourages the audience to start looking for other places where the cracks are forming.
Maybe the Meet and Greet situation would get a pass if everything else in the land were in scale, like Mickey does walking around the parks. Or maybe they should have built an indoor (air conditioned?) space where they can gradually adjust the scale to bring you to those character's sizes, as has been done in the parks before. Or maybe they could have built the whole land with guests being Buzz-height instead of Green Army Man height. Or maybe they should have just built the land mostly to accurate scale. All perfectly valid and reasonable solutions that they didn't pick because they were willing to settle for wildly inconsistent scale in a land conceived around a scale-based illusion.
It's fine if it doesn't bother you that they got this wrong. But I have no idea why you insist on giving them credit for work they didn't do. Especially when it was literally them taking the cheap way out on a multi-billion dollar franchise. And
still managing to blow hundreds of millions of dollars on it in the process.
PS: Your Trash Can strawman doesn't hold up, we all know the deal there - and mentioning it four times yourself to try to make it look like a point
other people were complaining about isn't going to work.