Disneyhead'71
Well-Known Member
Pretty sure this will be better than Everest too.
I mean it's really tough to fix. I personally believe the problem is the massive steel structure that moves and supports the body, which produces greater thrust than a Boeing 747. Not to mention it sits 43 feet up in the air. It really is tragic what's happened but I still admire WDI for going all-out on this figure.
If we see a refurbishment of Everest between now and 2021, I think the Yeti will be fixed. That's a big if though.
In what way? Could you describe your ride preferences so we have an idea of how you're coming to this conclusion, as well as Tron and GOTG?Pretty sure this will be better than Everest too.
The Yeti has issues that are far more complicated than a regular AA. It is disappointing that it hasn't been fixed yet but they have been working on it and trying to find a solution.
Space Mountain and Everest were hugely innovative, as was FJ and Gringotts. I would rather wait for a true Everest or Big Grizzly competitor than this. Not to say the ride won't be fun, but it won't be on the same level as those two.
Also, I'm not trolling. I'm expressing my opinion. You don't need my stamp of approval to form your own.
Yep, and I stand by it. The witch's movements are bad for a 2016 AA. Efteling has better, smoother AAs in their new Symbolica ride.
And as Kong is a bust (his head and shoulders), his AA doesn't fit the story of the ride whatsoever.
And while the axis of movement are numerous, particularly in his face, he is still quite slow compared to Disney's latest and greatest. To better fit the story, they should have gone for a full body AA, like the Yeti.
To each their own, but this is gonna be way better than Everest or Big Grizzly. IMO it's gonna be better than Gringotts too.
Well, for one it's the tallest artificial mountain in the world. The yeti was also a massive technological innovation, but you know...What's so hugely innovative about Everest? It didn't use a new ride system or any new elements, unlike FJ or Gringotts. The only noteworthy technology Everest boasted was an advanced AA that's effectively been a statue for 90% of the attraction's existence. Say what you will about Universal's AAs, but at least they work.
Full-body maybe not, but their animation choices dictate it should've had at least arms.... wut?
Do you have any idea how much larger than the yeti Kong would have to be if he were a full body? Even the one at the end of Kongfrontation wasn't a full body. And I'm still trying to figure out what the AA only being his upper body has to do with the story.
How is this ride raising the bar in any way?
You're right that would be mighty impressive. It's not really something new, new but I'll give it that. Personally, I don't think I'd be a fan of being launched and slowed in such a rapid succession. If anybody has been in a car with a bad driver, you know how quickly nauseating that can be.-This coaster has 4 or 5 launch points during the ride. The most on any coaster I can think of is 3.
Everest? Maybe not quite as vertical, but I don't think I'll give it that point.-It sounds like the near-vertical spike will be a stop-and-hold point while waiting for a track switch. I can't think of any element on another coaster that uses a vertical hold point like that.
I'm a Kings Island regular and one of the local attractions our park is best-known for is The Beast. At the time, it was a record-breaker but it has endured all these years in part because of how the coaster incorporates the terrain and the forest around it. Don't underestimate the thrill of blasting through a bunch of trees.
I hope this is not the case. You want another Gringotts? Yawn. I do not want yet another instance where we are ushered from scene to scene to watch action instead of being IN the action.Edit: after a little digging into the author's other comments, most of these "launches" are just small pushes to get us to the next scene, which sounds much, much better IMO. So not full-on launches.
I'm not the biggest fan of Kong either, but you did not interpret the animatronic scene correctly. Kong is sharing a moment with us, he just saved us and respects us - but doesn't want us to get too comfortable.Kong's behavior in the screen sections absolutely do not mesh with his animatronic behavior. You can interpret Kong in two ways: he protects us, or he's a dangerous threat to us. In the screen sections Kong fights the dinos, but it's up to interpretation whether that was to protect us or defend his territory. His animatronic yelling and growling at us indicates he was defending his territory. If that's the case, then he should have been far more aggressive, and used his arms to beat his chest or "push" us around...like Kongfrontation, which would actually make sense instead of just growling and finally blankly staring at us.
In summary, the story of Skull Island: Reign of Kong is inconsistent at best and downright poor at worst.
And yes, I'm one of those dweebs that puts story above everything.
Hmm...never thought about it that way. I'll have to keep that in mind next time I ride.I hope this is not the case. You want another Gringotts? Yawn. I do not want yet another instance where we are ushered from scene to scene to watch action instead of being IN the action.
I'm not the biggest fan of Kong either, but you did not interpret the animatronic scene correctly. Kong is sharing a moment with us, he just saved us and respects us - but doesn't want us to get too comfortable.
In what way? Could you describe your ride preferences so we have an idea of how you're coming to this conclusion, as well as Tron and GOTG?
How is this ride raising the bar in any way? If you look at Disney's coming additions almost all have something new to bring to the table. Tron is the world's fastest motorbike coaster and reaches 60 mph, it's also the world's first indoor motorbike coaster. GOTG is bringing a whole new ride system to the table, a ride system that should've been used in Gringotts. Falcon is bringing the world's first truly interactive ride, along with the first with a real-time rendering engine, which represents the first time a ride has been combined with a first-person video game experience. Battle Escape we don't know much about yet, but we do know it will be the kitchen sink of dark rides, and Scott Trowbridge is the lead (the man behind Forbidden Journey and Spiderman) so it is guaranteed to be chock full of innovation. You get the idea, I hope.
Agreed.Innovation means nothing without artistry
Tron is actually a decent length for an indoor coaster, but it's also one of the fastest, if not the fastest, which makes it seem shorter than it is. Tron is 3,169 ft. Space Mountain WDW is 3,196' or 3,186' depending on the alpha or omega track.We've seen the Tron coaster, it's okay but short and lacking moments.
Actually quite the contrary. Disney have even said its a new ride system.Guardians isn't a new ride system per insiders on here.
That's understandable, but "engaging" and Falcon absolutely belong in the same sentence, if you know what I mean.I look forward to Battle Escape, but I'm not too excited yet over Falcoln as screen based attractions rarely engage me.
First off, Gringott's is a considerably more technologically advanced ride system than GotG will be.In what way? Could you describe your ride preferences so we have an idea of how you're coming to this conclusion, as well as Tron and GOTG?
How is this ride raising the bar in any way? If you look at Disney's coming additions almost all have something new to bring to the table. Tron is the world's fastest motorbike coaster and reaches 60 mph, it's also the world's first indoor motorbike coaster. GOTG is bringing a whole new ride system to the table, a ride system that should've been used in Gringotts. Falcon is bringing the world's first truly interactive ride, along with the first with a real-time rendering engine, which represents the first time a ride has been combined with a first-person video game experience. Battle Escape we don't know much about yet, but we do know it will be the kitchen sink of dark rides, and Scott Trowbridge is the lead (the man behind Forbidden Journey and Spiderman) so it is guaranteed to be chock full of innovation. You get the idea, I hope.
It’s still hidden, even with the new additions. The only spot you really see anything else is the hill just before the tunnel.. but only for a split second.
I miss the old water features. And back when they had giant paw prints painted on the path leading to the ride's queue.
Well, for one it's the tallest artificial mountain in the world. The yeti was also a massive technological innovation, but you know...
Full-body maybe not, but their animation choices dictate it should've had at least arms.
Kong's behavior in the screen sections absolutely do not mesh with his animatronic behavior. You can interpret Kong in two ways: he protects us, or he's a dangerous threat to us. In the screen sections Kong fights the dinos, but it's up to interpretation whether that was to protect us or defend his territory. His animatronic yelling and growling at us indicates he was defending his territory. If that's the case, then he should have been far more aggressive, and used his arms to beat his chest or "push" us around...like Kongfrontation, which would actually make sense instead of just growling and finally blankly staring at us.
In summary, the story of Skull Island: Reign of Kong is inconsistent at best and downright poor at worst.
And yes, I'm one of those dweebs that puts story above everything.
Agreed.
Tron is actually a decent length for an indoor coaster, but it's also one of the fastest, if not the fastest, which makes it seem shorter than it is. Tron is 3,169 ft. Space Mountain WDW is 3,196' or 3,186' depending on the alpha or omega track.
Actually quite the contrary. Disney have even said its a new ride system.
That's understandable, but "engaging" and Falcon absolutely belong in the same sentence, if you know what I mean.
Tron might be a decent length ft-wise, but time-wise and moments-wise, it feels really short.
I've heard the ride system will be something akin to this: and similar to Gringotts.
Where did you hear that from?
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