I’m guessing you’ve never worked an attraction.
Flexible, yes. But only slightly.
No, only buses. But I have sat at the bottom of the drop shaft for 30 seconds or so of silence on TOT, and it seems like the dispatch of individual ride systems on Soarin', Star Tours, and Mission: SPACE have no relationship to the other ride systems. And almost every time I ride FOP, there's a "calibration error" in the first preshow that loops anywhere from a few seconds to a few minutes.
You didn't follow the design or listen to the problem being solved.
Just think how tot and soarin are released from their stalls.... while also thinking about continuously queuing into those stalls and then you'll get it.
The problem is you need chunks of people... not a necessarily a continuous stream of people. You also have a desire for these chunks to be grouped. This problem is exaggerated the bigger the group being assembled (and why it's not really an issue for omnimovers that only need groups of 2-4)
Doing that in rows let's the platform pick a pre sorted group of people without hestitation or stragglers.
OK, but those other attractions you mentioned all give the groupers the length of a full ride cycle to work it out (TOT, maybe half a ride cycle), and the ability to delay dispatch somewhat if necessary. And they don't start filling rows until all rows for the previous cycle have loaded, so they start with a clean slate on each cycle. That's different from a row of 8 being loaded every 10 seconds, and the 1st row being released while the 3rd is still being filled.
I'm not saying it can't be done, but it's a different model than the "large ride vehicle" attractions. The gondola
is essentially a WEDway PeopleMover on a rope, with cabins holding 8 (or 10) instead of 4.
They might have 2 or 3 "rows", but I think the grouping position would be under more pressure and require more skill than other rides. It would be easier to handle each group as it reaches the front of the queue: either direct them to the cabin entering the load area, or set them aside for the next available one. Once that cabin is adequately filled, start filling the next one with folks that were set aside. That makes it a binary choice, with no need to keep track of which "row" is loading next.
If they're in crush mode, and a single or duo come along who can fit in a cabin that's still in the load area, fine, but that's above and beyond, extra brownie points. Or have a singles line, as Slushie suggested.