yes - agreed - Way too short.... and I understand this is a kids' ride but there is absolutely no leg room for an avergae adultNot sure if this is the right forum, but I had to give my thoughts on the Seven Dwarfs Mine Train.
I was just there over the Memorial Day weekend and lucky enough to ride the Mine Train a couple times.
First of all, the Mine Train must be judged as an attraction for kids. It's not never going to seem great if you aren't impressed with the "thrill" factor. It simply can't have the thrills of an Everest or RnR because it's first and foremost a ride for families. Also, the length of the ride is an issue but I believe the space was pretty well utilized for what imagineers had to work with.
First of all, the queuing area is straight up annoying. The "game" section where the gems float by on touch screens is an absolute nightmare. The line stalls for incredibly long periods at this juncture. Kids simply jump out of line and run to the games. Parents don't manage this well and even get involved in the games too much. I never will understand this...is it really that fun? I couldn't care less about playing silly games like that.
The water section is a disaster for kids running outside the line to play and flick water on their parents, siblings, and of course, all the guests around. It also makes the line slippery.
The barrels with gems inside that can be spun around to project dwarf images on the ceiling are equally annoying. Same issues as before.
The line needs a single rider section.
Outside, the structure is incredibly detailed and beautifully landscaped. It flows with the rest of Fantasyland and is a great addition to complete the expansion. It truly looks complete.
The ride itself is beautiful. The theming is straight up on point. The detail is incredible. I like the mix of inside and outside elements. The dwarf shadows are well executed and the music and sound effects are outstanding. This attraction is all about the detail, theming, and audio animatronic dwarfs. It's amazing how real they look.
The thrill factor is slightly better than Barnstormer, but not much. Not even as intense and Thunder Mountain.
The innovative "swinging" cars were a disappointment. I guess it depends on rider weight, seating location, and other factors, but I really didn't even feel much effect. The coaster is extremely smooth, however. It's almost silent as it rolls along the track.
The ride is frankly too short. It needs one more lift and show scene. I found myself saying, "That's it?"
The end is well done and the witch looks great. It does feel rushed and slightly like an afterthought with odd placement. I think it would be nicer inside with more substance.
Overall, it's a solid B+ but criticizing it too much is just not fair. Most people criticizing it have not even experienced it yet! It's easily the best ride in Fantasyland and was never meant to be a thrill ride. Yes, it should be longer. Yes, the queue area has its issues, but I believe those can be solved with cast member intervention. I'll never downgrade a ride too much because of length. What is there is really good.
Overall, Seven Dwarfs Mine Train captivates your imagination and executes its purpose of being an immersive attraction for the whole family.
Anyone else ride it have similar thoughts about the ride itself and queue area? Those who haven't ridden it, are you already disappointed?