The Lochness Monsta
Well-Known Member
I like it, but I would have rather kept Snow White's Scary Adventure and got a Sleeping Beauty ride w/ a dragon. Since it's basically just a dark ride that goes outside sometimes.
Couldn't have said it better myself
Have ridden this ride twice now and still don’t get the hype. Probably the most overrated on property. Granted, I haven’t ridden it at night yet, so that might make it a bit more enjoyable. Otherwise, no problem skipping it on future visits.
I’ve only ever ridden it at night, 2 times. Because we save it for last as to not waste time waiting for it during the day. Even then I personally don’t see myself waiting often for the ride, only on rare occasions when I have real patience to wait for it. Normally it’s a skip for us as well.Granted, I haven’t ridden it at night yet, so that might make it a bit more enjoyable.
The reviews are seemingly unanimous. Short, needs another darkride scene or two and a greater thrill element. But the general consensus on the functionality and design of the coaster cars hasn't been brought up.
Does anyone think the swaying vehicle design was a hindrance to the full potential of the ride experience? I've often wondered what could have been had the coaster vehicle been designed differently. Or if that feature actually contributed to the overall experience; better or worse.
Did they add anything to your riding experience? I've often wondered how Imagineering views this feature and if the results are what they intended. My review: The sway didn't add much and possibly made the experience worse.
The reviews are seemingly unanimous. Short, needs another darkride scene or two and a greater thrill element. But the general consensus on the functionality and design of the coaster cars hasn't been brought up.
Does anyone think the swaying vehicle design was a hindrance to the full potential of the ride experience? I've often wondered what could have been had the coaster vehicle been designed differently. Or if that feature actually contributed to the overall experience; better or worse.
Did they add anything to your riding experience? I've often wondered how Imagineering views this feature and if the results are what they intended. My review: The sway didn't add much and possibly made the experience worse.
The swinging cars do make Dwarf the smoothest coasterlet I've ve ever been on.The reviews are seemingly unanimous. Short, needs another darkride scene or two and a greater thrill element. But the general consensus on the functionality and design of the coaster cars hasn't been brought up.
Does anyone think the swaying vehicle design was a hindrance to the full potential of the ride experience? I've often wondered what could have been had the coaster vehicle been designed differently. Or if that feature actually contributed to the overall experience; better or worse.
Did they add anything to your riding experience? I've often wondered how Imagineering views this feature and if the results are what they intended. My review: The sway didn't add much and possibly made the experience worse.
The swinging cars do make Dwarf the smoothest coasterlet I've ve ever been on.
Apart from that unintended side effect the swinging cars idea should maybe never have progressed the concept phase. Because, as has been observed, coaster tracks tend to have banked curves.
The swinging could still have worked if the cars could've been made less stiff and heavy. A design they couldn't pull off. The cars only swing marginally beyond natural bank curves. I've tried swinging the cars like a swing but the movement is minimal and requires great effort.
Rotating cars rather than swinging works wonders on coasters though. Maybe next time...
Dwarf is a bit like Kali. And Smugglers and Na'vi. There is a superb ride hidden in there somewhere, but they couldn't quite find it. That's what makes them frustrating to ride.It's a novel way to create a banked sensation on flat track (would work great for a wild mouse) but for track that is already banked it has the opposite effect; keeping the individual car plum and making the overall experience less intense.
I agree with what was stated above, they should consider replacing it with regular coaster cars, both to allow for higher guest capacity seating, in theory, and to make the ride bank like a coaster should. It just bums me out thinking about the amount of time and money spent developing the vehicles, testing, etc only to find that the payoff wasn't worth it.
So many little things that could be improved to make the attraction that much better. It might be a D-ticket attraction but for me, it fell short on everything. Short on scenes. Short on thrills. But I definitely think a reworked coaster vehicle is needed!
Again, it's better than what was there. Think about what that statement, alone, says about the expansion.
Reopening 20,000 Leagues with new effects on par with the DisneySea ride would have been a better use of money. Possibly cheaper too.
20K was a longer ride than Little Mermaid and Dwarfs combined.
I still hold out hope that 20K will comeback in some form or fashion in DAK. Would be a great anchor attraction for the land formerly called Dinorama. 20K was the better attraction of Fantasyland. New Fantasyland's Little Mermaid is embarrassingly bad and Dwarfs is just too short on thrills and scenes. Most of New Fantasyland is a wash. The bulk of the entire land is comprised mainly of "filler" theming with rides that lack substance. It's sad when the queues, facades and theming are better than the land's attractions. Snow White's Scary Adventure was leaps and bounds better than the coaster.
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