No one can get that braking right but our new pilots were great.
Pfft. I did it!

Then again, I got left pilot three times in a row.
No one can get that braking right but our new pilots were great.
I haven't been pilot yet but I'm guessing you hit a big flashing button as soon as Hondo yells 'Brakes!' Sound about right?Pfft. I did it!
Then again, I got left pilot three times in a row.
I haven't been pilot yet but I'm guessing you hit a big flashing button as soon as Hondo yells 'Brakes!' Sound about right?
It certainly is overwhelming the first few times to figure out what's going on. For some, that's fine and fun. For others, it's frustrating.
However, by going on it several times in a row in the the single rider, I was able to understand how all the things come together. In this regard, it has, IMO, re-ridability.
You possibly nailed one of the major flaws of the ride. A guest shouldn’t have to re-ride to understand what’s going on.
Buzz takes seconds to figure out. TSMM gives you a practice game. But I’m glad you enjoyed it. Me, I preferred Star Tours. And that surprised me.People still proudly post their Galactic Hero scores they got on Buzz after many many rides/tries.
Though to be fair I've ridden Splash Mountain 100 times and I have NO IDEA whats going on![]()
Yeah, I still haven't figured out how to win points on Splash Mountain either.
It all depends on how much skin you show on the big drop.
Well... it could be considered a new paradigm of a ride considering its interactivity is based on a computer gaming. Instead of "riding the movie", you're "riding the video game."
And as such, most video games employ the tactic of being too difficult 'to beat' the first try. They entice the player to keep playing until they master it.
I did single rider line multiple times until I was satisfied I knew every detail of the scenario and all the tricks of the engineer to be successful (and make sure my team was never in the negative credits due to ship damage). In that way, it was just like a video game... that I rode as a ride.
If they hand-held you all the way through, it would have been decried as too boring and the gaming aspect too basic.
People still proudly post their Galactic Hero scores they got on Buzz after many many rides/tries.
I get both your points. I'm still a bit embarrassed about not getting the full scope of MFSR, even after a second ride. Maybe ride it more times like Mister Penguin did, is the answer for me.Buzz takes seconds to figure out. TSMM gives you a practice game. But I’m glad you enjoyed it. Me, I preferred Star Tours. And that surprised me.
I'm still a bit embarrassed about not getting the full scope of MFSR, even after a second ride.
Never seen a Star Wars movie, and don’t often pop into the Star Wars threads bc they really are of no interest to me. Having said that, I rode twice over WineDineHalf weekend:
First time we had children piloting and there was barely any movement. I’m talking it did not even feel like a ride, but more like a video you just sat and watched. It was terrible, an absolute let down. It was confusing for me, and weird bc it felt like a much lesser version of Star Tours. Why build an inferior ride to one that already exists?
Second time we had full size adults piloting. I was told that would be better bc adults can reach all the levers and buttons. That ride had more movement which made it more fun. But I was still confused as to why the screen was in front but I had to keep turning my head to the side to use buttons. I got to a point where I stopped pushing buttons (bc that feels so gimmicky) and just watched the screen. A random in my cabin hollered at me to push my darn buttons and I just pretended to not hear. The ride did have more movement but it still stunk and feels inferior to all rides in that park.
I never really felt like I was on a ride. I felt like I was sitting on a couch, waiting to leave and go do something fun, but first I had to watch my friends finish their video games.
Well... it could be considered a new paradigm of a ride considering its interactivity is based on a computer gaming. Instead of "riding the movie", you're "riding the video game."
And as such, most video games employ the tactic of being too difficult 'to beat' the first try. They entice the player to keep playing until they master it.
I did single rider line multiple times until I was satisfied I knew every detail of the scenario and all the tricks of the engineer to be successful (and make sure my team was never in the negative credits due to ship damage). In that way, it was just like a video game... that I rode as a ride.
If they hand-held you all the way through, it would have been decried as too boring and the gaming aspect too basic.
People still proudly post their Galactic Hero scores they got on Buzz after many many rides/tries.
I think Falcon would benefit from more of a ‘tutorial’ on Batuu. If we had a bit more time to establish what the controls are and what is expected of each role before it becomes life and death, I think it would go over better for most. Currently, it’s a trial by fire.
I get both your points. I'm still a bit embarrassed about not getting the full scope of MFSR, even after a second ride. Maybe ride it more times like Mister Penguin did, is the answer for me.
Not many will have the opportunity to do so, and that's a problem, imo.
There's where rides like Star Tours and Buzz can be more enjoyable for riders who don't play video games (like me). Some might just want to enjoy a ride without feeling like you have to choose between completing several tasks or appreciating the visuals. I felt a bit guilty for maybe ruining the experience for others.
I'm looking forward to at least one more ride in just a few weeks. I hope I'll do better next time!
How did you keep getting the engineer role, I thought the roles were assigned randomly?
Unlike us, where the sixth rider was from singles and became a pilot.Single rider line. They give out pilot and gunner roles first, and then when they fill in with single rider, they get engineer.
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