Millennium Falcon: Smuggler's Run - Ride/Queue Details and Discussion

Disney Maddux

Well-Known Member
Hopefully soon. The current mission is lackluster and I know they can do better. As I mentioned in my previous post, I would like for the mission to not include scripted events that make it seem like the pilots are screwing up. In addition, it needs three outcomes, one for bad, one for okay, one for good. Currently you can only get one container if you do poorly and 2 whether you do okay or great. And third, the mission always seems to run a little short with extended filler time "docking" at the end.
Imagine one of the missions has you go to Tatooine for a podrace, where the winner gets ship parts and coaxium, and you would actually have to win the race to, well, win!
 

RSoxNo1

Well-Known Member
That was the plan. Until those who had to actually operate it asked for something more realistic.
It would take 25 seconds of back of the envelope math to determine that was a bad idea. Even the creatives in Imagineering should know better from an ops standpoint.

This is too dumb for me to not further question this. Any chance you can push back on your source for this?
 

TalkingHead

Well-Known Member
Bingo. It always baffles me when people say there should be a tutorial and a practice section and different modes. Yeah, right. This is a theme park ride. Part of the fun is seeing how good or bad people are at doing their jobs. You’re basically C-3PO in the cockpit of Star Tours. Good times.

Midway Mania has a practice round. If you design a ride to be a game, don’t be surprised when guests approach the experience with a more competitive mindset.
 

SplashJacket

Well-Known Member
SR isn’t a game though.

That is the issue. It has an identity crisis.

We do not know what it is.

The individuals behind it do not know what it is.

Is it a game? Is it a linear story?

If it is not a game why does it have a score at the end?

If it is a linear story why add interactive elements in the first place, see Mission Space (I know the interactivity serves a different purpose but nonetheless).

I have reflected on the ride more recently, and I believe a new, and thoroughly designed playthrough could launch the ride into what it was intended to be.
 

Kram Sacul

Well-Known Member
In the Parks
Yes
That is the issue. It has an identity crisis.

We do not know what it is.

The individuals behind it do not know what it is.

Is it a game? Is it a linear story?

If it is not a game why does it have a score at the end?

If it is a linear story why add interactive elements in the first place, see Mission Space (I know the interactivity serves a different purpose but nonetheless).

I have reflected on the ride more recently, and I believe a new, and thoroughly designed playthrough could launch the ride into what it was intended to be.

I’m pretty sure it’s a ride with game-like controls. The score at the end is fluff at this point.
 

Tom Morrow

Well-Known Member
I’m pretty sure it’s a ride with game-like controls. The score at the end is fluff at this point.
I think the experience would be improved if there were three scripted outcomes instead of two. Currently you can only get one or two containers of Coaxium. If 1 = bad, and 2 = okay, and 3 = good, then there could be an element of accomplishment beyond the score at the end without changing what you see during the ride.

Kind of like how on MIB you get your own individual score and vehicle average score, but then receive one of three rankings.
 

THE 1HAPPY HAUNT

Well-Known Member
For those that ride the ADA pods, do they exit through the same exit as the normal pods do or since they don't rotate, do they have to go out the way they came?
 

Kram Sacul

Well-Known Member
In the Parks
Yes
I think the experience would be improved if there were three scripted outcomes instead of two. Currently you can only get one or two containers of Coaxium. If 1 = bad, and 2 = okay, and 3 = good, then there could be an element of accomplishment beyond the score at the end without changing what you see during the ride.

Kind of like how on MIB you get your own individual score and vehicle average score, but then receive one of three rankings.

Pretty much. There should also be multiple branching points within the story, multiple endings, etc. I really do like Smugglers Run but it’s kind of disappointing that the current mission is so limited. The great thing about it though is that it can be upgraded and tweaked.
 

Disney Maddux

Well-Known Member
I think the experience would be improved if there were three scripted outcomes instead of two. Currently you can only get one or two containers of Coaxium. If 1 = bad, and 2 = okay, and 3 = good, then there could be an element of accomplishment beyond the score at the end without changing what you see during the ride.

Kind of like how on MIB you get your own individual score and vehicle average score, but then receive one of three rankings.
Or maybe an even worst outcome where you don't get any containers.
 

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