Millennium Falcon: Smuggler's Run - Ride/Queue Details and Discussion

Communicora

Premium Member
They enter and exit the Cabin in the same spot and then proceed to go on an elevator which takes them to the exit that everyone else takes.
Does everyone not take an elevator? Our group of strangers did which ended up being fun in a dorky way because we all pretended we had actually been on a mission together and congratulated each other on our skills.
 

Texas84

Well-Known Member
Does everyone not take an elevator? Our group of strangers did which ended up being fun in a dorky way because we all pretended we had actually been on a mission together and congratulated each other on our skills.
I've done this about 10 times and have only been on the elevator once. Our crew did the same thing. That was fun.
 

wedenterprises

Well-Known Member
My two cents after visiting GE:

The land is obviously amazing. How they get away without much signage is beyond me. A door just.... opens, and you're in a store. No windows. Incredible. The soundscape was great. I loved the cinematic score to transition you back into DHS.

My favourite area was actually the forest for some reason (I love x-wings?), but I loved it all.

IMO, Hondo is where it all falls apart. Who is he? I'm not an SW super fan so right away it didn't feel like SW. In theory if it was Han or Luke (i know i know i know), it would be wayyy better. Also I missed the original trilogy music, but I get what they're trying to do.

Once the ride video started I was taken back with the feeling of how much it DIDN'T feel like I was in the Millenium Falcon. The motion surrounds the center axis of simulator itself, but in reality the cockpit is on the front-right side of the MF. The axis should be on our left. Weird subtle thing to notice but I wonder if they considered this? Maybe would have worked better if it was an X-wing, but obviously that's not as epic as the MF.

Otherwise I loved the ride experience. I was an Engineer but I loved every minute of it, and would do it again. I don't get motion sick so that's certainly something to note here, but I thought it really put me in the moment of chaos. Mashing buttons and pounding the big orange circle was hilarious and fun, I found myself yelling and cheering and having a blast. I don't really know what was happening on the screen but I knew on some level that it didn't matter because I had a job to do. If you give yourself over to the experience (and don't get motion sick) then it can be super fun. Yelling at a 10 year old pilot to do better is always fun, too.
 

Disney Maddux

Well-Known Member
My two cents after visiting GE:

The land is obviously amazing. How they get away without much signage is beyond me. A door just.... opens, and you're in a store. No windows. Incredible. The soundscape was great. I loved the cinematic score to transition you back into DHS.

My favourite area was actually the forest for some reason (I love x-wings?), but I loved it all.

IMO, Hondo is where it all falls apart. Who is he? I'm not an SW super fan so right away it didn't feel like SW. In theory if it was Han or Luke (i know i know i know), it would be wayyy better. Also I missed the original trilogy music, but I get what they're trying to do.

Once the ride video started I was taken back with the feeling of how much it DIDN'T feel like I was in the Millenium Falcon. The motion surrounds the center axis of simulator itself, but in reality the cockpit is on the front-right side of the MF. The axis should be on our left. Weird subtle thing to notice but I wonder if they considered this? Maybe would have worked better if it was an X-wing, but obviously that's not as epic as the MF.

Otherwise I loved the ride experience. I was an Engineer but I loved every minute of it, and would do it again. I don't get motion sick so that's certainly something to note here, but I thought it really put me in the moment of chaos. Mashing buttons and pounding the big orange circle was hilarious and fun, I found myself yelling and cheering and having a blast. I don't really know what was happening on the screen but I knew on some level that it didn't matter because I had a job to do. If you give yourself over to the experience (and don't get motion sick) then it can be super fun. Yelling at a 10 year old pilot to do better is always fun, too.
Hondo is a smuggler and pirate from Clone Wars. He's pretty much the Jack Sparrow of Star Wars.
 

RobWDW1971

Well-Known Member
I’d be lying if I said I didn’t get a little teary eyed hearing the asteroid field music from Empire Strikes Back during that scene in the ride. For a brief moment I really believed I was behind the controls of the Millennium Falcon. By far the most “Star Wars” moment I had in Galaxy’s Edge.

Huh. Hearing the iconic Star Wars music in a “Star Wars” land was the most “Star Wars” feeling of the entire experience. Who knew?!

Hey, WDI, remind me again within YOUR idiotic immersion rules why there would be orchestral music playing in the cockpit of a freighter running an errand again?
 
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180º

Well-Known Member
Huh. Hearing the iconic Star Wars music in a “Star Wars” land was the most “Star Wars” feeling of the entire experience. Who knew?!

Hey, WDI, remind me again within YOUR idiotic immersion rules why there would be orchestral music playing in the cockpit of a freighter running an errand again?
Let’s take it down a notch.

They’re designing like they would for Animal Kingdom. Sparing use of non-diegetic sound. See my post here. A whole park abides by these “idiotic rules,” arguably to great effect. Notice I say arguably. You don’t have to like it, but there is significant precedence. Notice in my post below I also question how well Indiana Jones could work within these rules. The same could be said of Star Wars. Your complaint is valid. Can we please discuss these things like adults?
I disagree! I’m a huge fan of scored attractions, but one of the things that makes DAK so unique and consistent is its sparing use of non-diegetic sound. For the uninitiated, non-diegetic sound is anything you hear in a movie that characters can’t hear, like an omniscient voiceover or dramatic score. I’ll try to list every use of it here, but I may miss some:

• Oasis gardens
• Tree of Life (gardens and awakenings)
• The last ten seconds of Dinosaur
• The last two minutes of Flight of Passage
• Windtraders
• Finding Nemo the Musical
• Rivers of Light

I don’t count ITTBAB or FOTLK since they, in their revue conceit, want us to believe that characters in the scene are providing the music. FNTM is iffy because characters sing, which seems to acknowledge the music, but there is some extra dramatic score. It’s more of a conventional musical.

Every other example of unseen music in Animal Kingdom appears to blend in as street music that you can imagine musicians are playing just around the corner (Discovery Island BGM), or else it’s music from a supposed radio (Africa and Dinoland). Both examples count as diegetic. DAK uses non-diegetic music sparingly and (With one or two exceptions) to powerful effect. This is another potential argument against Indy in DAK. How can you have an Indy attraction without its trademark pulpy wall-to-wall score?

Speaking of diegetic radio music, what ever happened to Hapa Duniani on Kilimanjaro Safaris? I always looked forward to that.
 

RobWDW1971

Well-Known Member
They’re designing like they would for Animal Kingdom. Sparing use of non-diegetic sound. See my post here. A whole park abides by these “idiotic rules,” arguably to great effect.

Because Animal Kingdom has universally loved, iconic music as a fundamental part of its brand? Uh, not quite the same.

Thank God the Harry Potter lands didn’t abide by this nonsensical “precedent”. Can you imagine walking into those lands and have them filled with awkward silence vs the instant placemaking of the iconic music?

Well done WDI, ridiculous navel-gazing principle over giving people what they want. No wonder the lands on both coasts have been met with a “meh”, emotionless response. Considering the beloved brand they had to work with, that is the pure definition of idiotic.
 
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180º

Well-Known Member
Because Animal Kingdom has universally loved, iconic music as a fundamental part of its brand? Uh, not quite the same.

Thank God, the Harry Potter lands didn’t abide by this nonsensical “precedent”. Can you imagine walking into those lands and have them filled with awkward silence vs the instant placemaking of the iconic music?

Well done. WDI, ridiculous navel-gazing principle over giving people what they want. No wonder the lands on both coasts have been met with a “meh”, emotionless response. Considering the beloved brand they had to work with, that is the pure definition of idiotic.
I’d love to have a good discussion but this tone of yours is exhausting. You’ve obviously made up your mind, and made your point, and then some. If you can’t appreciate how some points I made in my post above totally validate your opinions, I don’t see how this is productive.

Regarding the topic, Falcon’s wall to wall music in ride doesn’t seem to explain why the ride experience is getting such meh reviews, including from myself (I’m not a fan).
 

Disney Maddux

Well-Known Member
The two main things I want for the ride is:

1) More interactive. Make it so you're actually in full 100% control of the Falcon, rather than most of the stuff being automatically done if you don't do it. (for example: don't pull the hyperspace lever on Batuu, you don't go to another planet, but now you instead do a mission on Batuu).

2) More missions
 

RobWDW1971

Well-Known Member
Regarding the topic, Falcon’s wall to wall music in ride doesn’t seem to explain why the ride experience is getting such meh reviews, including from myself (I’m not a fan).

I’m confused, why is there music playing in a cockpit of freighter running errands again? As we’ve been endlessly lectured by the “Imagineers”, there wouldn’t be any music playing outside by the parked Falcon so why is it playing inside? Or are they just making up these “rules” as they go along and where it’s convenient?
 

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