I reached Tomorrowland through the Hub. The initial entry corridor is all unshaded concrete, similar to the other Tomorrowlands and Future World. In our future, there will be no plant life! What is the deal with Disney futurism?! Am I the only one who finds it sterile and off-putting?
Okay, things noticeably improve around the PeopleMover's circular plaza. Still too sunny, though. It seems like Magic Kingdom's mid-90s retro-futuristic Flash Gordon redo of Tomorrowland has largely been swallowed up by the classic sleek white design, like how (fortunately) Disneyland's bronze '90s future eventually vanished as well. Aesthetically, Shanghai wins this competition. (Paris would have won had they not tinkered with it.) However, ride-wise, Magic Kingdom seems especially promising, with all the former extinct Disneyland classics still in their proper place.
I begin with the original
Space Mountain, whose titanic structure is somewhat obscured by PeopleMover track. I waited maybe 10 minutes, short enough that the queue's often celebrated star tunnel segment didn't have a chance to make an impression. When a cast member came around needing a Single Rider, I even got to skip ahead of the final 5 minutes of station wait. I rode the right track.
This Space Mountain is totally unique, with a track layout and a seating configuration not shared by any other Space Mountain worldwide...which largely duplicate Disneyland's tamer model. This version is much closer to Disneyland's Matterhorn Bobsleds in terms of ride experience. Like on that older classic (still my favorite Disney coaster, but I'm an iconoclast), here guests ride single file along a similarly relentless layout full of sudden, jerky, wholly unexpected transitions. Compared to Matterhorn Bobsleds, your center-of-gravity gravity is much higher here, which creates much more forceful sensations.
The journey began with a launch tunnel straightaway track. With just the slightest dip, the rocket jets rush forward with surprising momentum. It was a great surprise. Following the chain lift hill, the ensuing ride is entirely in the dark, lacking the fancier special effects and the on-ride music of most newer Space Mountains. It is hair-raising...in a good way! I could never predict a turn and prepare my body, but even so I rode limp like a ragdoll with my hands in the air...no defensive riding needed. The 1970s Arrow Dynamics track is admittedly a little rough due to age, though being indoors protects it. Perhaps once TRON opens, this will receive a much-needed track replacement.
I only got to ride the right track. My understanding is that the left track is a perfect mirror layout. If that's so, then by my coaster-counting rules, this is a single ride credit, not two. Not like Matterhorn Bobsleds, with its two distinct layouts. I did miss the side-by-side dueling you sometimes get on Matterhorn, and I too missed the finer improvements of the later Space Mountains. It would take more rides to determine where this ranks against those rides. I enjoyed it quite a bit, anyway.
That Tomorrowland Speedway, seen from Space's exit, did not look enjoyable in the slightest. No Autopia is. With Disney's oddly persistent "concrete 'n' sunlight" motif reaching its apex here, with a soupy diesel stench lingering in the air, and with the complete lack of scenery which other Autopias vaguely offer, this was an easy one to skip.
But the time was ripe for enjoying several other Tomorrowland attractions in quick succession.
My first stop was
Buzz Lightyear Space Ranger Spin. Its shorter duration made it the one to do next, while crowds were still growing.
Every Disneyland has a ride like this. Magic Kingdom's is the prototype, converted from the old Delta Dreamflights ride mechanism. As is often the case with prototypes, there are flaws on this model which the later versions would fix. Most notable are the very awkward blaster guns, which are stuck to swivel mounts on the ride vehicle. Targets are hard to strike; I maybe only got 1 or 2 hits per room. At least other riders weren't faring much better. On my first ever ride on Shanghai's user-friendly version, I got the day's unbeaten high score, over 1,000,000 points, for whatever that's worth.
Buzz Lightyear was merely a formality. The
PeopleMover was a priority!
PeopleMover's removal from Disneyland is one of the biggest unforced errors to ever happen out west (ignoring DCA entirely, of course). Tomorrowland lost so much life and energy with its absence: The joy you get from the walkways simply seeing the trains glide past, the joy a relaxing sightseeing tour with minimal wait between E-tickets, all lost. The wait here was around 20 minutes, among the day's longer queues for me, which seemed atypical for what was a reliable walk-on in Anaheim.
Magic Kingdom's PeopleMover is unlike Disneyland's former model in many ways. It never changes elevator or speed, and it remains under covered porticos the whole time while Disneyland's version used bulky vehicle rooftops. Based on my decades-old memories, filtering out for any nostalgia, this is the lesser version (I missed the speed-ups, the Autopia flyover, and the funky TRON projection room), though it gets humongous points for
still existing.
Do of course keep in mind that while Disneyland vs. Magic Kingdom (vs. elsewhere) comparisons are inevitable, they're usually rather nitpicky. Similar attractions are of similar quality from park to park. When versions differ, those differences are interesting. There were some major highpoints on Magic Kingdom's PeopleMover which Disneyland's model had no answer for, such as the Progress City model seen early on, or some of the other unique indoor attraction peek-ins.
It was neat, too, watching the construction on TRON Lightcycle Power Run. I am curious to see how this ride is received in Florida. It seems a slightly ungainly fit for this Tomorrowland, which wasn't designed from scratch to complement the ride in the way Shanghai's Tomorrowland was. Also, too, the more I marathoned Shanghai's TRON, the more I grew to love it and learned to look past its brief ride time - marathoning roller coasters is always fun - so I wonder how that will play out with Magic Kingdom's virtual queues and Genie+ shenanigans.
Shanghai's TRON, seen above (pretty, no?), was a major park highlight. I'm pleased that more Disney fans will be getting a chance to enjoy it.