The Ride
We rode twice and loved it. The queue is great. It was very well themed and second to FoP only because of the undecanted Avatar. The Hondo animatronic looks awesome--love the animation. An alien face really lends itself to an AA figure. The CMs are clearly learning their roles and lack a lot of the smoothness we are used to in places like Mansion and Pirates--but that's what testing and previews are for. The transition from Hondo's port into the Falcon isn't as momentous as I expected. But you still recognize so much of the surroundings, even with some of the cheats that were necessary. Between our two trips we boarded through both the "real" cockpit path and the "extra" path, which was well-executed. It seemed plausible that we were going around the back way of the curving corridor to board the cockpit. The Hondo instructional video just before entering the cockpit that I had heard about didn't seem to be working and the door just before the final turn in the hallway to the cockpit was open and you could hear the CM shutting the previous group in. This is different than I had heard described by friends who rode in the last two weeks.
It was interesting that at the beginning of the ride you feel yourself moving to the right or left (depending on which turntable you are on) and the visual of the spaceport matches the motion. The mission is pretty exciting--Hondo is narrating the whole thing, telling you what to do, keeping up a commentary. The projection is a little darker than I expected, but I really didn't notice the difference in resolution from Star Tours. I think the level of interactivity, while somewhat limited, does add to the experience. Each position gets points on its performance at the end (so, unlike Mission: Space, using the controls and pushing the buttons really does something). I look forward to riding it more and doing the pilots positions. I think there are trade-offs with Star Tours, but I enjoy them both and can ride either repeatedly. You definitely get off in a different position and because we banged up the ship there were sparks flashing in the hallway and comm chatter about how banged up it was. It's a long walk out, but the theming was great.
Is it the same as flying a commercial airplane simulator (or the Space Shuttle)? No. It's a theme park ride. The amount of training you need to pilot a real simulator requires hundreds of hours of training and small plane qualification. But I still found the "hands-on" aspect of it very entertaining. It's hard the first time, trying to take in the visuals and do your job. On our first mission, we were the Engineers and I was fine with that. It's the least challenging and provided a good introduction and a fun experience. The second time we were Gunners and based on what I had heard before, we both chose automatic instead of manual. This meant that we weren't aiming the guns, just hitting the firing button repeatedly. I think they need some pre-show video showing the various ways a control can light up and the different colors. Ideally there would have been three screens--one for each position explaining what we would be asked to do. I'm looking forward to being in the Pilot seat, but based on what I have heard it's not that much more fun than the others--you just get to be in the front.
All in all, I enjoyed it. It's a strong E-ticket. I would say there were some aspects of the FoP preshow I liked better, but this stands on its own. I'm going to be enjoying this ride for years to come, especially if there are more missions.