I pity the poor SOB that is given Future World. "Here, here is a bunch of crap attractions and empty buildings, try and keep up with Judy over in World Showcase."
Sounds like GM’s will be in charge of an area like Fantasyland and all aspects of that area instead of merch or attractions.
http://www.laughingplace.com/w/news/2016/01/21/walt-disney-world-reorganizes-operations/
Sounds like the Peter Principle to me.Can someone explain why this would be considered a good idea? Doesn't make much sense to me.
In theory it would allow for more cohesiveness as the land is the central experience.Can someone explain why this would be considered a good idea? Doesn't make much sense to me.
I'm sure I could come up with some reasons, they might even sound like they make sense. I can't guarantee that they have anything to do with reality though.Can someone explain why this would be considered a good idea? Doesn't make much sense to me.
There is also the possibility that this will allow for more varied merchandise in each area as opposed to the same merchandise throughout the parks....One can hope anyway.I'm sure I could come up with some reasons, they might even sound like they make sense. I can't guarantee that they have anything to do with reality though.
For example, it would allow for a manager to focus on continuity, a focused guest experience, for one small(er) area. Instead of being in charge of merch across the entire park, you as a manager get to have control over your merch, the people who sell this merch, the people who stock it, etc. if something isn't working efficiently, your stock folks are not keeping up with your excellent sales force, you can handle it without going through 2 layers of management. Your "land" is your own little fiefdom all within your control.
Of course, there are always a million counter points to every point, and I could poke holes in this one above (a jack of all trades, master of none, etc), but it could be that they are looking to centralize control around a guest experience that is aligned by area instead of skill set.
<shrug>
Not so long as the new divisions remain in competition with one another. Then the incentive to be more generic could only increase.There is also the possibility that this will allow for more varied merchandise in each area as opposed to the same merchandise throughout the parks....One can hope anyway.
Possibly, but I could also see how having unique merchandise could drive sales in one area over another.Not so long as the new divisions remain in competition with one another. Then the incentive to be more generic could only increase.
Its too soon to tell. But it not limited to line of business. From whats been said so far, instead of having control of all the merch, in the park, a GM would have control of everything within a part of the park, so like all the Merch, F&B, Entertainment, Attractions and Custodial of Main Street USA. Between that GM and the front line cast, there is suppose to be no more then two layers of management. What all that looks like is beyond me right now, and what it means only time will tell.I'm sure I could come up with some reasons, they might even sound like they make sense. I can't guarantee that they have anything to do with reality though.
For example, it would allow for a manager to focus on continuity, a focused guest experience, for one small(er) area. Instead of being in charge of merch across the entire park, you as a manager get to have control over your merch, the people who sell this merch, the people who stock it, etc. if something isn't working efficiently, your stock folks are not keeping up with your excellent sales force, you can handle it without going through 2 layers of management. Your "land" is your own little fiefdom all within your control.
Of course, there are always a million counter points to every point, and I could poke holes in this one above (a jack of all trades, master of none, etc), but it could be that they are looking to centralize control around a guest experience that is aligned by area instead of skill set.
<shrug>
True, but it would require the big push for a land to get such merchandise, then have that merchandise really succeed and be protected by its manager (merchandise unrelated to a land wouldn't be new ground). The differences in merchandise died because every story had to out do the others so they all stocked up on the best-selling merchandise.Possibly, but I could also see how having unique merchandise could drive sales in one area over another.
I know you are right, but I can still hold out hope.True, but it would require the big push for a land to get such merchandise, then have that merchandise really succeed and be protected by its manager (merchandise unrelated to a land wouldn't be new ground). The differences in merchandise died because every story had to out do the others so they all stocked up on the best-selling merchandise.
That it is at face value a story oriented change has me hopeful as well.I know you are right, but I can still hold out hope.
Not so long as the new divisions remain in competition with one another. Then the incentive to be more generic could only increase.
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