A SM Disneyland style rehab would be great... having ridden DLP`s Mission 2 numerous times last week (
) and knowing the effects in Paris were a test bed for California and Hong Kong, I can say for someting relativley simple they are superb.
Although the track layout is obviously different, using multiple front projections onto shaped screens works so well - case in point, rotating asteroids that you `fly` between; full colour, detailed rocks that spiral as you pass them (there are also full size rock `models` black lit that rotate in the same fashion.) Strobe lighting, an asteroid you collide with and pass through (blacklit prop with a hole in it for the track with strobe lights and smoke; a carryover from Mission one) and my favourite - the comet chase. Basically a long screen onto which is projected a trailing comet. As you get closer, the animation grows in size too until you seem to overtake it (pass the screen.) One thing I noticed was even where you could, if you looked, see the projector lenses it enhanced the effect - they look lke bright stars and beams of light, since you can never see the screen the image is on at the same time.
There was also a lot of mist (not smoke - this could dim the projections) and a lot of star projections everywhere, and the odd spiral galaxy spinning away too. A great enhancement of re-entry, and a cure for the black area between the re entry tunnel and unload at WDW, is a twofold strategy; re entry is through a spiral red neon tunnel, taken on a curve to hide the end, and ridden at full speed. The actual brake zone is again from mission one - the Electro Decelerator - a black lit tunnel full of archway props that give the impression the machine catches your rocket and slows it down.
For not a lot of money (relatively speaking, even considering WDW`s SM`s duplication of everything) the potential exists for some great visual effects to be added. WDW SM already has large scale props in the lift hill area. The real budget would be (hopefully) for onboard sound and enhancements to the lift hill props / blue tunnels.
Although the track layout is obviously different, using multiple front projections onto shaped screens works so well - case in point, rotating asteroids that you `fly` between; full colour, detailed rocks that spiral as you pass them (there are also full size rock `models` black lit that rotate in the same fashion.) Strobe lighting, an asteroid you collide with and pass through (blacklit prop with a hole in it for the track with strobe lights and smoke; a carryover from Mission one) and my favourite - the comet chase. Basically a long screen onto which is projected a trailing comet. As you get closer, the animation grows in size too until you seem to overtake it (pass the screen.) One thing I noticed was even where you could, if you looked, see the projector lenses it enhanced the effect - they look lke bright stars and beams of light, since you can never see the screen the image is on at the same time.
There was also a lot of mist (not smoke - this could dim the projections) and a lot of star projections everywhere, and the odd spiral galaxy spinning away too. A great enhancement of re-entry, and a cure for the black area between the re entry tunnel and unload at WDW, is a twofold strategy; re entry is through a spiral red neon tunnel, taken on a curve to hide the end, and ridden at full speed. The actual brake zone is again from mission one - the Electro Decelerator - a black lit tunnel full of archway props that give the impression the machine catches your rocket and slows it down.
For not a lot of money (relatively speaking, even considering WDW`s SM`s duplication of everything) the potential exists for some great visual effects to be added. WDW SM already has large scale props in the lift hill area. The real budget would be (hopefully) for onboard sound and enhancements to the lift hill props / blue tunnels.