I see three problems:
- Management itself
The idea for a Starbucks in Main Street is wrong to begin with. Even with the best of designs, it is still a thematic breach. An intrusion. A recipe for disaster.
This project was a financial one, decided by F&B, accountaneers, and marketing. Instead of decided upon by creative impulse. And it shows.
- The quality of the design team
The project oozes averageness. Half-decent design. I see some fine windows, okay-ish decorations, poor exterior, dissapointing craftsmanship, and some plain wrong choices. Overall it's just not up to par, it's not good enough for the world's premier theme park.
- Design team not versed in the Disney tradition
I get the feeling that some reasonably talented people are brought in, are tasked to design a period Starbucks, and to take great care to make it blend in with MS. Yes, even TDO understands that WDW is a theater production, with high production values, and that these need big budgets. But that all falls flat when there is just not enough true understanding of what makes a Disney park and why the MK is so succesful at what it does. Why, it takes years of study, or a traineeship for the better part of a decade with the old guard before one has a good grasp of what works and what doesn't. Even a talented crew will go easily amiss. These people look like a good team to hire when you want a quality Starbucks for your controlled environment project. But the MK, where everything is themed to the hilt and interconnected, is too specific an environment for a mere '1901 Starbucks'.