Luigi's Rollickin' Roadsters

  • Thread starter Deleted member 107043
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dweezil78

Well-Known Member
I'll wait until I ride to comment on the overall experience but the ride vehicles look very charming and inviting. I think the fact there is a combination of near hit and misses, different dance moves (including signature moves depending on the car ) and paths is really cool. Some of them look like candy to me and I just want to take a bite out of the coral one. I also love the music.

I think I might actually be more excited to just stand there and watch the different sequences than I am to ride the thing! I really hope they do a full trackless vehicle ride at DLR sometime soon ala Pooh and Mystic Manor. It's a shame we don't have a proper trackless dark ride out in the states yet, especially considering the first one is almost 16 years old now!
 

mickEblu

Well-Known Member
I think I might actually be more excited to just stand there and watch the different sequences than I am to ride the thing! I really hope they do a full trackless vehicle ride at DLR sometime soon ala Pooh and Mystic Manor. It's a shame we don't have a proper trackless dark ride out in the states yet, especially considering the first one is almost 16 years old now!

I agree it will probably add to the atmosphere and be more fun to watch than ride.

I'm think the general consensus is that the storm trooper attraction is going to be trackless. I'm still hoping for a trackless BATB dark ride. I asked Spirit what were in the discussions for the new Fantasyland at DL and he mentioned a Frozen ride similar to what Tokyo would be getting and something BATB related. That could just be BOG though.
 

Rich T

Well-Known Member
I loved Luigi's Flying Tires for the weird, unique floaty experience it was. The secret was to get away from the pack and just have fun scooting back and forth across the arena--which, admittedly, was not the original point of the ride. I agree with a commonly-heard comment about it: it would have been a lot more fun with a few less tires out there. Rollickin' Roadesters, however, looks just as unique and will probably make more people happy in a way the tires never achieved. Sad to see *another* flying saucer ride bite the dust, but really happy to see such a charming looking replacement.
 

Curious Constance

Well-Known Member
I'll wait until I ride to comment on the overall experience but the ride vehicles look very charming and inviting. I think the fact there is a combination of near hit and misses, different dance moves (including signature moves depending on the car ) and paths is really cool. Some of them look like candy to me and I just want to take a bite out of the coral one. I also love the music.
Any idea when you'll get to the park to experience this? It would be cool to hear what you think of it.
 
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Deleted member 107043

Original Poster
Thanks for the reminder of just how boring the tires were.

I think everyone sincerely wanted them to work, but the problems started right with the vehicle design - not only were they clumsy and failed to give a memorable ride, the things were also ugly.
 
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mickEblu

Well-Known Member
Any idea when you'll get to the park to experience this? It would be cool to hear what you think of it.

I'm trying to go at some point this weekend. If there is a soft opening I will definitely come back here and share a little trip report. :)

This is of course is if it doesn't rain all weekend. That would most likely shut the ride down, if there is any sort of soft opening.
 

mickEblu

Well-Known Member
Thank you

It is currently the worst "attraction" at DLR hands down. I can't wait until they turn into a path to Marvel Land. They should of just used that space for a dark ride portion for Heimlichs ride. There could have been a bridge that went over the path to Cars land and into the show building. I know I know, they wanted something cheap n fast at the time.
 

Curious Constance

Well-Known Member
I think everyone sincerely wanted them to work, but the problems started right with the vehicle design - not only were they clumsy and failed to give a memorable rode, the things were also ugly.
It was a BIG step in and out of the vehicle for little legs. My son was 6 when he rode, and it was hard for him to get in and out. Heck it was hard for me to get in and out with my five feet of height! lol
 

dweezil78

Well-Known Member
There are really no words to describe how terrible those bumper cars are.

I went on it for the first time with my kiddo a month or so ago. He's 3 and was disappointed lol! Aren't there even signs that tell you not to bump other cars?? You're told to keep driving in the same direction as all the other cars, so not really a whole lot of opportunity for collision there.

Even if you did, the top speed is maybe 1/100000000000000000th MPH. Not a whole lot of impact there. :p
 

RandomPrincess

Keep Moving Forward
I went on it for the first time with my kiddo a month or so ago. He's 3 and was disappointed lol! Aren't there even signs that tell you not to bump other cars?? You're told to keep driving in the same direction as all the other cars, so not really a whole lot of opportunity for collision there.

Even if you did, the top speed is maybe 1/100000000000000000th MPH. Not a whole lot of impact there. :p
Totally defeats the purpose of bumper cars! We took our kids on real bumper cars this past summer and they had so much fun. These are pointless, once you are tall enough to ride the fun is gone.
 

dweezil78

Well-Known Member
I'm curious. How does this differ from the current systems?

I'm sure it's more of an evolution of it than anything. I feel like I've heard there are wires of some kind under the tracks for these rides as well. Obviously with much smaller ride vehicles you're allowed a lot more freedom and flexibility to send them wherever/whenever you want in a scene. Even with Universe of Energy, I was always pretty blown away to see a theater break up into pieces, follow each other through the dino stuff, and then reassemble itself in another theater. I mean, it's really pretty cool when you think about it -- especially when you consider it was operating as of 1982!

Pooh in Tokyo is already 16 years old which means the development of the tech in the new system is even older, so we're not really even dealing with next-gen cutting edge technology to pull this stuff off when you think about it. Amazing it isn't more commonplace at the parks by now as it really adds to the re-ridability factor when you have so many different paths to keep the experience fresh for guests.
 
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Deleted member 107043

Original Poster
I guess then the biggest difference is the computing power needed to control multiple vehicles at once in a series of pre-programmed movements. Yes, UoE's ride system is remarkable, but the tech that operates it probably isn't nearly as complex as Luigi's.
 

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