It's a small world interactive queue concept art leaked

seriously you all are complaining about them adding enjoyment for kids to the long lines for waiting for rides. sure some of you might think its a bit much but would you rather stand in a line with nothing listening to the 2 54 year olds screaming cause they cant ride the ride at that moment or that they have to use the bathroom. i am sure that they have done plenty of studies that show that these interactive systems make the lines more enjoyable for everyone.
and just becuase you dont like it dosent mean that you have to use it...just stand in the line and wait like everyone else
 

MAF

Well-Known Member
WDW is turning into such trash TBH. I can't wait untill Harry Potter 2.0 opens and steals WDW's profits even further. Won't matter, WDW will just keep raising those ticket prices without adding anything of value to the parks.
 

TalkingHead

Well-Known Member
I think this sounds great. If done properly, I will be able to tweet my "small world" e-card, post it to Facebook, and e-mail it to my parents all before the end of the ride.

Who needs to watch the show with the robotic dolls in the big rooms? Not me!

It's much cooler to see my own personally-designed-from-a-list-of-predetermined-choices "small world" Wii in a Flash cartoon on television screens.
 

ChrisFL

Premium Member
seriously you all are complaining about them adding enjoyment for kids to the long lines for waiting for rides. sure some of you might think its a bit much but would you rather stand in a line with nothing listening to the 2 54 year olds screaming cause they cant ride the ride at that moment or that they have to use the bathroom. i am sure that they have done plenty of studies that show that these interactive systems make the lines more enjoyable for everyone.
and just becuase you dont like it dosent mean that you have to use it...just stand in the line and wait like everyone else

How do interactive elements affect someone from having to use the bathroom?

Also, I don't think the studies they did were very accurate IF they even did them. I think this was more about trying to make something "new and exciting" to the same older attractions, forgetting the reason why people go to those attractions already.
 

Buried20KLeague

Well-Known Member
Exactly the metaphor I was looking for! Yes, an expensive nursery....

The noise generated by the interactive queues in HM and Space have totally ruined the atmosphere previously conjured by those areas. Gone is the spacey vibe and half of the effect that reinforced the idea that you are in a space station in the last queue tunnel for Space Mountain. The thematic purpose of the video games really do not make sense in the context of the overall attraction. One can at least reconcile with the idea of finding ghosts in HM's new graveyard, but, overall, HM has it much worse than Space post-NextGen because the new queue nearly ruins the ride itself. The graveyard queue seriously diminishes the payoff for discovering that the ghosts are friendly once they receive your sympathetic vibrations. Before, the beginning of the ride was much more suspenseful because you didn't know what the ghosts' intentions were. The new queue spoils the surprise by telling you right off that bat that the ghosts are friendly, rendering the entire ride from the foyer up to the wake meaningless in terms of the overall experience.

The enhancements for the Pooh queue were, for the most part, great. The masonry, the woodwork, the characters' houses, and the new foliage do a stellar job of making the Hundred Acre Wood come alive before you step onto the ride. I'm even okay with the runny honey screen and the pop-up gophers, and, with a little tweaking, Tigger's Bouncy Place (RIP) would have also been a fun feature. The shame of it is that the effect is slightly compromised by the noisemakers and other junk in Rabbit's garden, which could have been another nice area with a few little sight gags in addition to the gophers. Instead, the area is more prone to inducing headaches with trinkets that only appeal to little kids instead making the wait for the ride pleasant. The irony is that the Hundred Acre Wood is not a particularly noisy place. It's a relatively peaceful, idyllic countryside setting, and the noisy kindergarten toys kind of contradict that.

I can't imagine a potential IASW interactive queue would be any better. It would also be totally unnecessary because of the ride's high capacity. The ideas for the screens in the ride that are being tossed around are an abomination, and I hope they remain nothing more than a rumor. That idea is even worse than what happened in DL's version. The issue with the characters in the DL ride is not really their presence but the fact that the movie songs cut into the soundtrack to call attention to the characters. The visual competition of classic IASW with the new elements distracts from the story of the ride. I would be totally okay with it the Disney characters were strictly window dressing in their respective scenes. What is being rumored now for WDW's version would be the same issue that plagues DL's version now, exacerbated tenfold. The Disney characters in DL are more passive in competing for the attention of the rider than these guest-created characters would be.

I don't like where WDW is headed, not one bit...

You make a very good point about space that I recall thinking to myself the last time I was there. The music.... That WONDERFUL music that sets the tone for you... Makes you feel like you really ARE at a space port.... Is completely drowned out by video game boops and beeps and explosions.

Some of this que stuff just seems so "off". I wonder if it's something that will survive for generations, or if it will be the sort of thing that will be looked back on with anger and fixed, like DCA 1.0.

I bet a huge indicator of this is if DL starts getting these changes. If it doesn't, I think there's hope. If DL dives in, I think it's here to stay.
 

Glasgow

Well-Known Member
While the monitors may not be ideal, contrary to popular belief, WDW is NOT a museum. Walt always wanted to move forward and look for the next thing - its easy to lose sight of that since the parks were largely developed and conceived a long time ago when technology was so different - BUT it was advanced at the time. Don't be afraid of moving forward - be afraid of misused technology. I hope they do it right on the classic rides.
 

GenerationX

Well-Known Member
I like the idea. The attraction itself is laughably dull, and while I still prefer the throwing softballs at the dolls option, this is probably the better step.

The HM queue is extremely well done. If the queues are still themed appropriately, as the HM and Pooh queues are, why shouldn't they be more entertaining? And the descent for SSE is significantly better now than it was.

WDW is not a museum or an encyclopedia. It's entertainment.
 

flynnibus

Premium Member
Sounds interesting to me. It's easy to hide monitors and make a 2D image look more realistic with surrounds and backgrounds. Heck, use mylar projections and people will have a hard time even telling it's not real.
 

PalisadesPkteer

Active Member
Here is the question for me.

Is Nick Franklin or is it Jim MacPhee in charge of the next generation experience project?
Hope it is not Jim, he's the 1 guy I thought could be the future CEO of Disney and felt that would be a good thing.

There are rides and their ques that could have used non- obtrusive interactive elements (Ex. Pooh "fine except for the noise makers", maybe a few others) but a ride that has an omnimover? This type of ride doesn't need it.
 

zooey

Well-Known Member
I like the idea. The attraction itself is laughably dull, and while I still prefer the throwing softballs at the dolls option, this is probably the better step.

The HM queue is extremely well done. If the queues are still themed appropriately, as the HM and Pooh queues are, why shouldn't they be more entertaining? And the descent for SSE is significantly better now than it was.

WDW is not a museum or an encyclopedia. It's entertainment.

Well, there's always subjectivity...and taste.

I do not agree with you on SSE descent being better now than it was. That's actually sort of mind-boggling to me, but you and I must have different tastes and want different things from those attractions.
 

zooey

Well-Known Member
While the monitors may not be ideal, contrary to popular belief, WDW is NOT a museum. Walt always wanted to move forward and look for the next thing - its easy to lose sight of that since the parks were largely developed and conceived a long time ago when technology was so different - BUT it was advanced at the time. Don't be afraid of moving forward - be afraid of misused technology. I hope they do it right on the classic rides.

Walt also had a rule that you can replace or mess with an attraction but it had to be as good or better than the previous incarnation. That's also subject to debate, but many of the changes being made are not making the attraction better, just more expansive. When the charm of the attraction was its quaintness, atmosphere, or detail or a mixture of all three, you hurt the balance by messing with it too much.

Good example is the HM. They expanded the outside of the queue, but hurt the ambiance. Honestly, the majority of people I see either don't go in the extended line or aren't terribly entertained by it, because it's not that interesting, really. It's just loud, forcing you to acknowledge it. It's not telling a story through setting, it's merely plopping in moving/sounding props. While on the inside, the new enhancements to the ride are great, making what was there before even more convincing, interesting, or humorous with the use of current technology.
IASW can certainly be updated, but it has to honor the original intent of the attraction. If the screens are distracting from the set pieces, then they're not advancing the attraction, they're detracting from it.
 

HMF

Well-Known Member
I have to sadly agree with this.
All of these monitors are making the place look cheap.
Why can't guests just enjoy a nice ride without having some monitor in their face telling them to do things? I'd rather just sit back and enjoy the ride.

Because either people are stupid or Disney thinks they are stupid or both.
 

aladdin2007

Well-Known Member
I like the idea. The attraction itself is laughably dull, and while I still prefer the throwing softballs at the dolls option, this is probably the better step.

The HM queue is extremely well done. If the queues are still themed appropriately, as the HM and Pooh queues are, why shouldn't they be more entertaining? And the descent for SSE is significantly better now than it was.

WDW is not a museum or an encyclopedia. It's entertainment.

:hurl:
 

alissafalco

Well-Known Member
Why do they feel Its a small world needs an interactive que??? The ride is great the way it is, and the line moves fast. Come on already, they need to put that money into the rides they already have that need refurbishment- yeti/splash etc.
 

Tigger1988

Well-Known Member
Why not wait until something is announced before flipping out? A few pieces of concept art don't mean much, other than...concept art exists.
 

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