How would YOU fix DCA?

Brer Oswald

Well-Known Member
I actually think some sort of pier should stay. Piers and California are pretty much synonymous with each other, at this point. The problems are the Pixar overlay and overall lack of effort since 2001. I’d love to see a general seaside boardwalk with no Disney characters and really cool attractions. They could do so much more with the Pier. They could start by putting a spook house dark ride over there.
The issue with this concept is Piers are notoriously kitschy and cheap. Similar to a roadside carnival as seen in Animal Kingdom.

Pixar Pier is a romanticized amusement. If they remove the IP, what prizes are won at the games? You can remove the IP, but I don’t think you’d have a superior product.

Dinoland doesn’t work because the theme is replicating something cheap. Pixar Pier works because it deviates from the source material and the natural beauty provided by the water on piers. They’ve done a very good job with it.
It’s not that the Pier is inherently a bad concept. I thought what they had going for it in the early 2010s was pretty nice. The issue is more with the fact that DLR (even with the potential DL Forward project) doesn’t have a ton of space to expand, and the pier as a concept is probably the least “unique” out of all the lands in the two parks.

I would not mind seeing it be converted into something more immersive and unique to DLR, with a bunch of different dark rides.

This would obviously stray from the park’s “Californian theme”, but I have a feeling it’s on the way out anyways.
 

Californian Elitist

Well-Known Member
The issue with this concept is Piers are notoriously kitschy and cheap. Similar to a roadside carnival as seen in Animal Kingdom.

Pixar Pier is a romanticized amusement. If they remove the IP, what prizes are won at the games? You can remove the IP, but I don’t think you’d have a superior product.

Dinoland doesn’t work because the theme is replicating something cheap. Pixar Pier works because it deviates from the source material and the natural beauty provided by the water on piers. They’ve done a very good job with it.
When did you first visit DCA? There have always been prizes, ever since 2001.

Paradise Pier was better than Pixar Pier. It actually felt way more authentic without the forcing of IP slapped everywhere. Pixar Pier does nothing but reflect Disney’s obsession with slapping Disney characters everywhere instead of letting some things just be. We don’t need “romanticized amusement.” Kitschy is the point. I felt way more immersed when I wasn’t seeing a slew of Pixar characters and references. That’s what the Pier has turned into: a Pixar fest instead of a generic, more realistic seaside pier.
 

Brer Oswald

Well-Known Member
Pixar took over everything. It’s ridiculous and too much. Then there’s Cars Land, which is great, but that’s another land that is solely Pixar. It’s too much.
Yeah I’m over Pixar in the parks. I don’t think the movies are amazing fits for themed physical spaces because they are far more character driven than they are location driven. There’s some exceptions of course, like Radiator Springs from Cars, which is why that turned out well.
 

TomboyJanet

Well-Known Member
Original Poster
Pixar Pier is like when Six Flags sticks those crass advertisements all over its theming elements except instead of products it's Pixar characters. It's more like something you'd see in a kids section of the local library done by old people to connect with the kiddos. Everything is disproportionate and it doesn't try to take you to a place at all just seems like they said instead of making it a romanticized boardwalk they treated it as if it was "just a boardwalk" that needed to be Disneyfied. As if it were a blank slate. Instead you wind up with this Frankenstein hodge podge of mismatched themes that resemble neither the films they came from nor the theme of a boardwalk, and it just places you in this weird limbo space that ejects you from the fantasy element of the rest of the resort and spits you out into the real world. The Pixar theme has GOT to go imo if they are going to improve this area. That may involve returning Incrediforniasuperdooperscreamimeamiecoaster back to just California Screamin' even if it means I have to stop my running gag of saying it's name more and more ridiculous every time I post it lmao
 
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Phroobar

Well-Known Member
The Incredicoaster could be rethemed to clowns. Imagine going in those lift pipes and being surrounded by clowns! Then we can have little clowns on sticks as we pop over their noses.

The front of the train could look like this:
iu
 

TomboyJanet

Well-Known Member
Original Poster
The Incredicoaster could be rethemed to clowns. Imagine going in those lift pipes and being surrounded by clowns! Then we can have little clowns on sticks as we pop over their noses.

The front of the train could look like this:
iu
Ehhhh.........NO!
 

Suspirian

Well-Known Member
Here's something that I've been wondering about for a while...

Would the "IP-ification" of Paradise Pier work better if, instead of PIXAR as a whole, they made it a Toy Story-themed pier? Something along the lines of Tokyo DisneySea's "Toyville Trolley Park"?

1680126231036-png.707232

Keep the Victorian "seaside boardwalk" theming, but work in the Toy Story characters and elements in a natural way? There's already Toy Story Midway Mania, Senor Buzz Churros, and the Jessie carousel...
I would've preferred that to be honest. Weren't there plans for this during the 2012 redo?

Unrelated but I have a theory that Lasseter is the reason we have Pixar Pier. I feel like he threw a fit when A Bugs Land was going away for Marvel in the same way he was rumored to have been part of the reason Cars Land became about the IP and not general California car culture.
 

SplashJacket

Well-Known Member
When did you first visit DCA? There have always been prizes, ever since 2001.

Paradise Pier was better than Pixar Pier. It actually felt way more authentic without the forcing of IP slapped everywhere. Pixar Pier does nothing but reflect Disney’s obsession with slapping Disney characters everywhere instead of letting some things just be. We don’t need “romanticized amusement.” Kitschy is the point. I felt way more immersed when I wasn’t seeing a slew of Pixar characters and references. That’s what the Pier has turned into: a Pixar fest instead of a generic, more realistic seaside pier.
I first visited in 2017, so before the Pixar-pier transformation, and I rode the original DCA ToT in Paris in 2013.

In 2017, everyone complained that Paradise Pier was bad, I liked it a lot more than everyone said, and returning this year, I expected to hate Pixar Pier, because once again, everyone complained that it was bad, but the opposite was true. I actually loved the area.
 

SplashJacket

Well-Known Member
Yeah I’m over Pixar in the parks. I don’t think the movies are amazing fits for themed physical spaces because they are far more character driven than they are location driven. There’s some exceptions of course, like Radiator Springs from Cars, which is why that turned out well.
The allusion to being character driven vs location driven determines the success of single-ip lands.

Across 11 films and dozens of shows, Star Wars doesn’t really have repeated or iconic location. The most notable is the Cantina, maybe Jabba’s palace, the Jedi Temple, the Falcon, and big ships.

Galaxy’s Edge masterfully gave us a star destroyer and the Falcon, but Star Wars lacks a large environment you want to explore. The Jedi Temple or even the senate building aren’t really on a scale you can replicate.

So honestly, perhaps they should’ve built Galaxy’s Edge to be on the Wookie or Ewok planets, since they’re A) not barren environments and B) exist at replicable scale.

I digress, moral of the story, Star Wars is not a location-driven story in the slightest. It’s mainly characters and story driven.

On the flip side, properties like Cars, Harry Potter (which has movie after movie take place in the same castle), Nintendo games where your character selection doesn’t matter, but it’s how you interact with and move through the environment in their various platformers or even in Mario Kart where the only variability between matches is the chosen maps.

As people have complained, Avatar’s characters are not the most iconic or recognizable. People ask the “first name test” where you need to recite the first names of the main characters, and while Sully may be the easiest to remember, I honestly fail pretty hard.

But that’s because Avatar is entirely about the environment. It’s an environmental film. In WoW, Cameron wanted a movie that heavily occurred in the water, and that’s what he got. As such, replicating the environments, as seen in Pandora at Animal Kingdom, can capture the essence of the movie in a really impactful way.

The characters in Avatar are more a vessel to showcase the environment and a message, than individually significant. Which largely is what makes it such a great land.

To be clear, I still really enjoy SWGE, but after visiting and revisiting all the premier single-ip lands over the past year, its execution doesn’t stand-up to even the less ambitious competitors. Rise, of course, is still a masterpiece, but I think creating a fantastic ride is much less dependent on the source material than a whole land. I think you can pretty much create a great ride on any IP, but in terms of creating a whole land, the source material, or more accurately the type of source material, is extremely important.

While Avenger’s Campus isn’t really a one-ip land (it’s more dozens of broad IPs strung together, it’s more a narrow one-concept land), but likewise Marvel lacks recognizable locations across its various franchises, so it’s hard to immerse a guest within a Marvel land. That said, I would've preferred the original concept for a New York style land (as originally seen in WDSP concept art), because grounding a property that lacks an identifiable location in an identifiable location does wonders.

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Californian Elitist

Well-Known Member
I first visited in 2017, so before the Pixar-pier transformation, and I rode the original DCA ToT in Paris in 2013.

In 2017, everyone complained that Paradise Pier was bad, I liked it a lot more than everyone said, and returning this year, I expected to hate Pixar Pier, because once again, everyone complained that it was bad, but the opposite was true. I actually loved the area.
Oh okay, so you never experienced the original park/Paradise Pier. In that case, I can somewhat understand why you like Pixar Pier.

The original Paradise Pier felt like an actual pier.
 

SplashJacket

Well-Known Member
Oh okay, so you never experienced the original park/Paradise Pier. In that case, I can somewhat understand why you like Pixar Pier.

The original Paradise Pier felt like an actual pier.
Here’s my thing, HKDL, DCA, and WDSP are universally considered huge embarrassments to the company when they first opened. The last two decades have been spent trying to bring those parks up to an acceptable standard.

Original DCA was absolutely panned, so why are we trying to look back at the glory days that never existed?
 

mickEblu

Well-Known Member
Maybe it’s just me but no iteration of the pier has ever really felt like a pier except for maybe the actual pier/ entrance of the land for the simple fact that there is no ocean/ waves/ sea breeze/ seagulls. Paradise Pier was too bland and stucco-y. Especially the California Screamin queue/ area. Pixar Pier, although a bad concept, improved many areas of the pier aesthetically. Just remove the eyesore Chicken shack and add a dark ride. And repaint the Incredicoaster scream tunnels so they look less like giant red straws.
 
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Californian Elitist

Well-Known Member
Here’s my thing, HKDL, DCA, and WDSP are universally considered huge embarrassments to the company when they first opened. The last two decades have been spent trying to bring those parks up to an acceptable standard.

Original DCA was absolutely panned, so why are we trying to look back at the glory days that never existed?
Yes, DCA 1.0, overall, wasn’t great. However, that doesn’t mean the park didn’t get some things right. The original version was WAY more “Californian” than the current version, which is a hodgepodge of random things going on that have nothing to do with California, for the most part.
 

SplashJacket

Well-Known Member
Maybe it’s just me but no iteration of the pier has ever really felt like a pier except for maybe the actual pier/ entrance of the land for the simple fact that there is no ocean/ waves/ sea breeze/ seagulls. Paradise Pier was too bland and stucco-y. Especially the California Screamin queue/ area. Pixar Pier, although a bad concept, improved many areas of the pier aesthetically. Just remove the eyesore Chicken shack and add a dark ride. And repaint the Incredicoaster scream tunnels so they look less like giant red straws.
Wasn’t the plan to a Coco boat ride on the pier? Wouldn’t made the whole western so much more purposeful.
 

mickEblu

Well-Known Member
Wasn’t the plan to a Coco boat ride on the pier? Wouldn’t made the whole western so much more purposeful.

There were rumors for like a second. That’s about it. As long as they don’t mess with that Plaza Gardens area I’m good. I would also low key miss Goofys Sky school. You never get off that ride not having a good time.
 

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