Movielover
Well-Known Member
Back on topic how is the ride restraint wise? Will us hefty folk have trouble with this one?
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Looks fantastic and very fun. I'm not a Potter fan, saw the first two movies and decided they weren't for me. However I've always been able to enjoy the HP lands and attractions at Universal as they're fun even though I don't get anything from the connections to the movies, to me that's the sign of great attractions.
Reading this thread I'll probably be accused of having an agenda for saying this however the one slightly negative thing that stood out to me on the video was the painted Forrest on the 'go away blue' (or whatever it's called) building that is so criticised on here. It's a minor thing but looked 'cheap', hopefully though most will enjoy what looks a thrilling ride so much it won't be an issue to most. Everything else looked so perfect and seamless and then there's a few seconds where it stands out as not matching the rest of it.
Possibly Hagrid's has had a lot of downtimes today (not weather related)If I show up at say, 7:30 or 8:00 tonight will I get in or turned away?
Completely unrelated to this ride, but something I had never noticed on my trips to Universal but saw looking at bio’s twitter: the Hogwarts facade has a gap.
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They covered it up with rock work in Hollywood.
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Different lighting, different architects I suspect.I’ve never understood why all the versions of Hogwarts look so different. Did they change the materials they used for each of them?
Great review! I'd love to hear your thoughts after riding during the day as well!Alright! By what feels like a stroke of miracle, I got to ride tonight. Waited about three hours, which is exactly what they posted, so that's good. Here are my initial thoughts!
Spoiler free summary: This is hands down the best Universal attraction since Forbidden Journey. However, unlike Forbidden Journey, I do not think this is an industry game changer, and, although I tried my hardest to block out all my pre-conceived criticisms, I still wound up feeling that the theming and show aspects fall a bit short. However, the coaster itself is so fun and exhilarating that it almost doesn't matter.
Details and SPOILERS AHEAD!
The queue:
The queue definitely looks nicer than it did as Dragon Challenge. The pathway up to the castle, or whatever it's supposed to be now, is quite beautiful. The new castle exterior and seeing the big expanse of the ride next to it is pretty impressive. This might be a weird complaint to some, but I actually wish you could see a little less of the coaster as you make your way to the castle entrance. I think it would add to the mystique if you could only see through a few gaps, and perhaps see the trains peak above the fenceline here and there. It's cool to hear the motorcycles roaring by, similar to how Slinky Dog Dash has sound effects as it whizzes by.
In the pre-show I couldn't quite hear what was being said (actually, the audio levels seemed a little low everywhere as I had a hard time ever understanding what Hagrid was saying). but it feels overly long, awkward, and seems to have nothing to say. I found it rather pointless. The pre-show is placed at the beginning of the queue which creates long pulses before it. Afterward, the line flows a bit more continuously, and I imagine very continuously once this is at full capacity. I also noted that the pre-show is set up to be bypassed, so it probably won't be used if the line is short enough.
The rest of the interior queue's main setpiece rooms are very nicely done. My one issue with the interior is that, unfortunately, those long, narrow, catacomb tunnels from Dragon Challenge/Dueling Dragons remain. I've always hated how loud and stuffy these segments are, and there's essentially nothing to look at. I completely understand why they're still there, as this is almost exactly the same layout as before and it wouldn't make sense to reconfigure the whole building, but this is a minor downside of the queue for me. As a whole, it's better than the Gringotts queue but not as good as Forbidden Journey's queue.
As a whole, it's better than the Gringotts queue but not as good as Forbidden Journey's queue.
The coaster:
I was genuinely surprised by how fun and relatively intense the coaster is. Every launch is fun and exhilarating, and there's so many of them. I rode on the bike seat and it really felt like being on a flying motorcycle. With the launches, drop track, and spike stall, I would put this somewhere just under Everest and Mummy for intensity, but perhaps more fun than both. The pacing is great and it really feels like they learned from the complaints of Gringotts being too stop-and-go. I also rode at night, so the feeling of speed was very high. It might not be as thrilling in the daytime, similar to how Expedition Everest feels much faster and more intense in the dark. I suppose I'll find out soon enough. The coaster is so fun that I'll go as far as to say I don't miss Dragon Challenge, I would take this over it any day.
The theming/show:
During construction, my big concern was the drop track building ruining the immersion. Turns out, I didn't even notice it while on the ride (though again, it was night time). However, and I wasn't actively looking for it, mind you, there are quite a lot of backstage and infrastructure views. I'd really like them to invest a little more and hide as much as they can. The Hagrid animatronic looks fine, not amazing. With the Blast Ended Skrewt, I really wish you couldn't see it spinning on a pole. Someone pointed out that they should place some piles of hay to disguise it a bit more and I definitely agree. I was expecting actual fire in this scene as well and found it a bit disappointing to just have simulated explosions. I couldn't see the Pixies at all, only the car. This segment is just too fast and they're too small. Similarly, you fly by Fluffly a little too quickly and could easily miss him. My biggest complaint is probably the interior of the drop track building. I was expecting and hoping for some very dense and elaborate sets and crazy lighting effects, but it is in fact somewhat barren. This also could be due to it being night time, and my eyes were adjusted to see more. Perhaps, prior to entering the drop track building, they should hit the train with a strobe so we only see what we're intended to see. Maybe this is the plan? I noticed the on-ride photo wasn't working yet.
A minor complaint that doesn't fit anywhere else: This uses the saaaame Potter musical scores you hear everywhere else throughout the WWoHP, both in the queue and on the ride. This is one of my bigger gripes about the lands because all it does for me is say "hey, remember the movie? you're in the movies, get it??" I know you all hate comparisons to Disney, but Pandora, SWGE, and Cars Land all use custom BGM tracks that are not just lifted straight from the films, and are there to expand and enhance the world that you're in. When I walk through WWoHP and hear these familiar musical themes blasting everywhere, it detracts from the realism for me. and screams "yes, this is a theme park land based on a movie!" I'm sure its not out of reach to record some custom tracks that are more appropriate as BGM.
I know some of you won't be happy about my criticisms, but this is just my initial response. I've ended up liking every Universal ride since after Forbidden Journey more after additional rides, and in this case I already can't wait to ride again.
It's crazy to think to think that a single room in the ROTR queue is larger than that entire building including load.The queue
Leave it to the media to then repeat it as fact, removing all context. Fake news. Per usual from them.
Fake news.For anyone who has been Saturday or Sunday, where are they positioning the ultra-extended queue for the attraction? I'm curious as to whether they've been utilizing the unused space around the closed Sindbad theater.
Please do not bring that phrase onto this board. Ever.
Back on topic how is the ride restraint wise? Will us hefty folk have trouble with this one?
Alright! By what feels like a stroke of miracle, I got to ride tonight. Waited about three hours, which is exactly what they posted, so that's good. Here are my initial thoughts!
Spoiler free summary: This is hands down the best Universal attraction since Forbidden Journey. However, unlike Forbidden Journey, I do not think this is an industry game changer, and, although I tried my hardest to block out all my pre-conceived criticisms, I still ended up feeling that the theming and show aspects fall a bit short. That said, the coaster itself is so fun and exhilarating that it almost doesn't matter.
Details and SPOILERS AHEAD!
The queue:
The queue definitely looks nicer than it did as Dragon Challenge. The pathway up to the castle, or whatever it's supposed to be now, is quite beautiful. The new castle exterior and seeing the big expanse of the ride next to it is pretty impressive. This might be a weird complaint to some, but I actually wish you could see a little less of the coaster as you make your way to the castle entrance. I think it would add to the mystique if you could only see through a few gaps, and perhaps see the trains peak above the fenceline here and there. It's cool to hear the motorcycles roaring by, similar to how Slinky Dog Dash has sound effects as it whizzes by.
In the pre-show I couldn't quite hear what was being said (actually, the audio levels seemed a little low throughout as I had a hard time ever understanding what Hagrid was saying). but it feels overly long, awkward, and seems to have nothing to say. I found it rather pointless. The pre-show is placed at the beginning of the queue which creates long pulses before it. Afterward, the line flows a bit more continuously, and I imagine very continuously once this is at full capacity. I also noted that the pre-show is set up to be bypassed, so it probably won't be used if the line is short enough.
The rest of the interior queue's main setpiece rooms are very nicely done. My one issue with the interior is that, unfortunately, those long, narrow, catacomb tunnels from Dragon Challenge/Dueling Dragons remain. I've always hated how loud and stuffy these segments are, and there's essentially nothing to look at. I completely understand why they're still there, as this is almost exactly the same layout as before and it wouldn't make sense to reconfigure the whole building, but this is a minor downside of the queue for me. As a whole, it's better than the Gringotts queue but not as good as Forbidden Journey's queue.
The coaster:
I was genuinely surprised by how fun and relatively intense the coaster is. Every launch is fun and exhilarating, and there's so many of them. I rode on the bike seat and it really felt like being on a flying motorcycle, especially with the onboard audio. I don't think other ride systems could have simulated this feeling as well as this coaster style. With the launches, drop track, and spike stall, I would put this somewhere just under Everest and Mummy for intensity, but perhaps more fun than both. The pacing is great and it really feels like they learned from the complaints of Gringotts being too stop-and-go. I also rode at night, so the feeling of speed was very high. It might not be as thrilling in the daytime, similar to how Expedition Everest feels much faster and more intense in the dark. I suppose I'll find out soon enough. The coaster is so fun that I'll go as far as to say I don't miss Dragon Challenge, I would take this over it any day.
The theming/show:
During construction, my big concern was the drop track building ruining the immersion. Turns out, I didn't even notice it while on the ride (though again, it was night time). However, and I wasn't actively looking for it, mind you, there are quite a lot of backstage and infrastructure views. I'd really like them to invest a little more and hide as much as they can. The Hagrid animatronic looks fine, not amazing. With the Blast Ended Skrewt, I really wish you couldn't see it spinning on a pole. Someone pointed out that they should place some piles of hay to disguise it a bit more and I definitely agree. I was expecting actual fire in this scene as well and found it a bit disappointing to just have simulated explosions. I couldn't see the Pixies at all, only the car. This segment is just too fast and they're too small. Similarly, you fly by Fluffly a little too quickly and could easily miss him. My biggest complaint is probably the interior of the drop track building. I was expecting and hoping for some very dense and elaborate sets and crazy lighting effects, but it is in fact somewhat barren. This also could be due to it being night time, and my eyes were adjusted to see more. Perhaps, prior to entering the drop track building, they should hit the train with a strobe so we only see what we're intended to see. Maybe this is the plan? I noticed the on-ride photo wasn't working yet.
A minor complaint that doesn't fit anywhere else: This uses the saaaame Potter musical scores you hear everywhere else throughout the WWoHP, both in the queue and on the ride. This is one of my bigger gripes about the lands because all it does for me is say "hey, remember the movie? you're in the movies, get it??" I know you all hate comparisons to Disney, but Pandora, SWGE, and Cars Land all use custom BGM tracks that are not just lifted straight from the films, and are there to expand and enhance the world that you're in. When I walk through WWoHP and hear these familiar musical themes blasting everywhere, it detracts from the realism for me. and screams "yes, this is a theme park land based on a movie!" I'm sure its not out of reach to record some custom tracks that are more appropriate as BGM.
I know some of you won't be happy about my criticisms, but this is just my initial response. I've ended up liking every Universal ride since after Forbidden Journey more after additional rides, and in this case I already can't wait to ride again.
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