Guardians of the Galaxy Mission Breakout announced for Disney California Adventure

D

Deleted member 107043

Or, it opens May 27th and then 50 days later on July 16th they announce at D23 Expo the 10 acre Marvel Superhero City expansion of Disney California Adventure south of Mission: Breakout. And then Mission: Breakout becomes the entry gateway into an area of even wilder and bizarre Marvel cartoon architecture and themes.
marvel.jpg


And with that plan Mission: Breakout becomes the filtering buffer between the obviously fake facades and cheap stucco boxes of the dethroned Paul Pressler's Hollywood area and this new ultra-themed expansion built by new execs unafraid to spend big money on its theme parks.
al060110d.jpg

That awkard "soundstage" view of the Hyperion says it all doesn't it? I'm surprised that it's never been redone, but it looks like a fix may be on the way.
 
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Suspirian

Well-Known Member
Or, it opens May 27th and then 50 days later on July 16th they announce at D23 Expo the 10 acre Marvel Superhero City expansion of Disney California Adventure south of Mission: Breakout. And then Mission: Breakout becomes the entry gateway into an area of even wilder and bizarre Marvel cartoon architecture and themes.
marvel.jpg


And with that plan Mission: Breakout becomes the filtering buffer between the obviously fake facades and cheap stucco boxes of the dethroned Paul Pressler's Hollywood area and this new ultra-themed expansion built by new execs unafraid to spend big money on its theme parks.
al060110d.jpg

Expansion or not it's still ugly.
 

zooey

Well-Known Member
Yeah My larger point for the tower is that even if they build a Marvel land, unless we learn something more about the tower in ragnarok, the tower is plopped into its space. The new Marvel land almost certainly won't be SET on this towers planet. Meaning there is no cohesion, just jumbled Marvel attractions, a sample pack, which is not unprecedented but IS antique and not close to what we know they can do with lands now like Pandora, Star Wars, and what Universal did with Potter. We need more of THAT not a hot mess of Marvel that will be around way to long while everyone knows it isn't working.
 

Suspirian

Well-Known Member
Yeah My larger point for the tower is that even if they build a Marvel land, unless we learn something more about the tower in ragnarok, the tower is plopped into its space. The new Marvel land almost certainly won't be SET on this towers planet. Meaning there is no cohesion, just jumbled Marvel attractions, a sample pack, which is not unprecedented but IS antique and not close to what we know they can do with lands now like Pandora, Star Wars, and what Universal did with Potter. We need more of THAT not a hot mess of Marvel that will be around way to long while everyone knows it isn't working.

Unless they do the Marvel Studios idea which is still not that great IMO
 

Professortango1

Well-Known Member
I think it would be. GoTG is a hotter franchise than The Twilight Zone has ever been. Not to mention GoTG is Disney and The Twlight Zone is not.

Franchise doesn't make one attraction better than another. How the attraction works helps determine that. Is the story understandable in the attraction? Does the design help advance the story and emotion? Does it deliver a straight-forward consistent experience which is enjoyable?

Lilo and Stich is more popular than Song of the South, but Splash Mountain is beloved while Stich's Great Escape is reviled. Even the horror based-attraction which the ride was designed for was cheered by fans while the comedic irreverent IP based replacement failed to work in the same space.
 

TP2000

Well-Known Member
Mismatched is the antithesis of a theme park and the architecture of reassurance.

There are carefully curated views and vistas that Walt created, and his company expanded on in the 50 years since his death, and they are certainly refined and reassuring. Main Street USA, the entrance to Adventureland, the Mark Twain steaming around the bend in the river, a carousel twinkling and twirling beyond the drawbridge of a castle, etc., etc.

Iconic Small Town America, Reassuring and Perfected = Walt Disney's Magic Kingdom of Disneyland
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And then there are jarring and mish-mash setups that can slap you in the face if you think about them too much, or can just seem kind of funny and odd if as you walk the 10 steps from a singing tiki bird show with African elephant tusks into an Oregon Trail log fort that sits next to a candy-striped Big Band dance pavilion, or a hooked and icy Swiss mountain towering over a tropical lagoon with atomic submarines whirring past mermaids waving at Dad.

Icy bobsleds + Swiss chalet + Richfield Oil eagle logo + atomic submarines in tropical lagoon + pretty mermaids = Walt Disney's Magic Kingdom of Disneyland
dtour27.jpg


The addition to DCA of this crazy Guardians tower thing next to Paul Pressler's cheap stucco soundstages is no more jarring or disturbing than Frontierland sitting 20 feet away from Adventureland. Or mermaids waving to tourists next to the Matterhorn.
 
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lazyboy97o

Well-Known Member
There are carefully curated views and vistas that Walt created, and his company refined in the 50 years since his death, and they are certainly refined and assuring. Main Street USA, the entrance to Adventureland, the Mark Twain steaming around the bend in the river, a carousel twinkling and twirling beyond the drawbridge of a castle, etc., etc.

And then there are jarring and mish-mash setups that can slap you in the face if you think about them too much, or can just seem kind of funny and odd if as you walk the 10 steps from a singing tiki bird show with African elephant tusks into an Oregon Trail log fort that sits next to a candy-striped Big Band dance pavilion, or a hooked and icy Swiss mountain towering over a tropical lagoon with atomic submarines whirring past mermaids waving at Dad.

The addition to DCA of this crazy Guardians tower thing next to Paul Pressler's cheap stucco soundstages is no more jarring or disturbing than Frontierland sitting 20 feet away from Adventureland.
The physical adjacency of different experiences is quite the stretch for a mismatch.

That Disney's California Adventure was poorly conceived does not justify continuing with poor design.
 

2351metalcloud

Active Member
Or, it opens May 27th and then 50 days later on July 16th they announce at D23 Expo the 10 acre Marvel Superhero City expansion of Disney California Adventure south of Mission: Breakout. And then Mission: Breakout becomes the entry gateway into an area of even wilder and bizarre Marvel cartoon architecture and themes.
marvel.jpg


And with that plan Mission: Breakout becomes the filtering buffer between the obviously fake facades and cheap stucco boxes of the dethroned Paul Pressler's Hollywood area and this new ultra-themed expansion built by new execs unafraid to spend big money on its theme parks.
al060110d.jpg

Imagine if they built a bridge called Bifrost Bridge going from that street corner behind the tower to the other street corner diagonally across from it where there is a parking lot Disney owns. People could ride over to there maybe even as part of a ride. The people could be going to or from Asgard on the bridge. They could sort of extend the land they build behind the tower or connect it to another land by building some stuff over there without actually building a whole third gate. The area over there could even be gradually built up over time and then used as part of a third gate.

Do you guys think they'd ever be able to build some sort of bridge or means of transportation over that intersection like that in terms of getting permission from the local government? The construction would probably also cause problems for people getting to Disneyland and DCA.

Edit: It might actually be easier to build gondolas similar to the ones they are supposedly going to build in WDW. The construction of that would probably disrupt the intersection less. People could maybe have screens around the cabin of the gondola to block off their view of the actual area they are traveling over. Also, I guess if the ride is to be like you are traveling through space like in one of the Thor movies, during the part where you are traveling through space you wouldn't actually be located on the Bifrost Bridge

Edit 2: It occurred to me that using gondolas or a bridge to connect two parks could allow Disney to make something akin to the Hogwarts Express. So people would have to visit two parks to experience all of the Marvel areas.
 
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Old Mouseketeer

Well-Known Member
Or, it opens May 27th and then 50 days later on July 16th they announce at D23 Expo the 10 acre Marvel Superhero City expansion of Disney California Adventure south of Mission: Breakout. And then Mission: Breakout becomes the entry gateway into an area of even wilder and bizarre Marvel cartoon architecture and themes.

< snip >
I question the borders of your graphic. The four buildings along the right side--three along the guest bypass road and one at the corner of ToT/GotG--represent a significant amount of support functions for DCA and the entire resort. These include two entertainment costume issue locations, banquet kitchen for special events in both parks, rehearsal halls, operations offices for DCA, and a facilities and maintenance building. The only alternative I can think of is if these functions were relocated to the reclaimed area north of Monsters, Inc. and Stage 17 where the transportation area is now.

It is also unclear when the guest bypass road will be no longer needed. It is still used when guests driving south on Manchester to Disneyland Drive are diverted past M&F almost to Katella and left into the bypass and then right onto Harbor Bl south to Toy Story.

However, as with SWL, Disney is capable of surprising us. But all of the facilities demolished for SWL were far older than the ones I have identified in the graphic, including at least one that went back to 1955.
 

TP2000

Well-Known Member
I question the borders of your graphic. The four buildings along the right side--three along the guest bypass road and one at the corner of ToT/GotG--represent a significant amount of support functions for DCA and the entire resort. These include two entertainment costume issue locations, banquet kitchen for special events in both parks, rehearsal halls, operations offices for DCA, and a facilities and maintenance building. The only alternative I can think of is if these functions were relocated to the reclaimed area north of Monsters, Inc. and Stage 17 where the transportation area is now.

It is also unclear when the guest bypass road will be no longer needed. It is still used when guests driving south on Manchester to Disneyland Drive are diverted past M&F almost to Katella and left into the bypass and then right onto Harbor Bl south to Toy Story.

However, as with SWL, Disney is capable of surprising us. But all of the facilities demolished for SWL were far older than the ones I have identified in the graphic, including at least one that went back to 1955.

I think the beetle bug bumper car ride under the striped umbrella in Flik's Fun Fair and the perimeter road they use to force arriving customers onto to make them park at GardenWalk and Pumbaa are the real big issues with that map. Those two things are important, for one reason or another.

But the four buildings along the right are the most expendable. They are cheap metal-sided construction thrown up in a hurry back in 2009. Whatever they house can be moved, as the Disneyland Resort obviously operated without them until 2010. The kitchen equipment and maintenance tools are the most valuable stuff in those buildings, and kitchen equipment and tools can be moved to a new building. The office furniture and the piano and sound equipment in a rehearsal hall can be moved too.

The banquet kitchen should stay onsite. Why not over at the Disneyland Hotel somewhere? Build a basement level of Marvel Land for costume storage, even rehearsal halls or maintenance garages. Much of that stuff could move anywhere within a mile or two of the parks, and there are many warehouses, office buildings and light industrial buildings a few blocks east of Disneyland that could be used.

Tearing down these green pre-fab buildings would equate to a tiny portion of the trouble and expense they went to for Star Wars Land.
IMG_6518.jpg


Back in the 1990's and early 2000's Disney built things very cheaply and just kept gobbling up the surface parking lots surrounding the parks because it was the cheapest way to do it. You can move kitchens and offices and rehearsal halls anywhere, it just costs more than using cheap pre-fab construction in the old Tigger Section of the Disneyland Parking Lot.
 

lazyboy97o

Well-Known Member
If this isn't a mismatch....
dtour27.jpg


Than what is exactly?
The issue isn't whether or not you can find examples; it is whether or not mismatched design is inherent and fundamental to a themed experience. Is a themed design supposed to be mismatched? No, you will find designer after designer talking about creating cohesion, and immersion, a single vision in which anything extra is to be removed as much as possible.
 

lazyboy97o

Well-Known Member
It makes you wonder why they don't put backstage facilities in upper floors of rides or build basements for them especially when they are building new structures.
There are many factors. Some of the fabrication facilities could have H (Hazardous) occupancies that make adjacency difficult if not practically impossible. Ride systems can have very deep foundations, so a basement would be more expensive that a new trailer or cheap office building. Basements would also lack daylight, which would not be allowed for a variety of uses like office space. It also would mean that any in-park changes would always have to deal with these sort of backstage coordination issues.
 
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BrianLo

Well-Known Member
Imagine if they built a bridge called Bifrost Bridge going from that street corner behind the tower to the other street corner diagonally across from it where there is a parking lot Disney owns. People could ride over to there maybe even as part of a ride. The people could be going to or from Asgard on the bridge. They could sort of extend the land they build behind the tower or connect it to another land by building some stuff over there without actually building a whole third gate. The area over there could even be gradually built up over time and then used as part of a third gate.

Do you guys think they'd ever be able to build some sort of bridge or means of transportation over that intersection like that in terms of getting permission from the local government? The construction would probably also cause problems for people getting to Disneyland and DCA.

Edit: It might actually be easier to build gondolas similar to the ones they are supposedly going to build in WDW. The construction of that would probably disrupt the intersection less. People could maybe have screens around the cabin of the gondola to block off their view of the actual area they are traveling over. Also, I guess if the ride is to be like you are traveling through space like in one of the Thor movies, during the part where you are traveling through space you wouldn't actually be located on the Bifrost Bridge

Edit 2: It occurred to me that using gondolas or a bridge to connect two parks could allow Disney to make something akin to the Hogwarts Express. So people would have to visit two parks to experience all of the Marvel areas.

I had never really considered gondolas before, but that would actually seem the most viable option. That isn't going to happen with Marvel, but in terms of providing DCA with another sizable plot to work with makes a heck of a lot of sense. It's so weirdly space constrained compared to DL.

We have a near timeframe idea (Timon lot, Toontown and/or Wonderbra, Hollywood Backlot, Tomorrowland), but after that the useable space requires a drastic move. I'm still of the opinion I'd like to see more for DCA (beyond Marvel and great Mickey ride) prior to a third gate.
 

mickEblu

Well-Known Member
Mismatched is the antithesis of a theme park and the architecture of reassurance.

This is a real shot in the dark but were you at the parks last Thursday? Someone behind me in line used those exact same words above "architecture of reassurance." Also how a lot of us don't go to the parks for the rides so much as we do for the atmosphere/ reassuring visuals of safety and adventure all at the same time.
 
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lazyboy97o

Well-Known Member
This is a real shot in the dark but were you at the parks last Thursday? Someone behind me in line used those exact same words above "architecture of reassurance." Also how a lot of us don't go to the parks for the rides so much as we do for the atmosphere/ reassuring visuals of safety and adventure all at the same time.
Was not me. The philosophy of the "architecture of reassurance" that you overheard comes from John Hench.
 

mickEblu

Well-Known Member
Was not me. The philosophy of the "architecture of reassurance" that you overheard comes from John Hench.

Oh cool. I should pick up that book. Sounds interesting and I've never heard it worded that way before.

On another note this is something that has been oddly happening to me lately. For example there was someone in line for Toad with me last month that i could swear was @TP2000.
 

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