Guardians of the Galaxy: Cosmic Rewind SPOILER Thread

Sir_Cliff

Well-Known Member
I agree with your reasons…

But mine is that this will exasperate a park that still is lagging on reinvestment. And that they won’t really touch it because they will claim they “totally reinvested” in it.

That’s a problem. We’re in an aborted redevelopment plan there and it needs a lot more love. The WOL redo will help…obviously another country or two being revamped would help…the eyesore behind the jumping fountains would help too.

Just not there yet and time makes that worse.
My honest impression is that this could have cost a third of the price and it wouldn't have made much of a difference on their decisions about other projects. Would cutting a few hundred million off this budget really have resulted in a new WS pavilion, Coco in Mexico, the festival center, or a new JII, for example? These projects all seem to live or die on whatever Disney judges are their own merits and I doubt they would have splashed around more cash had a new rollercoaster opened to great success that cost $150million than they will end up doing once this one that cost $450million opens to great success. The same dynamic regarding whether they "fixed" the park based on its popularity would still be there.

Where I do think the cost is relevant is that everything WDI does these days is insanely expensive. That's a broader issue than this one attraction, though the attraction is certainly a symptom of that problem.
 

TikibirdLand

Well-Known Member
Let's remember, Disney has spent a lot of money on total failures. Remember Rocket Rods? This was double bad; Rocket Rods failed and destroyed the people mover track and Disneyland lost an attraction forever.
Do you really think it's that tough to fix the people mover track at DLR? I've seen plenty of videos about that and I'm pretty suspect. As popular as PM is at the MK, I really don't think it would be that costly to fix DLRs. It just takes will.
 

Disstevefan1

Well-Known Member
Do you really think it's that tough to fix the people mover track at DLR? I've seen plenty of videos about that and I'm pretty suspect. As popular as PM is at the MK, I really don't think it would be that costly to fix DLRs. It just takes will.
I have no idea what it would take to repair the DLR people mover, all I know is that Rocket Rods was a terrible mistake and I wish they would bring back the people mover.

Instead of spending money on their Reimagine Tomorrow project, they should shutdown and wall up DLR Tomorrowland for as long as it takes and work on “Reimagine Tomorrowland” which would include the renovation of the people mover at DLR.
 
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doctornick

Well-Known Member
Do you really think it's that tough to fix the people mover track at DLR? I've seen plenty of videos about that and I'm pretty suspect. As popular as PM is at the MK, I really don't think it would be that costly to fix DLRs. It just takes will.
I believe the issue is that making Peoplemover ADA compliant would be very costly and difficult unlike at MK where it is grandfathered in by being constantly operated. DL would be considered a new build since the old version stopped be used with Rocket Rods.
 

Sirwalterraleigh

Premium Member
My honest impression is that this could have cost a third of the price and it wouldn't have made much of a difference on their decisions about other projects. Would cutting a few hundred million off this budget really have resulted in a new WS pavilion, Coco in Mexico, the festival center, or a new JII, for example? These projects all seem to live or die on whatever Disney judges are their own merits and I doubt they would have splashed around more cash had a new rollercoaster opened to great success that cost $150million than they will end up doing once this one that cost $450million opens to great success. The same dynamic regarding whether they "fixed" the park based on its popularity would still be there.

Where I do think the cost is relevant is that everything WDI does these days is insanely expensive. That's a broader issue than this one attraction, though the attraction is certainly a symptom of that problem.
Probably not…

But the bloated prices give them excuses to not feel pressure to spend more…if they use it.
 

SCOTLORR

Well-Known Member
My honest impression is that this could have cost a third of the price and it wouldn't have made much of a difference on their decisions about other projects. Would cutting a few hundred million off this budget really have resulted in a new WS pavilion, Coco in Mexico, the festival center, or a new JII, for example? These projects all seem to live or die on whatever Disney judges are their own merits and I doubt they would have splashed around more cash had a new rollercoaster opened to great success that cost $150million than they will end up doing once this one that cost $450million opens to great success. The same dynamic regarding whether they "fixed" the park based on its popularity would still be there.

Where I do think the cost is relevant is that everything WDI does these days is insanely expensive. That's a broader issue than this one attraction, though the attraction is certainly a symptom of that problem.
This is a great point. They would've pocketed the money anyway.
 

Giss Neric

Well-Known Member
It has to be much faster though, right? How would it clear that massive hill? Unless you are already elevated but I don’t think so.

Maybe the acceleration is gentle but it has to be faster?
If it launches as fast as RNR, given that you are facing backwards, you will be jolted forward onto the lap bars which would make an uncomfortable experience so I guess a not too intense launch that is enough to get you over the incline is ideal.
 

retr0gate

Well-Known Member
Just got off it, ask me anything

Overall thoughts, it’s a lot of fun. Don’t expect Rise, it’s a high quality thrill ride. Don’t expect crazy show scenes
Any noticeable easter eggs? Also, kinda specific, but something I'm really curious to know is if at any point you actually see EPCOT during your "return" back to Earth. With the whole rewind element I was hoping they'd show some former pavilions, even if it was just for a split second.
 

Rockishcoco

Well-Known Member
Any noticeable easter eggs? Also, kinda specific, but something I'm really curious to know is if at any point during the ride you actually see EPCOT during your "return" back to Earth. With the whole rewind element I was hoping they'd show some former pavilions, even if it was just for a split second.
Definitely a UoE one when you blast back in time. Something like “we’re going all the way back to the Big Bang”. Other then that I would bet most of the references are in the queue/pre show which we didn’t get to see. You don’t get to see Epcot as you come back down. All you see is a cute show scene of a miniature earth. Sorta similar in that sense to Space Mountain over in Paris.
 

Surferboy567

Well-Known Member
Original Poster
Just got off it, ask me anything

Overall thoughts, it’s a lot of fun. Don’t expect Rise, it’s a high quality thrill ride. Don’t expect crazy show scenes
1.) How is the queue themed (I guess loading area)?

2.) How are the projection effects does it really feel like space?

3.) How intense is the launch? We have been getting a ton of conflicting reports.

4.) What song did you get?

5.) How is the story on the ride? Any details/cool effects)

6.) Drops?

7.) Omni-coaster roatation?

EDIT:

8.) Is their a countdown on the launch?

EDIT #2:

Sorry for all the questions.
 

retr0gate

Well-Known Member
Definitely a UoE one when you blast back in time. Something like “we’re going all the way back to the Big Bang”. Other then that I would bet most of the references are in the queue/pre show which we didn’t get to see. You don’t get to see Epcot as you come back down. All you see is a cute show scene of a miniature earth. Sorta similar in that sense to Space Mountain over in Paris.
Nice! I know some other people have mentioned the UoE / big bang reference but nobody has really clarified if it's a plot device or not. Is it just a throwaway line of dialogue or is the big bang actually part of the launch?
 

doctornick

Well-Known Member
Just got off it, ask me anything

Overall thoughts, it’s a lot of fun. Don’t expect Rise, it’s a high quality thrill ride. Don’t expect crazy show scenes
How effective are the scenes? Like we know they are videos but do they feel engaging and immersive (for lack of a better word) like you are within a scene or does it feel like you are sitting there watching a movie?
 

Sirwalterraleigh

Premium Member
1.) How is the queue themed (I guess loading area)?

2.) How are the projection effects does it really feel like space?

3.) How intense is the launch? We have been getting a ton of conflicting reports.

4.) What song did you get?

5.) How is the story on the ride? Any details/cool effects)

6.) Drops?

7.) Omni-coaster roatation?

EDIT:

8.) Is their a countdown on the launch?

EDIT #2:

Sorry for all the questions.
Ummm…did you ever want to ride it?
 

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