Isn't a billion times zero zero?There is now a second Marvel coaster, in Paris, with over 1 billion times as many animatronics as this one. Wow wow wow. Wow.
Isn't a billion times zero zero?There is now a second Marvel coaster, in Paris, with over 1 billion times as many animatronics as this one. Wow wow wow. Wow.
Concept art is nothing more than than that- it’s just a concept of what they’re thinking of at the time the image was created. Then the reality of actually building something comes into the mix and you get quotes from fabricators and you realize the project budget can’t afford what was in the concept art so you go back to the drawing board to ‘simplify’ the design to keep it within the budget. It happens on every single park and attraction ever built by every single operator and fabricator in the industry. I’ll never understand why people get so fixated on every detail of ‘concept art’ and obsess about everything in the image that didn’t arrive in the final attraction. Projects have budgets, no matter who is building it.
Concept art is nothing more than than that- it’s just a concept of what they’re thinking of at the time the image was created. Then the reality of actually building something comes into the mix and you get quotes from fabricators and you realize the project budget can’t afford what was in the concept art so you go back to the drawing board to ‘simplify’ the design to keep it within the budget. It happens on every single park and attraction ever built by every single operator and fabricator in the industry. I’ll never understand why people get so fixated on every detail of ‘concept art’ and obsess about everything in the image that didn’t arrive in the final attraction. Projects have budgets, no matter who is building it.
Hyperion Wharf is a good example on that .Concept art is not just concept art. It is made through all phases of design, well beyond the actual concept design phase. The idea that a few animatronics were too much for the world’s most expensive attraction, especially when one had already been designed for a project with less than ¼ of the budget, is laughable. This project was the closest thing any team has ever had to there being no budget.
But Hyperion Wharf never even got built. The economy collapsed shortly after that was announced and the whole concept died to be later replaced with the more fleshed out plan of Disney Springs.Hyperion Wharf is a good example on that .
The problem is introduced when the fanbase treats concept art as if it’s an architectural plan. Then they project forward and create a narrative all on their own and get disappointed when the product delivered doesn’t match their projection. Unless you were a part of the project you don’t know whether the ‘concept art’ was accurate to what they were planning at the time or not. It might have been what they had in mind but budgets got in the way and they had to rework things. People who obsess over this to that level are creating their own disappointment- that’s not Disney (or any other operators) fault.The problem comes into play when a company wants to use concept art for marketing purposes to build hype while they spend years building something, especially when they know full well during various stages of construction that things have changed and continue to lead the public to believe that what they're showing will be what people get to experience.
The general public doesn't understand the real purpose behind concept art or all of the steps that come after it, nor should they - that's not their job.
In most situations, the general public never sees the inaccurate concept art until maybe years later when it gets published in a book or ends up in a museum somewhere.
Disney's the only company I know of that shows it off the way they do. I guess they feel they have to since it takes them so long from initial announcement to actual opening of their modern attractions.
The problem is introduced when the fanbase treats concept art as if it’s an architectural plan. Then they project forward and create a narrative all on their own and get disappointed when the product delivered doesn’t match their projection. Unless you were a part of the project you don’t know whether the ‘concept art’ was accurate to what they were planning at the time or not. It might have been what they had in mind but budgets got in the way and they had to rework things.
People who obsess over this to that level are creating their own disappointment- that’s not Disney (or any other operators) fault.
You touched on an important thing here that gets muddled in these dialogs. More often than not, it’s not that the total budget for an attraction that gets cut as many a narrative would try and make you believe, it’s that components of the program end up costing more than they were projected to and need to be simplified or ‘value engineered’ (I hate that phrase) in order to keep the project on budget. If a show element was projected to cost $2M when the project was budgeted and then you send it out for bids and it comes back at $10M (trust me, that happens a lot) you have to do something to rework the scene to get back on budget. That is not a budget cut, it’s adjusting the design to fit within the budget which is a very, very different thing.And why shouldn't they?
Ever seen a trailer for a movie and been disappointed when a scene from the trailer (one of the things that made you want to pay to see the movie in the first place) ends up not even being in the movie because that scene ended up getting cut? Ever feel a little cheated by that?
You're right that we don't know if concept art is accurate to what they're planning or not which is why they should not be putting it out there and saying "THIS IS WHAT WE'RE PLANNING".
I mean, we're talking about one of the biggest companies in the world, it's not like this is a first-time builder trying to get a Kickstarter going.
If you don't actually know what you're going to build, don't show people stuff you know there's a greater than 50% chance won't happen and tell them that's what you're building.
Again, I don't think it's the public's repsonsobility to figure out what is and isn't real in Disney's marketing messages.
I guess we'll have to agree to disagree. The concept art is still the most complete picture Disney themselves has released to the public about what this attraction entails and a lot of it's wrong.
People will still be planning trips based on what they see in that not knowing that poor Disney had to cut budgets and rework things.
Sorry but when a company promotes something, doesn't deliver on what they originally promoted and then just kind of keeps quiet about the discrepancy, I think they deserve all the negative attention such behavior earns them.
Maybe that makes me seem crazy to you but it's not like we can show up at the gate to get in and be like "Okay, I know tickets are $125 but my budget got in the way and I only have $90. I don't need to see all of Epcot but can I at least do that cool new Guardians ride with the animatronic Rocket and Groot?"
This has become even more true as the distinctions have become blurred. For several years now Disney has released pieces of “concept art” that are the “blueprints”.The general public are not all designers, artists, or general contractors. Why should they be expected to understand the difference between concept art in advertising vs an accurate depiction of what is going to be coming in advertising?
You touched on an important thing here that gets muddled in these dialogs. More often than not, it’s not that the total budget for an attraction that gets cut as many a narrative would try and make you believe, it’s that components of the program end up costing more than they were projected to and need to be simplified or ‘value engineered’ (I hate that phrase) in order to keep the project on budget. If a show element was projected to cost $2M when the project was budgeted and then you send it out for bids and it comes back at $10M (trust me, that happens a lot) you have to do something to rework the scene to get back on budget. That is not a budget cut, it’s adjusting the design to fit within the budget which is a very, very different thing.
It’s a totally different dialog than the totally legitimate discussion that Imagineering costs too much and takes too long to do absolutely everything they do. It’s become ingrained culture that absolutely needs to be fixed and soon. Many believe that is one of the big drivers for the move to Lake Nona. It’s nearly impossible to fix a culture in place, the best way to do it is a major relocation and start over again building the new culture you want and need for the success of the organization.
No, Disney often makes their initial announcement and marketing rather early during the design process.Don't you think though by the time they release a piece of concept art to the public and start hyping it, that they have already gotten bids back and funded whatever project it is?.. I feel certain that when they release the marketing, they have already figured it out and have the final plans done... Then later they decide to value engineer what they have already been putting out there...
The complaint isn’t that it’s not an exact replica but big ideas being removed.You'd think it would be easy enough to change concept art once they're aware that any original ideas were missing. I don't think Disney's the only company to not do so but for the sake of those who expect an exact replica of the original rendering, there'll always be disappointment if it's not done.
That's why I saidThe complaint isn’t that it’s not an exact replica but big ideas being removed.
You'd think it would be easy enough to change concept art once they're aware that any original ideas were missing
Another component of the problem is that Disney announces rides YEARS in advance even of groundbreaking in an effort to milk every… last… bit… of PR excitement from every addition, stretching hype over six or seven years and deflecting criticism for not building more. Uni, on the other hand, tends not to announce rides until they are well into construction - indeed, not until everyone already knows what is buying built because they can see the physical evidence of it. That’s an approach that seems both more honest and less exploitative.
I think the point is that people need to learn to not do that and always take the concept art as an early vision of the project.*I know they do this, too, but once they've pushed the concept art on the public, of course that's what people are expecting from the end product.
The Riviera “concept art” is an example of the actual “blueprints” being used for the art.Well if it becomes general knowledge that the concept art really does not represent what they are marketing, it will stop people from listening or watching when they make a publicity announcement... Unfortunately though, sometimes the released art is pretty accurate...like the Riviera Resort is every bit as bland as it's concept art promised...
I know...but I remember many people defending it saying that it was just a dummy image and the actual hotel was going to be so much nicer...lolThe Riviera “concept art” is an example of the actual “blueprints” being used for the art.
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