patricia27
Member
You were lucky. I've been at TSMM at 10 AM and all FPs were gone!
It`s such a good ride!! I just love it--there is great competition between me and my husband, as to who gets the higher score!!!
You were lucky. I've been at TSMM at 10 AM and all FPs were gone!
You reserve your spot in the fastpass line for that specific time, so the numbers don't get all wonky (although honestly it's the huge amount of GAC cards that make FP lines so long).
It doesn't matter how many times you tell people this. I still laugh a little when I see the comments made here. CMs like yourself can tell people until you're blue in the face that you are actively being told to discourage this practice because the policy will be changing and people here on these boards will still refuse to admit it and will actually claim it isn't happening.
I think that you are a little off-base here. No one is saying that it couldn't happen. Most comments have simply been commenting on why Disney most likely has not implemented a system up to this point. You are the only one really who has been overanalyzing the scenario with bullet point presentations. So - now a cast member has said this is something management is actually discussing and may be enforcing to some degree. That's fine. It's not a matter of not "admitting it" or "claiming it isn't going to happen"....
I think that you are a little off-base here. No one is saying that it couldn't happen. Most comments have simply been commenting on why Disney most likely has not implemented a system up to this point. You are the only one really who has been overanalyzing the scenario with bullet point presentations. So - now a cast member has said this is something management is actually discussing and may be enforcing to some degree. That's fine. It's not a matter of not "admitting it" or "claiming it isn't going to happen"....
That being said, aren't there a set number of FPs distributed throughout the day and not a percentage? What I mean is, I thought that each FP ride gave out 10 FPs for each minute of each hour until the last hour of park operation. For example, EE would give out 10 FPs for 9:00 - 10:00. Then another 10 for 9:01 - 10:01 and so on throughout the remainder of the day. I'm just asking because I had heard that somewhere and want to know if it is right.
I believe that's the case. A certain number of FPs are allocated for each <enter your time subdivision here> of the day. Once they are all distributed. No more, unless there's a cast member override.
I suspect (and this is how I would do it) that each attraction is different and that the number of fast passes issued per minute or per hour, is some pre-determined percentage of the attraction's actual capacity. However, if TDO is distributing a set number, irrespective of the ride's capacity, that would explain why TSM is such a Charlie Fox!
I don't see how late FP's affect the system at all.
The ride has the same capacity regardless of whether you return "on time" or "late".
I don't disagree that Cast are being told to do this. However, if they wanted to change the policy, they could just change it tomorrow rather than "get people used to it." Florida is overwhelmingly made up of tourists/infrequent visitors---you'd need to drag this "getting people used to it" out for a year or more to actually have the intended impact, and you'll still have Percy and Penny Passholder along with Donny DVC complaining to high heaven that "they used to be able to do this" no matter what.CMs like yourself can tell people until you're blue in the face that you are actively being told to discourage this practice because the policy will be changing and people here on these boards will still refuse to admit it and will actually claim it isn't happening.
That's right. The two operators not named "Disney" who had a free version at one time (Universal and Cedar Fair) have eliminated them. Most operators (Cedar Fair, Universal, Sea World/Busch, Six Flags, and Herschend) have started new or expanded existing paid versions. I can only think of two operators that don't do it at all: Merlin (mostly European parks, but owns the Legoland brand in the US) and Parques Reunidos (several smaller US parks, including the Kennywood/Idlewild group and Lake Compounce.)All in all we should really be thankful that we have the FP system for free at all.
I don't see how late FP's affect the system at all.
The ride has the same capacity regardless of whether you return "on time" or "late".
Late FP's effect the stand by queue greatly though. Especially a ride like PP's flight. When, say 30 people come with late fastpasses at once the stand by queue stops completely. To me, this is the only problem I see with late FP's.
I don't see how late FP's affect the system at all.
The ride has the same capacity regardless of whether you return "on time" or "late".
Late FP's effect the stand by queue greatly though. Especially a ride like PP's flight. When, say 30 people come with late fastpasses at once the stand by queue stops completely. To me, this is the only problem I see with late FP's.
But how is that different than those same 30 people coming with on time fastpasses?
I don't see how late FP's affect the system at all.
The ride has the same capacity regardless of whether you return "on time" or "late".
From an operational standpoint, the Fastpass system would work perfectly if people returned as precisely as possible. In an unrealistic perfect world, the system would be flawless if people could reserve a specific dispatch interval of an attraction. For omnimovers this would literally give you a 2 second window to return.
However, we live in reality - this is not conceivable, and in actuality it has been proven that even a more realistic window like a show time window (15 minutes or so) is also unrealistic. It's why we don't see Fastpasses for shows used beyond seasonal implementation.
The reason why it's a problem that you're returning after your hour window is because it creates peaks and valleys in the length of the standby line and fastpass line. In many cases this isn't a problem because the late arrivals are somewhat inconsequential.
I have never been corrected on these numbers (at least the percentage of fastpasses distributed numbers), but if they are incorrect I apologize. It's somewhat irrelevant as I'm using them to explain the point.
- An attraction like Toy Story Mania has a set hourly capacity. I know it's been as high as 1200-1300, but for now I'll say it's 1000 per hour.
- Fastpasses are distributed starting at 9:00 AM for the 9:40-10:40 AM window at a rate of 6% of the ride's hourly capacity every 5 minutes. For Toy Story Mania with the above #s, this would be 60 Fastpasses every 5 minutes.
- Starting at 9:40, there is the possibility that 60 people can enter the fastpass line. If all 60 people entered at 9:40, they could not all enter the attraction in that 5 minute period as well as accommodate standby passengers.
- Between 9:40 AM - 10:40 AM there are twelve 5 minute intervals in which Fastpasses can be distributed where a portion of that interval falls in the 9:40-10:40 window. This means that in that hour, 720 people that enter that attraction could conceivably do so using Fastpass.
- The above scenario doesn't happen, it's just another hypothetical situation, but the later you get in the day, the likelier it is that closer to 72% of the guests enterting the attraction will do so using Fastpass.
- If guests are allowed to return outside of the window - that number can exceed 72%. Normally it's inconsequential if your family of 4 returns outside of the window, but if 100 family's of 4 return outside the window, that's 400 people and that can skew the wait time.
- To get 400 people through the attraction takes 24 minutes under the 1000guests per hour window.
Capacity is a constant. It's not what gets affected here. I really wish people would stop using capacity for an argument on this issue, when it's not and can never be a product (product being the result of an equation). The product here is wait times. Always has, always will be. Thats what gets affected....and one of the variables that affects wait times is late returns.
Conceptually, the goal of FastPass is wait normalization. The intention is to redistribute a percentage of riders at other times of the day, evenly distributed. That's why there's a certain number of fastpass's distributed for each return window and once they are distributed, they sell out for that block.
By allowing late returns, you are not evenly distributing riders resulting in the normalization of wait times....instead, you are unevenly distributing wait times (weighted more heavily as the day progresses) which progressively increases weight times (i.e. not normalized) over the course of the day.
Regardless, capacity is not part of the argument. A fast pass system can be put on any ride of any capacity (within a relevant range) and the capacity isn't what changes. wait times are what gets affected.....
Thank you. That is the first argument I've heard that makes complete sense to me.
The FP line will ALWAYS have an effect on the Standby line. The goal is to keep the effect constant. Correct?
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