Phil12
Well-Known Member
That's why I have advocated for the inclusion of Star Wars rap in GE:This is a very interesting point. Thanks for posting this! I’ve never really thought about the notion that these hyper-immersive, single-IP lands are giving us setting at the expense of story. What an interesting idea.
Mind if I play devil’s advocate? Maybe you aren’t giving some of the creative choices behind these lands enough credit. For example, you mention the lack of music in GE as an example of poor storytelling. I propose the opposite: I think lackadaisical storytelling would be simply reusing a movie soundtrack. That music was to written engage with you emotionally within the context of the film. When removed from that context, it only serves as a reminder of the film itself. In the context of a theme park land, it does not tell a story; it merely reminds of a story you've already seen.
I think Pandora and Batuu actually do tell a story through their soundtracks (or lack thereof). Instead of recreating something from the films or reminding you of certain scenes from those films, the sound effects serve to weave an entirely new narrative. Pandora could have relied upon James Horner's gorgeous music to connect with guests; instead it crafts a wholly unique living, breathing soundscape that tells you far more about the world you're visiting. When you walk past Cantina and overhear a bounty hunter threatening a smuggler to pay his debts Oga before she comes calling, that communicates much more about the story and emotion of Black Spire Outpost than simply playing the Imperial March.
Anyways, I just used music as an example. I do think there is some great storytelling that has come out of these modern single-IP lands. But I also see what you mean: the era of deliberate, in-depth storytelling being the driving force of a large-scale land seems to have come to an end with Potter. Fascinating stuff to think about. Thanks again for posting your POV!