Ok, here I go.
I think this is a terrific ride. If you know my posting history of recent Disney works, you'll realize this is high praise. Frankly, I didn't know Scott Trowbridge had this in him, judging by what I thought of his previous work.
Many scenes have clever little design touches in there. I like the big AT-T room hiding two Finn animatronics that are only visible to one ride vehicle at a time. Staging is superb here, his overall positioning, movements and dialogue contribute to the show, and then you move upward and your perspective changes to reveal an entirely different situation (from safety to danger) while still in the same scene. Bravo.
The staging of the Hux/Kylo bridge scene is also genius. That little pit is a part of the famous movie set, but it had never occurred to me to use it as a location to place the rider, who can then look up at the villains in the same way an underling worker would. Gives a sense of dread. Meanwhile the windows out to space can and is used as a nice bit of background visual pizazz.
The vehicle pause before Frogger-ing between the guns, as if admiring the whole dance between the mechanical wizardry in the foreground and the vastness of space into distance, is a nice touch.
Scenes flow into one another in contrasts - now in tight quarters, next opening to an enormous scale; a scene where you look straight, a scene where you look up; a scene where you focus close, a scene where you focus far. The pace of the ride is great, despite there not necessarily being a sense of escalation. The ride just seems to focus on scenes of great intimacy, and that is crucial. Intimacy is probably the single most important adjective in evaluating any addition's fit with the rest of Disneyland. Much of Galaxy's Edge misses it, such that the scale doesn't feel like it fits the park at all, but on this ride things seem snug enough to feel just right.
Only a couple constructive critiques. I think most of the Beck's dialogue should be cut. It's not necessary to give us granular instructions, the music (and John Williams score is attributable to 85% of Star Wars success) will do most of the heavy lifting. I would change the probe droid scene to feature the probe droid spotting us, shooting a laser that hits our vehicle droid while Beck is mid-sentence and cuts him off. That's it, the idea is conveyed that from then on we're on our own.
I think the guns should recharge slowly. There's already a visual indicator, so if they started it earlier and had this sound whirring where you could hear it slowly gaining power while you travel, it could increase the fear that it will explode while you are passing in front of it. Which would be nice.
The final scene with Kylo Ren also needs a bit of rethinking. It's not bad, conception-wise, but I think a little bit more theatric effects - no matter how unrealistic - might help it a bit. Make Ren also close the windows, start to darken the lights, really increase the sense he's isolating you from all hope. With a bigger budget you might go bigger. For instance, what if he moves in this scene. Forward facing we see him cut of our route into the next room, then he walks
in between the two vehicles with his hands out, and as he does so his force powers force the vehicle to turn and face and follow him. Unbelievably powerful moment. Technically complicated but possible (put the animatronic on a moving vehicle) and use theatrics (smoke machine, dim lighting directionalized) to sell the illusion.
I’m not a fan of over-elaborate preshows and their endless enclosed rooms and hallways and forced exposition, so I don’t have much to say about that. I’m old school in that I think using the park environment as the scene setter is the best and most effective queue.
For those wondering, yes, you can critique the show aspects of rides through videos. I'm not commenting on movement or the environment's immersiveness, only the ideas, conception and execution of story scenes and the way they transition between each other. These absolutely come through in modern videos. It's the same way you can get a feeling for old Disneyland in aged, grainy photos.