Disneyland's Rise Of The Resistance - Reviews, Criticism, Deep Thoughts

DavidDL

Well-Known Member
For story purposes, the Resistance base is in a well hidden, inconspicuous forested area tucked away from Black Spire Outpost and Kylo probably isn't about to just go wandering around the wilderness aimlessly when he can press others in a populated area for what they might know or what they might have seen. Now, in real life, yes, this transition of areas equates to about 100 yards or so probably but again, suspension of disbelief. The same disbelief we all use to accept the Temple of the Forbidden Eye being steps away from a southern bayou that waterfalls straight into a fantastic tale of pirates.

At least it makes more sense and more effort was put in here than over on Star Tours where you could theoretically obtain a ride combination that takes you to the Battle of Hoth (a planet that in canon hasn't had a battle like the one we've seen before and has been avoided by the Empire up until that moment for that reason and because it has never truly been hospitable) and then moments later jump to an under construction first Death Star over Geonosis (or heck, even the battle of Exogal once Disney finally goes back to random scenarios).
 
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RobWDW1971

Well-Known Member
For story purposes, the Resistance base is in a well hidden, inconspicuous forested area tucked away from Black Spire Outpost and Kylo probably isn't about to just go wandering around the wilderness aimlessly when he can press others in a populated area for what they might know or what they might have seen. Now, in real life, yes, this transition of areas equates to about 100 yards or so probably but again, suspension of disbelief. The same disbelief we all use to accept the Temple of the Forbidden Eye being steps away from a southern bayou that waterfalls straight into a fantastic tale of pirates.

At least it makes more sense and more effort was put in here than over on Star Tours where you could theoretically obtain a ride combination that takes you to the Battle of Hoth (a planet that in canon hasn't had a battle like the one we've seen before and has been avoided by the Empire up until that moment for that reason and because it has never truly been hospitable) and then moments later jump to an under construction first Death Star over Geonosis (or heck, even the battle of Exogal once Disney finally goes back to random scenarios).
Thank you for getting it! Bright Suns!

- WDI
 

SuddenStorm

Well-Known Member
But at the end of it all, you need to suspend your disbelief to a degree and remember you are in a theme park. If nitpicking like that is truly an issue for someone, they probably shouldn't ride this awesome attraction more than once because in their mind, the events are happening exactly the same, twice, in the same canon. You just have to accept that you are re-living/re-experiencing a certain point in time in a larger story and take it for what it is worth. Heck, at this point in the timeline, Kylo shouldn't even have his helmet, yet he does. Some things you just need to let go, sit back and enjoy the ride. For example, don't be the guy who would stand up in the middle of a zombie movie and say to everyone "wait, this isn't right, zombies aren't real!". No. Sit back, suspend your disbelief and try to have a bit of fun for a little bit. There's enough worrying waiting for you out in the real world once you exit the gates.

For every other theme park land built this attitude works. No one sits and nitpicks anything to the degree we have this land- but WDI set themselves up for that by advertising true 'immersion' for years- setting the land in a specific time and place to tell a story that's canon in Star Wars.

Trouble is, they just did a really lousy job with it.
 

RobWDW1971

Well-Known Member
For every other theme park land built this attitude works. No one sits and nitpicks anything to the degree we have this land- but WDI set themselves up for that by advertising true 'immersion' for years- setting the land in a specific time and place to tell a story that's canon in Star Wars.

Trouble is, they just did a really lousy job with it.
Exactly right - again, these creative choices create an endless list of downside for hardly any notable upside.
 

Ismael Flores

Well-Known Member
Overall i think they did an amazing job in creating this world, the problem I see is the way they split the land into a couple sections and put the market place in one end of the main town and then filled the rest with structures. All those structures and details are amazing but everything is hidden behind walls. The market place should have spilled out into the town so that it created more energy within the land. People right now walk thru parts of that land and use it as a passage way to the cantina, and rides. The only sense of life is the milk stand but in reality those facades that have doors that go nowhere should have been cluttered with other impromptu stands with native people selling goods and trying to do trades. this is the part they miss after all the research they did in places like Morocco and would have added to the streetmosphere of the land.

I understand they are afraid to make things to clutter because of crowd control but sometimes they need to sit back and look at places like new Orleans square. After all these years the small walkways within this small section of the park work well in telling a story
 

mickEblu

Well-Known Member
For every other theme park land built this attitude works. No one sits and nitpicks anything to the degree we have this land- but WDI set themselves up for that by advertising true 'immersion' for years- setting the land in a specific time and place to tell a story that's canon in Star Wars.

Trouble is, they just did a really lousy job with it.

Don’t get started on the Guardians (KABLAM) tower sitting in Avebgers Campus which is really at DCA.
 

THE 1HAPPY HAUNT

Well-Known Member
The Star Destroyer is on it's way to Batuu, it hasn't found the Resistance's presence there yet. Rey says the location is not longer "safe"/"secure". Your evacuation is more of preemptive measure in case they do find where the Resistance has been hiding. A major battle ensues and the Star Destroyers in the system are crippled and you take a First Order Escape Transport back to Batuu. It's worth nothing that (at least on the toys of these vehicles) that these are actual pilot-able vehicles, not just pods that drop straight down, which means they could theoretically have gone anywhere, including back aboard the Resistance fleet which literally just arrived moments ago with some pretty major ships. It would stand to reason the First Order doesn't know where every single escape vehicle went (and we do see that there are plenty of them per Star Destroyer).

So, put yourself in the position of the First Order in the immediate aftermath of what just happened. The fleet you brought is crippled and the real "meat" of the Resistance has just arrived to engage you while a small handful of theoretical "new recruits" with probable limited knowledge just disappeared potentially anywhere (you certainly didn't notice in all the madness that just ensued), do you really devote enough of your resources back down to Batuu to investigate a group of newbies who may or may not even be there anymore or try to randomly bombard (the rather large planet) aimlessly? After all, most smart folks would probably jump planet once they had landed (and we have to remember that Black Spire is just one outpost on this planet, you could literally be anywhere). Or, do you choose to engage/chase down the actual Resistance that just arrived instead of chasing "scraps"?

The post-story more or less makes sense to me, especially when you consider that Kylo Ren and Hux are at a frequent disconnect in the films with how they choose to handle the First Order and how they feel it's resources should be allocated. Hux probably felt it best to pursue the actual Resistance fleet using the First Order's might than go after a couple stragglers who could be anywhere by the time the battle has ended (explaining why we do not see him further on Batuu). Kylo on the other hand, decides the issue is worth investigating further (which is why he still hangs around).

But at the end of it all, you need to suspend your disbelief to a degree and remember you are in a theme park. If nitpicking like that is truly an issue for someone, they probably shouldn't ride this awesome attraction more than once because in their mind, the events are happening exactly the same, twice, in the same canon. You just have to accept that you are re-living/re-experiencing a certain point in time in a larger story and take it for what it is worth. Heck, at this point in the timeline, Kylo shouldn't even have his helmet, yet he does. Some things you just need to let go, sit back and enjoy the ride. For example, don't be the guy who would stand up in the middle of a zombie movie and say to everyone "wait, this isn't right, zombies aren't real!". No. Sit back, suspend your disbelief and try to have a bit of fun for a little bit. There's enough worrying waiting for you out in the real world once you exit the gates.
I disagree completely with this. leaving is not a pre-emptive measure. it is because they have been found out. still makes no sense why batuu would be safe when the first order can just come back. still does not make sense why Finn is on there in the first place or what his original mission was. does not make sense what happens to beck after the shuttle is captured and how he is able to communicate with us. where is he the whole time?? i get he eventually gets to a escape pod but you think kylo would have interogated him first instead of "recurits" and where is NIEN NUNB?? we don't see him with beck at the end! also this adventure takes place between Last Jedi and Rise of Skywalker so it makes no sense for Kylo to have a perfect helmet nor for the resistance to have a giant fleet to come save us because at the end of Last Jedi no one comes to help them and everyone left fits on the falcon. in fact they go out of there way to explain how Lando has to round and rally people to help them in Rise of Skywalker. Don't get me wrong I think the ride is cool and all and looks really fun but this ride is all surface level and the story is a hot mess much like the land itself. Its a cool ride for sure but its not worth the hype its gettings and its not better than Indiana Jones Adventure. but its cool but the story is not that well thought out because they were more focused on the visuals and the overall experience. which is fine but at the end of the day when you think about the story it is "spinning its wheels" the ride.
 
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No Name

Well-Known Member
Music is a pretty key component to emotion and I think the lack of it is rather detrimental.

800 riders per hour for a 16 hour operating day gets you 12,800 riders per day. Best case scenario. But @egg corrected us and said it was closer to 1,000 an hour, or 15,000 riders per day.
But the 15,000 figure now seems very generous. It might be closer to my original estimate of 12,800. Maybe even lower.

You good? You have it backwards, your original estimate was 15,000ish (16 x 800 14,800) but I said your math actually came to 13,000ish (16 x 800 = 12,800).
 
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Phroobar

Well-Known Member
Music is a pretty key component to emotion and I think the lack of it is rather detrimental.
You good? You have it backwards, your original estimate was 15,000ish (16 x 800 14,800) but I said your math actually came to 13,000ish (16 x 800 = 12,800).
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Phroobar

Well-Known Member
Or when you have a family of 5 in 2010 and you try to get ET to say goodbye, Rob, Bob, Bobby, Barbie, Barb.
One would think Universal would have updated that ET naming thing by now. Text to voice has come along way since that ride opened. My Kindle does a great job reading a book out loud. Why does ET sound like he grew up deaf?
 

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