Disneyland Resort Texas

MaterA113

New Member
Original Poster
Thanks.
You are right Romanarms, I felt that way too but I didn't know what to do. But I really like your idea for the rollercoaster of Buzz. I think I might have the rollercoaster of Buzz, to replace the Woody's Round Up, because I feel like it is not very good.
I would probably be a rollercoaster and the vehicle would probably the same as the vehicles in BLAB/ BLSRS in DL and MK without the guns.

I was thinking about the a TSMM, but I put a Monster Inc themed type attraction in the Monstropolis area, and also have a Midway Mania in my Circus Land USA of the yet to be described Disneyland. THe themeing would be more of classic Mickey and Minnie.

If you would like to come up with a storyline for the Buzz attraction Romanarms, you are more than welcomed to.

Thanks again.
 

MaterA113

New Member
Original Poster
Sorry, I havent posted in a while. I have been so busy with school, and I have a test about everyday it seems. Hopefully, I can continue on this soon, I have pretty much everything for this resort finished, and drawn, and layed out. I just need the time to type and explain the areas.

By this sunday, Hopefully I can post Dark Village and maybe Neverland.

Any input would help also...
 

MaterA113

New Member
Original Poster
I am back finally. I have been so busy with school during the week. Then I was taking a class on weekends.
I am going to start with Dark Village, it will be similar to my others and basically the same. But here we go.

Dark Village
38- Bald Mountain
39- Cruella's Devilish Escape
40- Medusa's Quest for the Devil's Eye
41- Stromboli's Puppet Show
N- the Black Cauldron- CD- D
O- Tremaine's Table- TS- LD
n-3 Fates Boutique
o- the Spinning WHeel

This land is very dark, creepy, and a sense of evil is around everycorner, and down each ally. Entering from TS Playlandia, you first encounter (40) Medusa's Quest for the Devil's Eye, on the left. A dark, aquatopia- type ride, where you are on a guided path, in the water, but without a track. A water version of Pooh's Hunny Hunt at TDL. And an similar concept to Aquatopia at TDS. As you board one of Medusa's Water Vehicles and tour and speed through the swamps, and bayous of the South to help search for the Devil's Eye Diamond. ACross the street, to the right is (N) the Black Cauldron, a character dining experience serving Dinner. Guests can dine with some of their favorite villians, including the Evil Queen, Malieficent, and Jafar among others such as Stromboli and Medusa and the Horned King. Continuing on is (38) Bald Mountain, on the left next to MQftDE. This attraction will be similar to my other concept of BM, I will repost soon. Moving on you enter into Dark Village town Square. With (41) Stromboli's Puppet THeater at the base of bald Mountain. THis an AA show featuring Stromboli and his stolen children and puppets to make is own show. Featuring the wooden boy Pinocchio. In the middle of the square, it (O) Tremaines Table, a table service restaturant serving lunch and dinner ran by the Tremaine fAmily inculding Lady Tremaine, and Anastaia and Drizella. This will be similar to eh 50 Prime Time Cafe at DHS as enrviroment of CMs. Between O and N is (n) Three Fates Boutique, a small clothing shop ran by Hades friends the Three fates. Moving on, in the corner of the square near Neverland is (39) Cruella's Devilish Escape, you ride with Cruella in an English car, through the city of London and English countryside as you help Cruella Escape from the London Jail and help her capture more puppies. Finally, near the exit of 39 is (o) the Spinning WHeel, what used to be a three faires boutique is now ran by Maly and her goons as they now make the faires work so hard and laboriously. Near the Toon Lagoon water front is the DV area Viewing Area for Wonderful World of COlor.

Please give comments, opinions, and suggestions. Thanks.
 

MaterA113

New Member
Original Poster
Here are the overviews for the parks 2 main entertainment options Disney's CHaracter Express (daily parade) and Wonderful World of COlor.

Disney's Character Express
- Opening-
**Engine with Donald
- Snow White
- Pooh and Friends
- Peter Pan
- The Little Mermaid
- Sleeping Beauty
- Aladdin
- Toy Story
- MOnsters Inc
- Cars
- Finale-
*** Cabous with Pluto, Mickey,a nd Minnie


Disney's World of COlor
- Steambot Willie
- SNow WHite
- Peter Pan
- Underwater Sequence
- Blot vs. Mickey
- A Wonderful World of COlor
 

MaterA113

New Member
Original Poster
Here is Bald Mountain

Bald Mountain

Location: Disney's AniNation, Dark VIllage

Vehicle: a black log, similar to the log in Splash Mountain, each named after famous villains

Layout:
- Floor and queue- http://photoalbums.wdwmagic.com/showphoto.php?photo=36003
- Track Floor 1- http://photoalbums.wdwmagic.com/showphoto.php?photo=36004
- Track Floor 2- http://photoalbums.wdwmagic.com/showphoto.php?photo=36005

Queue: After winding outdoors through the line, past scary looking dead trees, you enter the cave, to the loading area. After the FP and Standby line merge, the guests pass by a lit area, similar to the caves in the Splash Mountain line, and they hear whispering and people getting angry with each other, and the voices seem very familiar. (a hint of what will be happening)

Storyline:
2- Evil Queen- Once the guests have boarded their villain logs, they pull out of the station and turn a corner and they hear a voice saying “Mirror. Mirror. On the wall, who is the fairest of them all?” After turning the corner the riders see an AA of the Evil Queen standing in front of the mirror, which is a video screen. The riders stop next to the scene. The queen states it again and the mirror states “They are the fairest of them all” and a projected picture of the riders is on the screen. The queen turns around spots the riders. She is filled with rage, and calls in the hunter. Then the riders take off again, and they hear the queen telling the hunter “get them, like you did with Snow White”

3- Lady Tremaine- After leaving the Evil Queen, the riders enter another part of the mountain and hears Lady Tremaine telling her daughters that she has found a magic wand and you pass by an AA of Lady Tremaine on the right and Anastasia and Drizella on the left. Passing by Lady Tremaine waves the wand and says “Bibiti Bobbiti Boo!” in a very sarcastic way and to the left of her is a projected image of the evil fairy god father. And she says, “Get Cinderella, if they can’t be princess,”, she points across the water to Anastasia and Drizella, “then no one can be the princess.”

4- Ascending the mountain- After leaving Lady Tremaine the riders enter a dark cave and go up a hill. Once near the top, the riders start hearing the “Painting the Roses Red” song.

5- Queen of Hearts- After getting to the top of the hill and turning a corner the riders enter into a courtyard looking area, with topiaries everywhere with the song playing. The riders see AA cards painting the roses red. Then turning the corner you see the AA queen playing croquet on the left, and an AA Alice on the right, interrupting the queen and making her miss her shot. Then when passing by the queen, she says “Off with their heads”.

6- Frollo- Once departing the Queen of Hearts courtyard, the riders enter what looks to be gothic church, with AA Frollo standing on the right next to his fire place, with the “Hellfire” instrumental playing in the background. Next to Frollo is the head of the guard (not Phoebes), looks like he is talking to him. Then Frollo, spots the riders, and he says, “Get the gypsies,” and he points to the riders, “do to them what you did to Esmeralda and Quasimodo.” Passing by Frollo and the head, the boat starts to pick up speed.

7- Jafar- After leaving Frollo’s room, the riders enter what looks to be a hidden lair. Then the riders figure out that it is Jafar’s after entering on the left is a bird cage with Iago in it, saying different sayings. Once turning a corner, the riders stop and see and AA Jafar on their left hand side, and he says “Well, well, well, what do we have here.” He then grabs the lamp off the table and says, “Looks like somebody wants the lamp.” Then the lights go black, and then go back on after a few seconds and on the left Jafar is gone, but on the right is Jafar in his cobra form, striking at you. The boat starts once again and exits the room.

8- Maleficent and Chernabog- Once leaving Jafar’s lair, they enter another cave room with very high ceilings and with sharp points hanging from the ceiling, that look like they are going to fall on you. After turning to the right, riders see an AA of Maleficent standing over a cauldron talking to someone. On either side of the water are a few of her minions sleeping. The riders stop. Then you hear her say, “Chernabog, we have to get rid of him tonight.” Then they hear the voice reply, with “Yes, but how are we going to get rid of Mickey.” The riders continue once again, and the boat hits a rock on the side and makes a projection of a pointing rock on the ceiling fall into her cauldron. And making her very angry and she says “Get them, they know our plan”. The minions wake up, and the room goes black, the riders continue.

9- Confrontation- Once leaving Maleficent’s lair, you enter another cave area. You turn a corner and the riders see the group of villains standing very angry, looking right at the riders. Lady Tremaine with her Evil Fairy Godfather, Queen of Hearts, and Jafar on the left. With the Evil Queen, Frollo, and Maleficent on the right. Pointing and yelling at you. Then a billowing voice says, “SILENCE”, the riders should recognize the voice as Chernabog. Then he states, “Let our guests pass by freely, I have a little surprise for them.”

10- Ascension- Entering this room, the riders start going up a hill and you hear the voice start laughing, and the “Night on Bald Mountain” is starting to play and projections of spirits are around you.

11- Big Bad Wolf (Drop) - Once to the top, the riders stop and in front of them is a projection of a wall. Then, Chernabog states, “Big Bad Wolf, you can take it from here”, the from behind, a strong wind is felt, and the wall breaks down and the riders move slowly over the top and plummet down 6 stories, into the water surrounding Bald Mountain.

12- Ursula (Outside) – After the riders drop, they turn a corner and follow the track back inside, before entering the mountain once again. The riders ride inside a acrylic tube, to make it look as if they are underwater, and “Poor Unfortunate Souls” start playing and then the riders see an AA of Ursula, laughing and saying “Welcome to my collection.” Around her and on either sides of the boat are little AA of her Soul Garden. Then the riders enter back inside the mountain. And then she states, “To the Underworld you go.”

13- Hades- Entering back in the building, you see and AA of Hades, with a projection of the riders, next to him, but the riders look like spirits of the underworld. Ands he says, “Welcome to the Underworld.” And he starts to laugh hysterically.

14- Prison- After leaving the Underworld, the riders enter a giant prison. With cells on their left and right. On the right is a cell with Mickey, Minnie, Donald, Snow White, and Seven Dwarves. On the left is a cell with, Cinderella, Prince Charming, Alice, Esmeralda, Quasimodo, Aladdin, Jasmine, Sultan, Princess Aurora, and Prince Philip. Above you are a cell with Ariel, Eric, Hercules, and Meg. In front of the riders it look like it will be another drop, but Flora, Fauna, and Meriwether, who are in another smaller cell, tell the riders “a safe escape is this way”, and they point to the right.

15- Unload- After leaving the prison, the riders pull back into the station and unload and exit.
 

MaterA113

New Member
Original Poster
Here is ACts 1-5 of DWWoC.

Disney’s Wonderful World of Color

Act 1- Opening

Introduction: (over heard from the speakers as the introduction, voice is similar to all other safety spiels at parks) Please refrain from smoking and flash photography in the AniNation Amphitheatre. Thank you. During the presentation of Disney’s Wonderful World of Color, the lights will be off and we ask that you stay with you party seated. If you must leave for any reason, contact one of our AniNation Officers and they will show you the safest way to exit. Thank you. Now I present to you Disney’s Wonderful World of Color!

The lights of the Amphitheater and around the Lagoon dim.

Introduction: (different voice, a more billowy and mysterious voice) What would happen if the color in the world was gone? Join Mickey and Minnie as they travel through Disney’s Wonderful World of Color. To see

--Water screens rise out of around the Lagoon. Projections of various colors are started and colored lights flash around the lagoon and amphitheater.
-- Lights dim a little and water screens go down to reveal Mickey, Minnie, Goofy, and Donald in center of water on Barge.

Mickey: Minnie look at all of these colors, which one of these fabulous colors is your favorite?

Minnie: Well Mickey, I like pink, no purple, no blue, no green. I just don’t know there are so many beautiful colors in the world I wish it weren’t this hard.

-- the colorful lights go out and water screens go up and projection of Steamboat Willie shown and the whistle is heard with song


Act 2- Steamboat Willie

-- the screen goes down and a steamboat with Steamboat Willie at the helm is seen in the Lagoon with Mickey and Minnie on board. All the lights and color are gone. (M and M are in color)

Minnie: Where are we?

Mickey: Don’t worry

Donald: Where did all the color go?

-- water screens go up and clips of classic M and M black an white shorts are shown, including Plane Crazy
-- screens go down and M and M are flying above the audience and Lagoon in the Place form PC and land on a new semi colorful barge in the middle.

Act 3- Snow White

-- on the barge is a colored cottage and Snow White with her 7 Dwarves that are black and white
-- the instrumental score of “Whistle While you Work” is heard

-- Mickey and Minnie get out of plane (in color)
-- the Dwarves and Snow White begin singing the song around the area

-- the song finishes

Snow White: Hello Mickey, Hello Minnie, what are you doing in this Enchanted Forest today?

Minnie: Hello there Snow White. Why are all of your friends black and white?

Snow White: I don’t know, I was wondering if you guys could help with your friends. I came out side to do our daily chores and found this. (she hand Mickey a pen) What is it?

Mickey: It looks like a pen. It must be a clue.

-- a menacing laugh is heard as lights go down and water screens go up
-- the screens show movie images from Snow White and the Seven Dwarves to Peter Pan in Disney history

Act 4- Peter Pan

-- Peter Pan and Wendy fly over the audience and water, following behind them in their plane is Mickey, Minnie, and Donald, and Goofy
-- the instrumental score of second star on the right is heard, and you (hear
Peter Pan: Off to Neverland)

-- water screens go down and reveal PP, W, M, M, D, and G in the middle once again in Neverland (the background is in Black and White)

Peter Pan: Hi ya there Mickey! Welcome to Neverland.

Donald: What is happening to this area? Why is there no color?

Wendy: We don’t know why that is why we called you guy, maybe you could help.

Minnie: That is really weird; we just met with Snow White and found that her little friends had no color in them.

Peter Pan: We came back from rescuing Tink from Captain Hook, and found this (hands Donald a pen)

Donald: What is that?

Mickey: That is a pen. But that is not out worst problem, what is happening to you. (he point to Donald, who is changing from color to B and W, using fiber optics in his costume)

-- Donald starts freaking out and a menacing laugh is heard once again

Goofy: What was that? (he starts freaking out and jumps in the water)

-- the projection screens rise up once again

Act 5- Under Water Sequence

-- through the projection screens it seems as if you are swimming in the water and clips of the Little Mermaid and Finding Nemo are shown on the screens and bubble are released around the theater
-- Under the Sea is heard, and the screens go down

-- Shown in the center of the lagoon is Sebastian, singing and on barges moving around the lagoon, are black and white coral and fish swimming and dancing (S is the only colored thing) Goofy is seen dancing on one of the Barges
-- S finishes his song and Marlin and Dory ‘swim’ above the audience while Sebastian’s barge leaves the lagoon

-- Marlin and Dory land on a barge on the middle, (M is his normal color, while D is changing to B and W)

Marlin: Dory what is happening to you?

Dory: What do you mean? What is happening to you?

Marlin: Nothing to me. I have always been Orange, black and white. What I mean is, you are not black.

Dory: Heeeyyy, you are right. I used to be my lovely blue.

-- a giant pen falls from above on to the barge

Dory: AAHHHH! What was that?
Marlin: it looks like a pen

Dory: Ohhh! What is a pen?

Marlin: Nevermind that, we have to find out what is happening to you? Hey look it says something.

-- Goofy comes over and says “Hi”

Marlin: Dory, what does it say?

Dory: BL, BLO, BLOT; BLOT, what does that mean?

Goofy: Ahh! Phantom Blot, he has been behind this , I have to go tell Mickey, before it its took late.

Dory: Wait who is Blot?

-- water screens rise again and project Mickey trapped in a white room turning into black and white and a pen in the corner
 

MaterA113

New Member
Original Poster
the final two acts of WWoC

Act 6- Blot vs. Mickey

Mickey: Ahh! Phantom Blot. I should have known from the beginning.

-- the screen goes down and Mickey is on a stark white barge in the middle of the Lagoon and helicopter is heard
-- Mickey is black and white
-- the Helicopter comes down with Phantom Blot hanging from it
-- he grabs Mickey and lights go out and a splash is heard, then the screens appear

-- on the screens are Mickey and Blot fighting Under Water and Mickey
-- Ursula helps Blot and waves are seen and heard and giant splashes get the guests in the audience wet
-- Mickey reaches the Triton and it shoot him back to the surface

-- the screens disappear and shows Mickey and Blot in a rocky cavern and Hades above
-- Mickey and Blot fight on the rocky barge with Hades semi helping
-- flames appear in the water and cover the surface
-- Mickey uses the Triton to push the Phantom Blot in the water of fire

Act 7- Wonderful World of Color

-- once Blot is pushed in the water, the fibor optics in Mickey’s Costume become color again and colorful lights flash and fireworks are released
-- screens are raised up again
-- projections of colorful Disney movies including the Little Mermaid, Peter Pan, and Snow White are shown with M, M, G, and D flying thorough on their plane.

-- the screens disappear and a colorful display of fountains, lights, lasers, and fireworks set to the theme song of Wonderful World of Color is revealed
-- Mickey and Friends dance along
-- show stops and

Mickey: SO Minnie, do you really only want two colors.

Minnie: No, I love all colors Mickey.

Mickey: See, it really is a Wonderful World of Disney Color.

-- with the final word of “color” a final firework and water fountain show goes and stops
 

MaterA113

New Member
Original Poster
Sorry for the long posts, i just wanted to get out the script before I just didnt have time. If you have any additions, suggestions, and especailly improvements for the show PLEASE ABSOLUTELY POST. I think I need help since that was my first time writing an entire script for a show.

Now hopfully I can finish the park.

Neverland

Entering from Dark VIllage you enter into a fantasy forest type area with trees in the far end of the land but around where you enter is Mermaid Lagoon with Skull Rock and Captain Hooks Ship. As soon as you enter the land, on the left is (43) Skull ROck, a large interactive playarea with many water features. Turing to the left, and once by SR you see (P) Captain Hook's Galley, a quickservice restaurant serving lunch and dinner. Themed to his boat and quarters. SImilar to the restaurant that used to be in DL. Behind the ship is a meet and greet where guests can meet with CH and Mr. Smee. Moving on you move closer to the foresty area of NL, where you first encounter (42) Peter Pan's Flight, on the left. A updated improved version of the classic dark ride. Telling teh story of Peter Pan. And next to PPF is (45) Lost Boys Hideout, another playarea and photo spot, mostly where guests can meet PP, Wendy, and some of teh Lost Boys. Behind the treehouse is (46) AniNation Express Station, where guests can board the train to take back to Animation Ave. Finally, across from PPF, is a bushed area, surrounding the area with only 2 enterances and exits. Pixie Hollow, a subland of Neverland where Tinkerbell and her pixie friends live. Once entered from across from PPF, you encounter (p) Tinkerbell's Treasures, a small tinkerbell themed shop, with everything Tinkerbell. MOving on to the left is (44)Pixie MAgic!, a 3D/ musical/ movie/ show. Where the Fairies of Pixie Hollow, sing through their jobs of nature and you tour their town. Finally, near the other entrance to PH is (Q) Pixie Party, a charcter dining experiecne where guests can dine with their favorite faires from the Disney Faires collection. serving breakfast and lunc.

Atlantica
Entering from NL, you pass under a waterfall, to enter the underwater world of Atlantica. Once in the land, you first come across (50) Sebastians Calypso COncert, an AA show featuring Sebastian and his fish friends as well as his key act, Daughters of Triton. Moving on is (47) Ariel's Under the Sea Adventure, a dark ride to be explained in more detail later. Near the entrace to AUtSA is (S) Scuttles Sea Snaxs, a snack counter similar to the Scuttles Landing at MK in WDW. NEar the exit of AUtSA is (R) Triton's Gardens, a Character Dining for breakfast and lunch, and a table service restaurant for dinner. Seating will be inside and outside. Near the entrance to the Enchanted Forest is (q) Clam Shell Couture, a small shop featuring Little Mermaid merchandise. Finally, on the other side of the land, is (49) Flounder's Flying Fish Coaster, a small kiddie coaster similar to the one at TDS. And near the exit to FFC is (48) Jumpin Jellyfish.

Enchanted Forest
Finally, as your journey of the park winds down, you enter into the Enchanted Forest. A small little land themed to Snow White and her Forest Friends. Near the entrance is (51) Snow WHite's Scary Adventures, a updated and improive AA dark ride through the story of SW. Connected near the exit is (T) Snow White's Cottage Inn, a character dining experiecnce for lunch where guests can dine with SW, and her little friends. In the back corner of the land is the castle, and to the left is the entrance to (53) Evil Queen's Lair, a small interactive walkthrough as you pass through her evil lair, as she has her spells and potions and ingredients, and the iconic apple. Finally, across from SWSA is (52) Dopey's Dynamite Diaster, a BTM style rollercoaster in Mine Cars, as you travel with Dopey and his mishaps and what happens. Near the exit is (r) Diamond Mine, a small store thmed to SWand the 7D.

Once again if you have any ideas to improve any of my land of ANiNation, PLEASE POST, even if it is just a comment or suggestion,good or bad. PLEASE SAY to help improve my ideas. THANKS.
 

MaterA113

New Member
Original Poster
Ariel’s Under the Sea Adventure

Location: Disney’s AniNation, Atlantica

Vehicle: Clam Shell, similar to the ones in the Seas with Nemo and Friends, but not Omnimover

Type: dark ride

Track: similar to my Ursula’s Under the Sea Adventure, with the track above when under the water portions, and floating on water (in shell boat, when out of water)

Storyline:
2- Fathoms Below-
a- After boarding the clam shell, in the water, the riders depart from the station through doors into a fog, the doors are like wooden planks. After passing though the fog, the riders see a ship on their right with an AA Eric and AA Max near the edge. Eric tells Max how much he wants to find a girl. In the background, the riders see a party being thrown in honor of Eric’s birthday. The riders continue on and enter to the next room.
b- Once entering through a misty door, the riders hear thunder and see lightning, and pieces of the ship floating everywhere in the water, with AA people on some pieces. After turning a corner the riders see an AA Ariel and an AA Eric on the shore, with Ariel singing to him. The riders pass by with them on their right and enter the next room. The track above picks up the vehicle as the water below runs out.

3- Daughters of Triton- Once entering into the next room you hear a trumpet and a voice saying, “Now presenting his Royal King Triton.” Then, a projection on King Triton is project flying in front of you. Turning to your left, the riders see a clam shaped theater and the lights go dark, and the production starts. The riders stop and watch as each daughter introduces herself and an AA Sebastian is directing the concert to the right, and an AA King Triton is on the left. Then the vehicle starts again before it is over and as they are nearing exiting the room, the riders hear Sebastian scream, “Ariel!”

4- Part of Your World-
a- Entering the next section, the riders see an AA Ariel in her treasure room on their right, with a “dingle hopper” in her hand. AA Flounder is on the riders left. She starts singing “Part of Your World”. The vehicle travels around her and continues on and enters back to the “outside”, the track above has ended and the water has picked up the vehicle.
b- Once “outside” the riders see AA Ariel on a rock singing “Part of Your World”. AS the riders pass Ariel, she finishes and the splash splashes, (rider might get wet). The lights go out and you hear, Ariel say, “Oh Flounder it is beautiful. Thank You So much!” (Talking about the Prince Eric Statue)
c- Entering the next room, the track above the riders picks up the vehicle and the water ends. The riders re-enter Ariel’s treasure room, but King Triton is standing next to Ariel and he is not happy, on the left of the riders. On the right of the riders is the statue. The riders pass by an angry Triton yelling at Ariel, and they stop and are facing the statue. They see the statue, emit smoke and flash lights; the vehicle turns forward again, and begins moving, as the lights flash into the next room.

5- Under the Sea- Entering through a coral garden area. The riders start to hear “Under the Sea” playing in the background. And then they see an AA Sebastian in the middle of the room, with Ariel next to him. He is directing the whole thing. All around the room are AA fishes playing instruments and dancing to the music. After entering, the vehicle turns and faces Sebastian the whole time in the room. As the riders near the exit of the room, the vehicle turns and faces sideways facing the wall, and encountering the fishes, dancing and coming very close to you, such as the blowfish. Then the riders exit the room.

6- Sweet Child- Still facing to the side the vehicle enters through the door and enters a scary grotto area with geysers around you spraying the water. AS entering the room, the riders hear the end of “UtS” and see a projection of Ariel swimming from the right to the left above the car. And all of a sudden a spot light shines on Flotsam and Jetsom stopping Ariel. And then the song “Sweet Child” from the Broadway show starts and is performed. The vehicle stops in front of the group. Then near the end of when Ariel says “Take to her.”, the vehicle starts moving forward again. And enter the next room through the skull into her lair.

7- Poor Unfortunate Souls- Entering though the skull, the riders move through a group of Ursula’s polyps. Then the “Poor Unfortunate Soul” plays in the background. Then the vehicle goes around it and stops in front of it. Next to Ursula is Ariel on a rock. Then “PUS” is sung by Ursula. Then the scroll comes down and Ariel’s name appears on it. Then Ariel sings and the room goes black, and a light is shone going from where Ariel’s mouth was, to a lit up shell around Ursula’s neck. Smoke is pumped into the room and lights flash. And the vehicle starts exiting the room and

8- Transformation to Human- Once leaving the smokefilled lair. The riders begin ascending up the hill following the projection of Ariel transforming. After at the secong floor, the riders pass by an AA Ariel, Flounder, and Sebastian. Washed up on the shore.

9- Les Poissons- The riders then pass into the castle kitchen and pass by Chef Louis on their left looking for fish to cut and the song, “Les Poissons” plays in the background. Then after making a small S turn, the riders see Chef Louis on the right with Sebastian on the table, scurring around, and Chef Louis trying to catch him. The rider then turn to the left and exit out into the lake.

10- Kiss the Girl-
a- Aftering exiting the kitchen, the riders exit out into the lake, and encoutner an AA Scuttle saying, “Sebastian, what is happening.”. Then two birds on either side of the track, pull back a curtian of vine and the vehicle goes through it and enter into the next room.
b- Once going though the vines. The guests enter into the lake. And they see Eric and Ariel in a boat on the left. Then the boat turns to the left and faces towards the boat. The shell moves toward the and around the boat facing it. Then they pass Sebastion singing. The shell turns to the left around the corner and still faces the boat and passes Scuttle dancing. The boat then turns around and faces forward and as leaving, the singing abruptly stops and the riders hear a splash and birds flying away and sqwaking.
c- Leaving the lake, the riders enter a small room, and see AA Flotsam and Jetsom laughing and the riders hear Ursula’s voice saying, “Good Job boys!”

11- Vanessa-
a- After exiting past F and J the riders enter the room. And see and AA of a women singing to a mirror, it sounds like Ariel but it doesn’t look like her. Then the riders pass by the mirror and the riders see AA Vanessa looking at the mirror, with Ursula’s reflection.
b- Once passing the mirror, the riders pass by Vanessa and Eric talking to the staff of the castle and saying they are going to get married, to their left. Then continueing on the guests exit to the “outside” and pass by a ship with Scuttle sitting near the window, hearing “Ariel’s voice” and then seeing Vanessa’s reflection of Ursula, and he flies away to go tell Ariel.

12- Wedding-
a- After passing by the ship, the riders enter into the next room, and go on to the ship and pass by AA Vanessa, AA Eric and priest performing the ceremony on the left. On the right is the audience.
b- After passing the ceremony, the riders have an AA Ursula who transforms back into herself, has captured Ariel, who turned back into the mermaid, and is about to jump back in the water. The rider go around it and enter into the next room.

13- Destroying Ursula-
a- Once entering the next room, the lights are dimmed, and thunder is heard in the distance. On your left, is a ship with Eric at the helm. Then on the right is an giant Ursula, (just her head), then the riders pass by and enter the next room. As exiting the room, it starts to lightning.
b- After entering this room, the riders see a ship on the left. And on the right is Eric’s ship, and a giant Ursula, (whole body). This room is filled with lightnining and thunder. While passing Ursula, Eric hits her, and a projection of her skeleton is placed on her and she flashes, and the lights go out and it is dark. The shell contiunues on to the next room.

14- Royal Wedding- Once entering the final scene, on the right is a ship with AA Ariel and AA Eric. First on the rider right is a rock with Scuttle and Sebastian on it, and Flounder in the water. On the left in the water is all of Ariel’s sisters watching the ceremony. Then on the right is the ship and you see Ariel and Eric looking out over the water. Continuing on, after passing the ship, the riders have a AA of King Triton on the right near the edge of the boat. As you pass King Triton, his Triton lights up and the riders ride under the rainbow.

15- Descend to Ocean Floor- As the rider enter the next room, the riders attach to the above track and goes past the sea palace, and seeing a royal procession of merpeople and fish into the castle. To congradulate King Triton.

16- Goodbye- After the decsent down, the riders go on the water, and pass by an AA Sebastion on the left and AA Scuttle on the right saying “goodbye”, and how it is “always an adventure under the Sea” Then the “Under the Sea” score begins to play as the rider pass by the AA and pull into the station.


This is a copy of my original VotLM from my Disney's Kingdom OCeania in my Disney's Africa Resort. If you want to see the track layout you can click on my Photo Albums and look fo VotLM Track 1, 2, and Floor Plan
 

MaterA113

New Member
Original Poster
thanks does anyone have any ideas for improvements
Romanarms do you have any storylines for a Buzz rollercoaster like you stated before. Just wondering

Thanks again.
 

Disneyson 1

New Member
Very nice. Your WWoC is great; just that it's a little short to me. I assume that it'll be longer with all of the choreography and such. And of course your Little Mermaid is great, but I'm bias to mine!! Good work!!
 

MaterA113

New Member
Original Poster
your right with the choreography, the video, the water, lights, and fireworks, with will be longer. Probably the same time withFantasmic
 

MaterA113

New Member
Original Poster
Here is the beginning of my Magic Kingdom style theme park. Disneyland Texas. As I said previously this is a redo or update of my previous parks. ALso, the parade for Disney's AniNAtion, will be posted after the review of parks.

On to Magic KIngdom.

Overview:
- Main Street
- Frontierland
- Critter Country
- CircusTown USA
- Adventureland
- Dream Port
- Tomorrowland

Parade: Disney's Dreams Come True Parade (needs new name)
Nighttime Entertainment: Jasmine's Royal Wedding
Enchantment... Dreams of the WOrld (needs new name)
 

MaterA113

New Member
Original Poster
Main Street
1- Main Street Train Station
2- Main Street Manor
3- Main Street Vehicles
4- Walt Disney Story
A- Plaza Restaurant- TS- BLD
B- Crystal Palace- CD- BD
C- Main Street Bakery- QS- BLD
a- Emporium
b- Exposition Hall
c- Uptown Jewelers
d- Disney Gallery

Entering into the park, you enter into a Normal MK style MK. Entering through and under the (1) Main Street Train Station. Where you board a steam train the circles the park with stops at MS, CC, AdveL, and DP. ONce in the park in the middle is Town Square, wher the Flag is placed. Which also features a character meet and greet. Also, is the boarding area for (3) Main Street Vehicles, which include the OmniBus, Horse Drawn Carriage, and Horseless Carriage. Which gives a tour of MS. In the park, on the right is (A) Plaza Restaurant, a table service serving breakfast, lunch, and dinner. Similar to the restaurant at MK, near Tomorrowland. MOving on near the backstage entrance is (4) Walt Disney Story, a interactive updated version of ONe Man Dreams at DHS. Moving on, near the exit to WDS, is (d) Disney Gallery, the shop/ souviner area for fine disney art and scupltures. Moving on On the right is (a) the Emporium, the major souviner shop at MK, same to all of the other Emporiums around the world. Across the street is (C) Main Street Bakery, lik all the other bakeries, serving breakfast, lunch and dinner. Continuing on on the left is (b) Expostion Hall, a camera themed shop similar to the one at MK, in WDW. ANd across is (c) Uptown Jewlers, the jewlry shop similar to WDW's. Finally, on the right is (B) Crystal Palace, the premiere restaurant at MK serving breakfast, lunch, and dinner a table service restauarant. Across, near the entrace to Frontierland, is (2) Main Street Manor, the Haunted Mansion of the park. I am working on a original concpet that would be a mix of story from Phantom Manor and the orginal HMs in DL, MK and TDL. Which would envolve the founder/ mayor/ reporter of Main Street.
 

MaterA113

New Member
Original Poster
I am continuing my tour of Disneyland Texas, my scanner is broken so i cant scan my images, such as maps, to give visual references.
On to Frontierland.

Frontierland
5- THunder Mountain
6- Geyser Mountain
7- Western River Expedition
8- Pocahontas Indian Village
D- Lucky Nugget Steakhouse- TS- LD
E- Golden Oak Cafe- QS- LD
e- Tumbleweed Outpost
f- Native Wear

Entering from Main Street, you enter into the rustic/ woody area of Frontierland. The first building you encounter in front of you is E) Golden Oak Cafe, a quick service dining restauratn serving lunch and dinner. Featuring indoor and outdoor seating. Turning to the left, you see teepees and the entrance to 8) Pocahontas Indian Village, a playground/ interactive playarea. A area similar to Adventure Isle in DLP, and TSI in DL and MK. Near the main entrance to the area is f) Native Wear, a clothing shop themed to the rustic wilderness and native garb. Nearing the outskirts of the wildernesson the left you have the entrance to 7) Western River Expedition, a similar concept to Marc Davis' proposed attraction for MK. It will be a copy of my previous one. Moving out of the wilderness, you enter into the small mining town of Tumbleweed. A recently booming mine town due to the gold rush that occured just weeks before. THe first mountian you encounter is 5) Thunder Mountain, on the right. A rollercoaster similar to the one in DLP, without being in the water. As the guests board a mine train into the depths of the mountain, you go searching for lost miners. Then you tour the mountain, then the spirits of the Natives that protect the mountain, blow up dynamite and then you go though the mountain on a high speed journey through the twists and turns. On the left is 6) Geyser Mountain, similar to the my GM concept proposed earlier in another thread. The guests of Tumbleweed board a mine car to tour the newly found crystal and gold mines when you go into unrestricted territory and wake the sleeping bats, then waken the dormant geyser for over 100years. Joining between the two mountains is e) Tumbleweed Outpost, the exit shop for both TM and GM. Selling a myriad of items themed to the old west. Once exiting the shop into downtown Tumbleweed, you see D) Lucky Nugget Steakhouse, a table service restaurant serving lunch and dinner.

Soon will post Geyser MOuntain and WRE. Please post comments and any way i can improve any of my ideas. I know the are definately not perfect.
 

MaterA113

New Member
Original Poster
GeyserMountain

Location: Disneyland Texas, Frontierland

Vehicle: Mine Car

Layout:
- Floor 1- http://photoalbums.wdwmagic.com/showphoto.php?photo=35954
- Floor 2 (with queue)- http://photoalbums.wdwmagic.com/showphoto.php?photo=35955

Queue: After going through the man made entrance, the guests are the newest miners to the newest project of the Western River Mining Company and will be getting a tour of the project. Winding through the caves filled of gold and mining tools (similar to the Big Thunder Mountain Railroad queue). AS you get close to the loading area you hear a hissing sound, with small drips of water coming from the walls, a hint as to what will become of their expedition.

Key:
1- Load
2- Caves
3- Water Pools
4- Deep into Cave (descend)
5- Windy Turns
6- Bats
7- Water (small geyser)
8- Awaking Bats
9- Shaking
10- Major Geyser
11- Escape Route
12- Back to base (ascend)
13- Unload

Story:
1- Load- Themed to be the base camp of the Western River Mining Company’s newest expedition. Piles of gold are everywhere waiting to be loaded and brought up back to the surface.

2- Caves- After boarding your Mine Car, the guests take a slow (dark ride- type) tour of the beautiful natural wonders of stalactites, stalagmites, streams of water and gold highlighted by the vehicles lights. The tour, which is automated, is explaining about the natural wonders.

3- Water Pools- Continuing on the guests enter a cavern fill with colorful water pools that are lit with black lights. The pools would have drips of water falling form the ceiling into them. (similar to the pools in Big Thunder Mountain)

4- Deep into the Cave (descend)- The riders then turn a corner and are descending down into the deepest and darkest part of the caverns. The guide states to hold on tight because this will be the dangerous part. The lights get dimmer and the water dripping sound would now be the sound of your mine car bumping around the wind moving around the sharp corners.

5- Windy Turns- After descending into the deepest part your vehicle speeds up and goes around sharp turn after turn, in the dimly lit caverns, almost hitting the sharp edges more than once.

6- Sleeping Bats- Your vehicle then turns around another bend and has entered into a lighter room with thousands of sleeping bats. The faint whisper of the guide says “don’t make any sudden movement and noise, be as quiet as you can.”

7- Small geyser- After leaving the bats, the guide says good job on being quiet. And all of a sudden on the right a small geyser pops up and the guide says, “Don’t worry, these happen all the time.” Then you hear another man saying, “You need to get them out of there because...” as soon as he finishes because, another bigger geyser pops up on the right.

8- Awaking Bats- The guests enter another cavern, they are picking up speed to leave when, and they notice this is another room filled of bats, but this time they are not sleeping. It seems that the “small” geyser has awoken the bats, and they are not happy, they swarm to you, and the room goes black, but you keeping moving forward at full speed.

9- Shaking- Continuing on to the tour and the guide is explaining that “It was a good thing that they got out of there.” and all of a sudden he starts to cut out and back in, and all you hear him say is “This is not going to be…” then the speaker cuts out and you hear a small hissing noise to their left and then the walls and ground and ceiling starts to shake and move. (like in Thunder Mountain, before the last drop) While moving forward a full speed once again, the exit is in there sights when; the roof collapses and blocks the entrance so the car makes a sudden stop.

10- Major Geyser- Once the vehicle is stopped, you hear a hissing noise once again, but it is 100 times louder than the first couple. Then all of a sudden you get pushed up into the air and are coming so close to hitting your head on protruding sharp edges, then you go back down, then up again, and then down and up, and finally, the rider go shooting up to the ceiling and are about to hit the ceiling when the roof opens and the riders go bursting out of the building and stay up their for a couple of seconds and then back down. Once back down the jeeps exit is unblocked so the vehicle heads for the exit full speed once again.

11- Escape Route- The rider bend speedily through the caverns once again and start slowing down once again.

12- Back to base (ascend)- The riders go up slowly a curve back up to base and the speaker comes back on and you hear the guide say “Sorry about that trouble, we will have to be fixing the mine, from that, the Western River Mining Company thanks you for your patience on this journey. It is back to the base for you”

13- Unload- The vehicle pulls back to the station and the exit hostess says “How was everything, do you think you will take the job?” sounding like nothing ever happened.
 

MaterA113

New Member
Original Poster
WesternRiver Expedition

Location: Disneyland Texas, Frontierland

Vehicle: Wooden Boat, similar to boats at Living with the Land

Layout:
- Floor 1 queue- http://photoalbums.wdwmagic.com/showphoto.php?photo=35886
- Floor 1 ride portion- http://photoalbums.wdwmagic.com/showphoto.php?photo=35887
- Floor 2 ride portion- http://photoalbums.wdwmagic.com/showphoto.php?photo=35888

Key:
1- Load
2- Ascending Waterfall
3- Chuck wagon Scene
4- Outdoor portion
5- Western Prairie
6- Banditos
7- Hoot Warning
8- Dry Gulch
8a- drunken cowpokes
8b- Dry Gulch Saloon
8c- Bank robbery
9- Waterfall descent
10- Traveling salesman
11- Native American Rain Dance
12- Forest Fire
13- River Rapids
14- Banditos
15- Closing
16- Unload

Storyline:

2- Waterfall Ascent- After loading your boat you turn a corner and you meet Hoot, your guide for this tour giving you his safety speech for this Western River Expedition. Then you begin to ascend up the waterfall. Midway up the waterfall you meet Hoot again sitting in tree telling you about how the clouds in the nighttime remind him of the old west. Then a projection system projects clouds on the ceiling that look like cowboys and cactuses. AS the guests reach the top of the waterfall and turn into the attraction, they see an AA cowboy playing a guitar singing the “Western River Expedition” song with three horned cattle mooing the tune as the cowboy strums it. (http://www.omniluxe.net/wyw/wremdart7a.jpg)

3- Chuck wagon- Riders pass by cowboys’ wrangling their horses and singing the song. On the left would be singing cactuses. (http://www.omniluxe.net/wyw/wremdart11a.jpg)

4- Outside- Guests then turn around outside, making a U-turn back into the building and entering the western prairie scene.

5- Western Prairie- Entering from the outside you pass by rattlesnakes, buffalos, road runners, coyotes, and jack rabbits that sing, and make sounds to the song. (scene would look similar to the prairie scene in Living with the Land) Nearing the end of the prairie you see Hoot on the left warning you about the banditos and dangerousness of the desert at nighttime. On the right side of the vehicle are two vultures sitting in a tree whose heads turn and follow the vehicle until it is out of sight.

6- Banditos- As you turn the corner you enter a nighttime scene where three banditos are robbing a stagecoach. The banditos are singing, they look like a mariachi band, with handkerchiefs over their faces. They say hope to see you again.

7- Warning Hoot- The next is a very short scene, with Hoot warning about Dry Gulch up ahead, saying “it is the toughest town in the west”

8- Dry Gulch- the rider floats right through the middle of the town
8a- Drunken Cowpokes- the rider passed by a bunch of cowpokes who are celebrating the end of their cattle drive. (http://www.omniluxe.net/wyw/wreindiandrunk.jpg) (http://www.omniluxe.net/wyw/wre16a.jpg)
8b- Dry Gulch Saloon- Riders float through the Dry Gulch Saloon where on their right there is a bar brawl in progress, while on the left is the stage with the trio of dance girls dancing and singing on stage, while a piano player is playing it next to the stage. (http://www.omniluxe.net/wyw/wremdart17a.jpg)
8c- Bank Robbery- As the riders leave the saloon, they come across a bank robbery and they are in the middle of it, (similar to the western scene in the Great Movie Ride), with the robbers on the left and the sheriffs on the right. (http://www.omniluxe.net/wyw/wremdart16a.jpg) (http://www.omniluxe.net/wyw/wremdart15a.jpg)

9- Waterfall descent- As you turn the corner and get out of the crossfire, the riders see Hoot, sitting in a tree, once again, he warns you about a small waterfall drop ahead, but don’t be scared, it is just a little drop. Then the riders descend down the waterfall, it would be compared to the little drop in the beginning of Splash Mountain.

10- Traveling Salesmen- After the riders drop down the waterfall, they turn a corner and see a traveling salesmen selling his medicine with watchers on the left. On the right is a small farm with horses and galloping around. Before leaving the scene Hoot tells the riders that they are entering Native country. But he reassures the riders that the natives are very friendly.

11- Native American Rain Dance- The riders enter the native country by first hearing the sounds of tom- toms and drums. They see a teepees on their left and continuing on traveling they see the natives on the left and right dancing around a bonfire doing their rain dance with the animals dancing along. (http://www.omniluxe.net/wyw/wremdart2a.jpg) Along the river bank there are more teepees with natives getting ready to have their feast. The sound of thunder rumbling is in the background.

12- Forest Fire- It seems like the natives haven’t produced any rain, just thunder and a lone strike of lightning. The strike hits a dead tree which then starts a forest fire on its own, and the guests find themselves right in the middle of it.

13- River Rapids- Continuing on it has started to rain, and the fire goes out, but the riders have another problem. On the left is a sign that reads, “DANGER Rapids Ahead”. Then the riders go on a speedy journey through a burned forest. Then on the right is another sign that reads “STEEP DROP AHEAD”. The riders get nervous, then Hoot tells the riders he knows a detour, so the boat follows and Hoot leads them to safety, and he says “thanks for riding on the Western River Expedition, and goodbye”.

14- Banditos- Coming around the final bend, the riders come across the banditos once again. But this time they are not smiling, they want the rider’s belongings. (http://www.omniluxe.net/wyw/wremdart6a.jpg) After no one hands over there supplies, the banditos put them on another detour underneath the waterfall, and a close encounter with getting soaked.

15- Closing- The riders meet Hoot once again in a tree saying “Sorry about those banditos, I should have checked before I sent you that way, but at least you’re safe and dry”


I did all of my research for the layout and scenes and images from http://www.omniluxe.net/wyw/wrejimhill.htm and http://www.omniluxe.net/wyw/wre.htm
 

KP25701

New Member
Great job Mater I will help you out as much as I can.If yo want you can tottaly use my Disney Channel Land if you want.
 

MaterA113

New Member
Original Poster
Critter Country
9- Critter Country Train Station
10- Splash Mountain
11- Bambi: Prince of the Forest
12- Country Bear Jamboree
F- Beaver's Bar and Gril- QS- LD
g- Splashdown Photos
h- Big Al's

Entering from the tiny little mining town of Tumble weed, you enter into a forest of creatuires. The first thing you encounter is (F) Beaver's Bar and Grill, on the right, a quick service resaurant serving lunch and dinner. THemed to a smalled underground cave, or the house of thelittle wooland creature. Then, on the left, is (12) Country Bear Jamboree, the classic AA show from DL and MK, is also here, with updated AA, but same songs. IT will be similar to TDL's that changes with the seasons, a summer, a christmas, and regular themed one. Near the exit is (h) Big Al's, a small shop themed to the performers of the CBJ. Continuing on, next to CBJ on the left is (9) Critter COuntry Train Station, the second stop on the journey around the park. Moving on, next to the exit of 9 is (11) Bambi: Prince of the Forest, a trackless darkride, themed to the story of Bambi, and his journey to become the prince of the forest. {will be explained latter} Finally, near the entrace to Adventureland is (10) Splash Mountain, the classic log flume attraction from DL, MK< and TDL. AS guests follow Brer Rabbit to escape the evil BRer Fox, and Bear. Attrached to the exit is (g) SPlashdown Photos, a shop themed to Song of the South, and where guests can pick up their sovnier photos.

Please comment on anything, especailly improvements.
 

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