I don't think it's a matter of "no one wants it" - but "who is the audience that wants it and can afford it".
It's sort of the Starcruiser in that way, LOL.
That's an astronomical price for something that is essentially going to appeal as a single-player gaming device. And it's tough to see how media creators are going to be able to make games that can actually leverage this tech at the budgets they would take with what people expect to pay for games after buying such a device.
The media consumption part is pretty meh - if you can afford a $3500 headset, chances already have a massive TV, so those features are basically aimed at the Switch audience who shares a TV, who aren't going to even think about paying this kind of price point for it (and could just buy another TV for 1/10 the cost).
I want to say the corporate aspect might gain some traction - then again, I haven't heard many people say "gee I wish my zoom calls were right in my face and the visual quality so good I can see everyone's pores" or, "I wish my workscreen was right in my face all day".
It's amazing tech, and a neat product - with some really signifigant bells and whistles - but I just don't see a huge audience for it. I think it will be more like Apple Watch - it's not going to bring a lot of people new who doesn't already buy in this category. Apple Watch basically cannibalized the existing consumers of "Fit Bit" type devices, and the existing Apple die-hards, which are finite groups and why Apple doesn't tout the Watch sales numbers, even now. So given how much Facebook has struggled with VR in this market - and at a significantly less price point - how many of those will actually jump ship?
The real test will be the content, and I think people might be missing the fact that Disney didn't promise anything but Disney+ at launch. That's why this was much more of a symbolic partnership than anything else - everything other than that could turn out to be vaporware, for all we know. And to that "who's the audience" question, it's hard to see how having Disney+, like virtually every other device out there - is going to be a big day one selling point. I mean, who's going to buy them for each of their kids so they can sit and watch "Frozen" for the 77th time that month when they already have 1/2 a dozen devices in their house that do virtually the same thing.
This needs to have the killer app to kill all killer apps - and so far, I can't even think what that could be, not on a device at the price of a used car or an actual Disney vacation itself. Content is clearly going to be the make and break even if there is an audience for it out there, and the Apple walled-garden isn't going to help in this case, which prevents a larger market from taking advantage of this really impressive tech.
I'm sure it will sell out initially, people will be flipping them for twice the price, it will be the typical Apple FOMO FFA - but don't think this will become the VR standard, due to that walled-garden and the other factors. In five years I think we will look back and it's influence will be more what it spurs other companies to do, versus the market it ultimately captures itself. I could be totally wrong, but I just can't see a large audience who really is willing to spend this kind of money for a personal device like this.