Disney Springs construction begins

scpergj

Well-Known Member
Didn't the Virgin Megastore in Downtown Disney close because every Virgin Megastore closed in the US (and Canada, UK, Spain, Italy, Netherlands, Ireland, Turkey, Australia, Japan)?

HMV would have been a good replacement for it (but that closed in the US before Virgin did), I would guess the nearest thing left is f.y.e.? (although according to Wikipedia, they've closed over 150 stores since 2009.

Pretty sure you are correct. I believe that the DTD location was the last Virgin Megastore to close, and held on for a bit after the other locations had already closed.
 

lazyboy97o

Well-Known Member
When the Sega Dreamcast was released in 1999 for North American I didn't buy one. I didn't because I didn't trust as a game console company due to their history of discontinuing systems for 2 or 3 years after they were release on the market. Game systems are supposed to stay on the market for 4 to 5 years at least.
I still have and play my Dreamcast that I bought on 9/9/99 and the t-shirt that came with it, but I was definitely a Sega fanboy.
 

the.dreamfinder

Well-Known Member
Didn't the Virgin Megastore in Downtown Disney close because every Virgin Megastore closed in the US (and Canada, UK, Spain, Italy, Netherlands, Ireland, Turkey, Australia, Japan)?

HMV would have been a good replacement for it (but that closed in the US before Virgin did), I would guess the nearest thing left is f.y.e.? (although according to Wikipedia, they've closed over 150 stores since 2009.

Yes, All Virgin Megastores closed because there just isn't the market to support big box physical media store. Why would Disney put another physical media store into that space since the last one went bust? Food and beverage sales is the reason why Splitsville occupies part of that space.
 

Sped2424

Well-Known Member
The thing that really killed the Dreamcast was the lack of DVD. However, Sony had no intention of letting SEGA have the first DVD console on the market (Dreamcast came out a year before the PS2 in most markets).

I personally think the GamePad was a bad idea. Kinect, however imperfect its execution, is the future of motion control and in many ways embodies what Nintendo set out to do with the original Wii; have people actively play games together. The GamePad sorta goes against that because you've got one person at this solitary GamePad passively interacting with the group. I do agree with you that they should have waited so they would have more of their big name franchises available at or near launch. Also, as shown by CoD Ghosts and Madden, devs and publishers would've preferred an x86 box that is easy to develop for.
Nintendo 64 or the gamecube didnt have dvd options and that didn't hurt their sales at all nor the wii, dvd isn't an issue for the console and it wasn't an issue for the dreamcast there is great article on the many reasons why it did fail here (x) and especially since the new nintendo consoles are netflix capable its not even an issue, like I said the real problem is the lack of software and it was the main reason why the dreamcast failed the ps2 was killing it back in the day. As for the wii u's game pad its a hit and miss for me, it doesnt really feel like nintendo and I don't think it was the prime meat for another console but ill wait and see how nintendo uses it and I agree devs aren't really feeling the new system much like they was a real lack in quality third party games for the wii.
 

lazyboy97o

Well-Known Member
Nintendo 64 or the gamecube didnt have dvd options and that didn't hurt their sales at all nor the wii, dvd isn't an issue for the console and it wasn't an issue for the dreamcast there is great article on the many reasons why it did fail here (x) and especially since the new nintendo consoles are netflix capable its not even an issue, like I said the real problem is the lack of software and it was the main reason why the dreamcast failed the ps2 was killing it back in the day.
Nintendo 64 was well before the rise of DVDs and the Gamecube was after the platform had arrived. The inclusion of a DVD player was a huge selling point for the PlayStation 2 since, at the time of its launch, the PlayStation 2 was one of the cheapest DVD players available. Sony made the PlayStation 2 a loss leader for not only video games but also DVDs, a format they helped develop.
 

Sped2424

Well-Known Member
Nintendo 64 was well before the rise of DVDs and the Gamecube was after the platform had arrived. The inclusion of a DVD player was a huge selling point for the PlayStation 2 since, at the time of its launch, the PlayStation 2 was one of the cheapest DVD players available. Sony made the PlayStation 2 a loss leader for not only video games but also DVDs, a format they helped develop.
The dvd player was not the prime killing factor for the dreamcast while it did help the real problem was the software that the ps2 had its library was extremely extensive and the fact that it was backwards compatible with the ps1 titles you had a full blown console killer some argue today that its the best to date and with the best library of games. Wii was well around the time when dvd sales were popular and relatively didn't really hurt the console at all it still managed to sell more than the xbox 360 and the ps3.
 

lazyboy97o

Well-Known Member
The dvd player was not the prime killing factor for the dreamcast while it did help the real problem was the software that the ps2 had its library was extremely extensive and the fact that it was backwards compatible with the ps1 titles you had a full blown console killer some argue today that its the best to date and with the best library of games. Wii was well around the time when dvd sales were popular and relatively didn't really hurt the console at all it still managed to sell more than the xbox 360 and the ps3.
The Wii was also post-adoption of the DVD. The PlayStation 2 hit right when DVDs were starting to be widely adopted. That is what is important and why other consoles afterwards lacking DVD support is unimportant. The PlayStation 2 was released at that sweet spot when DVDs were dropping in price and many people were starting to consider moving away from VHS. They arrived to find the PlayStation 2, a more expensive game console but one of the cheapest DVD players available. Many of the PlayStation 2 titles at the time were still using CDs and it would be awhile before the widespread adoption of DVDs for games. Sony put their resources into a long term strategy that played off beautifully. Like the Wii, they widened their appeal beyond gamers to those interested in DVDs. And yes, that these people could play now cheaper PlayStation titles definitely helped in making the long-term strategy successful.

People who were interested in the PlayStation's large library bought the near simultaneously released and far cheaper PSone, which initially outsold the PlayStation 2. But again, it was a long term strategy. Sega did not have the luxury of time.
 

Sped2424

Well-Known Member
The Wii was also post-adoption of the DVD. The PlayStation 2 hit right when DVDs were starting to be widely adopted. That is what is important and why other consoles afterwards lacking DVD support is unimportant. The PlayStation 2 was released at that sweet spot when DVDs were dropping in price and many people were starting to consider moving away from VHS. They arrived to find the PlayStation 2, a more expensive game console but one of the cheapest DVD players available. Many of the PlayStation 2 titles at the time were still using CDs and it would be awhile before the widespread adoption of DVDs for games. Sony put their resources into a long term strategy that played off beautifully. Like the Wii, they widened their appeal beyond gamers to those interested in DVDs. And yes, that these people could play now cheaper PlayStation titles definitely helped in making the long-term strategy successful.

People who were interested in the PlayStation's large library bought the near simultaneously released and far cheaper PSone, which initially outsold the PlayStation 2. But again, it was a long term strategy. Sega did not have the luxury of time.
By 2006 the blu ray dvds became the next standard ps3 came out fully supporting the blu ray saga and it didn't do that system any real favors and if you look at the sales chart the wii which was a system with no dvd playback at all far exceeded the ps3 in terms of sales. And if we are going to use the argument that blu ray is not as big as netflix which is true both systems were capable of this but the ps3 was able to do it first.And as for cheaper the standard price of the game was 50 bucks whether it was gamecube or ps2. I'm not arguing the power of the dvd's I'm saying the main factor for the death of the Sega Dreamcast was not solely based off the fact that the ps2 was able to play dvds, people didn't buy the system simply because it was able to play a dvd it was a wonderful bonus yes, but gamers were investing in games that were flagship titles on the ps2 from the hardcore rpgs of the time all the way to heavy action games, the console was just a factory at cranking out flagship and console exclusive titles. But thats all Im going to say about that considering how this is a thread dedicated to springs construction.
 

buzz_leedsyear

New Member
A bit of a long shot and don’t really expect anyone will know as yet but we’ve booked our family vacation from the UK for August 2014. We’re staying at SSR as our children (7 and 4) love the restaurants at DTD and have requested a room at Congress park.

Will the construction of ‘The Springs’ have a negative effect on our vacation. It has cost a lot of money to fly from the UK and I don’t want to be looking at a construction site for 2 weeks with nowhere to eat?

It says that it will be done in phases so expect areas to remain open and there was nothing at Pleasure Island for the kids anyway! Also, believe it or not our children love Disney Quest, is this due to close too and if so when?

Sorry for so many questions – thanks in advance!
 

SirLink

Well-Known Member
I disagree with you saying the thing that really killed the Dreamcast was the lack of DVD. Sega had money problems because of the mistakes they made.

Sega had a very bad reputation of abandoning their game system a short time after get releases. That meant consumers didn't have a lot of trust with Sega besides not having some 3rd party companies.

I went to a shopko in 2000 and I heard a store employee telling a consumer not to buy a Dreamcast because Sega would be abandoning it 2 years after it gets released matter of fact.

Here is the proof:
Sega CD was released in Nov. 1992 in North America and was discontinued in late 1995.
32x was released in November 1994 in North America, but was discontinued in late 1995 with the final game being in early 1996.
Sega Saturn was released in North America in May of 1995, but Sega of America announced the Saturn was being discontinued at 1997 E3 for the Dreamcast.
Sega Nomad was released Nov. 1995 and discontinued in 1997.

Those things shaken consumers confidence in Sega as a game console maker. While the Sega Genesis was a very good seller, what Sega did starting with the Sega CD caused people to lose faith in Sega. Sega made a series of bad decisions including releasing the Sega Saturn in May 1995 in North American instead of September 1995. Sega releasing the Saturn Early was something retailers in North American didn't expect at the time and 3rd party developers wasn't happy with Sega doing that either.

When the Sega Dreamcast was released in 1999 for North American I didn't buy one. I didn't because I didn't trust as a game console company due to their history of discontinuing systems for 2 or 3 years after they were release on the market. Game systems are supposed to stay on the market for 4 to 5 years at least.

That wasn't the main contributing factor sadly ... it was a little known studio Visual Concepts and a heated war of words between Sega and Electronic Arts that killed the Dreamcast, with Sega not developing evergreen series they couldn't simply hold out - so RIP. Plus the fact Sony came in and killed Sega out of the one market they used to have locked down i.e. Europe.

Lets get this thread moving back...
 

djlaosc

Well-Known Member
Yes, All Virgin Megastores closed because there just isn't the market to support big box physical media store. Why would Disney put another physical media store into that space since the last one went bust? Food and beverage sales is the reason why Splitsville occupies part of that space.

I wasn't suggesting that f.y.e. replace Splitsville - it could be a smaller store like the others that they have (the one in Mall at Millenia isn't that large).

They can't not put in a store into Disney Springs "just in case" it goes bust - if they did that, then the only shops in Disney Springs would be Disney-owned, and that isn't going to happen. f.y.e. or GameStop would help cover a part of the market for Disney Springs that shops like Basin or LittleMissMatched can't cover, and could potentially stop some people going offsite.
 

ptaylor

Premium Member
I wasn't suggesting that f.y.e. replace Splitsville - it could be a smaller store like the others that they have (the one in Mall at Millenia isn't that large).

They can't not put in a store into Disney Springs "just in case" it goes bust - if they did that, then the only shops in Disney Springs would be Disney-owned, and that isn't going to happen. f.y.e. or GameStop would help cover a part of the market for Disney Springs that shops like Basin or LittleMissMatched can't cover, and could potentially stop some people going offsite.

FYE closed at Mall at Millenia a few months ago. That type of shop is dead now.
 

bhg469

Well-Known Member
Oh I personally agree 100%. But I know there are hoards of people at every Apple store I've ever seen, and I've never seen a "Samsung Galaxy" store.
They don't need one. Their ads sell enough phones and their devices are selling like hot cakes because they're innovating at a high rate. The apple faith full will always be there, they just won't gain many more due to the fact that they don't try hard enough.
 

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