Diagon Alley reviews thread

kap91

Well-Known Member
Since we were discussing the look of the fake train tracks, here are two photos from Hogsmeade station:

View attachment 59351 View attachment 59352

Yes, you can see the cable, but it isn't "in your face", its pretty subtle, and the tracks are themed to look like train tracks. Complaining about this, IMO, would be like complaining that Expedition Everest is obviously also not a real steam train.

Those photos are misleading. The portion of the track I'm talking about is the portion at the Front of platform 9 3/4. It's filled with pulleys and such. It does not look as innocuous as the pictures you posted.

Second visit thoughts:

I stand by my background music complaint. It's lazy fan service to just blast the movie score and main themes in EVERY possible area. You hear the main theme song over and over and over between the two lands. I really, really wish they would get some original music for both areas, or at least in some areas, to both add atmosphere and break up the monotony.

Agreed

Tried Butterbeer ice cream. Very good.

Agreed, but wish it wasn't soft serve with flavor swirl, and hand packed like some of the others

The reason there are a lot of empty store fronts is because many of them actually house an indoor, air conditioned queue for the real shops.

Yes, I'm aware, but still...

I have some thoughts about Gringotts and revised thoughts about HE I'll be posting shortly
 

seahawk7

Well-Known Member
I don't know if I buy that argument. It's not like universal was planning on building transportation between the two parks anyway and decided to plus it. The only reason it was built was because they wanted to build the Hogwarts Express and this was a brilliant way to do it (especially from a business perspective) and it is most definitely marketed as a main attraction. As such, and as the only ride with a premium price (must have two park ticket), I don't think it should be viewed merely as transportation.
When you ride Hogwarts Express do you need to have Universal's version of the park hopper to get off in the other park or do they have an entrance gate to Hogsmeade where they check your ticket?
 

seahawk7

Well-Known Member
My point would be that the monorail is supposed to be transportation from point a to point b, not a ride, and it's theme is that it's a monorail - which is magical in itself maintenance issues aside (they're severely overhyped). But let's please try not to turn this thread into another Uni vs. Disney debate? I've tried extra hard to keep my previous posts as Universal focused as possible.
Quick question relating a little to Disney and I do apologize, but it has always bothered me: how come Universal needs to lockers for our stuff when Disney lets us take it on? Why can't Universal do the same? It's really annoying to me.
 

lazyboy97o

Well-Known Member
Quick question relating a little to Disney and I do apologize, but it has always bothered me: how come Universal needs to lockers for our stuff when Disney lets us take it on? Why can't Universal do the same? It's really annoying to me.
The types of attractions is a factor, as is the time it takes to load when people have to secure their ever expanding loads of gear.
 

kap91

Well-Known Member
OK, just came back from braving a 3 1/2 hour line for Gringotts...but first my slightly revised thoughts on the HE.

I was lucky enough to enter the station while the train was in the station and it is a COMPLETELY different experience, nearly everything I criticized is a non-issue. You walk right by the engine (I'm almost positive they didn't have us even in walk in this area the last time), steam billows everywhere, you don't see the ride mechanism, it sounds like a real steam train, etc. I cannot stress what a difference this makes. It's a cinematic as I could have hoped. The steam was coming out from between cars too. Additionally the train station was full of people making the lack of a background track unnoticeable and there was background music playing (although I agree with the comments that original music should have been created - my criticism of the gringotts queue as well.)

However, I can see where this becomes a problem (as happened on my first few experiences) because if you happen to enter the station when the train is not there, you miss nearly all of this, you can't hear or see the engine, the first thing you see is the ride mechanism, and it is much, much less of a thrill. I stand by my thoughts that they should only let you into the station after a train has arrived - the experience is completely different and easily takes my rating from 6/10 to 7/10 on that alone.

The ride itself wasn't much different, though there were seat vibrations which were not there the last time. I did see a few beaming faces on my fellow passengers although I also saw several immediately taken out of the illusion and discussing amongst themselves the terribleness of Hermione's voice double.

So all in all I'm going to revise my rating to 7.5/10. I still think it has some issues, and was overhyped, but is a better experience, especially if you get your timing right, than what I experienced originally.

GRINGOTTS 10/11 (I had to rate this higher than Diagon Alley but there's a few strong negative points)

OK, let me get my two biggest criticism out the way first and the first is a doozy.

1. The overflow queue is by the far the worst, ugliest, obscene, embarrassing, thing to hit a theme park since Primeval Whirl, and on second thought, it's even worse. As amazing and immersive as Diagon Alley is, and even moreso the Gringotts internal queue, the overflow queue is the opposite. It's a cross between the bottom level of a parking deck and being stuck between a chiller plant, construction trailer, and not just a sliver of but the entire freakin show building. This isn't a case of the show building between visible behind some trees, it is an utter lack of even attempt to hide it. It is all the more disappointing because of just how immersive the few seconds are before you enter it. You go from the lavish interior of Gringotts to something that looks like a prettied up area behind the backside of your local walmart. It is in short, with no qualifications, the worst queue I have ever been in. And what is truly disheartening about this is that since the line inside Gringotts is not all that long, this is not temporary thing while lines are 3+ hours, but something Guests will continue to see. As long as the uncovered part isn't used, the worst issues are avoided, but the under cover portion is not much better.

2. My second complaint is that it is primarily a screen based ride, but more on that later.

HOWEVER, the second you set foot back into Gringotts you are then in by far the best queue I have ever been in. Frankly, calling it a queue is an insult. It might not be perfect (some audio issues, goblins are a little jerky) but I feel terrible for bringing them up because of just how over-the-top and magnificent the queue truly is. I thought FJ's queue was great but roughly on par with Indy, TOT, and a few others. Gringotts has no parallel. There are a few weird decisions (stair case after an "elevator"?) but holy cow. Universal has hit the ball so far out of the park with this queue that they've really created a separate attraction.

Gringotts the ride is almost as great as the queue. I do not celebrate the fact that it is screen based, but if a ride had to be screen-based then this is the way to do it. I've always disagreed with the praise Spidy and Transformers have gotten as "immersive" because to me, it has always been plainly obvious that not only were you watching screens, but of exactly where the screens were. Nothing could be further from the truth with Gringotts. When I say the action on the screen melds seamlessly with the environment, I mean it. It's obvious you're watching a screen but what is not obvious is where the screen ends, where the few physical set pieces, begin, and where the heck you're going to end up.

The ride system is also amazing, as it was bound to be with Universal (they love their advanced tech stuff). But unlike transformers, and even FJ, this is a case of where the ride system makes perfect sense for the action and is used properly. I was pleasantly shocked when not only the track moved as a simulator (that was expected) but when the coaster cars themselves began to spin. This is not a case of them just throwing you around in as many positions as they can for 3 1/2 minutes as I have felt most of their recent rides to be. If anything it is underused - I was left wanting more actually, but that's not a complaint. Additionally, there actually is a plot and story to the ride that is clear and makes sense. It's not just explosion, after explosion, after fight after fight, it's well thought out, has good pacing, and really has few flaws at all.

I do feel like the ride is slightly short (though not mine train short) and it would have been nice if the ride vehicles didn't spend so much time stopped, perhaps a longer coaster section?, - though it is probably necessarily for the ride system.

I also think Universal must do a better job of making it clear that this is not really a thrill ride in the traditional sense. I do think it is odd that they chose to go this route, particularly with what the ride system is clearly capable of, and with how much they forced thrill onto FJ, but I welcome it. It's truly rideable by anyone that isn't deathly afraid of rides or has chronic pain.

One final minor criticism - the whole "Gringotts security photo" thing is just odd. Why on earth is anyone going to want to buy a $30 photo of themselves in front of a wooden wall?

Overall, just wow. I can't say it will become my favorite ride, but the execution is beyond anything I've seen in a very long time, or perhaps ever. Bravo.
 
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kap91

Well-Known Member
When you ride Hogwarts Express do you need to have Universal's version of the park hopper to get off in the other park or do they have an entrance gate to Hogsmeade where they check your ticket?

You need the park hopper to get into the station. You can't ride without it. You bring up an interesting point though - there shouldn't be much stopping Universal taking the Disneyland monorail approach and requiring a ticket at the exit rather than entrance. Non park-hoppers would have to wait in two lines (I don't see them allowing people to stay on ala the monorail), but they'd be able to ride at least.

Quick question relating a little to Disney and I do apologize, but it has always bothered me: how come Universal needs to lockers for our stuff when Disney lets us take it on? Why can't Universal do the same? It's really annoying to me.

Either Universal really just wants fast loading vehicles, doesn't want the liability, or they don't care much about guest convenience. Given my experience's with Universal I'd pick the latter but I'd imagine many would say the former.
 

Milla4Prez66

Active Member
There are some rides where carry on possessions just are a no-no. Obviously the big thrill coasters like Hulk, DC and HRRR stand out. But the ride vehicles for rides like Mummy, FJ and Gringotts don't mesh well with them either. None of this effects me since I never go into the parks with bags, but if I did I'd rather just put my stuff in a locker than risk losing it or hurting someone else.
 

seahawk7

Well-Known Member
I like nos square not necessarily because it's authentic (never been to New Orleans for real) but because of the atmosphere and the beauty of that whole area. I never want to leave it once I enter. I know of no other place in any theme park like it. And it's also home to the two best rides ever built and the best nighttime show ever built. And maybe I'm just not enough of a foodie but I find everything in nos to be delicious. Especially their gumbo - which is the only version of it I adore.
I agree. New Orleans Square has been my favorite since I was a kid and it makes me mad that they are messing with it. Also, I can't stand that that snooty exclusive club upstairs.
 

kap91

Well-Known Member
There are some rides where carry on possessions just are a no-no. Obviously the big thrill coasters like Hulk, DC and HRRR stand out. But the ride vehicles for rides like Mummy, FJ and Gringotts don't mesh well with them either. None of this effects me since I never go into the parks with bags, but if I did I'd rather just put my stuff in a locker than risk losing it or hurting someone else.

That sort of makes sense, but if you can bring items onto rides like TOT, Dinosaur, BTMR, and Everest I really think they could manage it at Universal if they wanted to.

I agree. New Orleans Square has been my favorite since I was a kid and it makes me mad that they are messing with it. Also, I can't stand that that snooty exclusive club upstairs.

Ditto. Been my favorite since the first time I stepped foot into it. I actually loved the idea of Club 33 too. I just hate that now that it's not a secret it's being remodeled and shoved into guest's faces (at the expense of the court of Angels no less). Unless they unexlusivise (nice word huh?) it I'm bummed. Honestly it seems counter to Disneyland's entire management style and I don't understand it.
 

seahawk7

Well-Known Member
No, it isn't. As I've said before, you are park hopping. You aren't paying anything extra for one ride. You are technically already in the other park by the time you board the train, as you've already past the ticket scanners. If you're in one park, and want to ride something in another park, what do you need? A ticket to the other park! You aren't paying for transportation, you're paying admission.
But what if you don't want to go into the other park? Hogwarts Express is the unique ride where you need admission to two parks to ride it. So if I want to ride it, but don't want to go to Hogsmeade or any of IOA, I can't.

Universal knew that people wanted to go to Diagon Alley but made sure they these people bought admission to Hogsmeade as well. I went to Universal two years ago to specifically see Harry Potter. I saw it and once was enough. But I HAVE to see it again if I want to see the new stuff. That was sneaky Universal.
 

kap91

Well-Known Member
Not with this ride system.

Holding people maybe. But that'd impact capacity.
Then they could have used a different ride system. Idk I feel like like this is something people would be complaining about if it weren't Universal.

As far as capacity. The ride had a ten minute wait at high noon on a Saturday (today) a week and a half after it opened. I don't think an extra five minutes would hurt.
 

lazyboy97o

Well-Known Member
Then they could have used a different ride system. Idk I feel like like this is something people would be complaining about if it weren't Universal.

As far as capacity. The ride had a ten minute wait at high noon on a Saturday (today) a week and a half after it opened. I don't think an extra five minutes would hurt.
You're talking about building a complex network of switches and tracks that no real world railroad would ever consider using. Then you'd have to have all of the computer systems and personelle required to monitor such a situation. Trains reversing into and out of terminals is normal.
 

kap91

Well-Known Member
You're talking about building a complex network of switches and tracks that no real world railroad would ever consider using. Then you'd have to have all of the computer systems and personelle required to monitor such a situation. Trains reversing into and out of terminals is normal.
By my reckoning you'd need two more switches than what they already have set up in a configuration like what they already use to let the trains bypass and a relatively small stub of track past 9 3/4 that could possibly double as the exit.

Yes simpler to just hold people till the train has arrived, but hardly that complex of a system.

They only time I've seen trains pull into stations is theme parks and movies - in which such a thing hardly ever happens.
 

seahawk7

Well-Known Member
There are some rides where carry on possessions just are a no-no. Obviously the big thrill coasters like Hulk, DC and HRRR stand out. But the ride vehicles for rides like Mummy, FJ and Gringotts don't mesh well with them either. None of this effects me since I never go into the parks with bags, but if I did I'd rather just put my stuff in a locker than risk losing it or hurting someone else.
RRC in HS goes upside down and you don't need a locker. I'm not trying to compare the two or go off subject but that was always an annoyance to me. I travel very light in the parks. I have a small purse that you wear across your body. (I can't think of the word.) It is always secure on rides. They made me use a locker even on MIB.
Well, while I was on MIB, it broke down and we had to pay to get our stuff out of our "free" locker since the breakdown used our alloted "free locker" time. Now I can see both sides of this but I don't like to be forced to pay extra in a theme park.
 

lazyboy97o

Well-Known Member
By my reckoning you'd need two more switches than what they already have set up in a configuration like what they already use to let the trains bypass and a relatively small stub of track past 9 3/4 that could possibly double as the exit.

Yes simpler to just hold people till the train has arrived, but hardly that complex of a system.

They only time I've seen trains pull into stations is theme parks and movies - in which such a thing hardly ever happens.
You would need to create at least one Y that is actively monitored. With this also comes a need to designate and actively monitor a system of blocks. The current system has no blocks and no need to monitor the location of the ride vehicles. All of these variables then also mean you have to create a show control system that is able to properly edit the video so that it syncs with the now variable ride time. The video is also going to have to explain the change in relative direction unless you want to make people sick.

RRC in HS goes upside down and you don't need a locker. I'm not trying to compare the two or go off subject but that was always an annoyance to me. I travel very light in the parks. I have a small purse that you wear across your body. (I can't think of the word.) It is always secure on rides. They made me use a locker even on MIB.
Well, while I was on MIB, it broke down and we had to pay to get our stuff out of our "free" locker since the breakdown used our alloted "free locker" time. Now I can see both sides of this but I don't like to be forced to pay extra in a theme park.
The Team Members can override the requirement to pay.
 

Milla4Prez66

Active Member
Yeah, if you were stuck on the ride then go to a TM and then you won't have to pay. But Universal has their own policies with lockers compared to Disney, they just don't want any possible safety problems especially after loose articles caused a massive lawsuit and forced the end of Dueling Dragons/Dragon Challenge's dueling feature. Very few rides require it and they are free so I don't see it as a major complaint.
 

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