Diagon Alley details revealed - spoiler alert

LithiumBill

Well-Known Member
Technology and CGI advanced, so screens were what advanced as well. Add that to a Motion base that is amazing, and you have a winner. Done right these things are amazing. It's the future, for sure. Once someone does the dark ride right, with a true combination, then we will all marvel at it.

3-d for me does not work, I have bad vision in one eye, that even glasses cannot fix, so I do not get the faked 3-d effect that glasses offer, so these rides tend to have less impact on me. It's not blurry, thank goodness, but the 3-d effects only work sparingly. (strange enough Muppets 3-d works awesome for me along with terminator at USO)
 

JCtheparrothead

Well-Known Member
Well it all looks fantastic and i cant wait to hit the rides a few times while i am in the area for a couple weeks. Hopefully early November will give it time to clear out some crowds. Great john UNI!
 

Bairstow

Well-Known Member
But let's be real here... you can not create a physical recreation of falling 30 stories off a building.
They may not be 30 stories, but tower of terror, Dr. Doom, and numerous other drop towers seems to manage this reasonably well.

You can not create a physical recreation of a large dragon running through the room crashing through stone pillars.

Disney does a pretty good job with sound and thrashing bushes of having a dinosaur chase riders from behind, crashing through trees. As long as you don't have to watch the entire thing openly it seems like a reasonably possible thing to stage.

You can't yet create a AA that flies around the room at movie special effects speed.

Why the heck not? Build the thing out of carbon fiber and bolt it to a Kuka arm.

nemo_angler_fish_kuka.jpg


If that is the effect you want... you need to rely on visual effects and not analogs.

So you can either limit your vision... or implement with the most realistic means available for the result you are going after.

Something like Disaster! would not be the same if the effects were all projection.. no doubt. But if you want to enter the world of the movies as we know them now... physical effects or sets can't reproduce everything we want to see/do.

...and that's not necessarily a problem.I think attraction storylines/effects are going through the same unfortunate transition that movie special effects went through in the early 2000's- once CGI became ubiquitous, versatile, and cheap, directors could put pretty much anything they wanted into their movies, easily. The problem is, the limitations of physical effects were often what drove directors and special effects artists to make their films better overall. Sticking with Diagon Alley for a second, compare the shark special effects in Deep Blue Sea to those used in Jaws. If Spielberg had access to the technology of the 2000s when he made Jaws, his shot choices and sense of pacing wouldn't have been anywhere near as effective at eliciting the needed response as they ended up being; the adversity of being limited in what you can do technically forces you to more closely and carefully craft the presentation of the effects that you do have in a way that enhances the overall work.

In the same way that 20th century movie technology limited, but also demonstrably improved the output of skilled directors, the limitations in place for animatronic and ride vehicle technology has likely played an important role in making the classic rides we've seen so far from Disney, Universal, and others so entertaining. Moreover, the fact that what you see and feel in a theme park is "real" compared to the experience you can get every weekend at the movie theater and every night on your TV is a large part of their unique appeal.

It's a little hard for me to weigh in on Gringotts and the train ride just yet, as I haven't ridden them and have thus far resisted watching the spoiler videos, but I am a little disappointed that Gringotts has reportedly gone the Spiderman/Transformers route of simply being a guided tour past series of screens.

I just hate that the experience of riding a lot of these newer attractions boils down to walking down the electronics aisle at Target, but since it's easy, reasonably cheap, and doesn't require much restraint on the part of designers, it's only likely to become more common.

1334405_f520.jpg
 

Timekeeper

Well-Known Member
If Spielberg had access to the technology of the 2000s when he made Jaws, his shot choices and sense of pacing wouldn't have been anywhere near as effective at eliciting the needed response as they ended up being; the adversity of being limited in what you can do technically forces you to more closely and carefully craft the presentation of the effects that you do have in a way that enhances the overall work.

The same is said by proponents of film photography versus digital. When someone has to purchase the film, process the film, and print the images, all while being limited to the number of exposures on the film, the resulting images ought to be "better" than the afterthought-looking images taken on the virtually unlimited capacity of the digital medium. Of course, analog or digital, practical or computer generated, they're all just tools and the results will only be as good as the artist who uses those tools. But I can't help but believe that Ansel Adams' photos are so good, in part, because he had to hike down mountain paths with a heavy tripod and only a dozen plates on which to expose very few, and yet very special, images. Regarding Universal, for example, the American Warewolf In London transformation in the Horror Make-Up Show has always impressed me more than the transformation in The Wolfman. It's a bit difficult to put into words, but there's something compelling about practical effects versus CGI. Of course, both can be done well, and both can be done poorly. Universal has been doing both pretty well, so I'm quite optimistic. But I'd still like a balance between the two.
 

flynnibus

Premium Member
Original Poster
They may not be 30 stories, but tower of terror, Dr. Doom, and numerous other drop towers seems to manage this reasonably well.

When that is the ONLY thing the attraction does... it doesn't do it as part of a dark ride as just one sequence of the show. These examples mean nothing in this context.

Disney does a pretty good job with sound and thrashing bushes of having a dinosaur chase riders from behind, crashing through trees. As long as you don't have to watch the entire thing openly it seems like a reasonably possible thing to stage.

'as long as you don't have to..' - you're changing the vision to fit what is physically feasible. If you want the viewer to watch the dragon.. well then your SOL and back to what I said.

Why the heck not? Build the thing out of carbon fiber and bolt it to a Kuka arm.

1) A Kuka arm isn't flying around the room.. it's something moving around a pivot point.
2) A Kuka arm is still pretty limited in it's speed


The problem is, the limitations of physical effects were often what drove directors and special effects artists to make their films better overall

I hear what you are saying here... but it's not that they made the films better per say, but they impacted what they could do and changed what they did. Some in turn relied on suspense or sound instead of direct confrontation, etc. The limits were part of the movie making and shaped what they did. No doubt. But is that better? It's not a universal answer.

It's a little hard for me to weigh in on Gringotts and the train ride just yet, as I haven't ridden them and have thus far resisted watching the spoiler videos, but I am a little disappointed that Gringotts has reportedly gone the Spiderman/Transformers route of simply being a guided tour past series of screens.

I don't think that is a fair statement.. It's best to just reserve judgement until you have more detail or experience it.
 

flynnibus

Premium Member
Original Poster
It's a bit difficult to put into words, but there's something compelling about practical effects versus CGI

People have a disposition to respect and admire something physical vs something virtual.. because we associate virtual with cheaper. The same as they have a disposition to believe 'hand made' is better than 'factory made'. The reality is the result can go either way and both have certain advantages.
 

Bairstow

Well-Known Member
When that is the ONLY thing the attraction does... it doesn't do it as part of a dark ride as just one sequence of the show. These examples mean nothing in this context.

Well, remember, Dropping is not the only thing Tower of Terror does.
TH13TEEN and Verbolten are also good examples.



'as long as you don't have to..' - you're changing the vision to fit what is physically feasible. If you want the viewer to watch the dragon.. well then your SOL and back to what I said.

My point is that you're never SOL.
If you can't show the rider the entire dragon sequence you have in your head, don't do it.
At least, not in the obvious, direct way you might have been thinking about.
Again, the Jaws example is apt- if you limit yourself to what you can actually show, you can some up with clever ways of hinting at the idea of action without actually portraying it, so that what you DO actually show is intensified and the overall experience is improved.


1) A Kuka arm isn't flying around the room.. it's something moving around a pivot point.
Not if you program it right. With 3-segement arm it's very possible to convey linear movement.
Mount the base of the arm to the ceiling (as is common in a lot of industrial applications) paint the armature flat black, and light the dickens out of the object on the end.
For that matter, why does the base of the arm have to be stationary? They're not stationary on Forbidden Journey.
2) A Kuka arm is still pretty limited in it's speed
They're fast enough.




I hear what you are saying here... but it's not that they made the films better per say, but they impacted what they could do and changed what they did. Some in turn relied on suspense or sound instead of direct confrontation, etc. The limits were part of the movie making and shaped what they did. No doubt. But is that better? It's not a universal answer.



I don't think that is a fair statement.. It's best to just reserve judgement until you have more detail or experience it.

"Better" is about as subjective as you can get, but I know that I prefer the Universal rides that don't rely as heavily on screens (Men in Black, Mummy, Dragons, etc.).
 

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