neoshinok
Well-Known Member
was there a number floating around what Potter 2.0 cost?
$256M
was there a number floating around what Potter 2.0 cost?
Any word on the height restriction yet?
DA will not be open during HHNs.Surely DA will be open during HHN, right? I imagine that some people will get event tickets just for DA.
They may not be 30 stories, but tower of terror, Dr. Doom, and numerous other drop towers seems to manage this reasonably well.But let's be real here... you can not create a physical recreation of falling 30 stories off a building.
You can not create a physical recreation of a large dragon running through the room crashing through stone pillars.
You can't yet create a AA that flies around the room at movie special effects speed.
If that is the effect you want... you need to rely on visual effects and not analogs.
So you can either limit your vision... or implement with the most realistic means available for the result you are going after.
Something like Disaster! would not be the same if the effects were all projection.. no doubt. But if you want to enter the world of the movies as we know them now... physical effects or sets can't reproduce everything we want to see/do.
If Spielberg had access to the technology of the 2000s when he made Jaws, his shot choices and sense of pacing wouldn't have been anywhere near as effective at eliciting the needed response as they ended up being; the adversity of being limited in what you can do technically forces you to more closely and carefully craft the presentation of the effects that you do have in a way that enhances the overall work.
They may not be 30 stories, but tower of terror, Dr. Doom, and numerous other drop towers seems to manage this reasonably well.
Disney does a pretty good job with sound and thrashing bushes of having a dinosaur chase riders from behind, crashing through trees. As long as you don't have to watch the entire thing openly it seems like a reasonably possible thing to stage.
Why the heck not? Build the thing out of carbon fiber and bolt it to a Kuka arm.
The problem is, the limitations of physical effects were often what drove directors and special effects artists to make their films better overall
It's a little hard for me to weigh in on Gringotts and the train ride just yet, as I haven't ridden them and have thus far resisted watching the spoiler videos, but I am a little disappointed that Gringotts has reportedly gone the Spiderman/Transformers route of simply being a guided tour past series of screens.
It's a bit difficult to put into words, but there's something compelling about practical effects versus CGI
how are they doing the running through the wall effect?how is this effect done?
Check back on page 2how are they doing the running through the wall effect?
When that is the ONLY thing the attraction does... it doesn't do it as part of a dark ride as just one sequence of the show. These examples mean nothing in this context.
'as long as you don't have to..' - you're changing the vision to fit what is physically feasible. If you want the viewer to watch the dragon.. well then your SOL and back to what I said.
Not if you program it right. With 3-segement arm it's very possible to convey linear movement.1) A Kuka arm isn't flying around the room.. it's something moving around a pivot point.
They're fast enough.2) A Kuka arm is still pretty limited in it's speed
I hear what you are saying here... but it's not that they made the films better per say, but they impacted what they could do and changed what they did. Some in turn relied on suspense or sound instead of direct confrontation, etc. The limits were part of the movie making and shaped what they did. No doubt. But is that better? It's not a universal answer.
I don't think that is a fair statement.. It's best to just reserve judgement until you have more detail or experience it.
how are they doing the running through the wall effect?
how are they doing the running through the wall effect?
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